Pokémon FireRed and LeafGreen beta: Difference between revisions

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During the planning and development stages of {{game|FireRed and LeafGreen|s}}, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming.
{{Infobox location
|image=SeviiIsle8.png
|type=water
|location_name=Sevii Isle 8
|japanese_name={{j|8}}ばん ななしま
|translated_name=Sevii Isle number 8
|location=N/A
|region=Sevii Islands
|generation=[[Generation III|III]]
}}


==Locations==
'''Sevii Isles 8 and 9''' are locations which are not accessible through normal gameplay in {{game|FireRed and LeafGreen|s}}. However, unlike other similarly-named unreachable areas, they have actual map data.
{| align="right" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:SeviiIsle9.png|100px]]
|- align=center style="font-size: 80%;"
| Sevii Isle 9
|}
The islands in the [[Sevii Islands]] region would likely be named Sevii Isles. In addition, several more locations in the Sevii Islands have been found in the code, including Sevii Isles 6-9 and 22-24. [[Sevii Isles 8 and 9]] have fully coded map data, implying that they were scrapped very late in the game's development.


A redesigned [[mixing records|records room]] like that in the [[Hoenn]] games has also been found, but cannot be accessed without the use of a [[cheating|cheating device]].
No Pokémon are programmed into the areas by default; it seems as if there are abandoned areas left over from the [[Pokémon FireRed and LeafGreen beta]]. No index pointers lead to it by default either; on Isle 8 the central island of the "route" has what one would assume to have been cave entrances changed into the side of a rock.


{| align="left" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
If it is entered when walking on land, it has the same route theme as the later Sevii Islands routes.
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:SeviiIsle8.png|300px]]
|- align=center style="font-size: 80%;"
| Sevii Isle 8
|}
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:Records_Room_FRLG_Beta.png]]
|- align=center style="font-size: 80%;"
| Hidden records room
|}


==Items==
There are also maps programmed in the games for "Sevii Island 6" and "Sevii Island 7" in addition to the versions in the final game (Six Island and Seven Island). However, they have no map data.  
[[Key items]] exclusive to {{game2|Ruby|Sapphire|Emerald}} are found within the programming code, complete with item sprites, and are obtainable only by hacking. For the most part, they have no use, though the [[Mach Bike]] and [[Acro Bike]] will act the same as the normal [[Bicycle]] obtainable in {{game|FireRed and LeafGreen|s}} with the exception of not being recognized by the game for entering Cycling Road. Strangely, all of these items have accurate [[bag]] descriptions that are different from those in the [[Hoenn]]-based games (which have a different menu setup and less room for the description).


[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in the Hoenn games, can be taught ''and deleted'' freely, making its use almost the same as a normal [[TM]].
{{-}}
{{Infobox location
|image=SeviiIsle9.png
|type=water
|location_name=Sevii Isle 9
|japanese_name={{j|9}}ばん ななしま
|translated_name=Sevii Isle number 9
|location=N/A
|region=Sevii Islands
|generation={{gen|III}}
}}
{{-}}
{{stub|Location}}
{{Glitches}}
{{Sevii Islands}}<br>
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}


==Text==
[[Category:Glitch and Beta locations]]
In the localized releases of {{2v2|FireRed|LeafGreen}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage from the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. The video below, related to an early sprite for [[Professor Oak]], shows this for a split second, at 34 seconds of playback.
[[Category:Sevii Islands]]
[[Category:FireRed and LeafGreen locations]]
[[Category:Islands]]


==Sprite==
[[ja:8ばん ななしま]]
{| align="right" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
[[ja:9ばん ななしま]]
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:Oak.jpg|200px]]
|- align=center style="font-size: 80%;"
| The beta sprite for Professor Oak
|}
 
There is a beta sprite for [[Professor Oak]] that would have been used in the introductory part of the games. The only time it has been seen was on footage from one of the Japanese commercials, of which can be watched below.
 
{{youtubevid|z8-kiUaG49o|Japancommercials4U2|FireRed}}
 
==Unused/Leftover weather effects==
In Pokémon FireRed and LeafGreen, there are a number of unused or leftover (from {{2v2|Ruby|Sapphire}}) weather effects in the game.
*Rainy weather
*Rain with thunder storm
*Heavy rain with thunder storm
*Sunny weather with clouds in water
*Three snow flakes (Unused)
*Steady snowing (Unused)
*Sandstorm
*Mist from top right corner
*Dense bright mist
*Underground flashes
*Underwater mist
 
==Anti-piracy message==
A message within the game's code reads "By the way: If you like this game, buy it or die." This message is occasionally activated by talking to the Seagallop ferryman in Vermilion City while playing an improperly-dumped ROM of the game. Several of the dumping groups who originally dumped the ROMs later confirmed that the message was not added by them.
 
 
{{beta|firered|leafgreen}}<br>
{{Project Games notice}}
[[Category:Pokémon meta]]
[[Category:Games]]
 
[[de:Pokémon Feuerrot und Blattgrün (Beta-Version)]]

Revision as of 12:47, 28 November 2011

Sevii Isle 8 8ばん ななしま
Sevii Isle number 8
"Wild Missingno. appeared!"
File:SeviiIsle8.png
Map description: {{{mapdesc}}}
Location: N/A
Region: Sevii Islands
Generations: III
Sevii Islands Sevii Isle 8 Map.png
Location of Sevii Isle 8 in Sevii Islands.
Pokémon world locations

Sevii Isles 8 and 9 are locations which are not accessible through normal gameplay in Pokémon FireRed and LeafGreen. However, unlike other similarly-named unreachable areas, they have actual map data.

No Pokémon are programmed into the areas by default; it seems as if there are abandoned areas left over from the Pokémon FireRed and LeafGreen beta. No index pointers lead to it by default either; on Isle 8 the central island of the "route" has what one would assume to have been cave entrances changed into the side of a rock.

If it is entered when walking on land, it has the same route theme as the later Sevii Islands routes.

There are also maps programmed in the games for "Sevii Island 6" and "Sevii Island 7" in addition to the versions in the final game (Six Island and Seven Island). However, they have no map data.


Sevii Isle 9 9ばん ななしま
Sevii Isle number 9
"Wild Missingno. appeared!"
File:SeviiIsle9.png
Map description: {{{mapdesc}}}
Location: N/A
Region: Sevii Islands
Generations: III
Sevii Islands Sevii Isle 9 Map.png
Location of Sevii Isle 9 in Sevii Islands.
Pokémon world locations


Project Cities and Towns logo.png This location-related article is a stub. You can help Bulbapedia by expanding it.


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Sevii Islands
1Island.png 2Island.png 3Island.png 4Island.png 5Island.png 6Island.png 7Island.png 8Island.png 9Island.png
Settlements
One IslandTwo IslandThree IslandFour IslandFive IslandSix IslandSeven Island
Routes
Treasure BeachKindle RoadCape BrinkBond BridgeThree Isle PortThree Isle PathResort GorgeousWater Labyrinth
Five Isle MeadowMemorial PillarOutcast IslandGreen PathWater PathRuin ValleyTrainer TowerCanyon Entrance
Sevault CanyonTanoby Ruins
Landmarks
Mt. EmberBerry ForestIcefall CaveRocket WarehouseLost CaveAltering CavePattern Bush
Dotted HoleTanoby KeyTanoby ChambersNavel RockBirth Island
Access to
Kanto


Project Locations logo.png This article is part of both Project Locations and Project GlitchDex, Bulbapedia projects that, together, aim to write comprehensive articles on locations and glitches, respectively. Project GlitchDex logo.png