Medicham (Pokémon)/Generation VII learnset: Difference between revisions

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m (Text replacement - "==By a prior evolution==" to "==By a prior Evolution==")
 
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{{learnlist/level7|1|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/level7|1|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/level7|1|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/level7|1|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/level7|1|Bide|Normal|Physical|—|—|10}}
{{learnlist/level7|1|Bide|Normal|Physical|||10}}
{{learnlist/level7|1|Meditate|Psychic|Status|—|—|40}}
{{learnlist/level7|1|Meditate|Psychic|Status|||40}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Detect|Fighting|Status|—|—|5}}
{{learnlist/level7|1|Detect|Fighting|Status|||5}}
{{learnlist/level7|4|Meditate|Psychic|Status|—|—|40}}
{{learnlist/level7|4|Meditate|Psychic|Status|||40}}
{{learnlist/level7|7|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|7|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|9|Detect|Fighting|Status|—|—|5}}
{{learnlist/level7|9|Detect|Fighting|Status|||5}}
{{learnlist/level7|12|Endure|Normal|Status|—|—|10}}
{{learnlist/level7|12|Endure|Normal|Status|||10}}
{{learnlist/level7|15|Feint|Normal|Physical|30|100|10}}
{{learnlist/level7|15|Feint|Normal|Physical|30|100|10}}
{{learnlist/level7|17|Force Palm|Fighting|Physical|60|100|10||'''}}
{{learnlist/level7|17|Force Palm|Fighting|Physical|60|100|10||'''}}
{{learnlist/level7|20|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/level7|20|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/level7|23|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/level7|23|Calm Mind|Psychic|Status|||20}}
{{learnlist/level7|25|Mind Reader|Normal|Status|—|—|5}}
{{learnlist/level7|25|Mind Reader|Normal|Status|||5}}
{{learnlist/level7|28|High Jump Kick|Fighting|Physical|130|90|10||'''}}
{{learnlist/level7|28|High Jump Kick|Fighting|Physical|130|90|10||'''}}
{{learnlist/level7|31|Psych Up|Normal|Status|—|—|10}}
{{learnlist/level7|31|Psych Up|Normal|Status|||10}}
{{learnlist/level7|33|Acupressure|Normal|Status|—|—|30}}
{{learnlist/level7|33|Acupressure|Normal|Status|||30}}
{{learnlist/level7|36|Power Trick|Psychic|Status|—|—|10}}
{{learnlist/level7|36|Power Trick|Psychic|Status|||10}}
{{learnlist/level7|42|Reversal|Fighting|Physical|—|100|15||'''}}
{{learnlist/level7|42|Reversal|Fighting|Physical||100|15||'''}}
{{learnlist/level7|47|Recover|Normal|Status|—|—|10}}
{{learnlist/level7|47|Recover|Normal|Status|||10}}
{{learnlist/level7|53|Counter|Fighting|Physical|—|100|20}}
{{learnlist/level7|53|Counter|Fighting|Physical||100|20}}
{{learnlist/levelf/7|Medicham|Fighting|Psychic|3}}
{{learnlist/levelf/7|Medicham|Fighting|Psychic|3}}


