From Bulbapedia, the community-driven Pokémon encyclopedia.
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| A one-time use item that raises the holder's {{stat|Sp. Defense}} by one stage upon activation of {{m|Psychic Terrain}}.
| | If a Pokémon is holding an Psychic Seed while the field is {{m|Psychic Terrain}}, it consumes the Psychic Seed and its {{stat|Special Defense}} is increased by one stage. The Psychic Seed is consumed even if the holder is not otherwise affected by the [[terrain]] (i.e. it is not [[grounded]] or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move). It is not consumed if the holder already has +6 Special Defense stat stages (unless its Ability is {{a|Contrary}}, in which case it won't activate if the holder has -6 Special Defense stat stages). |
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| | If the terrain is changed to Psychic Terrain by {{a|Psychic Surge}}, then immediately changed by another {{cat|Abilities with effects on terrain|terrain-changing Ability}}, the seed is consumed before the other Ability activates. {{m|Magic Room}} and {{m|Embargo}} fade before terrain does, so if Psychic Terrain would dissipate on the same turn as Magic Room or Embargo, the seed will activate before the terrain dissipates. If multiple Pokémon each hold a Psychic Seed when the field becomes Psychic Terrain, each Pokémon will consume the Psychic Seed before {{a|Symbiosis}} transfers any item (including Psychic Seeds). |
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| | If a held Psychic Seed did not activate because its holder's Special Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out). |
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| ===Description=== | | ===Description=== |
Revision as of 09:27, 21 April 2017
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Psychic Seed サイコシード Psycho Seed
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Pokémon Global Link artwork
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Introduced in Generation VII
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Pocket
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Generation VII
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Items
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The Psychic Seed (Japanese: サイコシード Psycho Seed) is a type of consumable held item introduced in Generation VII.
In the core series games
Price
Games
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Cost
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Sell price
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SM |
N/A |
$2000
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Effect
If a Pokémon is holding an Psychic Seed while the field is Psychic Terrain, it consumes the Psychic Seed and its Special Defense is increased by one stage. The Psychic Seed is consumed even if the holder is not otherwise affected by the terrain (i.e. it is not grounded or in the semi-invulnerable turn of a move). It is not consumed if the holder already has +6 Special Defense stat stages (unless its Ability is Contrary, in which case it won't activate if the holder has -6 Special Defense stat stages).
If the terrain is changed to Psychic Terrain by Psychic Surge, then immediately changed by another terrain-changing Ability, the seed is consumed before the other Ability activates. Magic Room and Embargo fade before terrain does, so if Psychic Terrain would dissipate on the same turn as Magic Room or Embargo, the seed will activate before the terrain dissipates. If multiple Pokémon each hold a Psychic Seed when the field becomes Psychic Terrain, each Pokémon will consume the Psychic Seed before Symbiosis transfers any item (including Psychic Seeds).
If a held Psychic Seed did not activate because its holder's Special Defense is already at +6 (or -6 in the case of Contrary), it will not activate for its current holder until the terrain is changed or its holder takes damage (unless the holder is switched out).
Description
Games
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Description
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SM
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An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.
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Acquisition
In other languages
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This article has information requiring translation. If you are able to translate Chinese and would like to help, please add the English translation to the section or sections in Chinese.
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External links