Water tile: Difference between revisions

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Jo The Marten (talk | contribs)
m Clarky mentioned it should be the same as grass.
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==Technical mechanics==
===Determining the rate of encounter===
The rate of Pokémon encounter is determined from a simple mathematical formula:
<big>''1 in (187.5 / ( x )) per step''</big>
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
{| class="roundy" style="background: #{{water color}}; border:3px solid #{{water color light}};"
|-
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{water color}}"|Encounter-rate table
|- style="background: #{{water color}};"
! Encounter Type
! Encounter Rate
|- style="background: #fff;" align="center"
| Very Common
| 10
|- style="background: #{{water color light}};" align="center"
| Common
| 8.5
|- style="background: #fff;" align="center"
| Semi-Rare
| 6.75
|- style="background: #{{water color light}};" align="center"
| Rare
| 3.33
|- align="center"
| style="background: #fff; {{roundybl|5px}}"|Very Rare
| style="background: #fff; {{roundybr|5px}}"|1.25
|}


==Types of water tiles==
==Types of water tiles==

Revision as of 03:03, 15 December 2010

File:Surf Generation IV.png
Ethan surfing in the ocean on Route 40

The water tile is a mechanic in the Pokémon main series and the habitat for many species of wild Pokémon. By either Surfing or fishing, the player may encounter many different wild Pokémon. In Generation III, the player may also use Dive to go underwater in deep water.

Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various trainer classes that correspond with that body of water.

Changes between generations

File:Rb water.png
File:Y water.png
File:GSC water.png
RSE
File:RSE water o.png File:RSE water d.png File:RSE water c.png File:RSE water p.png File:RSE water l.png File:RSE water r.png
FRLG
File:FRLG water.png File:FRLG water p.png File:FRLG water c.png
File:DPPt water.png File:DPPt water o.png
File:HGSS water l.png File:HGSS water o.png File:HGSS water p.png
File:Bw water.png


Technical mechanics

Determining the rate of encounter

The rate of Pokémon encounter is determined from a simple mathematical formula:

1 in (187.5 / ( x )) per step

Let x equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.

Encounter-rate table
Encounter Type Encounter Rate
Very Common 10
Common 8.5
Semi-Rare 6.75
Rare 3.33
Very Rare 1.25

Types of water tiles

Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.

Oceans

Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon.

Rivers and ponds

Rivers and ponds are found on many different routes, and are usually accompanied by Fishermen and fresh water Pokémon. Ponds have also been found in some residential areas.

Currents

Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They share many similarities with Spinner tiles.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp panelWater tile
Dungeon tile
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.