====By [[TM]]/[[HM]]====
====By [[TM]]====
{{learnlist/tmh/7|Medicham|Fighting|Psychic|3}}
{{learnlist/tmh/7|Medicham|Fighting|Psychic|3}}
{{learnlist/tm7|TM01|Work Up|Normal|Status|—|—|30}}
{{learnlist/tm7|TM01|Work Up|Normal|Status|||30}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|||20}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm7|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20||'''}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20||'''}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Medicham|Fighting|Psychic|3}}
{{learnlist/tmf/7|Medicham|Fighting|Psychic|3}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh/7|Medicham|Fighting|Psychic|3}}
{{learnlist/breedh/7|Medicham|Fighting|Psychic|3}}
{{learnlist/breed7|{{MSP|122|Mr. Mime}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}|Baton Pass|Normal|Status|—|—|40}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}{{MSP/6|427|Buneary}}{{MSP/6|428|Lopunny}}|Baton Pass|Normal|Status|||40}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|675|Pangoro}}|Bullet Punch|Steel|Physical|40|100|30}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|675|Pangoro}}|Bullet Punch|Steel|Physical|40|100|30}}
{{learnlist/breed7|{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Drain Punch|Fighting|Physical|75|100|10||'''}}
{{learnlist/breed7|{{MSP/6|619|Mienfoo}}{{MSP/6|620|Mienshao}}|Drain Punch|Fighting|Physical|75|100|10||'''}}
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Dynamic Punch|Fighting|Physical|100|50|5||'''}}
{{learnlist/breed7|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|532|Timburr}}{{MSP/6|533|Gurdurr}}{{MSP/6|534|Conkeldurr}}|Dynamic Punch|Fighting|Physical|100|50|5||'''}}
{{learnlist/breed7|{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|302|Sableye}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Fake Out|Normal|Physical|40|100|10}}
{{learnlist/breed7|{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}{{MSP/6|619|Mienfoo}}{{MSP/6|620|Mienshao}}|Fake Out|Normal|Physical|40|100|10}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|308|Medicham}}{{MSP|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|126|Magmar}}{{MSP/6|467|Magmortar}}{{MSP/6|308|Medicham}}{{MSP/6|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}
{{learnlist/breed7|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|106|Hitmonlee}}{{MSP|302|Sableye}}{{MSP|427|Buneary}}<br>{{MSP|428|Lopunny}}{{MSP|448|Lucario}}|Foresight|Normal|Status|&mdash;|&mdash;|40}}
{{learnlist/breed7|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|106|Hitmonlee}}{{MSP/6|302|Sableye}}{{MSP/6|427|Buneary}}{{MSP/6|428|Lopunny}}{{MSP/6|448|Lucario}}|Foresight|Normal|Status|||40}}
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Guard Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Guard Swap|Psychic|Status|||10}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/breed7|{{MSP|122|Mr. Mime}}|Power Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Power Swap|Psychic|Status|||10}}
{{learnlist/breed7|{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/breed7|{{MSP/6|064|Kadabra}}{{MSP/6|065|Alakazam}}|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|122|Mr. Mime}}{{MSP|448|Lucario}}{{MSP|539|Sawk}}{{MSP|619|Mienfoo}}|Quick Guard|Fighting|Status|&mdash;|&mdash;|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|122|Mr. Mime}}{{MSP/6|448|Lucario}}{{MSP/6|539|Sawk}}{{MSP/6|619|Mienfoo}}|Quick Guard|Fighting|Status|||15}}
{{learnlist/breed7|{{MSP|063|Abra}}{{MSP|064|Kadabra}}{{MSP|065|Alakazam}}{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}<br>{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|122|Mr. Mime}}<br>{{MSP|125|Electabuzz}}{{MSP|466|Electivire}}{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}<br>{{MSP|302|Sableye}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|313|Volbeat}}{{MSP|327|Spinda}}{{MSP|331|Cacnea}}<br>{{MSP|332|Cacturne}}{{MSP|390|Chimchar}}{{MSP|391|Monferno}}{{MSP|392|Infernape}}{{MSP|427|Buneary}}{{MSP|428|Lopunny}}<br>{{MSP|448|Lucario}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}<br>{{MSP|538|Throh}}{{MSP|539|Sawk}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}{{MSP|605|Elgyem}}<br>{{MSP|606|Beheeyem}}{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}{{MSP|624|Pawniard}}{{MSP|625|Bisharp}}{{MSP|674|Pancham}}<br>{{MSP|675|Pangoro}}{{MSP|701|Hawlucha}}|Secret Power|Normal|Physical|70|100|20|‡}}
{{learnlist/breed7|{{MSP/6|063|Abra}}{{MSP/6|064|Kadabra}}{{MSP/6|065|Alakazam}}{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|096|Drowzee}}{{MSP/6|097|Hypno}}{{MSP/6|106|Hitmonlee}}{{MSP/6|107|Hitmonchan}}{{MSP/6|237|Hitmontop}}{{MSP/6|122|Mr. Mime}}{{MSP/6|125|Electabuzz}}{{MSP/6|466|Electivire}}{{MSP/6|126|Magmar}}{{MSP/6|467|Magmortar}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}{{MSP/6|313|Volbeat}}{{MSP/6|327|Spinda}}{{MSP/6|331|Cacnea}}{{MSP/6|332|Cacturne}}{{MSP/6|390|Chimchar}}{{MSP/6|391|Monferno}}{{MSP/6|392|Infernape}}{{MSP/6|427|Buneary}}{{MSP/6|428|Lopunny}}{{MSP/6|448|Lucario}}{{MSP/6|453|Croagunk}}{{MSP/6|454|Toxicroak}}{{MSP/6|532|Timburr}}{{MSP/6|533|Gurdurr}}{{MSP/6|534|Conkeldurr}}{{MSP/6|538|Throh}}{{MSP/6|539|Sawk}}{{MSP/6|574|Gothita}}{{MSP/6|575|Gothorita}}{{MSP/6|576|Gothitelle}}{{MSP/6|605|Elgyem}}{{MSP/6|606|Beheeyem}}{{MSP/6|619|Mienfoo}}{{MSP/6|620|Mienshao}}{{MSP/6|624|Pawniard}}{{MSP/6|625|Bisharp}}{{MSP/6|674|Pancham}}{{MSP/6|675|Pangoro}}{{MSP/6|701|Hawlucha}}|Secret Power|Normal|Physical|70|100|20|‡}}
{{learnlist/breed7|{{MSP|107|Hitmonchan}}{{MSP|125|Electabuzz}}{{MSP|466|Electivire}}{{MSP|308|Medicham}}{{MSP|467|Magmortar}}|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|125|Electabuzz}}{{MSP/6|466|Electivire}}{{MSP/6|308|Medicham}}{{MSP/6|467|Magmortar}}|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/breedf/7|Medicham|Fighting|Psychic|3}}
{{learnlist/breedf/7|Medicham|Fighting|Psychic|3}}


