Scyther (Pokémon)/Generation VIII learnset: Difference between revisions

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{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/levelh/PLA|Scyther|Bug|Flying|1}}
{{learnlist/levelh/LA|Scyther|Bug|Flying|1}}
{{learnlist/levelPLA|1|10|Quick Attack|Normal|Physical|40|100|20||}}
{{learnlist/levelLA|1|10|Quick Attack|Normal|Physical|40|50|30|100|100|20||}}
{{learnlist/levelPLA|6|15|Silver Wind|Bug|Special|60|100|15||'''}}
{{learnlist/levelLA|6|15|Silver Wind|Bug|Special|60|75|45|100|100|15||'''}}
{{learnlist/levelPLA|11|20|Aerial Ace|Flying|Physical|60|—|20||'''}}
{{learnlist/levelLA|11|20|Aerial Ace|Flying|Physical|60|75|45|—|—|20||'''}}
{{learnlist/levelPLA|14|24|Double Hit|Normal|Status|—|—|10||}}
{{learnlist/levelLA|14|24|Double Hit|Normal|Status||—|—|—|—|10||}}
{{learnlist/levelPLA|18|28|Air Slash|Flying|Special|75|95|10||'''}}
{{learnlist/levelLA|18|28|Air Slash|Flying|Special|75|90|60|95|100|10||'''}}
{{learnlist/levelPLA|25|35|Swords Dance|Normal|Status|—|—|20||}}
{{learnlist/levelLA|25|35|Swords Dance|Normal|Status||—|—|—|—|20||}}
{{learnlist/levelPLA|34|45|X-Scissor|Bug|Physical|80|100|10||'''}}
{{learnlist/levelLA|34|45|X-Scissor|Bug|Physical|80|100|60|100|100|10||'''}}
{{learnlist/levelPLA|43|54|Close Combat|Fighting|Physical|100|100|5||}}
{{learnlist/levelLA|43|54|Close Combat|Fighting|Physical|100|120|80|100|100|5||}}
{{learnlist/levelf/8|Scyther|Bug|Flying|1}}
{{learnlist/levelf/8|Scyther|Bug|Flying|1}}


Line 75: Line 75:
{{gameabbrev8|BDSP}}
{{gameabbrev8|BDSP}}
{{learnlist/tmh/8|Scyther|Bug|Flying|1}}
{{learnlist/tmh/8|Scyther|Bug|Flying|1}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|—|—|5||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|||5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|—|—|30||}}
{{learnlist/tm8|TM16|Light Screen|Psychic|Status|||30||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm8|TM20|Safeguard|Normal|Status|—|—|25||}}
{{learnlist/tm8|TM20|Safeguard|Normal|Status|||25||}}
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60|—|20||'''}}
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60||20||'''}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm8|TM45|Attract|Normal|Status|—|100|15||}}
{{learnlist/tm8|TM45|Attract|Normal|Status||100|15||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM47|Steel Wing|Steel|Physical|70|90|25||''}}
{{learnlist/tm8|TM47|Steel Wing|Steel|Physical|70|90|25||''}}
{{learnlist/tm8|TM51|Roost|Flying|Status|—|—|10||}}
{{learnlist/tm8|TM51|Roost|Flying|Status|||10||}}
{{learnlist/tm8|TM54|False Swipe|Normal|Physical|40|100|40||}}
{{learnlist/tm8|TM54|False Swipe|Normal|Physical|40|100|40||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|||10||}}
{{learnlist/tm8|TM62|Bug Buzz|Bug|Special|90|100|10||'''}}
{{learnlist/tm8|TM62|Bug Buzz|Bug|Special|90|100|10||'''}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM68|Giga Impact|Normal|Physical|150|90|5||}}
{{learnlist/tm8|TM75|Swords Dance|Normal|Status|—|—|20||}}
{{learnlist/tm8|TM75|Swords Dance|Normal|Status|||20||}}
{{learnlist/tm8|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm8|TM81|X-Scissor|Bug|Physical|80|100|15||'''}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|||10||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status||85|15||}}
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||'''}}
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||'''}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm8|TM93|Cut|Normal|Physical|50|95|30||}}
{{learnlist/tm8|TM93|Cut|Normal|Physical|50|95|30||}}
{{learnlist/tm8|TM97|Defog|Flying|Status|—|—|15||}}
{{learnlist/tm8|TM97|Defog|Flying|Status|||15||}}
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||}}
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||}}
{{learnlist/tmf/8|Scyther|Bug|Flying|1}}
{{learnlist/tmf/8|Scyther|Bug|Flying|1}}
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{{gameabbrev8|SwSh}}
{{gameabbrev8|SwSh}}
{{learnlist/breedh/8|Scyther|Bug|Flying|2}}
{{learnlist/breedh/8|Scyther|Bug|Flying|2}}
{{learnlist/breed8|{{MSP/8|214|Heracross}}|Counter|Fighting|Physical|—|100|20}}
{{learnlist/breed8|{{MSP/8c|214|Heracross}}|Counter|Fighting|Physical|—|100|20|grid=2}}
{{learnlist/breed8|{{MSP/8|873|Frosmoth}}|Defog|Flying|Status|—|—|15}}
{{learnlist/breed8|{{MSP/8c|873|Frosmoth}}|Defog|Flying|Status|—|—|15|grid=2}}
{{learnlist/breed8|{{MSP/8|330|Flygon}}|Feint|Normal|Physical|30|100|10}}
{{learnlist/breed8|{{MSP/8c|330|Flygon}}|Feint|Normal|Physical|30|100|10|grid=2}}
{{learnlist/breed8|{{MSP/8|451|Skorupi}}{{MSP/8|452|Drapion}}|Night Slash|Dark|Physical|70|100|15}}
{{learnlist/breed8|{{MSP/8c|451|Skorupi}}{{MSP/8c|452|Drapion}}|Night Slash|Dark|Physical|70|100|15|grid=2}}
{{learnlist/breed8|{{MSP/8|589|Escavalier}}|Quick Guard|Fighting|Status|—|—|15}}
{{learnlist/breed8|{{MSP/8c|589|Escavalier}}|Quick Guard|Fighting|Status|—|—|15|grid=2}}
{{learnlist/breedf/8|Scyther|Bug|Flying|2}}
{{learnlist/breedf/8|Scyther|Bug|Flying|2}}


{{gameabbrev8|BDSP}}
{{gameabbrev8|BDSP}}
{{learnlist/breedh/8|Scyther|Bug|Flying|1}}
{{learnlist/breedh/8|Scyther|Bug|Flying|2}}
{{learnlist/breed8|{{MSP/BDSP|165|Ledyba}}{{MSP/BDSP|166|Ledian}}{{MSP/BDSP|283|Surskit}}{{MSP/BDSP|284|Masquerain}}{{MSP/BDSP|291|Ninjask}}|Baton Pass|Normal|Status|—|—|40||}}
{{learnlist/breed8|{{MSP/H|0165|Ledyba}}{{MSP/H|0166|Ledian}}{{MSP/H|0283|Surskit}}{{MSP/H|0284|Masquerain}}{{MSP/H|0291|Ninjask}}|Baton Pass|Normal|Status|||40|||grid=5}}
{{learnlist/breed8|{{MSP/BDSP|214|Heracross}}|Counter|Fighting|Physical|—|100|20||}}
{{learnlist/breed8|{{MSP/H|0214|Heracross}}|Counter|Fighting|Physical||100|20|||grid=5}}
{{learnlist/breed8|{{MSP/BDSP|330|Flygon}}{{MSP/BDSP|469|Yanmega}}|Feint|Normal|Physical|30|100|10||}}
{{learnlist/breed8|{{MSP/H|0330|Flygon}}{{MSP/H|0469|Yanmega}}|Feint|Normal|Physical|30|100|10|||grid=5}}
{{learnlist/breed8|{{MSP/BDSP|402|Kricketune}}{{MSP/BDSP|451|Skorupi}}{{MSP/BDSP|452|Drapion}}{{MSP/BDSP|469|Yanmega}}{{MSP/BDSP|472|Gliscor}}|Night Slash|Dark|Physical|70|100|15||}}
{{learnlist/breed8|{{MSP/H|0402|Kricketune}}{{MSP/H|0451|Skorupi}}{{MSP/H|0452|Drapion}}{{MSP/H|0469|Yanmega}}{{MSP/H|0472|Gliscor}}|Night Slash|Dark|Physical|70|100|15|||grid=5}}
{{learnlist/breed8|{{MSP/BDSP|123|Scyther}}{{MSP/BDSP|212|Scizor}}|Quick Guard|Fighting|Status|—|—|15|{{colorlink|Grand Underground|000|^}}|}}
{{learnlist/breed8|{{MSP/H|0123|Scyther}}{{MSP/H|0212|Scizor}}|Quick Guard|Fighting|Status|||15|{{colorlink|Grand Underground|000|^}}||grid=5}}
{{learnlist/breed8|{{MSP/BDSP|123|Scyther}}{{MSP/BDSP|212|Scizor}}|Reversal|Fighting|Physical|—|100|15|{{colorlink|Grand Underground|000|^}}|}}
{{learnlist/breed8|{{MSP/H|0123|Scyther}}{{MSP/H|0212|Scizor}}|Reversal|Fighting|Physical||100|15|{{colorlink|Grand Underground|000|^}}||grid=5}}
{{learnlist/breedf/8|Scyther|Bug|Flying|1}}
{{learnlist/breedf/8|Scyther|Bug|Flying|2}}


