Water tile: Difference between revisions

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| class="roundy" colspan="6" style="background: #eee;" |{{gameabbrev1|RBY}}
| class="roundy" colspan="6" style="background: #eee;" |{{gameabbrev1|RBY}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:Y Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:Y Water Tile.png|32px]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
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| class="roundy" style="background: #eee;" |{{gameabbrev2|GSC}}
| class="roundy" style="background: #eee;" |{{gameabbrev2|GSC}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:GSC Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:GSC Water Tile.png|32px]]
|-
|-
|}
|}
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| class="roundy" colspan="6" style="background: #eee;" |{{gameabbrev3|RSE}}
| class="roundy" colspan="6" style="background: #eee;" |{{gameabbrev3|RSE}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:RSE Water Ocean Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Ocean Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Deep Tile.png‎]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Deep Tile.png|32px‎]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Current Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Current Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Pond Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Pond Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Lake Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water Lake Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:RSE Water River Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Water River Tile.png|32px]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
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| class="roundy" colspan="3" style="background: #eee;" |{{gameabbrev3|FRLG}}
| class="roundy" colspan="3" style="background: #eee;" |{{gameabbrev3|FRLG}}
|-
|-
| class="roundy" style="background: #eee;" |[[File:FRLG Water Tile.png]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Tile.png|32px]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Pond Tile.png]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Pond Tile.png|32px]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Current Tile.png]]
| class="roundy" style="background: #eee;" |[[File:FRLG Water Current Tile.png|32px]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
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| class="roundy" colspan="2" style="background: #eee;" |{{gameabbrev4|DP}}
| class="roundy" colspan="2" style="background: #eee;" |{{gameabbrev4|DP}}
|-
|-
| class="roundy" style="background: #eee;" |[[File:DPPt Water Tile.png]]
| class="roundy" style="background: #eee;" |[[File:DPPt Water Tile.png|32px]]
| class="roundy" style="background: #eee;" |[[File:DPPt Water Ocean Tile.png]]
| class="roundy" style="background: #eee;" |[[File:DPPt Water Ocean Tile.png|32px]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
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| class="roundy" colspan="3" style="background: #eee;" |{{gameabbrev4|HGSS}}
| class="roundy" colspan="3" style="background: #eee;" |{{gameabbrev4|HGSS}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:HGSS Water Lake Tile.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Lake Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Ocean Tile.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Ocean Tile.png|32px]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Pond Tile.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Pond Tile.png|32px]]
|}
|}
| style="vertical-align:top;" |
| style="vertical-align:top;" |
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| class="roundy" style="background: #eee;" | {{gameabbrev5|BWB2W2}}
| class="roundy" style="background: #eee;" | {{gameabbrev5|BWB2W2}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:BW Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:BW Water Tile.png|32px]]
|}-->
|}-->
|}
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Revision as of 04:08, 22 January 2020

Hilda surfing on a river in Route 6

The water tile is a mechanic in the Pokémon core series and the habitat for many species of wild Pokémon. By either Surfing or fishing, the player may encounter many different wild Pokémon. In Generations III, V, and VI, the player may also use Dive to go underwater in deep water.

Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various Trainer classes that correspond with that body of water.

Differences between games

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing images of water tiles from BW, B2W2, XY and SM
RBY
GSC
RSE
32px‎
FRLG
DP
HGSS


Types of water tiles

Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.

Oceans

Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon.

Rivers and ponds

Rivers and ponds are found on many different routes, and are usually accompanied by Fishermen and fresh water Pokémon. Ponds have also been found in some residential areas.

Currents

Current redirects here. For the character whose Japanese name is Current, see Tedesco.

Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They appear in Generation III, Generation V, and Generation VI. They are similar to spin tiles, but are on water. Routes 132, 133, and 134 are almost completely created from these ocean currents to stop the player from traveling to Pacifidlog Town too early in the game. Currents are also found in the Seafoam Islands to create a puzzle the player must solve in order to reach the Legendary Pokémon Articuno residing in the cave. In Unova, currents are also found in Route 17, which lead up to Route 18 and P2 Laboratory.

Deep water

Deep water exists in Generations III, V, and VI. Deep water is the only location where Dive can be used in the overworld. Diving into this water takes the player underwater.

Shallow water

Shallow water is not like most other variations of water, in that it cannot be surfed on or fished in. It behaves like a regular ground tile. This tile is common around shoals and in Shoal Cave.

Puddles

Main article: Puddle

Puddles are tiles which appear on land and can be walked on; they cannot be Surfed on. Until Generation V, no wild Pokémon could be found in puddles.

In battle

Certain moves have special effects when used in a battle on a water tile.

In other languages

Ocean

Language Title
Canadian French Océan*

Lake

Language Title
Canadian French Lac*


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp panelWater tile
Dungeon tile


This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.