Iron Ball: Difference between revisions
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===Effect=== | ===Effect=== | ||
The Iron Ball halves the holder's {{stat|Speed}} and makes it [[grounded]]. Due to being grounded, it becomes susceptible to damaging {{type|Ground}} moves; {{m|Rototiller}}; {{a|Arena Trap}}; the [[entry hazard]]s {{m|Spikes}}, {{m|Toxic Spikes}} and {{m|Sticky Web}}; and [[terrain]], even if it is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Telekinesis}} or {{m|Magnet Rise}}. | The Iron Ball halves the holder's {{stat|Speed}} and makes it [[grounded]]. Due to being grounded, it becomes susceptible to damaging {{type|Ground}} moves; {{m|Rototiller}}; {{a|Arena Trap}}; the [[entry hazard]]s {{m|Spikes}}, {{m|Toxic Spikes}} and {{m|Sticky Web}}; and [[terrain]], even if it is {{type|Flying}}, has the Ability {{a|Levitate}}, or is under the effect of {{m|Telekinesis}} or {{m|Magnet Rise}}. An Iron Ball does not prevent Magnet Rise or Telekinesis from being used successfully. | ||
====Generation IV==== | ====Generation IV==== |
Revision as of 02:05, 24 May 2023
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The Iron Ball (Japanese: くろいてっきゅう Black Iron Ball) is a type of held item introduced in Generation IV. It grounds the holder and lowers their Speed.
In the core series games
Price
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Effect
The Iron Ball halves the holder's Speed and makes it grounded. Due to being grounded, it becomes susceptible to damaging Ground-type moves; Rototiller; Arena Trap; the entry hazards Spikes, Toxic Spikes and Sticky Web; and terrain, even if it is Flying-type, has the Ability Levitate, or is under the effect of Telekinesis or Magnet Rise. An Iron Ball does not prevent Magnet Rise or Telekinesis from being used successfully.
Generation IV
If held by a Flying-type Pokémon, it takes neutral damage from Ground-type moves unless its secondary type resists or is weak to Ground.
Even if the holder has Klutz or is affected by Embargo, its Speed is still halved by the Iron Ball.
Generation V onward
If held by a Flying-type Pokémon, it takes 1× damage from Ground-type moves, regardless of its other types. This does not apply during Inverse Battles or if the holder is grounded by any other effect.
All of the effects of the Iron Ball are negated by Klutz, Embargo, and Magic Room.
Description
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Acquisition
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Gallery
Artwork
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Artwork from Scarlet and Violet |
Sprites
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Underground sprite from Diamond, Pearl and Platinum |
Grand Underground sprite from Brilliant Diamond and Shining Pearl |
In the manga
![](https://staging.archives.bulbagarden.net/media/upload/thumb/6/6f/Iron_Ball_Adventures.png/210px-Iron_Ball_Adventures.png)
Pokémon Adventures
Diamond & Pearl arc
Diamond and Pearl found an Iron Ball amongst the metal items drawn out of the ground in Celestic Town by the magnetic field from Cyrus's Magnezone. It later appeared as an item that was used in conjunction with Lax's Fling in Platinum's Gym battle against Fantina in Mirages of Mismagius II.
Trivia
- The Iron Ball enables Fling to reach its highest base power of 130. In Pokémon Sword and Shield, this status is matched by TR43 (Overheat) and TR71 (Leaf Storm), which contain moves with 130 base power.
- In Pokkén Tournament, if the chosen character is Machamp, sometimes it will throw two Iron Balls three times before the fight begins.
In other languages
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External links
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |