Carbink (Pokémon)/Generation VI learnset: Difference between revisions

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{{learnlist/tutorf/6|Carbink|Rock|Fairy|6}}
{{learnlist/tutorf/6|Carbink|Rock|Fairy|6}}


[[fr:Strassie/Génération 6]]
[[it:Carbink/Mosse apprese nella sesta generazione]]
[[it:Carbink/Mosse apprese nella sesta generazione]]
[[ja:メレシー/第六世代以前のおぼえるわざ]]
[[zh:小碎钻/第六世代招式表]]
[[zh:小碎钻/第六世代招式表]]

Revision as of 08:05, 15 March 2019

← Carbink Carbink

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Harden Normal Status 0000 —% 30 Tough 2 ♥♥ 0  
055 Rock Throw Rock Physical 05050 09090% 15 Tough 4 ♥♥♥♥ 0  
088 Sharpen Normal Status 0000 —% 30 Cute 1 0  
1212 Smack Down Rock Physical 05050 100100% 15 Tough 2 ♥♥ 1
1818 Reflect Psychic Status 0000 —% 20 Clever 2 ♥♥ 0  
2121 Stealth Rock Rock Status 0000 —% 20 Cool 2 ♥♥ 0  
2727 Guard Split Psychic Status 0000 —% 10 Clever 1 0  
3131 Ancient Power Rock Special 06060 100100% 5 Tough 1 0  
3535 Flail Normal Physical 0000 100100% 15 Cute 1 0  
4040 Skill Swap Psychic Status 0000 —% 10 Clever 1 0  
4646 Power Gem Rock Special 08080 100100% 20 Beautiful 4 ♥♥♥♥ 0  
4949 Stone Edge Rock Physical 100100 08080% 5 Tough 3 ♥♥♥ 0  
5050 Moonblast Fairy Special 09595 100100% 15 Beautiful 1 4 ♥♥♥♥
6060 Light Screen Psychic Status 0000 —% 30 Beautiful 2 ♥♥ 0  
7070 Safeguard Normal Status 0000 —% 25 Beautiful 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an Evolution of Carbink

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
TM06 TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM07 TM07 Hail Ice Status 0000 —}}—% 10 Beautiful 2 ♥♥ 1
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17 TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM20 TM20 Safeguard Normal Status 0000 —}}—% 25 Beautiful 2 ♥♥ 0  
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM27 TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM32 TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33 TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42 TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44 TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM48 TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM64 TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM69 TM69 Rock Polish Rock Status 0000 —}}—% 20 Tough 3 ♥♥♥ 0  
TM70 TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM74 TM74 Gyro Ball Steel Physical 0000 100}}100% 5 Cool 1 0  
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87 TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88 TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90 TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM92 TM92 Trick Room Psychic Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
TM94 TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM96 TM96 Nature Power Normal Status 0000 —}}—% 20 Beautiful 1 0  
TM99 TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100 TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an Evolution of Carbink

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Carbink in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Carbink in that game.
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an Evolution of Carbink

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Wonder Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Carbink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Carbink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an Evolution of Carbink