User:TehPerson: Difference between revisions

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TehPerson (talk | contribs)
seems useful enough imo
TehPerson (talk | contribs)
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{{Mainspace}}
Just another user here.


== List of contest moves ==
== My pending pages ==
{| class="roundy sortable" style="margin:auto; text-align:center; background:#ddf; border: 5px solid #ccf"
* [[User:TehPerson/List of normal Battle Subway Pokémon|List of normal Battle Subway Pokémon]]
|- style="background-color:#ddf"
* [[User:TehPerson/List of Super Battle Subway Pokémon|List of Super Battle Subway Pokémon]]
! style="background-color:#ddf; {{roundytl|8px}}" | {{color2|000|Generation|Gen}}
* [[User:TehPerson/List of Battle Maison Trainers' quotes|List of Battle Maison Trainers' quotes]]
! {{color2|000|Move}}
* [[User:TehPerson/List of Contest moves|List of Contest moves]]
! {{color2|000|Type}}
** Updated ORAS lists for [[Cute (condition)]], [[Cool (condition)]], [[Clever (condition)]], [[Beauty (condition)]] and [[Tough (condition)]] already exist on the Discussion pages of the articles. Fully functional and no negative feedback so far, yet still no updates though
! {{color2|000|Contest condition|Contest}}
 
! {{color2|000|Appeal}}
== "Approves" pages ==
! {{color2|000|Jamming|Jam}}
Technically never approved because I didn't read the rules (and mods usually take too long or do never get to it), but it was hard enough for tons of people to find this info elsewhere on the web, so it didn't make sense for anyone to delete them :)
! Description
* [[List of Battle Maison Pokémon]]
{{User:TehPerson/Sandbox|1|Absorb|Grass|Clever|4|0|Quite an appealing move.}}
* [[List of Battle Maison Trainers]]
{{User:TehPerson/Sandbox|1|Acid|Poison|Clever|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|2|Acid Armor|Poison|Tough|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|5|Acid Spray|Poison|Beautiful|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|5|Acrobatics|Flying|Cool|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|4|Acupressure|Normal|Tough|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|3|Aerial Ace|Flying|Cool|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|2|Aeroblast|Flying|Cool|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|5|After You|Normal|Cute|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|2|Agility|Psychic|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|3|Air Cutter|Flying|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Air Slash|Flying|Cool|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Ally Switch|Psychic|Clever|3|0|Scrambles the order in which Pokémon will move on the next turn.}}
{{User:TehPerson/Sandbox|2|Amnesia|Psychic|Cute|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|2|Ancient Power|Rock|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Aqua Jet|Water|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|4|Aqua Ring|Water|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Aqua Tail|Water|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Arm Thrust|Fighting|Tough|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|3|Aromatherapy|Grass|Clever|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|6|Aromatic Mist|Fairy|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|3|Assist|Normal|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|4|Assurance|Dark|Clever|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|3|Astonish|Ghost|Cute|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Attack Order|Bug|Clever|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Attract|Normal|Cute|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|4|Aura Sphere|Fighting|Beautiful|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|1|Aurora Beam|Ice|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Autotomize|Steel|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Avalanche|Ice|Beautiful|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|6|Baby-Doll Eyes|Fairy|Cute|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Barrage|Normal|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Barrier|Psychic|Cool|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|2|Baton Pass|Normal|Cute|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|2|Beat Up|Dark|Clever|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|6|Belch|Poison|Tough|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|2|Belly Drum|Normal|Cute|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|5|Bestow|Normal|Cute|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|2|Bide|Normal|Tough|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|1|Bind|Normal|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|1|Bite|Dark|Tough|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Blast Burn|Fire|Beautiful|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|3|Blaze Kick|Fire|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|1|Blizzard|Ice|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Block|Normal|Cute|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|5|Blue Flare|Fire|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|1|Body Slam|Normal|Tough|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Bolt Strike|Electric|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Bone Club|Ground|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Bone Rush|Ground|Tough|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Bonemerang|Ground|Tough|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|6|Boomburst|Normal|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|3|Bounce|Flying|Cute|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|4|Brave Bird|Flying|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|3|Brick Break|Fighting|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Brine|Water|Tough|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Bubble|Water|Cute|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Bubble Beam|Water|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Bug Bite|Bug|Cute|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|4|Bug Buzz|Bug|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Bulk Up|Fighting|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|5|Bulldoze|Ground|Tough|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Bullet Punch|Steel|Tough|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|3|Bullet Seed|Grass|Cool|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|3|Calm Mind|Psychic|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|3|Camouflage|Normal|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|4|Captivate|Normal|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|6|Celebrate|Normal|Cute|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|3|Charge|Electric|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Charge Beam|Electric|Beautiful|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|2|Charm|Fairy|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|4|Chatter|Flying|Cute|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|5|Chip Away|Normal|Tough|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|5|Circle Throw|Fighting|Cool|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|2|Clamp|Water|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|5|Clear Smog|Poison|Beautiful|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|4|Close Combat|Fighting|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|5|Coil|Poison|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|1|Comet Punch|Normal|Tough|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|6|Confide|Normal|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|2|Confuse Ray|Ghost|Clever|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|2|Confusion|Psychic|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Constrict|Normal|Tough|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|2|Conversion|Normal|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|2|Conversion 2|Normal|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|4|Copycat|Normal|Cute|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|3|Cosmic Power|Psychic|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|5|Cotton Guard|Grass|Cute|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|2|Cotton Spore|Grass|Beautiful|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|1|Counter|Fighting|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|3|Covet|Normal|Cute|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Crabhammer|Water|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|6|Crafty Shield|Fairy|Clever|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|2|Cross Chop|Fighting|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|4|Cross Poison|Poison|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Crunch|Dark|Tough|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Crush Claw|Normal|Cool|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Crush Grip|Normal|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Curse|Ghost|Tough|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|1|Cut|Normal|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Dark Pulse|Dark|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Dark Void|Dark|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|6|Dazzling Gleam|Fairy|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Defend Order|Bug|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|2|Defense Curl|Normal|Cute|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|4|Defog|Flying|Cool|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|2|Destiny Bond|Ghost|Clever|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|2|Detect|Fighting|Cool|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|6|Diamond Storm|Rock|Beautiful|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|2|Dig|Ground|Tough|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|1|Disable|Normal|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|6|Disarming Voice|Fairy|Cute|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|4|Discharge|Electric|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Dive|Water|Beautiful|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|2|Dizzy Punch|Normal|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|3|Doom Desire|Steel|Beautiful|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|4|Double Hit|Normal|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|1|Double Kick|Fighting|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|1|Double Slap|Normal|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Double Team|Normal|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|1|Double-Edge|Normal|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|4|Draco Meteor|Dragon|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|6|Dragon Ascent|Flying|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Dragon Breath|Dragon|Cool|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Dragon Claw|Dragon|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Dragon Dance|Dragon|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Dragon Pulse|Dragon|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Dragon Rage|Dragon|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Dragon Rush|Dragon|Tough|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|5|Dragon Tail|Dragon|Tough|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|4|Drain Punch|Fighting|Tough|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|6|Draining Kiss|Fairy|Cute|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|2|Dream Eater|Psychic|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|1|Drill Peck|Flying|Cool|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|5|Drill Run|Ground|Tough|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|5|Dual Chop|Dragon|Tough|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Dynamic Punch|Fighting|Cool|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|4|Earth Power|Ground|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Earthquake|Ground|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|5|Echoed Voice|Normal|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|6|Eerie Impulse|Electric|Clever|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Egg Bomb|Normal|Cute|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|6|Electric Terrain|Electric|Clever|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|6|Electrify|Electric|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|5|Electro Ball|Electric|Cool|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|5|Electroweb|Electric|Beautiful|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|4|Embargo|Dark|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|1|Ember|Fire|Cute|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Encore|Normal|Cute|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|3|Endeavor|Normal|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|2|Endure|Normal|Tough|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|4|Energy Ball|Grass|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Entrainment|Normal|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|3|Eruption|Fire|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Explosion|Normal|Beautiful|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|3|Extrasensory|Psychic|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Extreme Speed|Normal|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|3|Facade|Normal|Cute|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|6|Fairy Lock|Fairy|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|6|Fairy Wind|Fairy|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Fake Out|Normal|Cute|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Fake Tears|Dark|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|2|False Swipe|Normal|Cool|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|3|Feather Dance|Flying|Beautiful|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|4|Feint|Normal|Clever|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Feint Attack|Dark|Clever|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|6|Fell Stinger|Bug|Cool|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|5|Fiery Dance|Fire|Beautiful|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|5|Final Gambit|Fighting|Tough|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|2|Fire Blast|Fire|Beautiful|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|4|Fire Fang|Fire|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Fire Pledge|Fire|Beautiful|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|1|Fire Punch|Fire|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Fire Spin|Fire|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|2|Fissure|Ground|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|2|Flail|Normal|Cute|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|5|Flame Burst|Fire|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|5|Flame Charge|Fire|Cool|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|2|Flame Wheel|Fire|Beautiful|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|1|Flamethrower|Fire|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Flare Blitz|Fire|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Flash|Normal|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|4|Flash Cannon|Steel|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Flatter|Dark|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|4|Fling|Dark|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|6|Flower Shield|Fairy|Beautiful|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|1|Fly|Flying|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|6|Flying Press|Fighting|Tough|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|4|Focus Blast|Fighting|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Focus Energy|Normal|Cool|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|3|Focus Punch|Fighting|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|3|Follow Me|Normal|Cute|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|4|Force Palm|Fighting|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Foresight|Normal|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|6|Forest's Curse|Grass|Clever|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|5|Foul Play|Dark|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|5|Freeze Shock|Ice|Beautiful|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|6|Freeze-Dry|Ice|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|3|Frenzy Plant|Grass|Cool|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|5|Frost Breath|Ice|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|2|Frustration|Normal|Cute|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|1|Fury Attack|Normal|Cool|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Fury Cutter|Bug|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Fury Swipes|Normal|Tough|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|5|Fusion Bolt|Electric|Cool|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|5|Fusion Flare|Fire|Beautiful|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|2|Future Sight|Psychic|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|4|Gastro Acid|Poison|Tough|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|5|Gear Grind|Steel|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|6|Geomancy|Fairy|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|2|Giga Drain|Grass|Clever|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Giga Impact|Normal|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|5|Glaciate|Ice|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|2|Glare|Normal|Tough|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Grass Knot|Grass|Cute|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|5|Grass Pledge|Grass|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|3|Grass Whistle|Grass|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|6|Grassy Terrain|Grass|Beautiful|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|4|Gravity|Psychic|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|1|Growl|Normal|Cute|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|1|Growth|Normal|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|3|Grudge|Ghost|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|5|Guard Split|Psychic|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|4|Guard Swap|Psychic|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|1|Guillotine|Normal|Cool|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|4|Gunk Shot|Poison|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|1|Gust|Flying|Clever|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Gyro Ball|Steel|Cool|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|3|Hail|Ice|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|4|Hammer Arm|Fighting|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|6|Happy Hour|Normal|Cute|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|2|Harden|Normal|Tough|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|2|Haze|Ice|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|5|Head Charge|Normal|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|4|Head Smash|Rock|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|1|Headbutt|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Heal Bell|Normal|Beautiful|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|4|Heal Block|Psychic|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|4|Heal Order|Bug|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|5|Heal Pulse|Psychic|Beautiful|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|4|Healing Wish|Psychic|Beautiful|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|5|Heart Stamp|Psychic|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Heart Swap|Psychic|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|5|Heat Crash|Fire|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|3|Heat Wave|Fire|Beautiful|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Heavy Slam|Steel|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|3|Helping Hand|Normal|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Hex|Ghost|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Hidden Power|Normal|Clever|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|High Jump Kick|Fighting|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|6|Hold Back|Normal|Cool|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|6|Hold Hands|Normal|Cute|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|5|Hone Claws|Dark|Cute|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|1|Horn Attack|Normal|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Horn Drill|Normal|Cool|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|5|Horn Leech|Grass|Tough|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|3|Howl|Normal|Cool|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|5|Hurricane|Flying|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|3|Hydro Cannon|Water|Beautiful|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|1|Hydro Pump|Water|Beautiful|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|1|Hyper Beam|Normal|Cool|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|2|Hyper Fang|Normal|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|3|Hyper