Hoopa (Pokémon)/Generation VII learnset: Difference between revisions

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Created page with "{{pokelinkback|720|Hoopa|7}} ====By leveling up==== =====Hoopa Confined===== {{learnlist/levelh/7|Hoopa|Psychic|Ghost|6}} {{learnlist/level7|1|Hyperspace Hole|Psych..."
 
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{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf/7|Hoopa|Psychic|Ghost|6|form=yes}}
{{learnlist/tutorf/7|Hoopa|Psychic|Ghost|6|form=yes}}
[[zh:胡帕/第七世代招式表]]

Revision as of 04:47, 14 February 2020

← Hoopa Hoopa

By leveling up

Hoopa Confined
Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hyperspace Hole Psychic Special 08080 —% 5
011 Trick Psychic Status 0000 100100% 10
011 Destiny Bond Ghost Status 0000 —% 5
011 Ally Switch Psychic Status 0000 —% 15
011 Confusion Psychic Special 05050 100100% 25
066 Astonish Ghost Physical 03030 100100% 15
1010 Magic Coat Psychic Status 0000 —% 15
1515 Light Screen Psychic Status 0000 —% 30
1919 Psybeam Psychic Special 06565 100100% 20
2525 Skill Swap Psychic Status 0000 —% 10
2929 Power Split Psychic Status 0000 —% 10
2929 Guard Split Psychic Status 0000 —% 10
3535 Phantom Force Ghost Physical 09090 100100% 10
4646 Zen Headbutt Psychic Physical 08080 09090% 15
5050 Wonder Room Psychic Status 0000 —% 10
5050 Trick Room Psychic Status 0000 —% 5
5555 Shadow Ball Ghost Special 08080 100100% 15
6868 Nasty Plot Dark Status 0000 —% 20
7575 Psychic Psychic Special 09090 100100% 10
8585 Hyperspace Hole Psychic Special 08080 —% 5
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa
Hoopa Unbound
Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hyperspace Fury Dark Physical 100100 —% 5
011 Trick Psychic Status 0000 100100% 10
011 Destiny Bond Ghost Status 0000 —% 5
011 Ally Switch Psychic Status 0000 —% 15
011 Confusion Psychic Special 05050 100100% 25
066 Astonish Ghost Physical 03030 100100% 15
1010 Magic Coat Psychic Status 0000 —% 15
1515 Light Screen Psychic Status 0000 —% 30
1919 Psybeam Psychic Special 06565 100100% 20
2525 Skill Swap Psychic Status 0000 —% 10
2929 Power Split Psychic Status 0000 —% 10
2929 Guard Split Psychic Status 0000 —% 10
4646 Knock Off Dark Physical 06565 100100% 20
5050 Wonder Room Psychic Status 0000 —% 10
5050 Trick Room Psychic Status 0000 —% 5
5555 Dark Pulse Dark Special 08080 100100% 15
7575 Psychic Psychic Special 09090 100100% 10
8585 Hyperspace Fury Dark Physical 100100 —% 5
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By TM/HM

Generation VII
Other generations:
VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM20 TM20 Safeguard Normal Status 0000 —}}—% 25
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM33 TM33 Reflect Psychic Status 0000 —}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM60 TM60 Quash Dark Status 0000 100}}100% 15
TM63 TM63 Embargo Dark Status 0000 100}}100% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 —}}—% 5
TM97 TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100 TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By breeding

Generation VII
Other generations:
VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Hoopa in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoopa in that game.
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa

By tutoring

Generation VII
Other generations:
VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Hoopa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoopa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Hoopa