Horsea (Pokémon)/Generation II learnset: Difference between revisions

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m By [[transfer]] from another generation: Adding transfer move sources
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Horsea|water|water|2|1}}
{{learnlist/breedh|Horsea|water|water|2|1}}
{{learnlist/breed2|{{MSP/3|086|Seel}}{{MSP/3|087|Dewgong}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Aurora Beam|Ice|65|100|20}}
{{learnlist/breed2|{{MSP/3|086|Seel}}{{MSP/3|087|Dewgong}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Aurora Beam|Ice|65|100|20|grid=7}}
{{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}|Disable|Normal|—|55|20}}
{{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}|Disable|Normal|—|55|20|grid=7}}
{{learnlist/breed2|{{MSP/3|004|Charmander}}{{MSP/3|005|Charmeleon}}{{MSP/3|006|Charizard}}{{MSP/3|130|Gyarados}}{{MSP/3|147|Dratini}}{{MSP/3|148|Dragonair}}<br>{{MSP/3|149|Dragonite}}|Dragon Rage|Dragon||100|10}}
{{learnlist/breed2|{{MSP/3|004|Charmander}}{{MSP/3|005|Charmeleon}}{{MSP/3|006|Charizard}}{{MSP/3|130|Gyarados}}{{MSP/3|147|Dratini}}{{MSP/3|148|Dragonair}}{{MSP/3|149|Dragonite}}|Dragon Rage|Dragon|40|100|10|grid=7}}
{{learnlist/breed2|{{MSP/3|129|Magikarp}}|Flail|Normal|—|100|15}}
{{learnlist/breed2|{{MSP/3|129|Magikarp}}|Flail|Normal|—|100|15|grid=7}}
{{learnlist/breed2|{{MSP/3|224|Octillery}}|Octazooka|Water|65|85|10||'''}}
{{learnlist/breed2|{{MSP/3|224|Octillery}}|Octazooka|Water|65|85|10||'''|grid=7}}
{{learnlist/breed2|{{MSP/3|129|Magikarp}}|Splash|Normal|—|—|40}}
{{learnlist/breed2|{{MSP/3|129|Magikarp}}|Splash|Normal|—|—|40|grid=7}}
{{learnlist/breedf|Horsea|water|water|2|1}}
{{learnlist/breedf|Horsea|water|water|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Horsea|water|water|2|1}}
{{learnlist/tutorh|Horsea|water|water|2|1}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10}}

Latest revision as of 00:47, 26 November 2023

← Horsea Horsea

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
088 SmokeScreen Normal 0000 100}}100% 20
1515 Leer Normal 0000 100}}100% 30
2222 Water Gun Water 04040 100}}100% 25
2929 Twister Dragon 04040 100}}100% 20
3636 Agility Psychic 0000 00—}}—% 30
4343 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM10 Hidden Power Normal 100% 15
TM13 Snore Normal 40 100% 15
TM14 Blizzard Ice 120 70% 5
TM16 Icy Wind Ice 55 95% 15
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM24 DragonBreath Dragon 60 100% 20
TM27 Return Normal 100% 20
TM32 Double Team Normal —% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM39 Swift Normal 60 —% 20
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
HM03 Surf Water 95 100% 15
HM06 Whirlpool Water 15 70% 15
HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
SeelDewgongRemoraidOctillery
Aurora Beam Ice 65 100% 20
PsyduckGolduckSlowpokeSlowbroSlowking
Disable Normal 55% 20
CharmanderCharmeleonCharizardGyaradosDratiniDragonairDragonite
Dragon Rage Dragon 40 100% 10
Magikarp
Flail Normal 100% 15
Octillery
Octazooka Water 65 85% 10
Magikarp
Splash Normal —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Horsea can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Horsea cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I BubbleBeam Water 06565 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Haze Ice —% 30
  • A superscript level indicates that Horsea can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an Evolution of Horsea
  • Click on the generation numbers at the top to see event moves from other generations