Voice|Normal|Cool|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|6|Hyperspace Fury|Dark|Tough|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|6|Hyperspace Hole|Psychic|Clever|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|2|Hypnosis|Psychic|Clever|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Ice Ball|Ice|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|1|Ice Beam|Ice|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Ice Burn|Ice|Beautiful|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|4|Ice Fang|Ice|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Ice Punch|Ice|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Ice Shard|Ice|Beautiful|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|5|Icicle Crash|Ice|Beautiful|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|3|Icicle Spear|Ice|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Icy Wind|Ice|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|3|Imprison|Psychic|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|5|Incinerate|Fire|Tough|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|5|Inferno|Fire|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|6|Infestation|Bug|Cute|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|3|Ingrain|Grass|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|6|Ion Deluge|Electric|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|3|Iron Defense|Steel|Tough|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|4|Iron Head|Steel|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Iron Tail|Steel|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Judgment|Normal|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|1|Jump Kick|Fighting|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|1|Karate Chop|Fighting|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Kinesis|Psychic|Clever|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|6|King's Shield|Steel|Cool|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|3|Knock Off|Dark|Clever|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|6|Land's Wrath|Ground|Beautiful|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Last Resort|Normal|Cute|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|4|Lava Plume|Fire|Tough|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Leaf Blade|Grass|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Leaf Storm|Grass|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|5|Leaf Tornado|Grass|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Leech Life|Bug|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|1|Leech Seed|Grass|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|1|Leer|Normal|Cool|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|2|Lick|Ghost|Cute|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|6|Light of Ruin|Fairy|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Light Screen|Psychic|Beautiful|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|2|Lock-On|Normal|Clever|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Lovely Kiss|Normal|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|1|Low Kick|Fighting|Tough|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|5|Low Sweep|Fighting|Clever|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Lucky Chant|Normal|Cute|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Lunar Dance|Psychic|Beautiful|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|3|Luster Purge|Psychic|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Mach Punch|Fighting|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|3|Magic Coat|Psychic|Beautiful|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|5|Magic Room|Psychic|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|3|Magical Leaf|Grass|Beautiful|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|4|Magma Storm|Fire|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|4|Magnet Bomb|Steel|Cool|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|4|Magnet Rise|Electric|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|6|Magnetic Flux|Electric|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|2|Magnitude|Ground|Tough|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|6|Mat Block|Fighting|Cool|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Me First|Normal|Clever|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Mean Look|Normal|Beautiful|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Meditate|Psychic|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|1|Mega Drain|Grass|Clever|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|1|Mega Kick|Normal|Cool|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|1|Mega Punch|Normal|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Megahorn|Bug|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|3|Memento|Dark|Tough|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|4|Metal Burst|Steel|Cool|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|2|Metal Claw|Steel|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Metal Sound|Steel|Clever|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Meteor Mash|Steel|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Metronome|Normal|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Milk Drink|Normal|Cute|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|2|Mimic|Normal|Cute|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|2|Mind Reader|Normal|Clever|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Minimize|Normal|Cute|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|4|Miracle Eye|Psychic|Clever|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|2|Mirror Coat|Psychic|Beautiful|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|2|Mirror Move|Flying|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|4|Mirror Shot|Steel|Beautiful|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|1|Mist|Ice|Beautiful|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|3|Mist Ball|Psychic|Clever|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|6|Misty Terrain|Fairy|Beautiful|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|6|Moonblast|Fairy|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Moonlight|Fairy|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Morning Sun|Normal|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|4|Mud Bomb|Ground|Cute|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Mud Shot|Ground|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Mud Sport|Ground|Cute|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|3|Muddy Water|Water|Tough|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Mud-Slap|Ground|Cute|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|6|Mystical Fire|Fire|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Nasty Plot|Dark|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|4|Natural Gift|Normal|Clever|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|3|Nature Power|Normal|Beautiful|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|3|Needle Arm|Grass|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Night Daze|Dark|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Night Shade|Ghost|Clever|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Night Slash|Dark|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Nightmare|Ghost|Clever|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|6|Noble Roar|Normal|Tough|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|6|Nuzzle|Electric|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|6|Oblivion Wing|Flying|Cool|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|2|Octazooka|Water|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|3|Odor Sleuth|Normal|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|4|Ominous Wind|Ghost|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|6|Origin Pulse|Water|Beautiful|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|2|Outrage|Dragon|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|3|Overheat|Fire|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Pain Split|Normal|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|6|Parabolic Charge|Electric|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|6|Parting Shot|Dark|Cool|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|1|Pay Day|Normal|Clever|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|4|Payback|Dark|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|1|Peck|Flying|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Perish Song|Normal|Beautiful|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|6|Petal Blizzard|Grass|Beautiful|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Petal Dance|Grass|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|6|Phantom Force|Ghost|Cool|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|1|Pin Missile|Bug|Cool|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|6|Play Nice|Normal|Cute|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|6|Play Rough|Fairy|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|4|Pluck|Flying|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|3|Poison Fang|Poison|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Poison Gas|Poison|Clever|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|4|Poison Jab|Poison|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Poison Powder|Poison|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|1|Poison Sting|Poison|Clever|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|3|Poison Tail|Poison|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|1|Pound|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|6|Powder|Bug|Clever|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|2|Powder Snow|Ice|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Power Gem|Rock|Beautiful|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Power Split|Psychic|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|4|Power Swap|Psychic|Clever|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{User:TehPerson/Sandbox|4|Power Trick|Psychic|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|4|Power Whip|Grass|Tough|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|6|Power-Up Punch|Fighting|Tough|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|6|Precipice Blades|Ground|Cool|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|2|Present|Normal|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Protect|Normal|Cute|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|1|Psybeam|Psychic|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|2|Psych Up|Normal|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|2|Psychic|Psychic|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Psycho Boost|Psychic|Clever|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|4|Psycho Cut|Psychic|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Psycho Shift|Psychic|Clever|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|5|Psyshock|Psychic|Beautiful|2|3|Badly startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Psystrike|Psychic|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Psywave|Psychic|Clever|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|4|Punishment|Dark|Cool|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|2|Pursuit|Dark|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|5|Quash|Dark|Clever|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Quick Attack|Normal|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|5|Quick Guard|Fighting|Cool|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|5|Quiver Dance|Bug|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|2|Rage|Normal|Tough|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|5|Rage Powder|Bug|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|2|Rain Dance|Water|Beautiful|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|2|Rapid Spin|Normal|Cool|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|1|Razor Leaf|Grass|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Razor Shell|Water|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|1|Razor Wind|Normal|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Recover|Normal|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|3|Recycle|Normal|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|2|Reflect|Psychic|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|5|Reflect Type|Normal|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|3|Refresh|Normal|Cute|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|5|Relic Song|Normal|Beautiful|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Rest|Psychic|Cute|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|5|Retaliate|Normal|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Return|Normal|Cute|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Revenge|Fighting|Tough|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|2|Reversal|Fighting|Cool|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|1|Roar|Normal|Cool|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|4|Roar of Time|Dragon|Beautiful|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|3|Rock Blast|Rock|Tough|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|4|Rock Climb|Normal|Tough|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|4|Rock Polish|Rock|Tough|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Rock Slide|Rock|Tough|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Rock Smash|Fighting|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Rock Throw|Rock|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Rock Tomb|Rock|Clever|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|4|Rock Wrecker|Rock|Tough|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|3|Role Play|Psychic|Cute|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|1|Rolling Kick|Fighting|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Rollout|Rock|Cute|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Roost|Flying|Clever|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|6|Rototiller|Ground|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|5|Round|Normal|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|2|Sacred Fire|Fire|Beautiful|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|5|Sacred Sword|Fighting|Cool|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|2|Safeguard|Normal|Beautiful|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|1|Sand Attack|Ground|Cute|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|3|Sand Tomb|Ground|Clever|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|2|Sandstorm|Rock|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|5|Scald|Water|Tough|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Scary Face|Normal|Tough|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|1|Scratch|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Screech|Normal|Clever|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|5|Searing Shot|Fire|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|3|Secret Power|Normal|Clever|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|5|Secret Sword|Fighting|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Seed Bomb|Grass|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Seed Flare|Grass|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|1|Seismic Toss|Fighting|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Self-Destruct|Normal|Beautiful|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{User:TehPerson/Sandbox|2|Shadow Ball|Ghost|Clever|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Shadow Claw|Ghost|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Shadow Force|Ghost|Cool|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|3|Shadow Punch|Ghost|Clever|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|4|Shadow Sneak|Ghost|Clever|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|2|Sharpen|Normal|Cute|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|3|Sheer Cold|Ice|Beautiful|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|5|Shell Smash|Normal|Tough|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|5|Shift Gear|Steel|Clever|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|3|Shock Wave|Electric|Cool|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|3|Signal Beam|Bug|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|3|Silver Wind|Bug|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|5|Simple Beam|Normal|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|1|Sing|Normal|Cute|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Sketch|Normal|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|3|Skill Swap|Psychic|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|2|Skull Bash|Normal|Tough|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Sky Attack|Flying|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|5|Sky Drop|Flying|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|3|Sky Uppercut|Fighting|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|3|Slack Off|Normal|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|1|Slam|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Slash|Normal|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Sleep Powder|Grass|Clever|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Sleep Talk|Normal|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Sludge|Poison|Tough|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Sludge Bomb|Poison|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|5|Sludge Wave|Poison|Tough|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|5|Smack Down|Rock|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|3|Smelling Salts|Normal|Tough|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|2|Smog|Poison|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Smokescreen|Normal|Clever|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|5|Snarl|Dark|Tough|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|3|Snatch|Dark|Clever|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|2|Snore|Normal|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|5|Soak|Water|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|2|Soft-Boiled|Normal|Cute|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|1|Solar Beam|Grass|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|1|Sonic Boom|Normal|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Spacial Rend|Dragon|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Spark|Electric|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Spider Web|Bug|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Spike Cannon|Normal|Cool|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|2|Spikes|Ground|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|6|Spiky Shield|Grass|Tough|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|3|Spit Up|Normal|Tough|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|2|Spite|Ghost|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|2|Splash|Normal|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|2|Spore|Grass|Beautiful|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|4|Stealth Rock|Rock|Cool|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|6|Steam Eruption|Water|Beautiful|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|5|Steamroller|Bug|Tough|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Steel Wing|Steel|Cool|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|6|Sticky Web|Bug|Tough|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|3|Stockpile|Normal|Tough|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|1|Stomp|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|4|Stone Edge|Rock|Tough|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|5|Stored Power|Psychic|Clever|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|5|Storm Throw|Fighting|Cool|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|1|Strength|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|String Shot|Bug|Clever|2|3|Startles the last Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Struggle|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Struggle Bug|Bug|Cute|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|1|Stun Spore|Grass|Clever|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|1|Submission|Fighting|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Substitute|Normal|Cute|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|4|Sucker Punch|Dark|Clever|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|2|Sunny Day|Fire|Beautiful|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|2|Super Fang|Normal|Tough|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|3|Superpower|Fighting|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|1|Supersonic|Normal|Clever|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|1|Surf|Water|Beautiful|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Swagger|Normal|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|3|Swallow|Normal|Tough|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|2|Sweet Kiss|Fairy|Cute|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Sweet Scent|Normal|Cute|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|2|Swift|Normal|Cool|2|0|Works great if the user goes first this turn.}}
{{User:TehPerson/Sandbox|4|Switcheroo|Dark|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|1|Swords Dance|Normal|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|5|Synchronoise|Psychic|Clever|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|2|Synthesis|Grass|Clever|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|1|Tackle|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Tail Glow|Bug|Beautiful|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{User:TehPerson/Sandbox|5|Tail Slap|Normal|Cute|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|1|Tail Whip|Normal|Cute|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|4|Tailwind|Flying|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|1|Take Down|Normal|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|3|Taunt|Dark|Clever|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|5|Techno Blast|Normal|Cool|1|0|Works well if the user is pumped up.}}
{{User:TehPerson/Sandbox|3|Teeter Dance|Normal|Cute|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{User:TehPerson/Sandbox|5|Telekinesis|Psychic|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Teleport|Psychic|Cool|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|2|Thief|Dark|Tough|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{User:TehPerson/Sandbox|6|Thousand Arrows|Ground|Beautiful|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|6|Thousand Waves|Ground|Tough|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|1|Thrash|Normal|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Thunder|Electric|Cool|1|0|Works better the more the crowd is excited.}}
{{User:TehPerson/Sandbox|4|Thunder Fang|Electric|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Thunder Punch|Electric|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Thunder Shock|Electric|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Thunder Wave|Electric|Cool|1|3|Startles all of the Pokémon to act before the user.}}
{{User:TehPerson/Sandbox|2|Thunderbolt|Electric|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Tickle|Normal|Cute|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|6|Topsy-Turvy|Dark|Clever|3|0|Scrambles the order in which Pokémon will move on the next turn.}}
{{User:TehPerson/Sandbox|3|Torment|Dark|Tough|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Toxic|Poison|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|4|Toxic Spikes|Poison|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Transform|Normal|Clever|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Tri Attack|Normal|Beautiful|1|0|Effectiveness varies depending on when it is used.}}
{{User:TehPerson/Sandbox|3|Trick|Psychic|Clever|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|4|Trick Room|Psychic|Clever|3|0|Scrambles the order in which Pokémon will move on the next turn.}}
{{User:TehPerson/Sandbox|6|Trick-or-Treat|Ghost|Cute|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Triple Kick|Fighting|Cool|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|4|Trump Card|Normal|Cool|1|0|Works better the later it is used in a turn.}}
{{User:TehPerson/Sandbox|1|Twineedle|Bug|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|2|Twister|Dragon|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Uproar|Normal|Cute|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|4|U-turn|Bug|Cute|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{User:TehPerson/Sandbox|4|Vacuum Wave|Fighting|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|5|V-create|Fire|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|6|Venom Drench|Poison|Clever|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{User:TehPerson/Sandbox|5|Venoshock|Poison|Beautiful|2|0|Works well if it is the same type as the move used by the last Pokémon.}}
{{User:TehPerson/Sandbox|1|Vice Grip|Normal|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|1|Vine Whip|Grass|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|2|Vital Throw|Fighting|Cool|2|0|Works great if the user goes last this turn.}}
{{User:TehPerson/Sandbox|5|Volt Switch|Electric|Cool|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{User:TehPerson/Sandbox|3|Volt Tackle|Electric|Cool|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|4|Wake-Up Slap|Fighting|Tough|3|0|Affected by how well the previous Pokémon's move went.}}
{{User:TehPerson/Sandbox|1|Water Gun|Water|Cute|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|5|Water Pledge|Water|Beautiful|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|3|Water Pulse|Water|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|6|Water Shuriken|Water|Cool|3|0|Causes the user to move earlier on the next turn.}}
{{User:TehPerson/Sandbox|3|Water Sport|Water|Cute|2|0|Excites the audience in any kind of contest.}}
{{User:TehPerson/Sandbox|3|Water Spout|Water|Beautiful|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|2|Waterfall|Water|Tough|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Weather Ball|Normal|Beautiful|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{User:TehPerson/Sandbox|2|Whirlpool|Water|Beautiful|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|1|Whirlwind|Normal|Clever|3|0|Causes the user to move later on the next turn.}}
{{User:TehPerson/Sandbox|5|Wide Guard|Rock|Tough|2|0|Prevents the user from being startled until the turn ends.}}
{{User:TehPerson/Sandbox|5|Wild Charge|Electric|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|3|Will-O-Wisp|Fire|Beautiful|3|0|Makes audience expect little of other contestants.}}
{{User:TehPerson/Sandbox|1|Wing Attack|Flying|Cool|4|0|Quite an appealing move.}}
{{User:TehPerson/Sandbox|3|Wish|Normal|Cute|3|0|Excites the audience a lot if used last.}}
{{User:TehPerson/Sandbox|2|Withdraw|Water|Cute|2|0|Prevents the user from being startled one time this turn.}}
{{User:TehPerson/Sandbox|5|Wonder Room|Psychic|Clever|3|0|Scrambles the order in which Pokémon will move on the next turn.}}
{{User:TehPerson/Sandbox|4|Wood Hammer|Grass|Tough|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{User:TehPerson/Sandbox|5|Work Up|Normal|Tough|3|0|Excites the audience a lot if used first.}}
{{User:TehPerson/Sandbox|4|Worry Seed|Grass|Clever|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|1|Wrap|Normal|Tough|3|0|Temporarily stops the crowd from growing excited.}}
{{User:TehPerson/Sandbox|4|Wring Out|Normal|Tough|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|4|X-Scissor|Bug|Cool|2|1|Badly startles Pokémon that used a move of the same type.}}
{{User:TehPerson/Sandbox|3|Yawn|Normal|Cute|2|0|Makes the remaining Pokémon nervous.}}
{{User:TehPerson/Sandbox|2|Zap Cannon|Electric|Cool|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{User:TehPerson/Sandbox|4|Zen Headbutt|Psychic|Clever|4|0|Quite an appealing move.}}
|-
! colspan="9" style="background:#ddf; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect, see its page.</small>
|}

Revision as of 05:33, 13 April 2016

Just another user here.

My pending pages

"Approves" pages

Technically never approved because I didn't read the rules (and mods usually take too long or do never get to it), but it was hard enough for tons of people to find this info elsewhere on the web, so it didn't make sense for anyone to delete them :)