User:TehPerson/TM learnlist (Generation VIII)/2: Difference between revisions

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TehPerson (talk | contribs)
Created page with "<div style="clear: right; float:right">__TOC__</div> ==={{p|Geodude}}=== {{learnlist/tmh/8|Geodude|Rock|Ground|1}} {{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}..."
 
Removing Pokémon that eventually were released in SwSh, and STAB markings for status moves.
 
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{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20}}
{{learnlist/tmf/8|Geodude|Rock|Ground|1}}
{{learnlist/tmf/8|Geodude|Rock|Ground|1}}


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{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20}}
{{learnlist/tmf/8|Geodude|Rock|Electric|7}}
{{learnlist/tmf/8|Geodude|Rock|Electric|7}}


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{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR94|High Horsepower|Ground|Physical|95|95|10||'''}}
{{learnlist/tr|TR94|High Horsepower|Ground|Physical|95|95|10||'''}}
{{learnlist/tmf/8|Graveler|Rock|Ground|1}}
{{learnlist/tmf/8|Graveler|Rock|Ground|1}}
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{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||'''}}
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||'''}}
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
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{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15}}
{{learnlist/tmf/8|Graveler|Rock|Electric|7}}
{{learnlist/tmf/8|Graveler|Rock|Electric|7}}
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{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR79|Heavy Slam|Steel|Physical|&mdash;|100|10}}
{{learnlist/tr|TR79|Heavy Slam|Steel|Physical|&mdash;|100|10}}
{{learnlist/tr|TR94|High Horsepower|Ground|Physical|95|95|10||'''}}
{{learnlist/tr|TR94|High Horsepower|Ground|Physical|95|95|10||'''}}
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{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
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{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||'''}}
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||'''}}
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
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{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR79|Heavy Slam|Steel|Physical|&mdash;|100|10}}
{{learnlist/tr|TR79|Heavy Slam|Steel|Physical|&mdash;|100|10}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15}}
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tmf/8|Golem|Rock|Electric|7}}
{{learnlist/tmf/8|Golem|Rock|Electric|7}}
==={{p|Slowpoke}}===
{{learnlist/tmh/8|Slowpoke|Water|Psychic|1}}
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tm8|TM19|Safeguard|Normal|Status|&mdash;|&mdash;|25}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM35|Hail|Ice|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||'''}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM40|Swift|Normal|Special|60|&mdash;|20}}
{{learnlist/tm8|TM44|Imprison|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM45|Dive|Water|Physical|80|100|10||'''}}
{{learnlist/tm8|TM46|Weather Ball|Normal|Special|50|100|10}}
{{learnlist/tm8|TM53|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tr|TR02|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tr|TR03|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tr|TR05|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tr|TR06|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tr|TR10|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tr|TR15|Fire Blast|Fire|Special|110|85|5}}
{{learnlist/tr|TR17|Amnesia|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR38|Trick|Psychic|Status|&mdash;|100|10||'''}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20}}
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||'''}}
{{learnlist/tr|TR84|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tr|TR98|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tmf/8|Slowpoke|Water|Psychic|1}}
==={{p|Slowbro}}===
{{learnlist/tmh/8|Slowbro|Water|Psychic|1}}
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}
{{learnlist/tm8|TM04|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tm8|TM19|Safeguard|Normal|Status|&mdash;|&mdash;|25}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM35|Hail|Ice|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||'''}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM40|Swift|Normal|Special|60|&mdash;|20}}
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm8|TM44|Imprison|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM45|Dive|Water|Physical|80|100|10||'''}}
{{learnlist/tm8|TM46|Weather Ball|Normal|Special|50|100|10}}
{{learnlist/tm8|TM53|Mud Shot|Ground|Special|55|95|15}}
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||'''}}
{{learnlist/tm8|TM59|Fling|Dark|Physical|&mdash;|100|10}}
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm8|TM64|Avalanche|Ice|Physical|60|100|10}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM83|Razor Shell|Water|Physical|75|95|10||'''}}
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tr|TR02|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tr|TR03|Hydro Pump|Water|Special|110|80|5||'''}}
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tr|TR05|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tr|TR06|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tr|TR10|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tr|TR15|Fire Blast|Fire|Special|110|85|5}}
{{learnlist/tr|TR17|Amnesia|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR38|Trick|Psychic|Status|&mdash;|100|10||'''}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR45|Muddy Water|Water|Special|90|85|10||'''}}
{{learnlist/tr|TR46|Iron Defense|Steel|Status|&mdash;|&mdash;|15}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20}}
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10||'''}}
{{learnlist/tr|TR84|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tr|TR98|Liquidation|Water|Physical|85|100|10||'''}}
{{learnlist/tr|TR99|Body Press|Fighting|Physical|80|100|10}}
{{learnlist/tmf/8|Slowbro|Water|Psychic|1}}
==={{p|Magnemite}}===
{{learnlist/tmh/8|Magnemite|Electric|Steel|1}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20||'''}}
{{learnlist/tm8|TM16|Screech|Normal|Status|&mdash;|85|40}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM40|Swift|Normal|Special|60|&mdash;|20}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||'''}}
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR46|Iron Defense|Steel|Status|&mdash;|&mdash;|15||'''}}
{{learnlist/tr|TR52|Gyro Ball|Steel|Physical|&mdash;|100|5||'''}}
{{learnlist/tr|TR70|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tr|TR80|Electro Ball|Electric|Special|&mdash;|100|10||'''}}
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tmf/8|Magnemite|Electric|Steel|1}}
==={{p|Magneton}}===
{{learnlist/tmh/8|Magneton|Electric|Steel|1}}
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20||'''}}
{{learnlist/tm8|TM16|Screech|Normal|Status|&mdash;|85|40}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM40|Swift|Normal|Special|60|&mdash;|20}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm8|TM82|Electroweb|Electric|Special|55|95|15||'''}}
{{learnlist/tm8|TM90|Electric Terrain|Electric|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||'''}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR46|Iron Defense|Steel|Status|&mdash;|&mdash;|15||'''}}
{{learnlist/tr|TR52|Gyro Ball|Steel|Physical|&mdash;|100|5||'''}}
{{learnlist/tr|TR70|Flash Cannon|Steel|Special|80|100|10||'''}}
{{learnlist/tr|TR80|Electro Ball|Electric|Special|&mdash;|100|10||'''}}
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tmf/8|Magneton|Electric|Steel|1}}


==={{p|Doduo}}===
==={{p|Doduo}}===
Line 464: Line 279:
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||'''}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||'''}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM30|Steel Wing|Steel|Physical|70|90|25}}
{{learnlist/tm8|TM30|Steel Wing|Steel|Physical|70|90|25}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15||'''}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10}}
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||'''}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||'''}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15||'''}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15||'''}}
{{learnlist/tr|TR12|Agility|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tr|TR12|Agility|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10||'''}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10||'''}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10||'''}}
{{learnlist/tr|TR66|Brave Bird|Flying|Physical|120|100|15||'''}}
{{learnlist/tr|TR66|Brave Bird|Flying|Physical|120|100|15||'''}}
{{learnlist/tr|TR85|Work Up|Normal|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tr|TR85|Work Up|Normal|Status|&mdash;|&mdash;|30}}
{{learnlist/tmf/8|Doduo|Normal|Flying|1}}
{{learnlist/tmf/8|Doduo|Normal|Flying|1}}


Line 491: Line 306:
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||'''}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||'''}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM30|Steel Wing|Steel|Physical|70|90|25}}
{{learnlist/tm8|TM30|Steel Wing|Steel|Physical|70|90|25}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15||'''}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM37|Beat Up|Dark|Physical|&mdash;|100|10}}
{{learnlist/tm8|TM37|Beat Up|Dark|Physical|&mdash;|100|10}}
Line 501: Line 316:
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||'''}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||'''}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15||'''}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15||'''}}
{{learnlist/tr|TR12|Agility|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tr|TR12|Agility|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10||'''}}
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR29|Baton Pass|Normal|Status|&mdash;|&mdash;|40||'''}}
{{learnlist/tr|TR29|Baton Pass|Normal|Status|&mdash;|&mdash;|40}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10||'''}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10||'''}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR66|Brave Bird|Flying|Physical|120|100|15||'''}}
{{learnlist/tr|TR66|Brave Bird|Flying|Physical|120|100|15||'''}}
{{learnlist/tr|TR85|Work Up|Normal|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tr|TR85|Work Up|Normal|Status|&mdash;|&mdash;|30}}
{{learnlist/tmf/8|Dodrio|Normal|Flying|1}}
{{learnlist/tmf/8|Dodrio|Normal|Flying|1}}


Line 525: Line 340:
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM35|Hail|Ice|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM35|Hail|Ice|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||'''}}
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||'''}}
Line 561: Line 376:
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15||'''}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM33|Rain Dance|Water|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM35|Hail|Ice|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM35|Hail|Ice|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||'''}}
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||'''}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
Line 674: Line 489:
{{learnlist/tr|TR32|Crunch|Dark|Physical|80|100|15||'''}}
{{learnlist/tr|TR32|Crunch|Dark|Physical|80|100|15||'''}}
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20||'''}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5||'''}}
Line 730: Line 545:
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5||'''}}
{{learnlist/tr|TR78|Sludge Wave|Poison|Special|95|100|10||'''}}
{{learnlist/tr|TR78|Sludge Wave|Poison|Special|95|100|10||'''}}
{{learnlist/tr|TR91|Venom Drench|Poison|Status|&mdash;|100|20||'''}}
{{learnlist/tr|TR91|Venom Drench|Poison|Status|&mdash;|100|20}}
{{learnlist/tmf/8|Muk|Poison|Poison|1}}
{{learnlist/tmf/8|Muk|Poison|Poison|1}}


Line 778: Line 593:
{{learnlist/tr|TR32|Crunch|Dark|Physical|80|100|15||'''}}
{{learnlist/tr|TR32|Crunch|Dark|Physical|80|100|15||'''}}
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20||'''}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/tr|TR57|Poison Jab|Poison|Physical|80|100|20||'''}}
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15||'''}}
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15||'''}}
Line 785: Line 600:
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tr|TR78|Sludge Wave|Poison|Special|95|100|10||'''}}
{{learnlist/tr|TR78|Sludge Wave|Poison|Special|95|100|10||'''}}
{{learnlist/tr|TR91|Venom Drench|Poison|Status|&mdash;|100|20||'''}}
{{learnlist/tr|TR91|Venom Drench|Poison|Status|&mdash;|100|20}}
{{learnlist/tmf/8|Muk|Poison|Dark|7}}
{{learnlist/tmf/8|Muk|Poison|Dark|7}}


Line 796: Line 611:
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/tm8|TM05|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tm8|TM19|Safeguard|Normal|Status|&mdash;|&mdash;|25}}
{{learnlist/tm8|TM19|Safeguard|Normal|Status|&mdash;|&mdash;|25}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
Line 811: Line 626:
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm8|TM59|Fling|Dark|Physical|&mdash;|100|10}}
{{learnlist/tm8|TM59|Fling|Dark|Physical|&mdash;|100|10}}
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM75|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm8|TM75|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|&mdash;|100|20}}
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|&mdash;|100|20}}
Line 832: Line 647:
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR38|Trick|Psychic|Status|&mdash;|100|10||'''}}
{{learnlist/tr|TR38|Trick|Psychic|Status|&mdash;|100|10}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20}}
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15||'''}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15}}
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tmf/8|Drowzee|Psychic|Psychic|1}}
{{learnlist/tmf/8|Drowzee|Psychic|Psychic|1}}
Line 853: Line 668:
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tm8|TM19|Safeguard|Normal|Status|&mdash;|&mdash;|25}}
{{learnlist/tm8|TM19|Safeguard|Normal|Status|&mdash;|&mdash;|25}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
Line 868: Line 683:
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm8|TM59|Fling|Dark|Physical|&mdash;|100|10}}
{{learnlist/tm8|TM59|Fling|Dark|Physical|&mdash;|100|10}}
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm8|TM63|Drain Punch|Fighting|Physical|75|100|10}}
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM75|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm8|TM75|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10}}
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM91|Psychic Terrain|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|&mdash;|100|20}}
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|&mdash;|100|20}}
Line 890: Line 705:
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR37|Taunt|Dark|Status|&mdash;|100|20}}
{{learnlist/tr|TR38|Trick|Psychic|Status|&mdash;|100|10||'''}}
{{learnlist/tr|TR38|Trick|Psychic|Status|&mdash;|100|10}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tr|TR64|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|&mdash;|&mdash;|20}}
Line 898: Line 713:
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20}}
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15||'''}}
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|&mdash;|&mdash;|15}}
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tmf/8|Hypno|Psychic|Psychic|1}}
{{learnlist/tmf/8|Hypno|Psychic|Psychic|1}}
Line 904: Line 719:
==={{p|Voltorb}}===
==={{p|Voltorb}}===
{{learnlist/tmh/8|Voltorb|Electric|Electric|1}}
{{learnlist/tmh/8|Voltorb|Electric|Electric|1}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20||'''}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM16|Screech|Normal|Status|&mdash;|85|40}}
{{learnlist/tm8|TM16|Screech|Normal|Status|&mdash;|85|40}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
Line 917: Line 732:
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|&mdash;|100|15||'''}}
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|&mdash;|100|15}}
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||'''}}
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||'''}}
Line 935: Line 750:
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20||'''}}
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|&mdash;|90|20}}
{{learnlist/tm8|TM16|Screech|Normal|Status|&mdash;|85|40}}
{{learnlist/tm8|TM16|Screech|Normal|Status|&mdash;|85|40}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
Line 948: Line 763:
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm8|TM80|Volt Switch|Electric|Special|70|100|20||'''}}
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|&mdash;|100|15||'''}}
{{learnlist/tm8|TM93|Eerie Impulse|Electric|Status|&mdash;|100|15}}
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15||'''}}
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||'''}}
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10||'''}}
Line 961: Line 776:
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tr|TR86|Wild Charge|Electric|Physical|90|100|15||'''}}
{{learnlist/tmf/8|Electrode|Electric|Electric|1}}
{{learnlist/tmf/8|Electrode|Electric|Electric|1}}
==={{p|Exeggcute}}===
{{learnlist/tmh/8|Exeggcute|Grass|Psychic|1}}
{{learnlist/tm8|TM11|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM28|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM50|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM88|Grassy Terrain|Grass|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR22|Sludge Bomb|Poison|Special|90|100|10}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR59|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tr|TR71|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20||'''}}
{{learnlist/tmf/8|Exeggcute|Grass|Psychic|1}}
==={{p|Exeggutor}}===
{{learnlist/tmh/8|Exeggutor|Grass|Psychic|1}}
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM10|Magical Leaf|Grass|Special|60|&mdash;|20||'''}}
{{learnlist/tm8|TM11|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30||'''}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM28|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM50|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM69|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5||'''}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM88|Grassy Terrain|Grass|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|&mdash;|100|20}}
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR22|Sludge Bomb|Poison|Special|90|100|10}}
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|&mdash;|&mdash;|20||'''}}
{{learnlist/tr|TR59|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/tr|TR71|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20||'''}}
{{learnlist/tmf/8|Exeggutor|Grass|Psychic|1}}
==={{alo|Exeggutor}}===
{{learnlist/tmh/8|Exeggutor|Grass|Dragon|7}}
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm8|TM10|Magical Leaf|Grass|Special|60|&mdash;|20||'''}}
{{learnlist/tm8|TM11|Solar Beam|Grass|Special|120|100|10||'''}}
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|&mdash;|&mdash;|30}}
{{learnlist/tm8|TM18|Reflect|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/tm8|TM20|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/tm8|TM21|Rest|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}
{{learnlist/tm8|TM25|Protect|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM28|Giga Drain|Grass|Special|75|100|10||'''}}
{{learnlist/tm8|TM31|Attract|Normal|Status|&mdash;|100|15}}
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm8|TM43|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm8|TM50|Bullet Seed|Grass|Physical|25|100|30||'''}}
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|&mdash;|&mdash;|5}}
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm8|TM88|Grassy Terrain|Grass|Status|&mdash;|&mdash;|10||'''}}
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm8|TM98|Stomping Tantrum|Ground|Physical|75|100|10}}
{{learnlist/tm8|TM99|Breaking Swipe|Dragon|Physical|60|100|15||'''}}
{{learnlist/tr|TR00|Swords Dance|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/tr|TR02|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tr|TR07|Low Kick|Fighting|Physical|&mdash;|100|20}}
{{learnlist/tr|TR10|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tr|TR20|Substitute|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR22|Sludge Bomb|Poison|Special|90|100|10}}
{{learnlist/tr|TR24|Outrage|Dragon|Physical|120|100|10||'''}}
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10}}
{{learnlist/tr|TR26|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}
{{learnlist/tr|TR39|Superpower|Fighting|Physical|120|100|5}}
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/tr|TR59|Seed Bomb|Grass|Physical|80|100|15||'''}}
{{learnlist/tr|TR62|Dragon Pulse|Dragon|Special|85|100|10||'''}}
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10||'''}}
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15}}
{{learnlist/tr|TR71|Leaf Storm|Grass|Special|130|90|5||'''}}
{{learnlist/tr|TR72|Power Whip|Grass|Physical|120|85|10||'''}}
{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15}}
{{learnlist/tr|TR77|Grass Knot|Grass|Special|&mdash;|100|20||'''}}
{{learnlist/tmf/8|Exeggutor|Grass|Dragon|7}}


