Jump Kick (move): Difference between revisions
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* {{p|Hitmonlee}} at Lv.16 | * {{p|Hitmonlee}} at Lv.16 | ||
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==[[Generation III]]== | ==[[Generation III]]== | ||
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* {{p|Hitmonlee}} at Lv.13 | * {{p|Hitmonlee}} at Lv.13 |
Revision as of 13:38, 22 April 2007
Jump Kick とびげり Dropkick | ||||||||||||
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Jump Kick (Japanese: とびげり Dropkick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.
Effect
Generation I
Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since all attacks that do 0 damage miss, Jump Kick will always miss if used against a Ghost type.
If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.
The crash damage from Jump Kick can be reversed by Bide or Counter.
Learnset
Generation I
By leveling up
- Hitmonlee at Lv.38
Generation II
By leveling up
- Hitmonlee at Lv.16
Generation III
By leveling up
- Hitmonlee at Lv.16