====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
Line 133: Line 133:
{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/tutorh/PLA|Scyther|Bug|Flying|1}}
{{learnlist/tutorh/PLA|Scyther|Bug|Flying|1}}
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|75|45|—|—|20||'''}}
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|75|45|||20||'''}}
{{learnlist/tutorPLA|Calm Mind|Psychic|Status|—|—|—|—|—|10||}}
{{learnlist/tutorPLA|Calm Mind|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|False Swipe|Normal|Physical|40|50|30|100|100|30||}}
{{learnlist/tutorPLA|False Swipe|Normal|Physical|40|50|30|100|100|30||}}
{{learnlist/tutorPLA|Focus Energy|Normal|Status|—|—|—|—|—|20||}}
{{learnlist/tutorPLA|Focus Energy|Normal|Status||||||20||}}
{{learnlist/tutorPLA|Giga Impact|Normal|Physical|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Giga Impact|Normal|Physical|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Hyper Beam|Normal|Special|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Hyper Beam|Normal|Special|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Ominous Wind|Ghost|Special|60|75|45|100|100|15||}}
{{learnlist/tutorPLA|Ominous Wind|Ghost|Special|60|75|45|100|100|15||}}
{{learnlist/tutorPLA|Psycho Cut|Psychic|Physical|70|85|55|100|100|15||}}
{{learnlist/tutorPLA|Psycho Cut|Psychic|Physical|70|85|55|100|100|15||}}
{{learnlist/tutorPLA|Rest|Psychic|Status|—|—|—|—|—|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Rock Smash|Fighting|Physical|40|50|30|100|100|20||}}
{{learnlist/tutorPLA|Rock Smash|Fighting|Physical|40|50|30|100|100|20||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|—|—|20||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|||20||}}
{{learnlist/tutorPLA|X-Scissor|Bug|Physical|80|100|60|100|100|10||'''}}
{{learnlist/tutorPLA|X-Scissor|Bug|Physical|80|100|60|100|100|10||'''}}
{{learnlist/tutorf/8|Scyther|Bug|Flying|1}}
{{learnlist/tutorf/8|Scyther|Bug|Flying|1}}
Line 185: Line 185:
[[it:Scyther/Mosse apprese in ottava generazione]]
[[it:Scyther/Mosse apprese in ottava generazione]]
[[ja:ストライク/第八世代のおぼえるわざ]]
[[ja:ストライク/第八世代のおぼえるわざ]]
[[zh:飞天螳螂/第八世代招式表]]

Latest revision as of 02:02, 9 November 2023

← Scyther Scyther

Scyther is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
044 Fury Cutter Bug Physical 04040 09595% 20
088 False Swipe Normal Physical 04040 100100% 40
1212 Wing Attack Flying Physical 06060 100100% 35
1616 Double Team Normal Status 0000 00——% 15
2020 Double Hit Normal Physical 03535 09090% 10
2424 Slash Normal Physical 07070 100100% 20
2828 Focus Energy Normal Status 0000 00——% 30
3232 Agility Psychic Status 0000 00——% 30
3636 Air Slash Flying Special 07575 09595% 15
4040 X-Scissor Bug Physical 08080 100100% 15
4444 Laser Focus Normal Status 0000 00——% 30
4848 Swords Dance Normal Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Quick Attack Normal Physical 40 50 30 100% 100% 20
6 15 Silver Wind Bug Special 60 75 45 100% 100% 15
11 20 Aerial Ace Flying Physical 60 75 45 —% —% 20
14 24 Double Hit Normal Status —% —% 10
18 28 Air Slash Flying Special 75 90 60 95% 100% 10
25 35 Swords Dance Normal Status —% —% 20
34 45 X-Scissor Bug Physical 80 100 60 100% 100% 10
43 54 Close Combat Fighting Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17
Bag TM Psychic SwSh Sprite.png
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM19
Bag TM Normal SwSh Sprite.png
TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM30
Bag TM Steel SwSh Sprite.png
TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM43
Bag TM Fighting SwSh Sprite.png
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM56
Bag TM Bug SwSh Sprite.png
TM56 U-turn Bug Physical 07070 100}}100% 20
TM58
Bag TM Dark SwSh Sprite.png
TM58 Assurance Dark Physical 06060 100}}100% 10
TM69
Bag TM Psychic SwSh Sprite.png
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM73
Bag TM Poison SwSh Sprite.png
TM73 Cross Poison Poison Physical 07070 100}}100% 20
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM78
Bag TM Flying SwSh Sprite.png
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM94
Bag TM Normal SwSh Sprite.png
TM94 False Swipe Normal Physical 04040 100}}100% 40
TM95
Bag TM Flying SwSh Sprite.png
TM95 Air Slash Flying Special 07575 095}}95% 15
TM97
Bag TM Dark SwSh Sprite.png
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR00
Bag TR Normal Sprite.png
TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR12
Bag TR Psychic Sprite.png
TR12 Agility Psychic Status 0000 00—}}—% 30
TR13
Bag TR Normal Sprite.png
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR21
Bag TR Fighting Sprite.png
TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29
Bag TR Normal Sprite.png
TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR60
Bag TR Bug Sprite.png
TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR61
Bag TR Bug Sprite.png
TR61 Bug Buzz Bug Special 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
Bag TM Psychic SwSh Sprite.png
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20
Bag TM Normal SwSh Sprite.png
TM20 Safeguard Normal Status 0000 00—}}—% 25
TM31
Bag TM Fighting SwSh Sprite.png
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 00—}}—% 15
TM40
Bag TM Flying SwSh Sprite.png
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
Bag TM Normal SwSh Sprite.png
TM45 Attract Normal Status 0000 100}}100% 15
TM46
Bag TM Dark SwSh Sprite.png
TM46 Thief Dark Physical 06060 100}}100% 25
TM47
Bag TM Steel SwSh Sprite.png
TM47 Steel Wing Steel Physical 07070 090}}90% 25
TM51
Bag TM Flying SwSh Sprite.png
TM51 Roost Flying Status 0000 00—}}—% 10
TM54
Bag TM Normal SwSh Sprite.png
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 00—}}—% 10
TM62
Bag TM Bug SwSh Sprite.png
TM62 Bug Buzz Bug Special 09090 100}}100% 10
TM68
Bag TM Normal SwSh Sprite.png
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75
Bag TM Normal SwSh Sprite.png
TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM81
Bag TM Bug SwSh Sprite.png
TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM89
Bag TM Bug SwSh Sprite.png
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 00—}}—% 10
TM93
Bag TM Normal SwSh Sprite.png
TM93 Cut Normal Physical 05050 095}}95% 30
TM97
Bag TM Flying SwSh Sprite.png
TM97 Defog Flying Status 0000 00—}}—% 15
TM98
Bag TM Fighting SwSh Sprite.png
TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Heracross
Counter Fighting Physical 100% 20
Frosmoth
Defog Flying Status —% 15
Flygon
Feint Normal Physical 30 100% 10
Skorupi
Drapion
Night Slash Dark Physical 70 100% 15
Escavalier
Quick Guard Fighting Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Scyther in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Scyther in that game.
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
LedybaLedianSurskitMasquerainNinjask
Baton Pass Normal Status —% 40
Heracross
Counter Fighting Physical 100% 20
FlygonYanmega
Feint Normal Physical 30 100% 10
KricketuneSkorupiDrapionYanmegaGliscor
Night Slash Dark Physical 70 100% 15
ScytherScizor
Quick Guard^ Fighting Status —% 15
ScytherScizor
Reversal^ Fighting Physical 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Scyther in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Scyther in that game.
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 75 45 —% —% 20
LA Calm Mind Psychic Status —% —% 10
LA False Swipe Normal Physical 40 50 30 100% 100% 30
LA Focus Energy Normal Status —% —% 20
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ominous Wind Ghost Special 60 75 45 100% 100% 15
LA Psycho Cut Psychic Physical 70 85 55 100% 100% 15
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Swift Normal Special 60 75 45 —% —% 20
LA X-Scissor Bug Physical 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bug Bite Bug Physical 06060 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Cut Normal Physical 05050 095}}95% 30
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Morning Sun Normal Status 0000 00—}}—% 5
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
I II III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Razor Wind × Normal Special 08080 100}}100% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Roost Flying Status 0000 00—}}—% 10
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Silver Wind × Bug Special 06060 100}}100% 5
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Struggle Bug Bug Special 05050 100}}100% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Tailwind Flying Status 0000 00—}}—% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Vacuum Wave Fighting Special 04040 100}}100% 30
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an Evolution of Scyther
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations