Scizor/Cherrim (TCG): Difference between revisions

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(Jesus, this thing really sucked... whoever initially wrote it ought to read Scizor's Pound Down. Should be finished by the end of the week.)
(Starting to look pretty good.)
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{{incomplete}}
{{ArchetypeInfobox
{{ArchetypeInfobox
|title=Scizor/Cherrim
|title=Scizor/Cherrim
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Scizor/Cherrim compensates for this handicap by utilizing a strong {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} {{TCG|engine}}.  Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} help the deck set up quickly.  As the deck cannot hit for as much damage as many other modern archetypes, such as {{TCG|Mother Flygon}}, and does not have ways to disrupt the opponent's strategy as decks like {{TCG|LuxChomp}} do, speed is its the most essential aspect.  The deck should ideally have a Scizor ready to attack by turn two, at which point it attempts to take six prizes as quickly as possible so as not to prolong the game.  Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks do, an aggressive Scizor/Cherrim build sacrifices sturdiness for speed and power.  When a Scizor is knocked out, {{TCG|Night Maintenance}} or {{TCG|Palmer's Contribution}} is used to shuffle it back into the deck, at which point the player can easily return it to the field using Trainer cards.
Scizor/Cherrim compensates for this handicap by utilizing a strong {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card|Supporter}} {{TCG|engine}}.  Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} help the deck set up quickly.  As the deck cannot hit for as much damage as many other modern archetypes, such as {{TCG|Mother Flygon}}, and does not have ways to disrupt the opponent's strategy as decks like {{TCG|LuxChomp}} do, speed is its the most essential aspect.  The deck should ideally have a Scizor ready to attack by turn two, at which point it attempts to take six prizes as quickly as possible so as not to prolong the game.  Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks do, an aggressive Scizor/Cherrim build sacrifices sturdiness for speed and power.  When a Scizor is knocked out, {{TCG|Night Maintenance}} or {{TCG|Palmer's Contribution}} is used to shuffle it back into the deck, at which point the player can easily return it to the field using Trainer cards.


==Cards==
==Key Cards==
'''Key Cards'''
<!--* '''{{TCG ID|Stormfront|Scizor|25}}''' -  
*{{TCG ID|Stormfront|Scizor|25}} - Main attacker.
* '''{{TCG ID|Stormfront|Cherrim|14}}''' -
*{{TCG ID|Arceus|Cherrim|15}}** - Helps reduce damage done to the player's Grass Pokémon.
* '''{{TCG|Bebe's Search}}''' -
*{{TCG ID|Stormfront|Cherrim|14}}*** - Increases damage done to the opponent.
* '''{{TCG|Roseanne's Research}}''' -  
*{{TCG ID|HeartGold & SoulSilver|Sunflora|31}} - Searches deck for Grass Pokémon--allows fast set-up.
* '''{{TCG|Broken Time-Space}}''' - -->


'''Other Pokémon'''
==Typical Decklist==
*{{TCG ID|Platinum|Shaymin|38}}* - Used specifically for leveling-up into Shaymin LV.X.
{{DeckArchetype}}
*{{TCG ID|Stormfront|Scyther|49}} - Used to evolve into Scizor.
{{decklist/header}}
*{{TCG ID|Supreme Victors|Cherubi|96}} - Used to evolve into Cherrim.
{{decklist/entry|4|{{TCG ID|Stormfront|Scizor|25}}|Grass||Rare}}
*{{TCG ID|Secret Wonders|Sunkern|114}} - Used to evolve into Sunflora.
{{decklist/entry|4|{{TCG ID|Stormfront|Scyther|49}}|Grass||Uncommon}}
*{{TCG ID|Legends Awakened|Uxie|43}} - Its ''Set Up'' Poké-POWER allows card drawing until there are seven in the player's hand.
{{decklist/entry|4|{{TCG ID|Stormfront|Cherrim|14}}|Grass||Rare}}
*{{TCG ID|Legends Awakened|Azelf|19}} - Allows obtaining important prized Pokémon.
{{decklist/entry|4|{{TCG ID|Supreme Victors|Cherubi|96}}|Grass||Common}}
 
{{decklist/entry|2|{{TCG ID|Legends Awakened|Unown R|77}}|Psychic||Uncommon}}
'''Trainers/Supporters/Stadiums'''
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Chatot|55}}|Colorless||Common}}
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Used for searching for Basic Energy Cards and/or Basic Pokémon.
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
*{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} - Used to get several Basic Pokémon out.
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Used to search for Pokémon.
{{decklist/entry|2|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like Bebe's Search, can only be used once per game, though.
{{decklist/entry|3|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
*{{TCG ID|Great Encounters|Premier Ball|101}} - Searches Deck/Discard Pile for Shaymin LV.X.
{{decklist/entry|2|{{TCG|Cynthia's Feelings}}|Supporter||Uncommon}}
*{{TCG ID|Platinum|Level Max|107}} - Can allow quick, instant Level-up of Shaymin.
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Useful for 'field control'.
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
*{{TCG ID|EX Delta Species|Super Scoop Up|100}} - Can pick up Pokémon.
{{decklist/entry|2|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deck.
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
*{{TCG ID|Platinum|Broken Time-Space|104}} - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
{{decklist/entry|2|{{TCG|Quick Ball}}|Trainer||Uncommon}}
*{{TCG ID|Legends Awakened|Snowpoint Temple|134}} - Gives Shaymin LV.X +20 HP
{{decklist/entry|2|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
*{{TCG ID|Arceus|Expert Belt|87}} - Boosts HP and offense.
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}
*{{TCG ID|Arceus|Bench Shield|83}} - Guard Shaymin LV.X from Flygon LV.X's ''Extreme Attack''.
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
*{{TCG ID|Stormfront|Poké Drawer +|89}} - Allows player to search for cards.
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
'''Energy Cards'''
{{decklist/footer}}
*{{TCG ID|Base Set|Double Colorless Energy|96}} - Provides {{e|Colorless}}{{e|Colorless}}  
*{{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} - Provides the required Energy to attack.
*{{TCG ID|Majestic Dawn|Call Energy|92}} - For getting Basic Pokémon out fast.
*{{TCG ID|EX Holon Phantoms|Multi Energy|96}} - For providing {{e|Psychic}} for Azelf
 
==Decklist==
<!--Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.
{| {{graytable}}
|- style="background: #eaeaea;"
!Quantity
!Card Name
!Type
!Rarity
|-
| 3x || {{TCG ID|Stormfront|Scyther|49}} || {{e|Grass}} || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Stormfront|Scizor|25}} || {{e|Grass}} || {{Rar|Rare}}
|-
 
| 4x || {{TCG ID|Supreme Victors|Cherubi|96}} || {{e|Grass}} || {{Rar|Common}}
|-
| 1x || {{TCG ID|Arceus|Cherrim|15}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 3x || {{TCG ID|Stormfront|Cherrim|14}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 1x || {{TCG ID|Secret Wonders|Sunkern|114}} || {{e|Grass}} || {{Rar|Common}}
|-
| 1x || {{TCG ID|HeartGold & SoulSilver|Sunflora|31}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 3x || {{TCG ID|Stormfront|Scyther|49}} || {{e|Grass}} || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Stormfront|Scizor|25}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 1x || {{TCG ID|Legends Awakened|Uxie|43}} || {{e|Psychic}} || {{Rar|Rare}}
|-
| 3x || {{TCG|Professor Oak's New Theory}} || Su || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} || Su || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || Su || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Great Encounters|Premier Ball|101}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Platinum|Level Max|107}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG|Palmer's Contribution}} || T || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|EX Crystal Guardians|Warp Point|84}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|EX Delta Species|Super Scoop Up|100}} || T || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Platinum|Broken Time-Space|104}} || St || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Arceus|Expert Belt|87}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Stormfront|Poké Drawer +|89}} || T || {{Rar|Uncommon}}
|-
| 6x || {{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} || E || {{Rar|Common}}
|-
| 1x || {{TCG ID|Base Set|Double Colorless Energy|96}} || E || {{Rar|Uncommon}}
|-
| 1x || {{TCG|Multi Energy}} || E  || {{Rar|Rare}}
|-
| 4x || {{TCG ID|Majestic Dawn|Call Energy|92}} || E || {{Rar|Uncommon}}
|-
 
|}-->
 
==Restriction==
All cards in ''Scizor/Cherrim'' are currently legal in the [[Pokémon Organized Play]].


==Variable Tech Cards==
==Variable Tech Cards==

Revision as of 20:37, 11 November 2010

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Scizor/Cherrim
ScizorStormfront25.jpg
CherrimStormfront14.jpg
Scizor and Cherrim
Types used Grass
Major cards Scizor and Cherrim
Era 2008-2010

Scizor/Cherrim is a deck archetype that uses Scizor and Cherrim to do a fairly large amount of damage for few energy. The deck is widely regarded as one of the best moderately competitive decks for newer Pokémon Trading Card Game players because of the simplicity of its strategy and the ease with which it can be played. Although it has won few tournaments, Scizor/Cherrim is one of the longest surviving recognized archetypes of its era, with variants springing up all the way from the Stormfront expansion's release to the present day. The list shown in this article is an aggressive one that would have been used in early 2010. Most builds run a small Pokémon line to allow more room for Trainer and Supporter cards. Because of this, it is easily countered by decks such as DialgaChomp and VileGar which can impose a Trainer lock. The popularity of these archetypes means that Scizor/Cherrim is infrequently played.

Strategy

As mentioned above, Scizor/Cherrim employs an extremely simplistic strategy. The deck attempts to get many Scizor and Cherrim as quickly as possible, with GrassGrass and potentially Expert Belt attached to the former. Scizor/Cherrim suffers from a major restriction on its ability to set up quickly, though, because the deck should not use Poké-Powers. Scizor's Pound Down attack does only 40 damage instead of 70 if the player has any Pokémon with Poké-Powers in play. This means the deck cannot abuse Uxie's Set Up, Sunflora's Sunshine Grace, or any other Poké-Powers that could be very beneficial to the deck if included. Unown R is an exception, since its Retire Poké-Power allows the player to draw a card and discard Unown R, meaning it will not affect Scizor's damage output.

Scizor/Cherrim compensates for this handicap by utilizing a strong Trainer and Supporter engine. Cards such as Quick Ball, Luxury Ball, Poké Drawer +, and Pokémon Collector help the deck set up quickly. As the deck cannot hit for as much damage as many other modern archetypes, such as Mother Flygon, and does not have ways to disrupt the opponent's strategy as decks like LuxChomp do, speed is its the most essential aspect. The deck should ideally have a Scizor ready to attack by turn two, at which point it attempts to take six prizes as quickly as possible so as not to prolong the game. Rather than keeping its main attacker alive, as Regigigas and certain other decks do, an aggressive Scizor/Cherrim build sacrifices sturdiness for speed and power. When a Scizor is knocked out, Night Maintenance or Palmer's Contribution is used to shuffle it back into the deck, at which point the player can easily return it to the field using Trainer cards.

Key Cards

Typical Decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Scizor Grass Rare
Scyther Grass Uncommon
Cherrim Grass Rare
Cherubi Grass Common
Unown R Psychic Uncommon
Chatot Colorless Common
Unown Q Psychic Uncommon
Bebe's Search Su Uncommon
Pokémon Collector Su Uncommon
Roseanne's Research Su Uncommon
Cynthia's Feelings Su Uncommon
Professor Oak's New Theory Su Uncommon
Expert Belt T Uncommon
Pokémon Communication T Uncommon
Luxury Ball T Uncommon
Quick Ball T Uncommon
Night Maintenance T Uncommon
Poké Drawer + T Uncommon
Broken Time-Space St Uncommon
12× Grass Energy Grass E


Variable Tech Cards

These are cards that may or may not be in the deck build depending on the player's style:



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