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| Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain. | | Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain. |
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| [[Natural objects]] disappear and cannot be destroyed while terrain is in effect. | | [[Natural object]]s disappear and cannot be destroyed while terrain is in effect. |
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| {| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1" | | {| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1" |
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| | [[File:Misty Terrain IX 2.png|220px]] | | | [[File:Misty Terrain IX 2.png|220px]] |
| | style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. | | | style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. |
| | style='text-align:left;' | | | | style='text-align:left;' | |
| Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br> | | Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br> |
| Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}. | | Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}. |
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| ===[[Pokémon Masters EX]]=== | | ===[[Pokémon Masters EX]]=== |
| Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect, and both can exist alongside one {{mas|zone}} effect.
| | {{main|Terrain (Masters)}} |
| | |
| At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]]s, but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.
| |
| | |
| ====Setting terrain effects====
| |
| There are eight means to apply terrain effects; only {{m|Electric Terrain|Electric}}, {{m|Grassy Terrain|Grassy}}, and {{m|Psychic Terrain}} are available in these ways:
| |
| | |
| =====By Pokémon [[move]]=====
| |
| {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! style="width: 100px"| Move's name
| |
| ! Playable {{color2|000|Sync pair|sync pairs}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | {{sync|Volkner|Luxray}}<hr>{{sync|Red|Pikachu|sygna=y|Thunderbolt}}<hr>{{sync|Roxie|Toxtricity|sygna=y}}</small><hr>{{sync/player|egg|Jolteon}}
| |
| |-style="background:#fff"
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | {{sync|Lyra|Celebi|sygna=y}}<hr>{{sync/player|egg|Leafeon}}<hr>{{sync/player|egg|Sprigatito}}
| |
| |-style="background:#fff"
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | {{sync|Bianca|Musharna}}<hr>{{sync|Lana|Tapu Lele|sygna=y}}<hr>{{sync/player|egg|Espeon}}
| |
| |}
| |
| | |
| =====By Trainer move=====
| |
| {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! style="width: 100px"| Move's name
| |
| ! style="width: 100px"| Terrain
| |
| ! style="width: 215px"| Playable {{color2|000|Sync pair|sync pair}}
| |
| ! style="width: 300px"| Notes
| |
| |- style="background-color:#{{normal color light}}"
| |
| |-
| |
| | rowspan="3" | Fun Times!
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | rowspan="3" | {{sync|Whitney|Sawsbuck|Holiday 2022}}
| |
| | The remaining MP (or move points) for the user’s [[List_of_moves_(Masters)#Other items|Move Gauge Boost]] must be two when "Fun Times!" is selected.
| |
| |-
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | The remaining MP for the user’s [[List_of_moves_(Masters)#Other items|Move Gauge Boost]] must be one when "Fun Times!" is selected.
| |
| |-
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | The remaining MP for the user’s [[List_of_moves_(Masters)#Other items|Move Gauge Boost]] must be zero when "Fun Times!" is selected.
| |
| |-
| |
| | Psychic Wish
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| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | {{sync|May|Latias|Anniversary 2022}}
| |
| | —
| |
| |-
| |
| | Try This!
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | {{sync|Steven|Deoxys|sygna=y}}
| |
| | —
| |
| |}
| |
|
| |
|
| =====By [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]]===== | | ===[[Pokémon UNITE]]=== |
| {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| | In {{g|UNITE}}, {{UNITE|Miraidon}} can use its [[Hadron Engine]] ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using [[Aeos energy]], Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally [[goal zone]]s or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone. |
| |- style="background-color:#{{normal color light}}"
| |
| ! style="width: 75px"| Name
| |
| ! style="width: 75px"| Terrain
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| ! style="width: 160px"| Playable {{color2|000|Sync pair|sync pair}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | {{m|Max Lightning}}
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | {{sync|Elesa|Emolga|Classic}}
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| |- style="background-color:#{{normal color light}}"
| |
| | {{m|Max Overgrowth}}
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | |
| | {{sync|Red|Venusaur}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | {{m|Max Mindstorm}}
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | {{sync|Bede|Hatterene}}
| |
| |}
| |
| | |
| =====By {{mas|Skill|passive skill}}=====
| |
| [[Passive skill]]s are always on a [[sync pair]].
| |
| | |
| {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! style="width: 75px"| Name
| |
| ! style="width: 75px"| Terrain
| |
| ! style="width: 180px"| Description
| |
| ! Playable {{color2|000|Sync pair|sync pairs}}
| |
| ! Recurring opponents
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Conductive Sync
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Turns the field of play’s terrain into Electric Terrain the first time the user's [[sync move]] is used each battle.
