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| {{learnlist/breed2|{{MSP/3|086|Seel}}{{MSP/3|087|Dewgong}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Aurora Beam|Ice|65|100|20}} | | {{learnlist/breed2|{{MSP/3|086|Seel}}{{MSP/3|087|Dewgong}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Aurora Beam|Ice|65|100|20}} |
| {{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}|Disable|Normal|—|55|20}} | | {{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}|Disable|Normal|—|55|20}} |
| {{learnlist/breed2|{{MSP/3|004|Charmander}}{{MSP/3|005|Charmeleon}}{{MSP/3|006|Charizard}}{{MSP/3|130|Gyarados}}{{MSP/3|147|Dratini}}{{MSP/3|148|Dragonair}}<br>{{MSP/3|149|Dragonite}}|Dragon Rage|Dragon|—|100|10}} | | {{learnlist/breed2|{{MSP/3|004|Charmander}}{{MSP/3|005|Charmeleon}}{{MSP/3|006|Charizard}}{{MSP/3|130|Gyarados}}{{MSP/3|147|Dratini}}{{MSP/3|148|Dragonair}}<br>{{MSP/3|149|Dragonite}}|Dragon Rage|Dragon|40|100|10}} |
| {{learnlist/breed2|{{MSP/3|129|Magikarp}}|Flail|Normal|—|100|15}} | | {{learnlist/breed2|{{MSP/3|129|Magikarp}}|Flail|Normal|—|100|15}} |
| {{learnlist/breed2|{{MSP/3|224|Octillery}}|Octazooka|Water|65|85|10||'''}} | | {{learnlist/breed2|{{MSP/3|224|Octillery}}|Octazooka|Water|65|85|10||'''}} |
Revision as of 14:17, 30 April 2022
← Kingdra
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- Bold indicates a move that gets STAB when used by Kingdra
- Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Aurora Beam
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Ice
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65
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100%
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20
|
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Disable
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Normal
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—
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55%
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20
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Dragon Rage
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Dragon
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40
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100%
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10
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Flail
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Normal
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—
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100%
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15
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Octazooka
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Water
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65
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85%
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10
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Splash
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Normal
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—
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—%
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40
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- Moves marked with an asterisk (*) must be chain bred onto Kingdra in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Kingdra in that game.
- Bold indicates a move that gets STAB when used by Kingdra
- Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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C
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Ice Beam
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Ice
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95
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100%
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10
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- A black abbreviation in a colored box indicates that Kingdra can be tutored the move in that game
- A colored abbreviation in a white box indicates that Kingdra cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Kingdra
- Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Stage |
Move |
Type |
Power |
Accuracy |
PP
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†
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Haze
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Ice
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—
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—%
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30
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- Bold indicates a move that gets STAB when used by Kingdra
- Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
- Click on the generation numbers at the top to see moves from other generations
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By transfer from another generation
By transfer, only via prior evolution
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- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Kingdra
- Italic indicates a move that gets STAB only when used by an Evolution of Kingdra
- Click on the generation numbers at the top to see transfer-only moves for other generations
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