Appendix:Crystal walkthrough/Section 28: Difference between revisions

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Walk across the land bridge, and you'll come face-to-face with the last great challenge of the game - the former League Champion, {{ga|Red|Pokémon Trainer Red}}.  He commands the highest-leveled team in the game, ranging in level from 73 to 81.  In order to take on his team, your Pokémon will need to be able to counter all of his team's types.  Even with a type advantage, your team should be at least level 75 to stand a chance.  With the right team, and a huge stock of potions, you should be able to defeat this legendary Trainer and finally become the ultimate Pokémon master!
Walk across the land bridge, and you'll come face-to-face with the last great challenge of the game - the former League Champion, {{ga|Red|Pokémon Trainer Red}}.  He commands the highest-leveled team in the game, ranging in level from 73 to 81.  In order to take on his team, your Pokémon will need to be able to counter all of his team's types.  Even with a type advantage, your team should be at least level 75 to stand a chance.  With the right team, and a huge stock of potions, you should be able to defeat this legendary Trainer and finally become the ultimate Pokémon master!


* For his {{p|Pikachu}}, use a strong {{type2|Ground}} Pokémon, with a powerful move like {{m|Earthquake}}. {{p|Pikachu}}'s {{type2|Electric}} moves cannot hit {{type2|Ground}}s. {{t|Flying}}- and {{type2|Water}}s beware, {{m|Thunderbolt}} and {{m|Thunder}} will cause a world of pain!
* For his {{p|Pikachu}}, use a strong {{type2|Ground}} Pokémon, with a powerful move like {{m|Earthquake}}. Pikachu's {{type2|Electric}} moves cannot hit Ground-types. {{t|Flying}}- and {{type2|Water}}s beware, {{m|Thunderbolt}} and {{m|Thunder}} will cause a world of pain!
* When facing his {{p|Espeon}}, the {{type2|Dark}} is the best type of offense. Damaging moves like {{m|Bite}} and {{m|Crunch}} will work wonders. The [[Physical]] {{type2|Ghost}} works as well.
* When facing his {{p|Espeon}}, the {{type2|Dark}} is the best type of offense. Moves like {{m|Faint Attack}} and {{m|Crunch}} will work great. [[Physical move|Physical]] {{type2|Ghost}} moves work as well.
* With {{p|Snorlax}} on the field, your best bet is a {{type2|Fighting}}. A move like {{m|Cross Chop}} or {{m|Seismic Toss}} is ideal. Be careful, since it knows {{m|Rest}} and {{m|Snore}}, it can both heal itself and attack while asleep!  Use [[Physical]] moves to null the effect of {{m|Amnesia}} and his high [[Special Defense]]
* With {{p|Snorlax}} on the field, your best bet is a {{type2|Fighting}}. A move like {{m|Cross Chop}} or {{m|Seismic Toss}} is ideal. Be careful, since it knows {{m|Rest}} and {{m|Snore}}, it can both heal itself and attack while asleep!  Use Physical moves to null the effect of {{m|Amnesia}} and his high {{stat|Special Defense}}.
* Against {{p|Venusaur}}, the best attacks are {{t|Fire}}- and {{type2|Flying}}. Be warned that {{m|Sunny Day}} has a three-pronged effect:
* Against {{p|Venusaur}}, the best attacks are {{t|Fire}}- and Flying-types. Be warned that {{m|Sunny Day}} has a three-pronged effect:
:::→ Single-turn {{m|SolarBeam}}
:::→ Single-turn {{m|SolarBeam}}
:::→ {{m|Synthesis}} restores full health
:::→ {{m|Synthesis}} restores full health
:::→ Also strengthens his {{p|Charizard}}'s {{type2|Fire}} attacks
:::→ Also strengthens his {{p|Charizard}}'s {{type2|Fire}} attacks
* Fighting against {{p|Charizard}}, the ideal attacks are of the {{t|Rock}} (which is 4x super effective), {{t|Water}}- and {{type2|Electric}}s. Hit it with {{m|Surf}}, {{m|Rock Slide}}, or {{m|Thunderbolt}} to decimate its health.
* Fighting against Charizard, the ideal attacks are of the {{t|Rock}}- (which is 4x super effective), Water- and Electric-types. Hit it with {{m|Surf}}, {{m|Rock Slide}}, or Thunderbolt to decimate its health.
* Against {{p|Blastoise}}, a powerful {{t|Electric}}- or {{type2|Grass}} attack, like {{m|Thunderbolt}} or {{m|SolarBeam}}, is recommended. Be aware that it knows {{m|Blizzard}}, so {{type2|Grass}}s should be on their guard. Its {{m|Rain Dance}} can be used against it, as {{m|Thunder}} has 100% accuracy in the rain.  
* Against {{p|Blastoise}}, a powerful Electric- or {{type2|Grass}} attack, like Thunderbolt or SolarBeam, is recommended. Be aware that it knows {{m|Blizzard}}, so Grass-types should be on their guard. Its {{m|Rain Dance}} can be used against it, as Thunder has 100% accuracy in the rain.  


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After defeating him, {{ga|Red}} pauses for a second, then the screen blacks out. In the blink of an eye, Red is gone, and the credits roll for the second time.
After defeating him, Red pauses for a second, then the screen blacks out. In the blink of an eye, Red is gone, and the credits roll for the second time.


Congratulations, you've finally defeated every opposing Trainer!
Congratulations, you've finally defeated every opposing Trainer!


The only thing left to do (if you haven't done it yet) is complete the Pokédex. [[Generation II]] brought the total number of Pokémon up to 251, so get going!
The only thing left to do (if you haven't done it yet) is complete the [[Pokédex]]. [[Generation II]] brought the total number of Pokémon up to 251, so get going!





Revision as of 17:14, 10 September 2011

Mt. Silver (Interior)

Mt. Silver, 1F

File:Pokemon-GSC-Johto-MtSilver-1.png
Mt. Silver, 1F

Just inside the entrance, walk to the right to find a Protein. Walk to the left in a counter-clockwise loop to grab an Escape Rope, and walk north to reach the central rock ledge. Pick up the Ultra Ball, head east, and up onto the northern rock ledge. Make a left at the T-intersection to loop around for a Max Elixer. Head northeast to reach the second floor.


Mt. Silver, 2F

File:Pokemon-GSC-Johto-MtSilver-2A.png
Mt. Silver, 2F

From the entryway, surf to the left and climb the nearby waterfall. Step onto the rock ledge, and enter the small tunnel to get a Max Revive. Surf northwest to reach a PP Up. Backtrack to the entryway, grab the Ultra Ball near the east wall, and head north onto the main rock ledge. Step down and surf to the east and up another waterfall. Enter this tunnel to obtain a Full Restore. Pick up the Calcium nearby, ride down the waterfall, surf back to the west, and enter the cave to the north.


Mt. Silver, 3F

File:Pokemon-GSC-Johto-MtSilver-3.png
Mt. Silver, 3F

Walk across the land bridge, and you'll come face-to-face with the last great challenge of the game - the former League Champion, Pokémon Trainer Red. He commands the highest-leveled team in the game, ranging in level from 73 to 81. In order to take on his team, your Pokémon will need to be able to counter all of his team's types. Even with a type advantage, your team should be at least level 75 to stand a chance. With the right team, and a huge stock of potions, you should be able to defeat this legendary Trainer and finally become the ultimate Pokémon master!

→ Single-turn SolarBeam
Synthesis restores full health
→ Also strengthens his Charizard's Template:Type2 attacks
  • Fighting against Charizard, the ideal attacks are of the Rock- (which is 4x super effective), Water- and Electric-types. Hit it with Surf, Rock Slide, or Thunderbolt to decimate its health.
  • Against Blastoise, a powerful Electric- or Template:Type2 attack, like Thunderbolt or SolarBeam, is recommended. Be aware that it knows Blizzard, so Grass-types should be on their guard. Its Rain Dance can be used against it, as Thunder has 100% accuracy in the rain.


After defeating him, Red pauses for a second, then the screen blacks out. In the blink of an eye, Red is gone, and the credits roll for the second time.

Congratulations, you've finally defeated every opposing Trainer!

The only thing left to do (if you haven't done it yet) is complete the Pokédex. Generation II brought the total number of Pokémon up to 251, so get going!



This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.