| |
| | {{sync|Volkner|Electivire|New Year's 2022}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Electric Terrain Debut & Extension 5
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| |
| | {{sync|Hau|Tapu Koko|sygna=y}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Low-Key Melancholy
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| |
| | {{sync|Piers|Toxtricity|sygna=y}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Power Plant
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Turns the field of play’s terrain into Electric Terrain after using the user's [[sync move]].
| |
| | {{sync|Kris|Jolteon}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Grassy Terrain Debut & Extension 5
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
| |
| | {{sync|Acerola|Tapu Bulu|sygna=y}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Green Thumb
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | Turns the field of play’s terrain into Grassy Terrain after using the user’s [[sync move]].
| |
| | —
| |
| | {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]])
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Psychic Terrain Debut & Extension 5
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
| |
| | {{sync|Lana|Tapu Lele|sygna=y}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Weird World
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | Turns the field of play’s terrain into Psychic Terrain after using the user’s [[sync move]].
| |
| | {{sync|Elio|Espeon}}
| |
| | —
| |
| |- style="background-color:#{{normal color light}}"
| |
| |}
| |
| | |
| =====By [[6★ EX]] or [[EX Role]]=====
| |
| If a certain field [[sync pair]] is raised to [[6★ EX]], or if a certain sync pair gains their [[EX Role]], they apply a terrain effect just before their first [[sync move]] of each battle, and that specific effect's duration extends by 50%.
| |
| | |
| ======[[6★ EX]]======
| |
| | |
| {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | |
| |- style="background-color:#{{normal color light}}" | |
| ! style="width: 75px"| Terrain
| |
| ! style="width: 300px"| Description
| |
| ! Playable {{color2|000|Sync pair|sync pair}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | Implements the following field effect just before the user’s [[sync move]] is used the first time each battle. Extends the field effect duration only that time.<br>• Grassy Terrain
| |
| | {{sync|Red|Venusaur}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| |}
| |
| | |
| ======[[EX Role]]======
| |
| | |
| {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! style="width: 75px"| Terrain
| |
| ! style="width: 300px"| Description
| |
| ! Playable {{color2|000|Sync pair|sync pair}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Implements the following field effect just before the user’s [[sync move]] is used the first time each battle. Extends the field effect duration only that time.<br>• Electric Terrain
| |
| | {{sync|Red|Pikachu|Thunderbolt|sygna=y}}<br><small>since December 31, 2023 at 7:00 p.m. UTC</small>
| |
| |- style="background-color:#{{normal color light}}"
| |
| |}
| |
| | |
| =====By [[Sync grid|grid skill]]=====
| |
| A grid skill is capable of being equipped from a [[sync grid]] if its user's move level is three or higher. (Move levels always start at one.)
| |
| | |
| {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! style="width: 75px"| Name
| |
| ! style="width: 75px"| Terrain
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| ! style="width: 180px"| Description
| |
| ! style="width: 225px"| Playable {{color2|000|Sync pair|sync pairs}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | MAX Conductivity
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Turns the field of play’s terrain into Electric Terrain after using the user's [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]].
| |
| | {{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Power Plant
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Turns the field of play’s terrain into Electric Terrain after using the user's [[sync move]].
| |
| | {{sync|Hau|Tapu Koko|sygna=y}}
| |
| |- style="background-color:#{{normal color light}}"
| |
| | Green Thumb
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | Turns the field of play’s terrain into Grassy Terrain after using the user’s [[sync move]].
| |
| | {{sync|Acerola|Tapu Bulu|sygna=y}}
| |
| |- style="background-color:#{{normal color light}}"
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| | Weird World
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | Turns the field of play’s terrain into Psychic Terrain after using the user’s [[sync move]].
| |
| | {{sync|Lana|Tapu Lele|sygna=y}}
| |
| |}
| |
| | |
| =====Special case=====
| |
| In the [[Legendary Arena]] or [[Legendary Gauntlet]], every time the opposing {{p|Tapu Bulu}} enters battle—including every moment that it gets a new [[HP]] bar—the field of play's terrain instantly becomes {{m|Grassy Terrain}}.
| |
| | |
| ====Removing terrain====
| |
| Only {{m|Defog}} can clear terrain effects.
| |
| | |
| {| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
| |
| |- style="background: #{{flying color light}}"
| |
| ! style="width: 50px"| Name
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| ! style="width: 50px"|{{color2|000|Damage category|Category}}
| |
| ! style="width: 85px"|<small>Cost in move-gauge slots</small>
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| ! style="width: 45px"|MP<br>(uses)
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| ! style="width: 50px"|Base {{color2|000|Power}}
| |
| ! style="width: 50px"|Max {{color2|000|Power}}
| |
| ! style="width: 50px"|{{color2|000|Accuracy}}
| |
| ! style="width: 70px"|Target
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| ! style="width: 45px"|Effect tag
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| ! style="width: 250px"|Description
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| ! style="width: 135px"|Playable {{color2|000|Sync pair|sync pairs}}
| |
| |- style="background:#fff"
| |
| |{{m|Defog}}
| |
| {{statustable|Status}}
| |
| |2
| |
| |2
| |
| |—
| |
| |—
| |
| |—%
| |
| |An opponent
| |
| |—
| |
| |Clears the entire terrain and {{mas|zone}} effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
| |
| |{{sync|Lisia|Altaria}}<hr>{{sync|Darach|Staraptor}}<hr>{{sync|Falkner|Pidgeot}}
| |
| |}
| |
| | |
| ====Effects====
| |
| *'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks and prevents afflictions of {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect.
| |
| *'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks and restores [[HP]] of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type [[sync move]] or Grass-type [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]] does not count.)
| |
| *'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks.
| |
| | |
| All these power-ups raise certain damage by 1.5× after power boosts from the following apply: [[Skill (Masters)|skills]], the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.
| |
| | |
| All non-boosting effects are also in this table:
| |
| | |
| {| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! Terrain
| |
| ! width=110px | [[Type]] of boosted attacks
| |
| ! width=500px | Additional effect
| |
| |-
| |
| | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| {{typetable|Electric}}
| |
| | Prevents Pokémon from {{status|sleep|falling asleep}} (but does not awaken those already sleeping).
| |
| |-
| |
| | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
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| {{typetable|Grass}}
| |
| | Restores 1/16 [[HP]] (rounded down) to the Pokémon that uses a {{type|Grass}} move (unless they hit themselves in {{status|confusion}}). (Using a Grass-type [[sync move]] or Grass-type [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]] does not count.)
| |
| |-
| |
| | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| {{typetable|Psychic}}
| |
| | —
| |
| |}
| |
| | |
| =====Effects on actions=====
| |
| | |
| ======Pokémon [[move]]s======
| |
| Some attack moves can have their effects changed depending on the terrain.
| |
| | |
| {| class="sortable roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center"
| |
| |- style="background: #{{grey color light}}"
| |
| ! style="width: 55px"|Name
| |
| ! style="width: 50px"|Action class
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| ! style="width: 30px"|{{color2|000|Type}}
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| ! style="width: 55px"|{{color2|000|Damage category|Category}}
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| ! style="width: 85px"|<small>Cost in move-gauge slots</small>
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| ! style="width: 45px"|MP<br>(uses)
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| ! style="width: 50px"|Base {{color2|000|Power}}
| |
| ! style="width: 50px"|Max {{color2|000|Power}}
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| ! style="width: 50px"|{{color2|000|Accuracy}}
| |
| ! style="width: 70px"|Target
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| ! style="width: 45px"|Effect tag
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| ! style="width: 350px"|Description
| |
| ! style="width: 125px"|Playable {{color2|000|Sync pair|sync pair}}
| |
| |- style="background:#fff"
| |
| |Frenzied {{m|Sludge Wave}}
| |
| |[[Buddy move]]
| |
| {{typetable|Poison}}
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| {{statustable|Special}}
| |
| |2
| |
| |—
| |
| |200
| |
| |240
| |
| |100%
| |
| |All opponents
| |
| |—
| |
| |'''Activation Condition:''' When there is at least one Pokémon affected by a [[status condition]] on the opponent’s field of play.
| |
| | |
| '''Deactivation Condition:''' When there are no longer any Pokémon affected by a status condition on the opponent’s field of play.
| |
| | |
| Lowers the target’s Sp. Def by two stat ranks. Has a chance (10%) of leaving the target [[Poison (status condition)|poisoned]]. This attack’s power increases 50% when the terrain is Electric Terrain.