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{{learnlist/tutorf/7|Medicham|Fighting|Psychic|3}}
{{learnlist/tutorf/7|Medicham|Fighting|Psychic|3}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{learnlist/prevoh/7|Medicham|Fighting|Psychic|3}}
{{learnlist/prevoh/7|Medicham|Fighting|Psychic|3}}
{{Learnlist/prevo7null}}
{{Learnlist/prevo7null}}
{{learnlist/prevof/7|Medicham|Fighting|Psychic|3}}
{{learnlist/prevof/7|Medicham|Fighting|Psychic|3}}


====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Medicham|Fighting|Psychic|3}}
{{learnlist/prevgen7|Medicham|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Medicham|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Flash|Normal|Status|—|100|20|IV=yes<!--TM-->|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Medicham|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Mega Kick|Normal|Physical|120|75|5|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Mega Punch|Normal|Physical|80|85|20|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Metronome|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Medicham|3|Power-Up Punch|Fighting|Physical|40|100|20||'''|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Medicham|3|Retaliate|Normal|Physical|70|100|5|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Medicham|3|Rock Smash|Fighting|Physical|40|100|15||'''|V=yes<!--TM-->|VI=yes<!--TM,TM-->}}
{{learnlist/prevgen7|Medicham|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Strength|Normal|Physical|80|100|15|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Medicham|3|Swift|Normal|Special|60|—|20|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Medicham|3|Vacuum Wave|Fighting|Special|40|100|30||'''|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/7|Medicham|Fighting|Psychic|3}}
[[it:Medicham/Mosse apprese in settima generazione]]
[[zh:恰雷姆/第七世代招式表]]
[[zh:恰雷姆/第七世代招式表]]

Latest revision as of 04:14, 13 July 2024

← Medicham Medicham

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Zen Headbutt Psychic Physical 08080 09090% 15
011 Fire Punch Fire Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Bide Normal Physical 0000 00——% 10
011 Meditate Psychic Status 0000 00——% 40
011 Confusion Psychic Special 05050 100100% 25
011 Detect Fighting Status 0000 00——% 5
044 Meditate Psychic Status 0000 00——% 40
077 Confusion Psychic Special 05050 100100% 25
099 Detect Fighting Status 0000 00——% 5
1212 Endure Normal Status 0000 00——% 10
1515 Feint Normal Physical 03030 100100% 10
1717 Force Palm Fighting Physical 06060 100100% 10
2020 Hidden Power Normal Special 06060 100100% 15
2323 Calm Mind Psychic Status 0000 00——% 20
2525 Mind Reader Normal Status 0000 00——% 5
2828 High Jump Kick Fighting Physical 130130 09090% 10
3131 Psych Up Normal Status 0000 00——% 10
3333 Acupressure Normal Status 0000 00——% 30
3636 Power Trick Psychic Status 0000 00——% 10
4242 Reversal Fighting Physical 0000 100100% 15
4747 Recover Normal Status 0000 00——% 10
5353 Counter Fighting Physical 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 00—}}—% 30
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. MimeBunearyLopunny
Baton Pass Normal Status —% 40
HitmonchanPangoro
Bullet Punch Steel Physical 40 100% 30
MienfooMienshao
Drain Punch Fighting Physical 75 100% 10
MachopMachokeMachampTimburrGurdurrConkeldurr
Dynamic Punch Fighting Physical 100 50% 5
MakuhitaHariyamaSableyeMienfooMienshao
Fake Out Normal Physical 40 100% 10
HitmonchanMagmarMagmortarMedichamElectivire
Fire Punch Fire Physical 75 100% 15
MachopMachokeMachampHitmonleeSableyeBunearyLopunnyLucario
Foresight Normal Status —% 40
Mr. Mime
Guard Swap Psychic Status —% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
Mr. Mime
Power Swap Psychic Status —% 10
KadabraAlakazam
Psycho Cut Psychic Physical 70 100% 20
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Quick Guard Fighting Status —% 15
AbraKadabraAlakazamMachopMachokeMachampDrowzeeHypnoHitmonleeHitmonchanHitmontopMr. MimeElectabuzzElectivireMagmarMagmortarMakuhitaHariyamaSableyeMedititeMedichamVolbeatSpindaCacneaCacturneChimcharMonfernoInfernapeBunearyLopunnyLucarioCroagunkToxicroakTimburrGurdurrConkeldurrThrohSawkGothitaGothoritaGothitelleElgyemBeheeyemMienfooMienshaoPawniardBisharpPanchamPangoroHawlucha
Secret Power Normal Physical 70 100% 20
HitmonchanElectabuzzElectivireMedichamMagmortar
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Metronome Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Retaliate Normal Physical 07070 100}}100% 5
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Swift Normal Special 06060 00—}}—% 20
III IV V VI Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see transfer-only moves for other generations