From Bulbapedia, the community-driven Pokémon encyclopedia.
|
|
Line 65: |
Line 65: |
| [[fr:Lure Ball (Skyridge 128)]] | | [[fr:Lure Ball (Skyridge 128)]] |
| [[ja:ルアーボール (カードゲーム)]] | | [[ja:ルアーボール (カードゲーム)]] |
| | [[zh:诱饵球(集换式卡片)]] |
Revision as of 19:13, 11 May 2018
|
Lure Ball ルアーボール Lure Ball
|
|
English expansion
|
Skyridge
|
Rarity
|
|
English card no.
|
128/144
|
Japanese expansion
|
Mysterious Mountains
|
Japanese Rarity
|
|
Japanese card no.
|
077/088
|
|
Japanese expansion
|
Champion Road
|
Japanese Rarity
|
|
Japanese card no.
|
060/066
|
|
|
|
|
Lure Ball (Japanese: ルアーボール Lure Ball) is an Item card. It was first released in the Skyridge expansion as a Trainer card.
Card text
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
FLARE
|
|
|
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
|
|
|
|
|
|
|
|
|
|
Flip 3 coins. For each heads, choose an Evolution card from your discard pile, show it to your opponent, and put it into your hand.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
FLARE
|
|
|
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
|
|
|
|
|
|
|
|
|
|
Flip 3 coins. For each heads, choose an Evolution card from your discard pile, reveal it, and put it into your hand.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
You may play as many Item cards as you like during your turn (before your attack).
|
|
e-Reader data
The Skyridge print includes a Dot Code strip for use with the e-Reader, and has the card F-45-#. The short strip contains a brief card summary, and information on the content of the long strip.
Construction: Action
The long strip contains map data for the Construction: Action application.
Release information
This card was included in the Skyridge expansion as a Trainer card, first released in the Japanese Mysterious Mountains expansion. It was reprinted as an Item card in the Japanese Champion Road subset with the same artwork.
Gallery
Trivia
Origin
A Lure Ball is a Poké Ball variation that debuted in Generation II.