| |
| |{{sync|Roxie|Toxtricity|sygna=y}}
| |
| |- style="background:#fff"
| |
| |Giga {{m|Frenzy Plant}}
| |
| |[[Buddy move]]
| |
| {{typetable|Grass}}
| |
| {{statustable|Special}}
| |
| |2
| |
| |—
| |
| |180
| |
| |216
| |
| |100%
| |
| |All opponents
| |
| |—
| |
| |'''Activation Condition:''' When the field of play’s terrain turns into Grassy Terrain.
| |
| | |
| '''Deactivation Condition:''' When the field of play’s terrain is no longer Grassy Terrain.
| |
| | |
| Lowers the target’s Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets.
| |
| |{{sync|Red|Venusaur}}
| |
| |- style="background:#fff"
| |
| |{{m|Grassy Glide}}
| |
| |Regular move
| |
| {{typetable|Grass}}
| |
| {{statustable|Physical}}
| |
| |3
| |
| |—
| |
| |100
| |
| |120
| |
| |100%
| |
| |An opponent
| |
| |—
| |
| |Will not consume the move gauge when the terrain is {{m|Grassy Terrain}}.
| |
| |{{sync|Lyra|Celebi|sygna=y}}
| |
| |- style="background:#fff"
| |
| |Neo {{m|Psycho Cut}}<br><small><small>(formerly B Psycho Cut prior to Version 2.38.0)</small></small>
| |
| |[[Buddy move]]
| |
| {{typetable|Psychic}}
| |
| {{statustable|Physical}}
| |
| |4
| |
| |—
| |
| |140
| |
| |168
| |
| |—%
| |
| |All opponents
| |
| |Sure Hit
| |
| |'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
| |
| | |
| '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
| |
| | |
| Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
| |
| |{{sync|Lana|Tapu Lele|sygna=y}}
| |
| |- style="background:#fff"
| |
| |Origin {{m|Volt Tackle}}<br><small><small>(formerly B Volt Tackle prior to Version 2.38.0)</small></small>
| |
| |[[Buddy move]]
| |
| {{typetable|Electric}}
| |
| {{statustable|Physical}}
| |
| |2
| |
| |—
| |
| |150
| |
| |180
| |
| |100%
| |
| |All opponents
| |
| |—
| |
| |'''Activation Condition:''' When the field of play’s terrain turns into {{m|Electric Terrain}}.
| |
| | |
| '''Deactivation Condition:''' When the field of play’s terrain is no longer Electric Terrain.
| |
| | |
| Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s [[Defense]] and [[Special Defense|Sp. Def]] by one stat rank when the target is {{status|paralysis|paralyzed}}.
| |
| |{{sync|Red|Pikachu|sygna=1|Thunderbolt}}
| |
| |- style="background:#fff"
| |
| |Sea Deity {{m|Protect}}<br><small><small>(formerly B Protect prior to Version 2.38.0)</small></small>
| |
| |[[Buddy move]]
| |
| {{typetable|Normal}}
| |
| {{statustable|Status}}
| |
| |—
| |
| |1
| |
| |—
| |
| |—
| |
| |—%
| |
| |All allies
| |
| |Heals
| |
| |'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
| |
| | |
| '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
| |
| | |
| Applies the Damage Guard Next effect to all allied [[sync pair]]s. Restores the [[HP]] of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a Fairy Zone. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
| |
| |{{sync|Mina|Tapu Fini|sygna=1}}
| |
| |- style="background:#fff"
| |
| |Sorrowful Echoes {{m|Overdrive}}
| |
| |[[Buddy move]]
| |
| {{typetable|Electric}}
| |
| {{statustable|Special}}
| |
| |4
| |
| |—
| |
| |180
| |
| |216
| |
| |100%
| |
| |All opponents
| |
| |—
| |
| |'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
| |
| | |
| '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
| |
| | |
| The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the {{mas|zone}} is a Poison Zone. This attack’s power increases 20% when the target is affected by a [[status condition]].
| |
| |{{sync|Piers|Toxtricity|sygna=y}}
| |
| |- style="background:#fff"
| |
| |Unbreakable {{m|Swords Dance}}<br><small><small>(formerly B Swords Dance prior to Version 2.38.0)</small></small>
| |
| |[[Buddy move]]
| |
| {{typetable|Normal}}
| |
| {{statustable|Status}}
| |
| |—
| |
| |3
| |
| |—
| |
| |—
| |
| |—%
| |
| |All allies
| |
| |—
| |
| |'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
| |
| | |
| '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
| |
| | |
| Raises the {{stat|Attack}} of all allied [[sync pair]]s by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied [[sync pair]]s by one rank. Charges the user’s move gauge by two when the weather is [[Harsh sunlight|sunny]].
