Thousand Arrows (move): Difference between revisions
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==Effect== | ==Effect== | ||
Thousand Arrows inflicts damage | Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage {{type|Flying}} Pokémon, Pokémon with {{a|Levitate}}, Pokémon holding an [[Air Balloon]], and Pokémon affected by {{m|Magnet Rise}} or {{m|Telekinesis}}. | ||
Thousand Arrows removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. Thousand Arrows makes its target vulnerable to Ground-type moves and {{a|Arena Trap}} even if it is {{type|Flying}} or has {{a|Levitate}}. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a {{m|substitute}}. | |||
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use | Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns. | ||
==Description== | ==Description== |
Revision as of 17:45, 22 January 2015
Thousand Arrows サウザンアロー Thousand Arrows | ||||||||||||
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Thousand Arrows (Japanese: サウザンアロー Thousand Arrows) is a damage-dealing Ground-type move introduced in Generation VI.
Effect
Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage Flying-type Pokémon, Pokémon with Levitate, Pokémon holding an Air Balloon, and Pokémon affected by Magnet Rise or Telekinesis.
Thousand Arrows removes the effects of Magnet Rise and Telekinesis. Thousand Arrows makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a substitute.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns.
Description
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Learnset
No Pokémon can learn this move.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |