Veilstone Game Corner: Difference between revisions
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The '''Veilstone Game Corner''' (Japanese: '''トバリゲームコーナー''' ''Tobari Game Corner'') is a Game Corner located in [[Veilstone City]], [[Sinnoh]]. | The '''Veilstone Game Corner''' (Japanese: '''トバリゲームコーナー''' ''Tobari Game Corner'') is a [[Game Corner]] located in [[Veilstone City]], [[Sinnoh]]. | ||
In {{g|Brilliant Diamond and Shining Pearl}}, the Game Corner is replaced with the {{DL|Veilstone City|Metronome Style Shop}}, likely due to {{wp|PEGI}}'s current classification standards, for which simulated depictions of gambling must have at least an "18" rating. <ref>https://www.nintendoworldreport.com/news/58242/european-ratings-authority-increases-minimum-rating-for-gambling-to-18</ref> The music in the location, however, remained unchanged. | |||
==In the games== | ==In the games== | ||
In Korean versions of {{game2|Diamond|Pearl|Platinum}}, due to the illegality of gambling in South Korea and the classifications standards of the {{wp|Game Rating Board}}, the [[slot machine]]s were replaced with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]]. The dialogue and other text was also altered to remove references to the slot machines and their functionality. {{TM|64|Explosion}} is instead given away at random by the Game Corner attendant as part of a TM promotion. | In Korean versions of {{game2|Diamond|Pearl|Platinum}}, due to the illegality of gambling in South Korea and the classifications standards of the {{wp|Game Rating Board}}, the [[slot machine]]s were replaced with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]]. The dialogue and other text was also altered to remove references to the slot machines and their functionality. {{TM|64|Explosion}} is instead given away at random by the Game Corner attendant as part of a TM promotion. | ||
These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref>, including in the United Kingdom English version. | These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref>, including in the United Kingdom English version. | ||
The music played here is similar to the one heard in real-life {{wp|pachinko}} parlors. | The music played here is similar to the one heard in real-life {{wp|pachinko}} parlors. | ||
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There are sixteen slot machines in the Game Corner, with four of them having people already seated at them. | There are sixteen slot machines in the Game Corner, with four of them having people already seated at them. | ||
Each spin of the machine takes 3 | Each spin of the machine takes 3 {{OBP|Coin|Game Corner}}s, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right. | ||
====Payouts==== | ====Payouts==== | ||
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| style="background:#FFF; {{roundybl|5px}}" | [[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]] | | style="background:#FFF; {{roundybl|5px}}" | [[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]] | ||
| style="background:#FFF; {{roundybr|5px}}" | Replay or 15 | | style="background:#FFF; {{roundybr|5px}}" | Replay or 15 | ||
| | |} | ||
====Bonus Round==== | ====Bonus Round==== | ||
As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and | As the game is played, occasionally a [[Poké Ball]] will roll up on the Touch Screen. They make the reels "sticky" and make it possible for a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball: | ||
*{{i|Poké Ball}} : Three Poké Balls | *{{i|Poké Ball}} : Three Poké Balls | ||
*[[Premier Ball]]: Three of | *[[Premier Ball]]: Three of a random symbol | ||
*[[Great Ball]]: Three Replays | *[[Great Ball]]: Three Replays | ||
*[[Ultra Ball]]: Three Pikachu | *[[Ultra Ball]]: Three Pikachu | ||
*[[Safari Ball]]: Three Moon Stones | *[[Safari Ball]]: Three Moon Stones | ||
Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{Shiny}} one, or one that appears to be a {{m|transform}}ed {{p|Ditto}}. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100- | Randomly, a {{p|Clefairy}} will pop out of the Poké Ball on the touch screen, and can be either a normal one, a {{Shiny}} one, or one that appears to be a {{m|transform}}ed {{p|Ditto}}. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-Coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping. | ||
At this point the bonus round will begin. It only costs one | At this point the bonus round will begin. It only costs one Coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 Coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) Coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 Coins. | ||
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once. | After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give {{TM|64|Explosion}} as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield [[TM64]]. The TM is only given out once. | ||
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===Service counter=== | ===Service counter=== | ||
The woman behind the counter to the left of the slots sells | The woman behind the counter to the left of the slots sells Coins at the following rates: | ||
{{shop|[[Coin]] | {{shop|[[Coin (Game Corner)|Coins]]}} | ||
{{shoprow|{{shopitem|Coin|1,000|PD||Coin Case|display=50 Coins}}|{{shopitem|Coin|10,000|PD||Coin Case|display=500 Coins}}}} | {{shoprow|{{shopitem|Coin (Game Corner)|1,000|PD||Coin Case|display=50 Coins}}|{{shopitem|Coin (Game Corner)|10,000|PD||Coin Case|display=500 Coins}}}} | ||
{{shopfooter}} | {{shopfooter}} | ||
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{{shop|Prizes}} | {{shop|Prizes}} | ||
{{shoprow|{{shopitem| | {{shoprow|{{shopitem|Silk Scarf|1000|C}}|{{shopitem|Wide Lens|1000|C}}}} | ||
{{shoprow|{{shopitem|Zoom Lens|1000|C}}|{{shopitem|Metronome (item)|1000|C|5=Metronome|display=Metronome}}}} | {{shoprow|{{shopitem|Zoom Lens|1000|C}}|{{shopitem|Metronome (item)|1000|C|5=Metronome|display=Metronome}}}} | ||
{{shoprow|{{shopitem|TM90|2000|C||TM Normal|Substitute}}|{{shopitem|TM58|2000|C||TM Normal|Endure}}}} | {{shoprow|{{shopitem|TM90|2000|C||TM Normal|Substitute}}|{{shopitem|TM58|2000|C||TM Normal|Endure}}}} | ||
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==Items== | ==Items== | ||
{{itlisth|Building}} | {{itlisth|Building}} | ||
{{Itemlist|Coin Case|From the man standing south of the counter|D=yes|P=yes|Pt=yes|display=20 [[Coin]] | {{Itemlist|Coin Case|Interacting with any game machine, repeatable daily (Korean and European{{sup/4|Pt}} versions only)|D=yes|P=yes|Pt=yes|display=5-20 [[Coin (Game Corner)|Coins]]}} | ||
{{Itemlist|Coin Case|From the fat man playing a slot machine near the counter|D=yes|P=yes|Pt=yes|display=50 [[Coin]] | {{Itemlist|Coin Case|From the man standing south of the counter|D=yes|P=yes|Pt=yes|display=20 [[Coin (Game Corner)|Coins]]}} | ||
{{Itemlist|TM Normal|From the woman behind the counter after playing ten or more bonus rounds in a row|D=yes|P=yes|Pt=yes|display={{TM|64|Explosion}}}} | {{Itemlist|Coin Case|From the fat man playing a slot machine near the counter|D=yes|P=yes|Pt=yes|display=50 [[Coin (Game Corner)|Coins]]}} | ||
{{Itemlist|TM Normal|From the woman behind the counter after playing ten or more bonus rounds in a row (except Korean and European versions)<br>Occasionally from the woman behind the counter (Korean and European{{sup/4|Pt}} versions only)|D=yes|P=yes|Pt=yes|display={{TM|64|Explosion}}}} | |||
{{Itlistfoot|Building}} | {{Itlistfoot|Building}} | ||
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==In the manga== | ==In the manga== | ||
[[File:Veilstone Game Corner Adventures.png|thumb|250px|Veilstone Game Corner in Pokémon Adventures]] | [[File:Veilstone Game Corner Adventures.png|thumb|250px|Veilstone Game Corner in [[Pokémon Adventures]]]] | ||
[[File:Veilstone Game Corner DPA.png|thumb|left|180px|Veilstone Game Corner in Pokémon Diamond and Pearl! | [[File:Veilstone Game Corner DPA.png|thumb|left|180px|Veilstone Game Corner in [[Pokémon Diamond and Pearl Adventure!]]]] | ||
=== | ===Pokémon Adventures=== | ||
The Veilstone Game Corner first appeared in ''[[PS356|Magnificent Meditite & Really Riolu I]]''. {{adv|Platinum}} wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by {{adv|Pearl}} when he and {{adv|Diamond}} came looking for her. Diamond proceeded to exchange the | ===={{MangaArc|Diamond & Pearl}}==== | ||
The Veilstone Game Corner first appeared in ''[[PS356|Magnificent Meditite & Really Riolu I]]''. {{adv|Platinum}} wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by {{adv|Pearl}} when he and {{adv|Diamond}} came looking for her. Diamond proceeded to exchange the Coins Platinum had won for a [[Zoom Lens]]. The next day, [[Maylene]]'s father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused. | |||
=== | ===Pokémon Diamond and Pearl Adventure!=== | ||
The Veilstone Game Corner appeared in ''[[DPAS2|Deoxys, The Phantom Pokémon! (Part 2)]]''. At the beginning of the chapter, [[Hareta]] and [[Mitsumi]] were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner, only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did. | The Veilstone Game Corner appeared in ''[[DPAS2|Deoxys, The Phantom Pokémon! (Part 2)]]''. At the beginning of the chapter, [[Hareta]] and [[Mitsumi]] were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner, only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did. | ||
{{-}} | {{-}} |
Latest revision as of 20:17, 10 April 2024
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Location: | Veilstone City | |||
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Region: | Sinnoh | |||
Generations: | IV | |||
Location of Veilstone Game Corner in Sinnoh. | ||||
Pokémon world locations |
The Veilstone Game Corner (Japanese: トバリゲームコーナー Tobari Game Corner) is a Game Corner located in Veilstone City, Sinnoh.
In Pokémon Brilliant Diamond and Shining Pearl, the Game Corner is replaced with the Metronome Style Shop, likely due to PEGI's current classification standards, for which simulated depictions of gambling must have at least an "18" rating. [1] The music in the location, however, remained unchanged.
In the games
In Korean versions of Pokémon Diamond, Pearl, and Platinum, due to the illegality of gambling in South Korea and the classifications standards of the Game Rating Board, the slot machines were replaced with game machines. The dialogue and other text was also altered to remove references to the slot machines and their functionality. TM64 (Explosion) is instead given away at random by the Game Corner attendant as part of a TM promotion.
These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at PEGI[2], including in the United Kingdom English version.
The music played here is similar to the one heard in real-life pachinko parlors.
Slot machines
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.
Each spin of the machine takes 3 Coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.
Payouts
Series of icons | Payout |
---|---|
100 | |
100 | |
15 | |
10 | |
2 | |
Replay or 15 |
Bonus Round
As the game is played, occasionally a Poké Ball will roll up on the Touch Screen. They make the reels "sticky" and make it possible for a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:
- Poké Ball : Three Poké Balls
- Premier Ball: Three of a random symbol
- Great Ball: Three Replays
- Ultra Ball: Three Pikachu
- Safari Ball: Three Moon Stones
Randomly, a Clefairy will pop out of the Poké Ball on the touch screen, and can be either a normal one, a Shiny one, or one that appears to be a transformed Ditto. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-Coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
At this point the bonus round will begin. It only costs one Coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 Coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) Coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 Coins.
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give TM64 (Explosion) as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield TM64. The TM is only given out once.
Occasionally, the moon on the touch screen will glow red during a spin. Getting a replay when the moon is red makes Clefairy tired, so following Clefairy's instructions during a red moon makes the Bonus Round less likely to repeat.
On the other hand, the moon may also occasionally glow bright white. Following Clefairy's instructions will guarantee that Clefairy will stay for another bonus round.
Service counter
The woman behind the counter to the left of the slots sells Coins at the following rates:
Coins | |||||||
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Prize exchange
Prizes are sold in the house to the right of the Game Corner.
Prizes | |||||||
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Items
Item | Location | Games | |
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5-20 Coins | Interacting with any game machine, repeatable daily (Korean and EuropeanPt versions only) | D P Pt | |
20 Coins | From the man standing south of the counter | D P Pt | |
50 Coins | From the fat man playing a slot machine near the counter | D P Pt | |
TM64 (Explosion) | From the woman behind the counter after playing ten or more bonus rounds in a row (except Korean and European versions) Occasionally from the woman behind the counter (Korean and EuropeanPt versions only) |
D P Pt | |
Layout
Version | Interior | Prize House |
---|---|---|
Diamond | ||
Pearl | ||
Platinum | ||
In the manga
Pokémon Adventures
Diamond & Pearl arc
The Veilstone Game Corner first appeared in Magnificent Meditite & Really Riolu I. Platinum wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by Pearl when he and Diamond came looking for her. Diamond proceeded to exchange the Coins Platinum had won for a Zoom Lens. The next day, Maylene's father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused.
Pokémon Diamond and Pearl Adventure!
The Veilstone Game Corner appeared in Deoxys, The Phantom Pokémon! (Part 2). At the beginning of the chapter, Hareta and Mitsumi were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner, only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did.
Trivia
- The background music for the Veilstone Game Corner remixes part of the theme for the Rocket Game Corner.
- The background music that plays when Clefairy appears is a sped-up remix of the Mt. Moon Square background theme. The bonus round music further speeds it up.
- Maylene's father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. Looker can also be found here both before the player has obtained the Cobble Badge and after the Stark Mountain storyline.
- The sign outside the Game Corner says to "Aim for an Explosion of Luck", as a pun on the TM64 prize; the woman behind the counter makes the same pun before giving the TM.
- After giving the TM, the woman says to keep playing for "another explosion of good luck". Despite this, she only gives TM64 once per save file.
In other languages
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References
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |