Safari Ball: Difference between revisions
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When used in a {{pkmn2|wild}} encounter, it will attempt to catch the wild Pokémon with a [[catch rate]] modifier of 1.5×. | When used in a {{pkmn2|wild}} encounter, it will attempt to catch the wild Pokémon with a [[catch rate]] modifier of 1.5×. | ||
The player can only have these Poké Balls in their possession during a [[Safari Zone|Safari Game]]. | Excluding [[The Isle of Armor]], the player can only have these Poké Balls in their possession during a [[Safari Zone|Safari Game]]. | ||
===Description=== | ===Description=== |
Revision as of 08:22, 24 June 2020
The Safari Ball (Japanese: サファリボール Safari Ball) is a type of Poké Ball introduced in Generation I. It can be used to catch wild Pokémon during a Safari Game.
In the core series games
Price
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Effect
When used in a wild encounter, it will attempt to catch the wild Pokémon with a catch rate modifier of 1.5×.
Excluding The Isle of Armor, the player can only have these Poké Balls in their possession during a Safari Game.
Description
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Acquisition
When the player participates in a Safari Game, they receive 30 Safari Balls exclusively for use within the Safari Game. They are not placed in the player's Bag, and any unused Safari Balls are returned at the end of the Safari Game.
In Pokémon Yellow only, if the player does not have the required $500 to enter the Safari Zone, they can instead pay all of their money and receive a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free and receive a single Safari Ball.
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Appearance
Artwork
Artwork by Ken Sugimori |
Sprites
In-battle and Summary sprite from Generation III |
Summary sprite from Colosseum |
Summary sprite from XD: Gale of Darkness |
Summary sprite from Generations IV and V |
In-battle sprite in Generation IV |
In-battle sprite in Generation V |
Models
In-battle model X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, and Ultra Moon |
Model from Generation VIII |
In the anime
In the main series
In EP035, Kaiser gave Ash and his friends 30 Safari Balls to be used within the Kanto Safari Zone. Ash attempted to catch various rare Pokémon with them, but he ultimately ended up using all of his Safari Balls on nothing but Tauros. The Safari Balls containing Ash's Tauros reappeared in Showdown at the Po-Ké Corral; however, for an unexplained reason, whenever Ash has subsequently used one of his Tauros in a battle, it has been sent out from a standard Poké Ball.
A Safari Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl, also marking the debut of the Ball's in-game design in the anime.
In Pokémon Origins
In File 4: Charizard, Red was seen catching a Chansey with a Safari Ball.
In the manga
In the Pokémon Adventures manga
Safari Balls first appeared in Long Live the Nidoking! and A Hollow Victreebel, where Red received some from the robotic Safari Zone guide called Pidgebot, eventually catching a huge herd of Safari Zone Pokémon with them.
In A Skuffle with Skorupi, Diamond, Pearl, and Platinum entered the Great Marsh and received some Safari Balls to be used during the Safari Game, intending to catch a Grass-type Pokémon for Platinum to use against Crasher Wake. However, in the end, they failed to catch a single new Pokémon.
In Weavile Wobbles But It Won't Fall Down, Silver received some Safari Balls while entering the Johto Safari Zone. He tried to use one on an Arbok, but Eusine stopped him, due to him having violated the Safari Zone's no-battling rule by attacking the Arbok with his Weavile.
In the Pokémon Zensho manga
In Fuchsia City, Satoshi received some Safari Balls while entering the Safari Zone.
Trivia
- The Safari Ball is the only Poké Ball type introduced in Generation I not present in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
In other languages
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |