Throh (Pokémon)/Generation V learnset: Difference between revisions

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{{learnlist/levelh|Throh|Fighting|Fighting|5|5}}
{{learnlist/levelh|Throh|Fighting|Fighting|5|5}}
{{learnlist/level5|1|Bind|Normal|Physical|15|85|20}}
{{learnlist/level5|1|Bind|Normal|Physical|15|85|20}}
{{learnlist/level5|1|Leer|Normal|Status|—|100|30}}
{{learnlist/level5|1|Leer|Normal|Status||100|30}}
{{learnlist/level5|5|Bide|Normal|Physical|—|—|10}}
{{learnlist/level5|5|Bide|Normal|Physical|||10}}
{{learnlist/level5|9|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level5|9|Focus Energy|Normal|Status|||30}}
{{learnlist/level5|13|Seismic Toss|Fighting|Physical|—|100|20}}
{{learnlist/level5|13|Seismic Toss|Fighting|Physical||100|20}}
{{learnlist/level5|17|Vital Throw|Fighting|Physical|70|—|10||'''}}
{{learnlist/level5|17|Vital Throw|Fighting|Physical|70||10||'''}}
{{learnlist/level5|21|Revenge|Fighting|Physical|60|100|10||'''}}
{{learnlist/level5|21|Revenge|Fighting|Physical|60|100|10||'''}}
{{learnlist/level5|25|Storm Throw|Fighting|Physical|40|100|10||'''}}
{{learnlist/level5|25|Storm Throw|Fighting|Physical|40|100|10||'''}}
{{learnlist/level5|29|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/level5|29|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/level5|33|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/level5|33|Bulk Up|Fighting|Status|||20}}
{{learnlist/level5|37|Circle Throw|Fighting|Physical|60|90|10||'''}}
{{learnlist/level5|37|Circle Throw|Fighting|Physical|60|90|10||'''}}
{{learnlist/level5|41|Endure|Normal|Status|—|—|10}}
{{learnlist/level5|41|Endure|Normal|Status|||10}}
{{learnlist/level5|45|Wide Guard|Rock|Status|—|—|10}}
{{learnlist/level5|45|Wide Guard|Rock|Status|||10}}
{{learnlist/level5|49|Superpower|Fighting|Physical|120|100|5||'''}}
{{learnlist/level5|49|Superpower|Fighting|Physical|120|100|5||'''}}
{{learnlist/level5|53|Reversal|Fighting|Physical|—|100|15||'''}}
{{learnlist/level5|53|Reversal|Fighting|Physical||100|15||'''}}
{{learnlist/levelf|Throh|Fighting|Fighting|5|5}}
{{learnlist/levelf|Throh|Fighting|Fighting|5|5}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Throh|Fighting|Fighting|5|5}}
{{learnlist/tmh|Throh|Fighting|Fighting|5|5}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|||20}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM47|Low Sweep|Fighting|Physical|60|100|20||'''}}
{{learnlist/tm5|TM47|Low Sweep|Fighting|Physical|60|100|20||'''}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}
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{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|—|—|30}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|||30}}
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}
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{{learnlist/tutorh|Throh|fighting|fighting|5|5}}
{{learnlist/tutorh|Throh|fighting|fighting|5|5}}
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}
{{learnlist/tutor5|Bind|Normal|Physical|15|85|20|||no|yes}}
{{learnlist/tutor5|Block|Normal|Status|—|—|5|||no|yes}}
{{learnlist/tutor5|Block|Normal|Status|||5|||no|yes}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Low Kick|Fighting|Physical|—|100|20||'''|no|yes}}
{{learnlist/tutor5|Low Kick|Fighting|Physical||100|20||'''|no|yes}}
{{learnlist/tutor5|Pain Split|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Pain Split|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5||'''|no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5||'''|no|yes}}
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{{learnlist/eventf|Throh|fighting|fighting|5|5}}
{{learnlist/eventf|Throh|fighting|fighting|5|5}}


[[it:Throh/Mosse apprese in quinta generazione]]
[[zh:投摔鬼/第五世代招式表]]
[[zh:投摔鬼/第五世代招式表]]

Latest revision as of 07:37, 30 October 2020

← Throh Throh

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Bind Normal Physical 01515 08585% 20
011 Leer Normal Status 0000 100100% 30
055 Bide Normal Physical 0000 00——% 10
099 Focus Energy Normal Status 0000 00——% 30
1313 Seismic Toss Fighting Physical 0000 100100% 20
1717 Vital Throw Fighting Physical 07070 00——% 10
2121 Revenge Fighting Physical 06060 100100% 10
2525 Storm Throw Fighting Physical 04040 100100% 10
2929 Body Slam Normal Physical 08585 100100% 15
3333 Bulk Up Fighting Status 0000 00——% 20
3737 Circle Throw Fighting Physical 06060 09090% 10
4141 Endure Normal Status 0000 00——% 10
4545 Wide Guard Rock Status 0000 00——% 10
4949 Superpower Fighting Physical 120120 100100% 5
5353 Reversal Fighting Physical 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an Evolution of Throh
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 Toxic Poison Status 0000 090}}90% 10
TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 Taunt Dark Status 0000 100}}100% 20
TM17 Protect Normal Status 0000 00—}}—% 10
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21 Frustration Normal Physical 0000 100}}100% 20
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM47 Low Sweep Fighting Physical 06060 100}}100% 20
TM48 Round Normal Special 06060 100}}100% 15
TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 Fling Dark Physical 0000 100}}100% 10
TM66 Payback Dark Physical 05050 100}}100% 10
TM67 Retaliate Normal Physical 07070 100}}100% 5
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM83 Work Up Normal Status 0000 00—}}—% 30
TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an Evolution of Throh

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Throh in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Throh in that game.
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an Evolution of Throh

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Throh can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Throh cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an Evolution of Throh

Dream World moves

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Ice Punch Ice Physical 75 100% 15
Dream Park Superpower Fighting Physical 120 100% 5
  • A superscript level indicates that Throh can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Throh
  • Italic indicates a move that gets STAB only when used by an Evolution of Throh