Alakazam (Pokémon)/Generation II learnset: Difference between revisions

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m By [[transfer]] from another generation: Adding transfer move sources
m Text replacement - "==By a prior evolution==" to "==By a prior Evolution=="
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/breedh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Barrier|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Barrier|Psychic|—|—|30|grid=2}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Encore|Normal|—|100|5}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Encore|Normal|—|100|5|grid=2}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}{{MSP/3|125|Electabuzz}}|Light Screen|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}{{MSP/3|125|Electabuzz}}|Light Screen|Psychic|—|—|30|grid=2}}
{{learnlist/breedf|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/breedf|Alakazam|Psychic|Psychic|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutorh|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutor2null}}
{{learnlist/tutor2null}}
{{learnlist/tutorf|Alakazam|Psychic|Psychic|2|1}}
{{learnlist/tutorf|Alakazam|Psychic|Psychic|2|1}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{Learnlist/prevoh|Alakazam|Psychic|Psychic|2|1}}
{{Learnlist/prevoh|Alakazam|Psychic|Psychic|2|1}}
{{Learnlist/prevo2|063|Abra|e||||Foresight|Normal|—|100|40}}
{{Learnlist/prevo2|063|Abra|e||||Foresight|Normal|—|100|40}}

Latest revision as of 03:00, 13 July 2024

← Alakazam Alakazam

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Teleport Psychic 0000 00—}}—% 20
011 Kinesis Psychic 0000 080}}80% 15
011 Confusion Psychic 05050 100}}100% 25
1616 Confusion Psychic 05050 100}}100% 25
1818 Disable Normal 0000 055}}55% 20
2121 Psybeam Psychic 06565 100}}100% 20
2626 Recover Normal 0000 00—}}—% 20
3131 Future Sight Psychic 08080 090}}90% 15
3838 Psychic Psychic 09090 100}}100% 10
4545 Reflect Psychic 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
TM01 DynamicPunch Fighting 100 50% 5
TM02 Headbutt Normal 70 100% 15
TM03 Curse ??? —% 10
TM06 Toxic Poison 85% 10
TM07 Zap Cannon Electric 100 50% 5
TM09 Psych Up Normal —% 10
TM10 Hidden Power Normal 100% 15
TM11 Sunny Day Fire —% 5
TM13 Snore Normal 40 100% 15
TM15 Hyper Beam Normal 150 90% 5
TM17 Protect Normal —% 10
TM18 Rain Dance Water —% 5
TM20 Endure Normal —% 10
TM21 Frustration Normal 100% 20
TM27 Return Normal 100% 20
TM28 Dig Ground 60 100% 10
TM29 Psychic Psychic 90 100% 10
TM30 Shadow Ball Ghost 80 100% 15
TM32 Double Team Normal —% 15
TM33 Ice Punch Ice 75 100% 15
TM34 Swagger Normal 90% 15
TM35 Sleep Talk Normal —% 10
TM41 ThunderPunch Electric 75 100% 15
TM42 Dream Eater Psychic 100 100% 15
TM44 Rest Psychic —% 10
TM45 Attract Normal 100% 15
TM46 Thief Dark 40 100% 10
TM48 Fire Punch Fire 75 100% 15
TM50 Nightmare Ghost 100% 15
HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Mr. Mime
Barrier Psychic —% 30
Mr. Mime
Encore Normal 100% 5
Mr. MimeElectabuzz
Light Screen Psychic —% 30
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Abra (Pokémon)/Generation II learnset Foresight Normal 100% 40
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Metronome Normal 0000 00—}}—% 10
I Mimic Normal 0000 100}}100% 10
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Thunder Wave Electric 0000 100}}100% 20
I Tri Attack Normal 08080 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an Evolution of Alakazam
  • Click on the generation numbers at the top to see transfer-only moves for other generations