==See also==
==See also==

Latest revision as of 19:08, 2 March 2022

Geodude

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46
TR46 Iron Defense Steel Status 0000 —}}—% 15
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an Evolution of Geodude
  • Click on the generation numbers at the top to see TM moves from other generations

Alolan Geodude

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM82
TM82 Electroweb Electric Special 05555 095}}95% 15
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46
TR46 Iron Defense Steel Status 0000 —}}—% 15
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an Evolution of Geodude

Graveler

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46
TR46 Iron Defense Steel Status 0000 —}}—% 15
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
TR94
TR94 High Horsepower Ground Physical 09595 095}}95% 10
  • Bold indicates a move that gets STAB when used by Graveler
  • Italic indicates a move that gets STAB only when used by an Evolution of Graveler
  • Click on the generation numbers at the top to see TM moves from other generations

Alolan Graveler

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM82
TM82 Electroweb Electric Special 05555 095}}95% 15
TM90
TM90 Electric Terrain Electric Status 0000 —}}—% 10
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46
TR46 Iron Defense Steel Status 0000 —}}—% 15
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
TR83
TR83 Ally Switch Psychic Status 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Graveler
  • Italic indicates a move that gets STAB only when used by an Evolution of Graveler

Golem

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46
TR46 Iron Defense Steel Status 0000 —}}—% 15
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
TR79
TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR94
TR94 High Horsepower Ground Physical 09595 095}}95% 10
  • Bold indicates a move that gets STAB when used by Golem
  • Italic indicates a move that gets STAB only when used by an Evolution of Golem
  • Click on the generation numbers at the top to see TM moves from other generations

Alolan Golem

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM82
TM82 Electroweb Electric Special 05555 095}}95% 15
TM90
TM90 Electric Terrain Electric Status 0000 —}}—% 10
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR46
TR46 Iron Defense Steel Status 0000 —}}—% 15
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
TR79
TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR83
TR83 Ally Switch Psychic Status 0000 —}}—% 15
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Golem
  • Italic indicates a move that gets STAB only when used by an Evolution of Golem

Doduo

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06
TM06 Fly Flying Physical 09090 095}}95% 15
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM30
TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TR00
TR00 Swords Dance Normal Status 0000 —}}—% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR19
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR66
TR66 Brave Bird Flying Physical 120120 100}}100% 15
TR85
TR85 Work Up Normal Status 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an Evolution of Doduo
  • Click on the generation numbers at the top to see TM moves from other generations

Dodrio

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06
TM06 Fly Flying Physical 09090 095}}95% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM30
TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM37
TM37 Beat Up Dark Physical 0000 100}}100% 10
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00
TR00 Swords Dance Normal Status 0000 —}}—% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR19
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR66
TR66 Brave Bird Flying Physical 120120 100}}100% 15
TR85
TR85 Work Up Normal Status 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Dodrio
  • Italic indicates a move that gets STAB only when used by an Evolution of Dodrio
  • Click on the generation numbers at the top to see TM moves from other generations

Seel

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM02
TM02 Pay Day Normal Physical 04040 100}}100% 20
TM19
TM19 Safeguard Normal Status 0000 —}}—% 25
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM35
TM35 Hail Ice Status 0000 —}}—% 10
TM36
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM45
TM45 Dive Water Physical 08080 100}}100% 10
TM51
TM51 Icicle Spear Ice Physical 02525 100}}100% 30
TM55
TM55 Brine Water Special 06565 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM96
TM96 Smart Strike Steel Physical 07070 —}}—% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR04
TR04 Surf Water Special 09090 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
TR06 Blizzard Ice Special 110110 070}}70% 5
TR16
TR16 Waterfall Water Physical 08080 100}}100% 15
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR87
TR87 Drill Run Ground Physical 08080 095}}95% 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an Evolution of Seel
  • Click on the generation numbers at the top to see TM moves from other generations

Dewgong

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM02
TM02 Pay Day Normal Physical 04040 100}}100% 20
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM19
TM19 Safeguard Normal Status 0000 —}}—% 25
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM35
TM35 Hail Ice Status 0000 —}}—% 10
TM36
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM45
TM45 Dive Water Physical 08080 100}}100% 10
TM51
TM51 Icicle Spear Ice Physical 02525 100}}100% 30
TM55
TM55 Brine Water Special 06565 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM64
TM64 Avalanche Ice Physical 06060 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM96
TM96 Smart Strike Steel Physical 07070 —}}—% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
TR04 Surf Water Special 09090 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
TR06 Blizzard Ice Special 110110 070}}70% 5
TR16
TR16 Waterfall Water Physical 08080 100}}100% 15
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR87
TR87 Drill Run Ground Physical 08080 095}}95% 10
TR98
TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dewgong
  • Italic indicates a move that gets STAB only when used by an Evolution of Dewgong
  • Click on the generation numbers at the top to see TM moves from other generations

Grimer

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM44
TM44 Imprison Psychic Status 0000 —}}—% 10
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an Evolution of Grimer
  • Click on the generation numbers at the top to see TM moves from other generations

Alolan Grimer

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM44
TM44 Imprison Psychic Status 0000 —}}—% 10
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM85
TM85 Snarl Dark Special 05555 095}}95% 15
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR32
TR32 Crunch Dark Physical 08080 100}}100% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an Evolution of Grimer

Muk

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44
TM44 Imprison Psychic Status 0000 —}}—% 10
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR91
TR91 Venom Drench Poison Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an Evolution of Muk
  • Click on the generation numbers at the top to see TM moves from other generations

Alolan Muk

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44
TM44 Imprison Psychic Status 0000 —}}—% 10
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM85
TM85 Snarl Dark Special 05555 095}}95% 15
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR32
TR32 Crunch Dark Physical 08080 100}}100% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR91
TR91 Venom Drench Poison Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an Evolution of Muk

Drowzee

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM18
TM18 Reflect Psychic Status 0000 —}}—% 20
TM19
TM19 Safeguard Normal Status 0000 —}}—% 25
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM61
TM61 Guard Swap Psychic Status 0000 —}}—% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
TM70 Trick Room Psychic Status 0000 —}}—% 5
TM72
TM72 Magic Room Psychic Status 0000 —}}—% 10
TM75
TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM87
TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM91
TM91 Psychic Terrain Psychic Status 0000 —}}—% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR19
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 —}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR83
TR83 Ally Switch Psychic Status 0000 —}}—% 15
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Drowzee
  • Italic indicates a move that gets STAB only when used by an Evolution of Drowzee
  • Click on the generation numbers at the top to see TM moves from other generations

Hypno

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM18
TM18 Reflect Psychic Status 0000 —}}—% 20
TM19
TM19 Safeguard Normal Status 0000 —}}—% 25
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM61
TM61 Guard Swap Psychic Status 0000 —}}—% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
TM70 Trick Room Psychic Status 0000 —}}—% 5
TM72
TM72 Magic Room Psychic Status 0000 —}}—% 10
TM75
TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM87
TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM91
TM91 Psychic Terrain Psychic Status 0000 —}}—% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR19
TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 —}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR83
TR83 Ally Switch Psychic Status 0000 —}}—% 15
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an Evolution of Hypno
  • Click on the generation numbers at the top to see TM moves from other generations

Voltorb

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM93
TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR80
TR80 Electro Ball Electric Special 0000 100}}100% 10
TR81
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Voltorb
  • Italic indicates a move that gets STAB only when used by an Evolution of Voltorb
  • Click on the generation numbers at the top to see TM moves from other generations

Electrode

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM93
TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR52
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR80
TR80 Electro Ball Electric Special 0000 100}}100% 10
TR81
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations

See also