Scizor/Cherrim (TCG): Difference between revisions

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*{{TCG ID|Platinum|Shaymin LV.X|126}}* - It's Poké-BODY ''Thankfulness'' gives the Grass Pokémon +40 HP.  
*{{TCG ID|Platinum|Shaymin LV.X|126}}* - It's Poké-BODY ''Thankfulness'' gives the Grass Pokémon +40 HP.  
*{{TCG ID|Stormfront|Scizor|25}} - Main attacker.
*{{TCG ID|Stormfront|Scizor|25}} - Main attacker.
*{{TCG ID|Arceus|Cherrim|15}}** - Helps reduce damage done to the player's Grass Pokémon.
*{{TCG ID|Stormfront|Cherrim|14}}*** - Increases damage done to the opponent.
*{{TCG ID|Stormfront|Cherrim|14}}*** - Increases damage done to the opponent.
*{{TCG ID|HeartGold & SoulSilver|Sunflora|31}} - Searches deck for Grass Pokémon--allows fast set-up.


'''Other Pokémon'''
'''Other Pokémon'''
*{{TCG ID|Platinum|Shaymin|38}}* - Used specifically for leveling-up into Shaymin LV.X.
*{{TCG ID|Platinum|Shaymin|14}}* - Used specifically for leveling-up into Shaymin LV.X.
*{{TCG ID|Stormfront|Scyther|49}} - Used to evolve into Scizor.
*{{TCG ID|Stormfront|Scyther|49}} - Used to evolve into Scizor.
*{{TCG ID|Supreme Victors|Cherubi|96}} - Used to evolve into Cherrim.
*{{TCG ID|Diamond & Pearl|Cherubi|75}} - Used to evolve into Cherrim.
*{{TCG ID|Secret Wonders|Sunkern|114}} - Used to evolve into Sunflora.
*{{TCG ID|Legends Awakened|Uxie|43}} - Its ''Set Up'' Poké-POWER allows card drawing until there are seven in the player's hand.
*{{TCG ID|Legends Awakened|Azelf|19}} - Allows obtaining important prized Pokémon.


'''Trainers/Supporters/Stadiums'''
'''Trainers/Supporters/Stadiums'''
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*{{TCG ID|Stormfront|Luxury Ball|86}} - Like Bebe's Search, can only be used once per game, though.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like Bebe's Search, can only be used once per game, though.
*{{TCG ID|Great Encounters|Premier Ball|101}} - Searches Deck/Discard Pile for Shaymin LV.X.
*{{TCG ID|Great Encounters|Premier Ball|101}} - Searches Deck/Discard Pile for Shaymin LV.X.
*{{TCG ID|Platinum|Level Max|107}} - Can allow quick, instant Level-up of Shaymin.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Useful for 'field control'.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Useful for 'field control'.
*{{TCG ID|EX Delta Species|Super Scoop Up|100}} - Can pick up Pokémon.
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck.
*{{TCG ID|Platinum|Broken Time-Space|104}} - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
*{{TCG ID|Platinum|Broken Time-Space|104}} - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
*{{TCG ID|Legends Awakened|Snowpoint Temple|134}} - Gives Shaymin LV.X +20 HP
*{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} - Quickly finds the Basics needed to evolve, sparing Roseanne to find Energy.
*{{TCG ID|Majestic Dawn|Quick Ball|86}} - Used for pulling a missing Pokémon quickly.
*{{TCG ID|Arceus|Expert Belt|87}} - Boosts HP and offense.
*{{TCG ID|Arceus|Expert Belt|87}} - Boosts HP and offense.
*{{TCG ID|Arceus|Bench Shield|83}} - Guard Shaymin LV.X from Flygon LV.X's ''Extreme Attack''.
 
*{{TCG ID|Stormfront|Poké Drawer +|89}} - Allows player to search for cards.
'''Energy Cards'''
'''Energy Cards'''
*{{TCG ID|Base Set|Double Colorless Energy|96}} - Provides {{e|Colorless}}{{e|Colorless}}  
*{{TCG ID|Base Set|Double Colorless Energy|96}} - Provides {{e|Colorless}}{{e|Colorless}}  
*{{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} - Provides the required Energy to attack.
*{{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} - Provides the required Energy to attack.
*{{TCG ID|Majestic Dawn|Call Energy|92}} - For getting Basic Pokémon out fast.
*{{TCG ID|EX Holon Phantoms|Multi Energy|96}} - For providing {{e|Psychic}} for Azelf


==Decklist==
==Decklist==

Revision as of 22:44, 7 August 2010

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Scizor/Cherrim
Types used Grass
Major cards Shaymin LV.X, Scizor, Cherrim/Cherrim.

Scizor/Cherrim is a deck archetype that uses Scizor, Cherrim (Sunny Form), Cherrim (Overcast Form), and Shaymin LV.X.

History

Strategy

Shaymin LV.X gives Scizor +40 HP. The Overcast Form Cherrim reduces damage done to Scizor, while the Sunny Form Cherrim increases the damage that Scizor inflicts. Scizor is the main battler. The draw is that Scizor's attack, Accelerate makes the effects of all attacks fail during the opponent's next turn. Add an Expert Belt and Sunny Day and Scizor can be taking out even Stage 1 Pokémon in one attack with Accelerate. Pound Down has more power to kill the bigger attackers, but Accelerate is the main attack.

The deck relies on Cherrim boosting Scizor's power, especially for Accelerate, but since Shaymin LV.X and Cherrim both have PokéBodies as opposed to PokéPowers, Scizor can still utilize Pound Down for some heavy damage. Cherrim and Shaymin also have low cost attacks and Retreat Costs of 1, so it's not a bad situation if they end up in the active.

Cards

Key Cards

  • Shaymin LV.X* - It's Poké-BODY Thankfulness gives the Grass Pokémon +40 HP.
  • Scizor - Main attacker.
  • Cherrim*** - Increases damage done to the opponent.

Other Pokémon

  • Shaymin* - Used specifically for leveling-up into Shaymin LV.X.
  • Scyther - Used to evolve into Scizor.
  • Cherubi - Used to evolve into Cherrim.

Trainers/Supporters/Stadiums

Energy Cards

Decklist

Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.

Quantity Card Name Type Rarity
2x Shaymin Grass Rare
2x Shaymin LV.X Grass Rare Holo LV.X
4x Cherubi Grass Common
1x Cherrim Grass Rare
3x Cherrim Grass Rare
1x Sunkern Grass Common
1x Sunflora Grass Rare
3x Scyther Grass Uncommon
3x Scizor Grass Rare
1x Uxie Psychic Rare
3x Professor Oak's New Theory Su Uncommon
2x Pokémon Collector Su Uncommon
4x Bebe's Search Su Uncommon
1x Premier Ball T Uncommon
2x Level Max T Uncommon
1x Luxury Ball T Uncommon
1x Palmer's Contribution T Uncommon
1x Warp Point T Uncommon
3x Super Scoop Up T Uncommon
3x Broken Time-Space St Uncommon
2x Expert Belt T Uncommon
4x Poké Drawer + T Uncommon
6x Grass Energy E Common
1x Double Colorless Energy E Uncommon
1x Multi Energy E Rare
4x Call Energy E Uncommon

Restriction

All cards in Scizor/Cherrim are currently legal in the Pokémon Organized Play.

Variable Tech Cards

These are cards that may or may not be in the deck build depending on the player's style:



This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.