Water tile: Difference between revisions
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[[ | [[File:Surf Generation IV.png|thumb|right|240px|{{ga|Ethan}} surfing in the ocean on {{rt|40|Johto}}]] | ||
The ''' | The '''water tile''' is a mechanic in the Pokémon [[main series]] and the habitat for many species of [[wild Pokémon]]. By either {{m|Surf}}ing or [[fishing]], the player may encounter many different wild Pokémon. In [[Generation III]], the player may also use {{m|Dive}} to go [[underwater]] in deep water. | ||
Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various trainer classes that correspond with that body of water. | Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various trainer classes that correspond with that body of water. | ||
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==Types of | ==Types of water tiles== | ||
Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa. | Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa. | ||
===Oceans=== | ===Oceans=== | ||
Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move {{m|Surf}}. They are commonly inhabited by {{tc|Swimmer | Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move {{m|Surf}}. They are commonly inhabited by {{tc|Swimmer}}s, {{tc|Sailor}}s, and [[List of Pokémon by habitat#Sea Pokémon|certain types of Pokémon]]. | ||
===Rivers and ponds=== | ===Rivers and ponds=== |
Revision as of 02:48, 15 December 2010
The water tile is a mechanic in the Pokémon main series and the habitat for many species of wild Pokémon. By either Surfing or fishing, the player may encounter many different wild Pokémon. In Generation III, the player may also use Dive to go underwater in deep water.
Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various trainer classes that correspond with that body of water.
Changes between generations
Types of water tiles
Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.
Oceans
Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon.
Rivers and ponds
Rivers and ponds are found on many different routes, and are usually accompanied by fishers and fresh water Pokémon. Pond have also been found in some residential areas.
Currents
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They share many similarities with Spinner tiles.
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp panel • Water tile Dungeon tile |
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |