Weakness Policy: Difference between revisions
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The '''Weakness Policy''' (Japanese: '''じゃくてんほけん''' ''Weakness Guarantee'') is a type of | The '''Weakness Policy''' (Japanese: '''じゃくてんほけん''' ''Weakness Guarantee'') is a type of [[held item]] introduced in [[Generation VI]]. It is an [[in-battle effect item]] that raises the holder's {{stat|Attack}} and {{stat|Special Attack}} if hit by a [[super effective]] move. | ||
==In the core series games== | ==In the core series games== | ||
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If the holder is hit by a [[super effective]] move, it consumes the Weakness Policy and its {{stat|Attack}} and {{stat|Special Attack}} are increased by two stages. | If the holder is hit by a [[super effective]] move, it consumes the Weakness Policy and its {{stat|Attack}} and {{stat|Special Attack}} are increased by two stages. | ||
It | It does not activate if the holder already has both +6 Attack and +6 Special Attack stat stages (unless its Ability is {{a|Contrary}}, in which case it will not activate if the holder has both -6 Attack and -6 Special Attack stat stages). It does not activate if the holder is {{cat|protection moves|protected}} from or unaffected by the super effective move (e.g. due to {{a|Telepathy}} or {{a|Wonder Guard}}). | ||
If multiple Pokémon each holding a Weakness Policy are hit by a super effective move at once, each hit Pokémon will consume its Weakness Policy before {{a|Symbiosis}} transfers any item (including Weakness Policies). | If multiple Pokémon each holding a Weakness Policy are hit by a super effective move at once, each hit Pokémon will consume its Weakness Policy before {{a|Symbiosis}} transfers any item (including Weakness Policies). | ||
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[[Category:Held items]] | [[Category:Held items]] | ||
[[Category:In-battle effect items]] | [[Category:In-battle effect items]] | ||
[[Category:Items that activate upon taking damage]] | |||
[[Category:Stat-raising items]] | [[Category:Stat-raising items]] | ||
Revision as of 05:04, 17 August 2019
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The Weakness Policy (Japanese: じゃくてんほけん Weakness Guarantee) is a type of held item introduced in Generation VI. It is an in-battle effect item that raises the holder's Attack and Special Attack if hit by a super effective move.
In the core series games
Price
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Effect
If the holder is hit by a super effective move, it consumes the Weakness Policy and its Attack and Special Attack are increased by two stages.
It does not activate if the holder already has both +6 Attack and +6 Special Attack stat stages (unless its Ability is Contrary, in which case it will not activate if the holder has both -6 Attack and -6 Special Attack stat stages). It does not activate if the holder is protected from or unaffected by the super effective move (e.g. due to Telepathy or Wonder Guard).
If multiple Pokémon each holding a Weakness Policy are hit by a super effective move at once, each hit Pokémon will consume its Weakness Policy before Symbiosis transfers any item (including Weakness Policies).
Description
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Acquisition
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In the TCG
![](https://staging.archives.bulbagarden.net/media/upload/thumb/7/7d/WeaknessPolicyPrimalClash142.jpg/200px-WeaknessPolicyPrimalClash142.jpg)
- Main article: Weakness Policy (Primal Clash 142)
Weakness Policy was introduced as an Pokémon Tool card in the Pokémon Trading Card Game during the Japanese XY Era. It was first released in the Japanese Gaia Volcano expansion before debuting in English in the Primal Clash expansion, where it was released as both a Regular card and a Secret card. When this Pokémon Tool card is attached to a Pokémon, that Pokémon has no Weakness.
In other languages
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External links
- On Smogon's Itemdex:
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |