#
|
Gen
|
Type
|
Category
|
Target
|
PP
|
Acc.
|
Pow.
|
Pri.
|
C.
|
P.
|
MC.
|
MM.
|
S.
|
KR.
|
Name
|
Description
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Acupressure color"|Acupressure
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
selfadjacentally
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:After You color"|After You
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user helps the target and makes it use its move right after the user.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Assist color"|Assist
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Attract color"|Attract
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Barrage color"|Barrage
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Round objects are hurled at the target to strike two to five times in a row.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Baton Pass color"|Baton Pass
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Belly Drum color"|Belly Drum
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user maximizes its Attack stat but loses HP equal to half its max HP.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Bestow color"|Bestow
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user passes its held item to the target when the target isn't holding an item.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bide color"|Bide
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bind color"|Bind
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Block color"|Block
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Blood Moon color"|Blood Moon
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Body Slam color"|Body Slam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Boomburst color"|Boomburst
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it with the destructive power of a terrible explosive sound.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Breakneck Blitz color"|Breakneck Blitz
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Breakneck Blitz color"|Breakneck Blitz
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Camouflage color"|Camouflage
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Captivate color"|Captivate
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Celebrate color"|Celebrate
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The Pokémon congratulates you on your special day!
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Chip Away color"|Chip Away
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Comet Punch color"|Comet Punch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
18
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Confide color"|Confide
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Constrict color"|Constrict
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
10
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Conversion color"|Conversion
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user changes its type to become the same type as the move at the top of the list of moves it knows.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Conversion 2 color"|Conversion 2
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user changes its type to make itself resistant to the type of the move the target used last.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Copycat color"|Copycat
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Court Change color"|Court Change
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
With its mysterious power, the user swaps the effects on either side of the field.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Covet color"|Covet
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user endearingly approaches the target, then steals the target's held item.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Crush Claw color"|Crush Claw
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Crush Grip color"|Crush Grip
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is crushed with great force. The more HP the target has left, the greater the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Cut color"|Cut
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
95%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is cut with a scythe, a claw, or the like to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Defense Curl color"|Defense Curl
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user curls up and boosts its Defense stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Disable color"|Disable
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
For four turns, the target will be unable to use whichever move it last used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Dizzy Punch color"|Dizzy Punch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with rhythmically launched punches. This may also leave the target confused.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Doodle color"|Doodle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Double Hit color"|Double Hit
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams the target with a tail or the like. The target is hit twice in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double Slap color"|Double Slap
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double Team color"|Double Team
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double-Edge color"|Double-Edge
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Echoed Voice color"|Echoed Voice
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Egg Bomb color"|Egg Bomb
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
75%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A large egg is hurled at the target with maximum force to inflict damage.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Encore color"|Encore
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user compels the target to keep using the move it encored for three turns.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Endeavor color"|Endeavor
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Endure color"|Endure
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Entrainment color"|Entrainment
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Explosion color"|Explosion
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
250
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Extreme Evoboost color"|Extreme Evoboost
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Extreme Speed color"|Extreme Speed
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
5
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges the target at blinding speed. This move always goes first.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Facade color"|Facade
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move's power is doubled if the user is poisoned, burned, or paralyzed.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Fake Out color"|Fake Out
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
10
|
3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:False Swipe color"|False Swipe
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Feint color"|Feint
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
30
|
100%
|
10
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Fillet Away color"|Fillet Away
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Flail color"|Flail
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Flash color"|Flash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user flashes a bright light that cuts the target's accuracy.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Focus Energy color"|Focus Energy
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Follow Me color"|Follow Me
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Foresight color"|Foresight
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Frustration color"|Frustration
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This full-power attack grows more powerful the less the user likes its Trainer.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fury Attack color"|Fury Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fury Swipes color"|Fury Swipes
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
18
|
80%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Cuddle color"|G-Max Cuddle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Cuddle color"|G-Max Cuddle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Gold Rush color"|G-Max Gold Rush
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Gold Rush color"|G-Max Gold Rush
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Replenish color"|G-Max Replenish
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax SNorlax use. This move restores Berries that have been eaten.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Replenish color"|G-Max Replenish
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax SNorlax use. This move restores Berries that have been eaten.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Giga Impact color"|Giga Impact
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Glare color"|Glare
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user intimidates the target with the pattern on its belly to cause paralysis.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Growl color"|Growl
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Growth color"|Growth
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Guillotine color"|Guillotine
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
30%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Happy Hour color"|Happy Hour
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
Using Happy Hour doubles the amount of prize money received after battle.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Harden color"|Harden
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user stiffens all the muscles in its body to boost its Defense stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Head Charge color"|Head Charge
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Headbutt color"|Headbutt
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Heal Bell color"|Heal Bell
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Helping Hand color"|Helping Hand
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
5
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentally
|
The user assists an ally by boosting the power of that ally's attack.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Hidden Power color"|Hidden Power
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A unique attack that varies in type depending on the Pokémon using it.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Hold Back color"|Hold Back
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user holds back when it attacks, and the target is left with at least 1 HP.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Hold Hands color"|Hold Hands
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentally
|
The user and an ally hold hands. This makes them very happy.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Horn Attack color"|Horn Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Horn Drill color"|Horn Drill
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
30%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Howl color"|Howl
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Hyper Beam color"|Hyper Beam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Hyper Drill color"|Hyper Drill
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Hyper Fang color"|Hyper Fang
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Hyper Voice color"|Hyper Voice
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks by letting loose a horribly loud, resounding cry.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Judgment color"|Judgment
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Laser Focus color"|Laser Focus
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user concentrates intensely. The attack on the next turn always results in a critical hit.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Last Resort color"|Last Resort
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Leer color"|Leer
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Lock-On color"|Lock-On
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Lovely Kiss color"|Lovely Kiss
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
75%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Lucky Chant color"|Lucky Chant
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Guard color"|Max Guard
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
3
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Strike color"|Max Strike
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Strike color"|Max Strike
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Me First color"|Me First
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoe
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Mean Look color"|Mean Look
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mega Kick color"|Mega Kick
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
75%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked by a kick launched with muscle-packed power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mega Punch color"|Mega Punch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slugged by a punch thrown with muscle-packed power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Metronome color"|Metronome
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Milk Drink color"|Milk Drink
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mimic color"|Mimic
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Mind Reader color"|Mind Reader
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Minimize color"|Minimize
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Morning Sun color"|Morning Sun
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Multi-Attack color"|Multi-Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Natural Gift color"|Natural Gift
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Nature Power color"|Nature Power
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack makes use of nature's power. Its effects vary depending on the user's environment.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Noble Roar color"|noble Roar
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Odor Sleuth color"|Odor Sleuth
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Pain Split color"|Pain Split
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Pay Day color"|Pay Day
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Coins are hurled at the target to inflict damage. Money is earned after the battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Perish Song color"|Perish Song
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
0
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Play Nice color"|Play Nice
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Population Bomb color"|Population Bomb
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Pound color"|Pound
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is physically pounded with a long tail, a foreleg, or the like.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Power Shift color"|Power Shift
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user swaps its Attack and Defense stats.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Present color"|Present
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Protect color"|Protect
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Psych Up color"|Psych Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hypnotizes itself into copying any stat change made by the target.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Pulverizing Pancake color"|Pulverizing Pancake
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
210
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Z-Power brings out the true capabilities of the user, SNorlax. The Pokémon moves its eNormous body energetically and attacks the target with full force.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Quick Attack color"|Quick Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
30
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Rage color"|Rage
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Raging Bull color"|Raging Bull
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Rapid Spin color"|Rapid Spin
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.*
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Razor Wind color"|Razor Wind
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Recover color"|Recover
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user regenerates its cells, restoring its own HP by up to half its max HP.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Recycle color"|Recycle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user recycles a held item that has been used in battle so it can be used again.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Reflect Type color"|Reflect Type
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user reflects the target's type to become the same type as the target.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Refresh color"|Refresh
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user rests to cure itself of poisoning, a burn, or paralysis.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Relic Song color"|Relic Song
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Retaliate color"|Retaliate
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
5
|
-4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Return color"|Return
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This full-power attack grows more powerful the more the user likes its Trainer.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Revelation Dance color"|Revelation Dance
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Revival Blessing color"|Revival Blessing
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Roar color"|Roar
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
-6
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Rock Climb color"|Rock Climb
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Round color"|Round
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Safeguard color"|Safeguard
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user creates a protective field that prevents status conditions for five turns.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Scary Face color"|Scary Face
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user frightens the target with a scary face to harshly lower its Speed stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Scratch color"|Scratch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Hard, pointed, sharp claws rake the target to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Screech color"|Screech
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
85%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
An earsplitting screech harshly lowers the target's Defense stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Secret Power color"|Secret Power
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The additional effects of this attack depend upon where it was used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Self-Destruct color"|Self-Destruct
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
200
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sharpen color"|Sharpen
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user makes its edges more jagged, which raises its Attack stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Shed Tail color"|Shed Tail
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Shell Smash color"|Shell Smash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Simple Beam color"|Simple Beam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sing color"|Sing
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
55%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A soothing lullaby is sung in a voice that puts the target to sleep.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sketch color"|Sketch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Skull Bash color"|Skull Bash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Slack Off color"|Slack Off
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user slacks off, restoring its own HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Slam color"|Slam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
75%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Slash color"|Slash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sleep Talk color"|Sleep Talk
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Smelling Salts color"|Smelling Salts
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Smokescreen color"|Smokescreen
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:SNore color"|SNore
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Soft-Boiled color"|Soft-Boiled
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sonic Boom color"|Sonic Boom
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Spike Cannon color"|Spike Cannon
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Spit Up color"|Spit Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Splash color"|Splash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user just flops and splashes around to no effect at all...
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Spotlight color"|Spotlight
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shines a spotlight on the target so that only the target will be attacked during the turn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Stockpile color"|Stockpile
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Stomp color"|Stomp
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Strength color"|Strength
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slugged with a punch thrown at maximum power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Struggle color"|Struggle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoe
|
This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Stuff Cheeks color"|Stuff Cheeks
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user eats its held Berry, then sharply boosts its Defense stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Substitute color"|Substitute
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Super Fang color"|Super Fang
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Supersonic color"|Supersonic
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
55%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user generates odd sound waves from its body that confuse the target.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Swagger color"|Swagger
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Swallow color"|Swallow
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sweet Scent color"|Sweet Scent
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Swift color"|Swift
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
∞%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Swords Dance color"|Swords Dance
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Tackle color"|Tackle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A physical attack in which the user charges and slams into the target with its whole body.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Tail Slap color"|Tail Slap
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Tail Whip color"|Tail Whip
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user wags its tail ly, making opposing Pokémon less wary. This lowers their Defense stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Take Down color"|Take Down
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Tearful Look color"|Tearful Look
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Teatime color"|Teatime
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Techno Blast color"|Techno Blast
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Teeter Dance color"|Teeter Dance
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user performs a wobbly dance that confuses every Pokémon around it.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Tera Blast color"|Tera Blast
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Tera Starstorm color"|Tera Starstorm
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Terrain Pulse color"|Terrain Pulse
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Thrash color"|Thrash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Tickle color"|Tickle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tickles the target into laughing, lowering its Attack and Defense stats.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Tidy Up color"|Tidy Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Transform color"|Transform
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user transforms into a copy of the target, right down to having the same move set.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Tri Attack color"|Tri Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Trump Card color"|Trump Card
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The fewer PP this move has, the greater its power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Uproar color"|Uproar
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Veevee Volley color"|Veevee Volley
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Vise Grip color"|Vise Grip
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is gripped and squeezed from both sides to inflict damage.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Weather Ball color"|Weather Ball
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move's type and power change depending on the weather at the time the move is used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Whirlwind color"|Whirlwind
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
-6
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Wish color"|Wish
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Work Up color"|Work Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user is roused, and its Attack and Sp. Atk stats are boosted.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Wrap color"|Wrap
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
90%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Wring Out color"|Wring Out
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Yawn color"|Yawn
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes the user is in the lower left.
|