User:MisterE13/Template:Learnlist/gen: Difference between revisions

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m (Lots of redlink templates being called on this one.)
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{{User:MisterE13/Template:Learnlist/genh|Squirtle|water|water|4|1}}
{{User:MisterE13/Template:Learnlist/genh|Squirtle|water|water|4|1}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Body Slam|Normal|Physical|85|100|15|Tough|3|yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Body Slam|Normal|Physical|85|100|15|Tough|3|yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Counter|Fighting|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Counter|Fighting|Physical||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Defense Curl|Normal|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Defense Curl|Normal|Status||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Double-Edge|Fighting|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Double-Edge|Fighting|Physical||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|DynamicPunch|Fighting|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|DynamicPunch|Fighting|Physical||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Mega Kick|Normal|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Mega Kick|Normal|Physical||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Mega Punch|Normal|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Mega Punch|Normal|Physical||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Mimic|Normal|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Mimic|Normal|Status||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Seismic Toss|Fighting|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Seismic Toss|Fighting|Physical||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Sleep Talk|Normal|||||||yes}}
{{User:MisterE13/Template:Learnlist/gen4|Squirtle|Sleep Talk|Normal|Status||||||yes}}
{{User:MisterE13/Template:Learnlist/genf|Squirtle|water|water|4|1}}
{{User:MisterE13/Template:Learnlist/genf|Squirtle|water|water|4|1}}


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{{User:MisterE13/Template:Learnlist/genh|Squirtle|water|water|5|1}}
{{User:MisterE13/Template:Learnlist/genh|Squirtle|water|water|5|1}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Body Slam|Normal|Physical|85|100|15||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Body Slam|Normal|Physical|85|100|15||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Captivate|Normal||||||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Captivate|Normal|Status|||||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Counter|Fighting||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Counter|Fighting|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Defense Curl|Fighting||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Defense Curl|Fighting|Status|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Double-Edge|Normal||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Double-Edge|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|DynamicPunch|Fighting||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|DynamicPunch|Fighting|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Endure|Normal||||||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Endure|Normal|Status|||||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Focus Punch|Fighting|Physical|||||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Focus Punch|Fighting|Physical|||||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Ice Punch|Ice||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Ice Punch|Ice|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Icy Wind|Ice||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Icy Wind|Ice|Special|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Iron Tail|Fighting|Physical|||||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Iron Tail|Fighting|Physical|||||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mega Kick|Normal||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mega Kick|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mega Punch|Normal||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mega Punch|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mimic|Normal||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mimic|Normal|Status|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mud-Slap|Ground||||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Mud-Slap|Ground|Special|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Natural Gift|Grass||||||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Natural Gift|Grass|Physical|||||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Rollout|Rock|Physical|30|90|20||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Rollout|Rock|Physical|30|90|20||yes|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Secret Power|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Secret Power|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Seismic Toss|Fighting|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Seismic Toss|Fighting|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Sleep Talk|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Sleep Talk|Normal|Status|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Snore|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Snore|Normal|Physical|||||yes|no}}
{{User:MisterE13/Template:Learnlist/genf|Squirtle|water|water|5|1}}
{{User:MisterE13/Template:Learnlist/genf|Squirtle|water|water|5|1}}

Revision as of 09:27, 13 November 2011

Squirtle

Generation I

Generation I
Other generations:
II - IV - V - VI - VII
 Gen.   Move   Type   Power   Accuracy   PP 
II Confusion Psychic %
II Defense Curl Normal %
II Haze Ice 70 100% 15
II Headbutt Normal 70 100% 15
II Ice Punch Ice %
II Mist Ice %
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation II

Generation II
Other generations:
IV - V - VI - VII
 Gen.   Move   Type   Power   Accuracy   PP 
I Bide Normal %
I Body Slam Normal %
I BubbleBeam Water %
I Counter Fighting %
I Double-Edge Normal %
I Mega Kick Normal %
I Mega Punch Normal 80 85% 20
I Mimic Normal %
I Rage Normal %
I Reflect Psychic %
I Seismic Toss Fighting %
I Submission Fighting %
I Substitute Fighting %
I Take Down Normal %
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation IV

Generation IV
Other generations:
II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
III Counter Fighting Physical % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Defense Curl Normal Status % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Double-Edge Fighting Physical % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III DynamicPunch Fighting Physical % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Mega Kick Normal Physical % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Mega Punch Normal Physical % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Mimic Normal Status % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Seismic Toss Fighting Physical % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
III Sleep Talk Normal Status % style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation V

Generation V
Other generations:
II - IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 85 100% 15
III IV Captivate Normal Status %
III IV Counter Fighting Physical %
III IV Defense Curl Fighting Status %
III IV Double-Edge Normal Physical %
III IV DynamicPunch Fighting Physical %
III IV Endure Normal Status %
III IV Focus Punch Fighting Physical %
III IV Ice Punch Ice Physical %
III IV Icy Wind Ice Special %
III IV Iron Tail Fighting Physical %
III IV Mega Kick Normal Physical %
III IV Mega Punch Normal Physical %
III IV Mimic Normal Status %
III IV Mud-Slap Ground Special %
III IV Natural Gift Grass Physical %
III IV Rollout Rock Physical 30 90% 20
III IV Secret Power Normal Physical %
III IV Seismic Toss Fighting Physical %
III IV Sleep Talk Normal Status %
III IV Snore Normal Physical %
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Chikorita

Generation IV

Generation IV
Other generations:
II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Double-Edge Normal Physical 120 100% 15 Tough 0  
  • A black numeral in a colored box indicates that Chikorita can learn the move in that generation
  • A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation V

Generation V
Other generations:
II - IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120 100% 15
III IV Worry Seed Grass Status 100% 10
  • A black numeral in a colored box indicates that Chikorita can learn the move in that generation
  • A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see other generation moves from other generations

Chimchar

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Iron Tail Steel Physical 100 75% 15
  • A black numeral in a colored box indicates that Chimchar can learn the move in that generation
  • A colored numeral in a white box indicates that Chimchar cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Chimchar in that game.
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see other generation moves from other generations