Dragonair (Pokémon)/Generation I learnset: Difference between revisions

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Sher-e-Bengal (talk | contribs)
oops!
Sher-e-Bengal (talk | contribs)
m lord PREVIEW BUTTON forgive me............
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{{learnlist/level1|45|Dragon Rage|Dragon|—|100|10}}
{{learnlist/level1|45|Dragon Rage|Dragon|—|100|10}}
{{learnlist/level1|55|Hyper Beam|Normal|150|90|5}}
{{learnlist/level1|55|Hyper Beam|Normal|150|90|5}}
{{learnlist/levelf|Dragonair|dragon|1}}
{{learnlist/levelf|Dragonair|dragon|dragon|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
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{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15}}
{{learnlist/tmf|Dragonair|dragon|1}}
{{learnlist/tmf|Dragonair|dragon|dragon|1}}

Revision as of 13:19, 1 October 2010

← Dragonair Dragonair

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Wrap Normal 01515 085}}85% 20
00Start Leer Normal 0000 100}}100% 30
00Start Thunder Wave Electric 0000 100}}100% 20
00Start Agility Psychic 0000 —}}—% 30
1010 Thunder Wave Electric 0000 100}}100% 20
2020 Agility Psychic 0000 —}}—% 30
3535 Slam Normal 08080 075}}75% 20
4545 Dragon Rage Dragon 0000 100}}100% 10
5555 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Dragonair
  • Italic indicates a move that gets STAB only when used by an Evolution of Dragonair

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
TM06 Toxic Poison 85% 10
TM07 Horn Drill Normal 30% 5
TM08 Body Slam Normal 85 100% 15
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM11 BubbleBeam Water 65 100% 20
TM12 Water Gun Water 40 100% 25
TM13 Ice Beam Ice 95 100% 10
TM14 Blizzard Ice 120 89.5% 5
TM20 Rage Normal 20 100% 20
TM23 Dragon Rage Dragon 100% 10
TM24 Thunderbolt Electric 95 100% 15
TM25 Thunder Electric 120 70% 10
TM31 Mimic Normal —% 10
TM32 Double Team Normal —% 15
TM33 Reflect Psychic —% 20
TM34 Bide Normal —% 10
TM38 Fire Blast Fire 120 85% 5
TM39 Swift Normal 60 —% 20
TM40 Skull Bash Normal 100 100% 15
TM44 Rest Psychic —% 10
TM45 Thunder Wave Electric 100% 20
TM50 Substitute Normal —% 10
HM03 Surf Water 95 100% 15
  • Bold indicates a move that gets STAB when used by Dragonair
  • Italic indicates a move that gets STAB only when used by an Evolution of Dragonair