Appendix:Ruby and Sapphire walkthrough/Section 16: Difference between revisions
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{{itlisth|ocean}} | {{itlisth|ocean}} | ||
{{catch/div|ocean|1F}} | {{catch/div|ocean|1F}} | ||
{{itemlist|Harbor Mail|East side, northwest room|Ru=yes|Sa=yes | {{itemlist|Harbor Mail|East side, northwest room|Ru=yes|Sa=yes}} | ||
{{itemlist|Revive|West side, north room|Ru=yes|Sa=yes}} | {{itemlist|Revive|West side, north room|Ru=yes|Sa=yes}} | ||
{{catch/div|ocean|B1F}} | {{catch/div|ocean|B1F}} | ||
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===1F (east)=== | ===1F (east)=== | ||
Three of the four cabins here are connected. Visit the isolated northwest cabin for a | Three of the four cabins here are connected. Visit the isolated northwest cabin for a [[Harbor Mail]] and head downstairs. | ||
===B1F=== | ===B1F=== | ||
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{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's [[friendship]] is low|Ru=yes|Sa=yes|display={{TM|21|Frustration}}}} | {{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's [[friendship]] is low|Ru=yes|Sa=yes|display={{TM|21|Frustration}}}} | ||
{{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's friendship is high|Ru=yes|Sa=yes|display={{TM|27|Return}}}} | {{itemlist|TM Normal|Southwest house, from the Fan Club Chairman's brother if lead Pokémon's friendship is high|Ru=yes|Sa=yes|display={{TM|27|Return}}}} | ||
{{itemlist|Wave Mail|Held by Coroso, the traded {{p|Corsola}}|Ru=yes|Sa=yes | {{itemlist|Wave Mail|Held by Coroso, the traded {{p|Corsola}}|Ru=yes|Sa=yes}} | ||
{{itlistfoot|ocean}} | {{itlistfoot|ocean}} | ||
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Revision as of 09:18, 22 April 2024
These pages follow the original Game Boy Advance iteration, not Pokémon Omega Ruby and Alpha Sapphire. The guide for those games can be found here.
Route 108
Abandoned Ship
Located on Route 108, the Abandoned Ship is all that remains from when the S.S. Cactus ran aground. The old vessel has many rusted holes, broken doors, and furniture scattered around. Navigating the structure requires the use of both Surf and Dive. Once slated for demolition, the half-sunken vessel now exists as a refuge for water-dwelling Pokémon.
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1F (east)
Three of the four cabins here are connected. Visit the isolated northwest cabin for a Harbor Mail and head downstairs.
B1F
Fight Sailor Duncan and collect a Dive Ball from the north-central cabin. Visit the southwest cabin for an Escape Rope and climb the stairs in the northwest corner.
1F (west)
Pass through the north cabin to get a Revive, then go through the south door to reach the outside of the ship. Climb the stairway there to reach the Captain's office.
Captain's Office
The Scientist inside is investigating the ship on Captain Stern's behalf. Stern asked him to find a Scanner, but he hasn't had much success. Pick up the nearby Storage Key and return to the basement floor.
B1F
Inspect the locked door to the northeast cabin to insert the Storage Key. The key becomes stuck in the lock, but the door opens. Inside, you find TM13 (Ice Beam). After that, head for the south-central cabin. Seawater has flooded into the room, so use Dive to traverse an underwater hallway that leads to an isolated part of the ship.
Hidden Floor
This part of the ship has six cabins. Rooms 1-3 are located on the south side, and Rooms 4-6 are found to the north. Four of these rooms are locked, and although Room 5 is unlocked, there is debris blocking the door.
Enter Room 3 to see a sparkle on the floor; this signifies a hidden item. Pick up the Rm. 1 Key from the northeast corner, and the Water Stone to the left before leaving.
There are two hidden items in Room 1. The Rm. 4 Key is located near the west wall, while the other item is just trash. The visible item is TM18 (Rain Dance).
In Room 4, inspect the trash can in the northeast corner to find the Rm. 6 Key.
Enter Room 6 and collect the Luxury Ball, then use the narrow hallway to reach the adjoining room. Room 5 has three pieces of trash and one item; the Rm. 2 Key is located three steps south of the left-hand trash can.
Visit Room 2 to find the Scanner. If you show this to the Scientist in the Captain's office, he asks you to take it to Captain Stern back in Slateport Harbor. Once there, Stern offers to trade either a DeepSeaTooth or a DeepSeaScale for it. The DeepSeaTooth doubles a Clamperl's Special Attack when held, and triggers Clamperl's evolution into Huntail when traded. The DeepSeaScale doubles a Clamperl's Special Defense when held, and triggers its evolution into Gorebyss when traded.
Route 129
Route 129 lies to the south of Route 128. Though an optional route, the several Trainers found here make it a worthwhile place to explore.
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Route 130
Route 130 is a short, straightforward route that links Routes 129 and 131. The waterway is occasionally occupied by Mirage Island.
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Mirage Island
While Route 130 usually appears as a simple stretch of ocean, it is sometimes home to a strange island that seems to appear and disappear. The island is inhabited only by Wynaut, which range in level from 5 to 50. A soft soil patch on the island's east side holds a single Liechi Berry tree. This is the best Berry to use in Pokéblocks, as it will produce Gold Pokéblocks.
Route 131
Route 131 lies between Route 130 to the east and Pacifidlog Town to the west. There are no underwater trenches in this stretch of ocean, but several Trainers on the surface are looking to battle. On the route's north side is a large island, currently off-limits, that is home to the towering Sky Pillar.
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Pacifidlog Town
Pacifidlog Town is a humble community resting on the calm waters of eastern Hoenn. These floating homes surround a central Pokémon Center, where weary Trainers can catch a break from the waves.
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An Old Legend
Visit the northeast house and talk to the girl inside. She tells you a mysterious bit of wisdom passed down from her grandfather: Six dots open three doors. Her father also remembers hearing tales of three Pokémon representing the powers of Rock, Ice, and Steel. It seems that Hoenn still has some secrets to discover!
Mirage Man
The old man in the southeast house spends his time by scanning the horizon for Mirage Island. Speak with him every day to learn if the island has appeared.
Time for a Trade
The woman in the south-central house is having trouble catching different Pokémon around town. She wishes to trade her Corsola for a Bellossom. Corsola can be found on Route 128, but almost never appear. Bellossom evolves from Gloom, which can be found easily in several areas, including the Safari Zone.
Friendship is Everything
Stop by the southwest house to meet the brother of the Pokémon Fan Club chairman. Have him evaluate your relationship with your lead Pokémon, and he'll reward your friendship with TM27 (Return). If your Pokémon is unfriendly toward you, he'll give you TM21 (Frustration) instead.
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Ruby and Sapphire walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |