Anchor Shot (move): Difference between revisions
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|jtrans=Anchor Shot | |jtrans=Anchor Shot | ||
|jtranslit=Ankā Shotto | |jtranslit=Ankā Shotto | ||
|gameimage=Anchor Shot | |gameimage=Anchor Shot VIII.png | ||
|gameimage2=Anchor Shot | |gameimage2=Anchor Shot VIII 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Steel | |type=Steel | ||
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{{Moveentry/2|781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52}} | {{Moveentry/2|781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52}} | ||
{{Movefoot|Steel|2}} | {{Movefoot|Steel|2}} | ||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Steel | |||
|genVII=Anchor Shot VII | |||
|genVII2=Anchor Shot VII 2 | |||
}} | |||
==In other languages== | ==In other languages== |
Revision as of 10:12, 5 April 2020
Anchor Shot アンカーショット Anchor Shot | ||||||||||||
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Range
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Availability
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Anchor Shot (Japanese: アンカーショット Anchor Shot) is a damage-dealing Steel-type move introduced in Generation VII. It is the signature move of Dhelmise.
Effect
Anchor Shot inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
---|---|---|---|---|---|---|---|---|
VII | VIII | IX | ||||||
0781 | |
Mineral | 32 | 52 | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
Core series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |