Jump Kick (move): Difference between revisions
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{{Movehead/Games|Fighting|g7=2|g8=none|g9=none}} | {{Movehead/Games|Fighting|g7=2|g8=none|g9=none}} | ||
{{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying| | {{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|40|38}} | ||
{{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying| | {{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|43|48}} | ||
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13|30|STAB='''}} | {{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13|30|STAB='''}} | ||
{{Moveentry/8|0234|Stantler|type=Normal|1|Field|Field|| | {{Moveentry/8|0234|Stantler|type=Normal|1|Field|Field||−|−|−|43|43|43|}} | ||
{{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}} | {{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}} | ||
{{Moveentry/8|0428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}} | {{Moveentry/8|0428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}} |
Revision as of 21:15, 10 March 2024
- Not to be confused with High Jump Kick.
Jump Kick とびげり Dropkick | ||||||||||||
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Range
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Availability
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Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of Hitmonlee.
Effect
Generation I
Jump Kick does damage with a power of 70. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.
In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
Generation II
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).
Generation III
The crash damage is now 1/2 of the damage it would have dealt.
Jump Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.
Generation IV
Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
The user will not take crash damage if Jump Kick fails due to there being no remaining targets.
Generations V to VII
Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
Generation VIII onwards
Jump Kick cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I | II | III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0084 | |
Flying | − | − | − | − | − | − | 40 | 38 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0085 | |
Flying | − | − | − | − | − | − | 43 | 48 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0106 | Human-Like | 38 | 16 | 16 | 13 | 13 | 13 | 1, 13 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0234 | Field | − | − | − | 43 | 43 | 43 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0427 | Field | Human-Like | 23 | 23 | 23 | 23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0428 | Field | Human-Like | 23 | 23 | 23 | 23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0585 | Deerling
All forms |
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Field | 24 | 24 | 24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0586 | Sawsbuck
All forms |
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Field | 24 | 24 | 24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0619 | Field | Human-Like | 37 | 37 | 37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0620 | Field | Human-Like | 37 | 37 | 37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0795 | |
No Eggs Discovered | 31 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0802 | |
No Eggs Discovered | 35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Jump Kick deals damage. If the move misses the target, the user receives recoil damage. In the Rescue Team and Explorers series, recoil damage is equal to ½ of the damage that would have otherwise been dealt. From Gates to Infinity onwards, the recoil damage is equal to 25% of the user's max HP.
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Pokémon Rumble Rush
Description
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In the anime
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Raticate jumps into the air and kicks the opponent with one of its feet. | |||
A Gentleman's Raticate | Battle Aboard the St. Anne | Debut Raticate cannot legally learn Jump Kick | |
Hitmonlee kicks the opponent repeatedly; or, Hitmonlee jumps up and then hits the opponent with his foot as he falls; or, Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent. | |||
Giant's Hitmonlee | The Punchy Pokémon | Japanese version only | |
Shiro's Hitmonlee | Two Hits and a Miss | None | |
One of the Wobbuffet Festival crashers's Hitmonlee | Wobbu-Palooza! | None | |
Shinji's Hitmonlee | The Legend of Thunder! | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Tyrogue jumps into the air and kicks the opponent with one of his feet. | |||
Kiyo's Tyrogue | A Tyrogue Full of Trouble | Tyrogue cannot legally learn Jump Kick | |
Politoed jumps into the air and kicks the opponent with one of its feet. | |||
A wild Politoed | A Faux Oak Finish! | Politoed cannot legally learn Jump Kick | |
Lopunny jumps into the air and roundhouse kicks the opponent. | |||
Nando's Lopunny | Coming Full - Festival Circle! | None | |
Sawsbuck turns around and kicks the opponent upwards with its back legs. | |||
Burgundy's Sawsbuck | A Connoisseur's Revenge! | None |
In the manga
Pokémon Adventures
The user jumps into the air and kicks the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee jumps towards the opponent, kicking them with his bent knee. | |||
Bruno's Hitmonlee | Jigglypuff Jive | Debut | |
Lopunny jumps into the air and shoots at the opponent, kicking it with both of its feet. | |||
Platinum's Lopunny | To and Fro with Froslass | None |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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Variations of the move Jump Kick | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Cool moves
- Physical moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Moves that can cause crash damage
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet