Talk:Protective Pads: Difference between revisions

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:Might have written it wrong on my notebook when I was doing the calcs or when moving numbers from it to the page. But yes, it's in fact 30. Definitely not 80. --[[User:Aqwertyuiop28|Aqwertyuiop28]] ([[User talk:Aqwertyuiop28|talk]]) 01:02, 2 June 2018 (UTC)
:Might have written it wrong on my notebook when I was doing the calcs or when moving numbers from it to the page. But yes, it's in fact 30. Definitely not 80. --[[User:Aqwertyuiop28|Aqwertyuiop28]] ([[User talk:Aqwertyuiop28|talk]]) 01:02, 2 June 2018 (UTC)
== What About Status Moves? ==
So does this mean that protective pads don't protect from status moves like taunt and encore? And when u mean contact moves does that include physical move's effects like Fake Out causing 100% flinch chance.

Revision as of 20:46, 19 February 2020

According to Kaphotics, Protective Pads' fling power is 30 rather than 80, taken from the data in the SM demo. Did this get changed in between games, or is the fling power information on the page wrong in general? Knuckstrike (talk) 07:02, 25 May 2018 (UTC)

Might have written it wrong on my notebook when I was doing the calcs or when moving numbers from it to the page. But yes, it's in fact 30. Definitely not 80. --Aqwertyuiop28 (talk) 01:02, 2 June 2018 (UTC)

What About Status Moves?

So does this mean that protective pads don't protect from status moves like taunt and encore? And when u mean contact moves does that include physical move's effects like Fake Out causing 100% flinch chance.