Earl's Pokémon Academy: Difference between revisions

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Revision as of 20:32, 27 March 2016

Earl's Pokémon Academy comprises three levels: The Trainer Class, the Gym Leader Class, and the Elite Four Class. Each of these levels comprises a lectures, quiz, and Trainer battles section, each of which are described in detail below. Initially, only the Trainer Class is available for the player. To unlock the Gym Leader Class, the lectures, quiz, and Trainer battles must be completed for the Trainer Class. Similarly, to unlock the Elite Four Class, the lectures, quiz, and Trainer battles must be completed for the Gym Leader Class.

Each level has a lectures part where players need to walk through the notes given for each lecture. At the end of the lecture, there is a random question related to that lecture that Earl presents to the player. If the question is answered correctly, that lecture is passed, indicated by a star next to the lecture title. After all lectures have been passed, the entire lectures segment is passed.

In the quiz section, there are ten random questions that Earl gives to the player based on the lectures for that particular level. In order to pass the quiz, at least eight of those ten questions must be answered correctly.

For the Trainer battles section, there are a number of Trainers that must battled and defeated. For the Trainer Class, there are seven Trainers. For the Gym Leader Class, there are five Trainers. For the Elite Four class, there are four Trainers. For each Trainer, the player and the Trainer are assigned a team comprising six Pokémon with a moveset depending on the theme involved for the Trainer. For example, for Super Nerd Melvin in the Trainer Class, the player is assigned six Normal-type Pokémon and Melvin is assigned six Fire-type Pokémon. All of the player's Pokémon are given only one move and that move is either super-effective or not very effective against Fire-type Pokémon, with half of the Pokémon having a super-effective move and the other half having a not very effective move. The player and the opponent select three Pokémon from their teams to send into battle. The goal is to defeat the opponent's three Pokémon selected and choose the correct three Pokémon to send into battle. If one of those three Pokémon is misselected and the player defeats the opponent's three Pokémon, the Trainer is not considered defeated. In the aforementioned example, Melvin is considered defeated if the three Pokémon he selected are defeated and that the player has selected the correct three Pokémon to send into battle (the Pokémon who have moves that are super-effective against the Fire type). Once all of the Trainers have been defeated, then the entire Trainer battles section is passed.

Trainer Class

Lectures

  • Rules
    • Common rules
    • Battle rules
    • Level evolution notes
    • Special evolutions
  • Type match-ups
    • Type combinations
    • Exploiting weaknesses
    • Type changes
  • Status problems
    • Status problems
  • Moves
    • Moves & Pokemon types
    • Support moves
    • Added effects of moves
    • Recovery moves
    • Set damage moves
    • Moves & tactics
    • Move changes
    • Residual-effect changes
  • Trainer battles
    • Switching
    • Spcl.Atk & Spcl.Def
    • Physical & special attacks
  • New Features
    • Holding an item

Trainers

Gym Leader Class

Lectures

  • Type match-ups
    • Dual-type Pokémon
    • Multiplied damage
  • Status problems
    • Status problems
  • Moves
    • Set damage moves
    • Moves & tactics
    • Multi-type moves
  • Trainer battles
    • Lead-off Pokémon
    • Switching
    • Reading the situation
  • New features
    • Holding an item
    • Notes on Eggs

Trainers

Elite Four Class

Lectures

  • Type match-ups
    • Multiplied damage
  • Moves
    • Support moves
    • Moves & tactics
    • Multi-type moves
    • Move combos
    • Situational combos
  • Trainer battles
    • Switching
    • Reading the situation
    • Reading the foe's moves
  • New Features
    • Holding an item
    • Notes on Eggs

Trainers