User talk:IM-T-MAN2: Difference between revisions
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:::I did reply on my page, so check for that if you wish. Note, however that I managed to figure it out! I eventually located the ROM point with the deck listing for Aaron's Step 1 deck, and actually also corrected an error (there are 4 Bulbasaur and 3 Diglett). I also decided to fix several references to cards based on the different "sets" we have listed for the game; for instance, I changed Mewoth and Spearow to the Bulbasaur and Squirtle deck references, respectively, instead of "Video Intro Set" references. Diglett's also the Base Set print. I'll make these little cosmetic changes as I check each of the decks, and this newfound knowledge will help me when I go through the game as I can now run a Japanese ROM (perhaps a different emulator to be safe) behind my playing of the English translation so I can get the exact and proper Japanese names for each deck as I analyze it (of course, we have the translated names). That page you linked is literally what unlocked it for me, so thank you again! Been struggling to find this info. =) [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:26, 26 July 2017 (UTC) | :::I did reply on my page, so check for that if you wish. Note, however that I managed to figure it out! I eventually located the ROM point with the deck listing for Aaron's Step 1 deck, and actually also corrected an error (there are 4 Bulbasaur and 3 Diglett). I also decided to fix several references to cards based on the different "sets" we have listed for the game; for instance, I changed Mewoth and Spearow to the Bulbasaur and Squirtle deck references, respectively, instead of "Video Intro Set" references. Diglett's also the Base Set print. I'll make these little cosmetic changes as I check each of the decks, and this newfound knowledge will help me when I go through the game as I can now run a Japanese ROM (perhaps a different emulator to be safe) behind my playing of the English translation so I can get the exact and proper Japanese names for each deck as I analyze it (of course, we have the translated names). That page you linked is literally what unlocked it for me, so thank you again! Been struggling to find this info. =) [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 20:26, 26 July 2017 (UTC) | ||
::::Sorry for the duplicate reply, my good man. Anyway, why did ya struggle with finding this info before I guided you to it? Scarcity of info, mayhap? Also, I remember seeing a site where it tells you what enemy decks are composed of, but the problem is that you'd have to look at each card one at a time, and not only that, but it's not even in English. If you wish to know what that site is, it's http://www.imasaragame.com/pokemoncard/2/data/ | ::::Sorry for the duplicate reply, my good man. Anyway, why did ya struggle with finding this info before I guided you to it? Scarcity of info, mayhap? Also, I remember seeing a site where it tells you what enemy decks are composed of, but the problem is that you'd have to look at each card one at a time, and not only that, but it's not even in English. If you wish to know what that site is, it's http://www.imasaragame.com/pokemoncard/2/data/ And no, you won't find the data for the player's Practice Deck(s) on this site, I'm sorry to say. The only way I found those pieces of data was digging through the ROM. Sincerely, [[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 06:55, 29 July 2017 (UTC). | ||
And no, you won't find the data for the player's Practice Deck(s) on this site, I'm sorry to say. The only way I found those pieces of data was digging through the ROM. Sincerely, [[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 06:55, 29 July 2017 (UTC). |
Revision as of 06:55, 29 July 2017
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I see you have added information on traps to these dungeons; did you extract the data yourself or found it somewhere? Eridanus (talk) 09:43, 17 November 2015 (UTC)
- I found it right here, in this little Dungeon FAQ by OgreGunner http://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58190. --IM-T-MAN2 (talk) 11:05, 17 November 2015 (UTC)
Hey there. I guess you didn't read the edit summaries on why your initial addition of Protect there was reverted, so I'll explain it to you directly. That was because the articles clearly say that the Ability "prevents opponents on the field from affecting the user and its allies with priority moves", and Protect is not such a move anyway. (It also has nothing to do with damage, because Prankster-boosted status moves, for example, apparently are affected.) So I guess the explanation is fine as is. Cheers! Nescientist (talk) 18:55, 13 December 2016 (UTC)
- I see... I apologize for the trouble, then.IM-T-MAN2 (talk) 19:02, 13 December 2016 (UTC)
- No big deal! Nobody's perfect. Nescientist (talk) 19:13, 13 December 2016 (UTC)
GB2 (GBC TCG Sequel)
How did you get Sam's Practice Deck out of there? I know it's in the data (though never actually fully checkable in-game), but I have no clue how to read data from such things. If you can help with this, pop me a message on our Discord and teach me so I can try it with a memory scan on a practice deck (one we already have data for). CycloneGU (talk) 00:05, 19 July 2017 (UTC)
- For reference, this is the edit in question. CycloneGU (talk) 00:06, 19 July 2017 (UTC)
- Hoo, boy... where do I begin with this, Cyclone? See, a year or two ago, I had this odd fascination to find out what exactly the NPCs' decks were composed of, y'see. Of course, there's no way I did that all on my own with mere guesswork. What I did was an English translated ROM of Pokémon Card GB2, played that with a VBA (VisualBoy Advance Emulator), looked at the memory of the ROM with a built-in memory viewer, had some help from the Data Crystal pages in finding the offsets of what is in an opponent's deck, that kind of stuff, translated the hexes to the cards (e.g. Hex 011 is for Dark Ivysaur, and that's how I know what Sam contained in his deck.
- You're the first person to ask me about how I got my info in the technical details...
- If you'd like to try this out for yourself, this page will help you, http://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Trading_Card_Game_2
- With kind regards, IM-T-MAN2 (talk) 18:19, 25 July 2017 (UTC)
- I did reply on my page, so check for that if you wish. Note, however that I managed to figure it out! I eventually located the ROM point with the deck listing for Aaron's Step 1 deck, and actually also corrected an error (there are 4 Bulbasaur and 3 Diglett). I also decided to fix several references to cards based on the different "sets" we have listed for the game; for instance, I changed Mewoth and Spearow to the Bulbasaur and Squirtle deck references, respectively, instead of "Video Intro Set" references. Diglett's also the Base Set print. I'll make these little cosmetic changes as I check each of the decks, and this newfound knowledge will help me when I go through the game as I can now run a Japanese ROM (perhaps a different emulator to be safe) behind my playing of the English translation so I can get the exact and proper Japanese names for each deck as I analyze it (of course, we have the translated names). That page you linked is literally what unlocked it for me, so thank you again! Been struggling to find this info. =) CycloneGU (talk) 20:26, 26 July 2017 (UTC)
- Sorry for the duplicate reply, my good man. Anyway, why did ya struggle with finding this info before I guided you to it? Scarcity of info, mayhap? Also, I remember seeing a site where it tells you what enemy decks are composed of, but the problem is that you'd have to look at each card one at a time, and not only that, but it's not even in English. If you wish to know what that site is, it's http://www.imasaragame.com/pokemoncard/2/data/ And no, you won't find the data for the player's Practice Deck(s) on this site, I'm sorry to say. The only way I found those pieces of data was digging through the ROM. Sincerely, IM-T-MAN2 (talk) 06:55, 29 July 2017 (UTC).