Sleep (status condition): Difference between revisions

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| align="left" | Causes Sleep when used in tall grass ([[Generation IV]]) and very tall grass ([[Generation III]])
| align="left" | Causes Sleep when used in tall grass ([[Generation IV]] and {{gen|V}}) and very tall grass ([[Generation III]])
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| class="l" | {{m|Sing}}
| class="l" | {{m|Sing}}
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| class="l" | Takes effect at end of the next turn after use
| class="l" | Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.
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| class="l" | {{m|Rest}}
| class="l" | {{m|Rest}}
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==Prevention and curing==
==Prevention and curing==
Being put to sleep can be cured with the use of an [[Awakening]] or a [[Chesto Berry]] ([[Mint Berry]] in [[Generation II]]). In addition, like all other major [[status ailment]]s, it can be cured by the items [[Full Heal]], [[Lava Cookie]], [[Full Restore]], [[Old Gateau]], [[Heal Powder]], [[Lum Berry]], [[Casteliacone]], and [[Sacred Ash]]. {{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. Pokémon with the abilities {{a|Vital Spirit}} and {{a|Insomnia}} cannot be put to sleep. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} ability will be cured while it is [[weather conditions|raining]], one with {{a|Early Bird}} halves the amount of turns it is asleep, and one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn.
===Items===
Being put to sleep can be cured with the use of an [[Awakening]] or a [[Chesto Berry]] ([[Mint Berry]] in [[Generation II]]). In addition, like all other major [[status ailment]]s, it can be cured by the items [[Full Heal]], [[Lava Cookie]], [[Full Restore]], [[Old Gateau]], [[Heal Powder]], [[Lum Berry]], [[Casteliacone]], and [[Sacred Ash]].
 
===Moves===
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party.{{m|Safeguard}} will prevent the user's team from being afflicted by any status ailment for five turns and a Pokémon behind a {{m|Substitute}} cannot be put to sleep (other than using Rest).
 
===Abilities===
Pokémon with the abilities {{a|Vital Spirit}} and {{a|Insomnia}} cannot be put to sleep. In a similar vein, Pokémon with the abilty {{a|Leaf Guard}} cannot be put to sleep if the weather is [[weather conditions|intensely sunny]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} ability will be cured while it is [[weather conditions|raining]], one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn, and an ally with {{a|Healer}} has a 1/3 chance of curing an ally's ailment every turn during [[Double battles|double]] and [[triple battle]]s.


==Benefits==
==Benefits==
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{{incomplete|section}}
{{incomplete|section}}
[[File:Dawn Ambipom Sleep.png|right|thumb|{{TP|Dawn|Ambipom}} is asleep|200px]]
[[File:Dawn Ambipom Sleep.png|right|thumb|{{TP|Dawn|Ambipom}} is asleep|200px]]
Sleeping is a status ailment that has been present since the early days of the anime. A {{an|Jigglypuff}} that followed {{Ash}} and {{ashfr|his friends}} almost always used {{m|Sing}} whenever it appeared. When it discovered that its "audience" slept through it song, the balloon Pokémon doodles on the sleeping Pokémon, and people, before leaving in a huff.
Sleeping is a status ailment that has been present since the early days of the anime. When used in battle, it often forces the the afflicted Pokémon to be [[recall]]ed. Uses of sleep in major episodes and movies include:
 
* Sleeping was first used in battle in ''[[EP001|Pokémon! I Choose You!]]'' by a trainer's {{P|Gengar}} in the [[Pokémon Leauge]]. Gengar's {{m|Hypnosis}} put the opponent's {{p|Nidorino}} to sleep, forcing the Nidorino's trainer to switch.
* In ''[[EP003|Challenge of the Samurai]]'', [[Ash's Butterfree]] used {{m|Sleep Powder}} to calm a swarm of {{p|Beedrill}}. He later tired to use Sleep Powder on [[Misty's Staryu]] in ''[[EP007|The Water Flowers of Cerulean City]]'', but Staryu avoided its effects by diving underwater.
* In ''[[EP027|Hypno's Naptime]]'', the abuse of {{p|Hypno}}'s {{m|Hypnosis}} had been causing the Pokémon of [[HopHopHop Town]] to fall asleep without warning. It put the town's children, as well as {{an|Misty}} under a trance, in which they would run away to a pond and start acting like Pokémon.
* In ''[[EP032|The Ninja Poké-Showdown]]'', [[Koga]]'s Venomoth used Sleep Powder on [[Ash's Pidgeot|Ash's Pidgeotto]] during their [[gym]] battle, forcing Ash to switch.
* A {{an|Jigglypuff}} that followed {{Ash}} and {{ashfr|his friends}} almost always used {{m|Sing}} whenever it appeared. When it discovered that its "audience" slept through it song, the balloon Pokémon doodled on the sleeping Pokémon, and people, before leaving in a huff. However, its songs have still helped out Ash and the people he has met from time to time. In [[EP045|its debut episode]], its song helped the cranky people of [[Neon Town]] finally fall asleep, after which, they woke up much more agreeable and friendly. In [[EP046|the following episode]], Jigglypuff's song was able to put back to sleep the angry [[Fossil|ancient Pokémon]] the slept there.
* In ''[[EP079|Friend and Foe Alike]]'', [[Ritchie]]'s {{p|Butterfree}}, Happy, used Sleep Powder on [[Ash's Squirtle]] during their league battle. Squirtle, already tired from a previous attack by [[Team Rocket trio|Jessie, James, and Meowth]], was declared {{DL|Fainting|In the anime|unable to battle}}.
* In ''[[M10|The Rise of Darkrai]]'', {{mov|Darkrai|Darkrai|10}} used its {{m|Dark Void}} in order to warn the people of [[Alamos Town]] about the coming attack of {{an|Dialga}} and {{an|Palkia}}. Unfortunately, the {{a|Bad Dreams}} that it caused led [[Baron Alberto]] to see Darkrai as a threat.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[DP189|The Semi-Final Frontier!]]'', [[Tobias]]'s Darkrai used a combination of Dark Void, Bad Dreams, and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.


==References==
==References==

Revision as of 19:04, 20 May 2011

User:Chosen/User Notice

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pictures of a Pokémon sleeping in each generation
Description on how sleep works in the TCG
Sleep in the manga
Heracross sleeping

The sleep condition (SLP) (Japanese: ねむり Sleeping) causes a Pokémon to be unable to make a move. In Generation V, Pokémon close their eyes when they are asleep, and their movement slows down.

Effect

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pictures of a Pokémon sleeping in each generation

Freezing causes a Pokémon to be unable to make a move for an indeterminate number of moves. The specifics vary between generations.

Generation I

Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status ailment. A disobedient Pokémon may also nap during battle.

Sleeping Pokémon are vulnerable to Dream Eater.

Generation II onwards

A Pokémon can move on the turn it woke up.

In addition to Dream Eater, sleeping Pokémon are now vulnerable to Nightmare.

Generation III onwards

Animation shows up on every turn the Pokémon is asleep (in contrast to previous generations, where animation showed up only when sleep was inflicted).

Generation IV onwards

In the Japanese version of Diamond and Pearl, the minimum and maximum sleep count is 1 turn higher. [1]

In addition to Dream Eater and Nightmare, sleeping Pokémon are now vulnerable to Darkrai's ability, Bad Dreams.

Generation V

In Generation V, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. Also in Generation V, Pokémon close their eyes while sleeping and they move slower as well.

Appearance

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Relic Song Normal Special 10% 75 100% Hits all opponents in double battles and all adjacent opponents in triple battles. Causes Meloetta to change Forme
Dark Void Dark Status 100% 80% Causes Sleep on both opponents in a double battle
GrassWhistle Grass Status 100% 55%
Hypnosis Psychic Status 100% 70%*, 60%*
Lovely Kiss Normal Status 100% 75%
Secret Power Normal Physical 30% 70 100% Causes Sleep when used in tall grass (Generation IV and V) and very tall grass (Generation III)
Sing Normal Status 100% 55%
Sleep Powder Grass Status 100% 75%
Spore Grass Status 100% 100%
Yawn Normal Status 100% 100% Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.
Rest Psychic Status 100% Puts user to sleep, restoring HP to 100% and removing any other non-volatile status ailment. Sleep will only last 2 turns

Other causes

The ability Effect Spore can cause either sleeping, Poison, or Paralysis.

Prevention and curing

Items

Being put to sleep can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status ailments, it can be cured by the items Full Heal, Lava Cookie, Full Restore, Old Gateau, Heal Powder, Lum Berry, Casteliacone, and Sacred Ash.

Moves

Heal Bell and Aromatherapy also removes it from all Pokémon in the party.Safeguard will prevent the user's team from being afflicted by any status ailment for five turns and a Pokémon behind a Substitute cannot be put to sleep (other than using Rest).

Abilities

Pokémon with the abilities Vital Spirit and Insomnia cannot be put to sleep. In a similar vein, Pokémon with the abilty Leaf Guard cannot be put to sleep if the weather is intensely sunny. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration ability will be cured while it is raining, one with Early Bird halves the amount of turns it is asleep, one with Shed Skin has a 1/3 chance of being cured every turn, and an ally with Healer has a 1/3 chance of curing an ally's ailment every turn during double and triple battles.

Benefits

The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the ability Marvel Scale will have their Defense boosted, and do not need to use these moves.

In the anime

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Ambipom is asleep

Sleeping is a status ailment that has been present since the early days of the anime. When used in battle, it often forces the the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:

References


Status conditions
BURN FREEZE PARALYSIS POISON
SLEEP CONFUSION FLINCH INFATUATION
FAINTING