| |
| | {{sync|Acerola|Tapu Bulu|sygna=y}}
| |
| |- style="background:#fff"
| |
| |Wild {{m|Electroweb}}<br><small><small>(formerly B Electroweb prior to Version 2.38.0)</small></small>
| |
| |[[Buddy move]]
| |
| {{typetable|Electric}}
| |
| {{statustable|Special}}
| |
| |1
| |
| |—
| |
| |100
| |
| |120
| |
| |100%
| |
| |All opponents
| |
| |—
| |
| |'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
| |
| | |
| '''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
| |
| | |
| This attack’s power is doubled when the zone is a Fairy Zone. Lowers the target’s {{stat|Speed}} by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
| |
| |{{sync|Hau|Tapu Koko|sygna=y}}
| |
| |}
| |
| | |
| ======[[Sync move]]s======
| |
| Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
| |
| | |
| {| class="sortable roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
| |
| |- style="background: #{{normal color light}}"
| |
| ! style="width: 125px"|Name
| |
| ! style="width: 30px"|{{color2|000|Type}}
| |
| ! style="width: 55px"|{{color2|000|Damage category|Category}}
| |
| ! style="width: 50px"|State
| |
| ! style="width: 50px"|Base {{color2|000|Power}}
| |
| ! style="width: 50px"|Max {{color2|000|Power}}
| |
| ! style="width: 70px"|Target
| |
| ! style="width: 200px"|Description
| |
| ! style="width: 250px"|Playable {{color2|000|Sync pair|sync pair}}
| |
| |- style="background:#fff"
| |
| |Indomitable Happiness Normal Impact
| |
| {{typetable|Normal}}
| |
| {{statustable|Physical}}
| |
| |Default<hr>'''6★ EX'''
| |
| |250<hr>'''375'''
| |
| |300<hr>'''450'''
| |
| |An opponent
| |
| |This attack’s power increases when a terrain is in effect.
| |
| |{{sync|Whitney|Sawsbuck|Holiday 2022}}
| |
| |- style="background:#{{white color light}}"
| |
| |Lightning-Fast {{m|Volt Tackle}}
| |
| {{typetable|Electric}}
| |
| {{statustable|Physical}}
| |
| |Default<hr>'''6★ EX'''
| |
| |200<hr>'''300'''
| |
| |240<hr>'''360'''
| |
| |An opponent
| |
| |This attack’s power increases when the terrain is {{m|Electric Terrain}}.
| |
| |{{sync|Red|Pikachu|Thunderbolt|sygna=y}}
| |
| |- style="background:#fff"
| |
| |Thundering Deity {{m|Gigavolt Havoc}}
| |
| {{typetable|Electric}}
| |
| {{statustable|Special}}
| |
| |Default<hr>'''6★ EX'''
| |
| |200<hr>'''300'''
| |
| |240<hr>'''360'''
| |
| |An opponent
| |
| |This attack’s power increases when the terrain is {{m|Electric Terrain}}.
| |
| |{{sync|Hau|Tapu Koko|sygna=y}}
| |
| |- style="background:#{{white color light}}"
| |
| |Time-Transcending {{m|Magical Leaf}}
| |
| {{typetable|Grass}}
| |
| {{statustable|Physical}}
| |
| |Default<hr>'''6★ EX'''
| |
| |200<hr>'''300'''
| |
| |240<hr>'''360'''
| |
| |An opponent
| |
| |This attack’s power increases when the terrain is {{m|Grassy Terrain}}.
| |
| |{{sync|Lyra|Celebi|sygna=y}}
| |
| |- style="background:#fff"
| |
| |}
| |
| | |
| =====Effects on {{mas|skill}}s=====
| |
| In addition, there are {{mas|Skill|passive and grid skills}} that are active only under certain terrain effects or that activate when any terrain effect is set:
| |
| | |
| {| class="sortable roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
| |
| |- style="background-color:#{{normal color light}}"
| |
| ! width=100px | Terrain
| |
| ! width=125px | Skill
| |
| ! width=500px | Effect
| |
| |- style="background-color:#{{normal color light}}"
| |
| | rowspan="19" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| |
| | Charged Immunity
| |
| | Prevents [[status condition]]s from afflicting the user
| |
| |-style="background:#fff"
| |
| | Electric Terrain Debut & Extension 5
| |
| | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| |
| |-style="background:#fff"
| |
| | Electric Terrain Extension 2
| |
| | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| |
| |-style="background:#fff"
| |
| | Electrorepulsion 3
| |
| | Reduces damage that the user takes from attack moves by 30%
| |
| |-style="background:#fff"
| |
| | Grounding Wire
| |
| | Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
| |
| |-style="background:#fff"
| |
| | Low-Key Melancholy
| |
| | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
| |
| |-style="background:#fff"
| |
| | Power Induction 1
| |
| | Powers up the user's attack moves by 10%
| |
| |-style="background:#fff"
| |
| | Power Induction 3
| |
| | Powers up the user's attack moves by 30%
| |
| |-style="background:#fff"
| |
| | Power Induction 5
| |
| | Powers up the user's attack moves by 50%
| |
| |-style="background:#fff"
| |
| | {{mas|Red}}'s Fighting Spirit
| |
| | Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s [[HP]] whenever their Pokémon takes an action
| |
| |-style="background:#fff"
| |
| | Shock Recovery 1
| |
| | Restores 10% of the user's maximum [[HP]] when their Pokémon takes an action
| |
| |-style="background:#fff"
| |
| | [[Sync move|Sync]] Induction 5
| |
| | Powers up the user's [[sync move]] by 50%
| |
| |-style="background:#fff"
| |
| | [[Sync move|Sync]] Induction 9
| |
| | Powers up the user's [[sync move]] by 90%
| |
| |-style="background:#fff"
| |
| | Team Charged Slo-mo 9
| |
| | Lowers the {{stat|Speed}} of all opposing sync pairs by one stat rank when the user’s attack move is successful
| |
| |-style="background:#fff"
| |
| | Team Charged {{stat|Speed}} Drain 9
| |
| | Grants all the following effects if the user’s attack move against the target is successful: Raises the {{stat|Speed}} of each allied [[sync pair]] by one stat rank. Lowers the {{stat|Speed}} of each opponent by one stat rank.
| |
| |-style="background:#fff"
| |
| | Team Electric Current
| |
| | [[Stat]]s cannot be lowered for all allied [[sync pair]]s
| |
| |-style="background:#fff"
| |
| | Team Power Induction 2
| |
| | Powers up the attack moves of all allied [[sync pair]]s by 20%
| |
| |-style="background:#fff"
| |
| | Turbo Charge 2
| |
| | Quickly charges the user's move gauge
| |
| |-style="background:#fff"
| |
| | Turbo Charge 3
| |
| | Quickly charges the user's move gauge
| |
| |-
| |
| | border:10px solid rowspan="12" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| |
| | Empowering Overgrowth 3
| |
| | Powers up the user's attack moves by 30%
| |
| |-style="background:#fff"
| |
| | Grassy Cushion 2
| |
| | Reduces damage that the user takes from attack moves by 20%
| |
| |-style="background:#fff"
| |
| | Grassy Tenacity
| |
| | Prevents the user from [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]]
| |
| |-style="background:#fff"
| |
| | Grassy Terrain Debut & Extension 5
| |
| | Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
| |
| |-style="background:#fff"
| |
| | Grassy Terrain: [[Sync move|S-Moves]] ↑ 5
| |
| | Powers up the user’s [[sync move]] by 50%
| |
| |-style="background:#fff"
| |
| | Team Grassy Restoration 9
| |
| | Restores the [[HP]] of all allied [[sync pair]]s when the user uses a move
| |
| |-style="background:#fff"
| |
| | Team Verdant [[Defense]] Drain 9
| |
| | Grants all the following effects if the user’s attack move against the target is successful: Raises the [[Defense]] of each allied [[sync pair]] by one stat rank. Lowers the [[Defense]] of each opponent by one stat rank.
| |
| |-style="background:#fff"
| |
| | Team Verdant [[Physical move|Physical]] DR 3
| |
| | Reduces damage that all allies take from [[Physical move|physical attack moves]] by 30%
| |
| |-style="background:#fff"
| |
| | Turbo Turf 1
| |
| | Quickly charges the user's move gauge
| |
| |-style="background:#fff"
| |
| | Turbo Turf 2
| |
| | Quickly charges the user's move gauge
| |
| |-style="background:#fff"
| |
| | Verdant Immunity
| |
| | Prevents [[status condition]]s from afflicting the user
| |
| |-style="background:#fff"
| |
| | Verdant Recovery 1
| |
| | Restores 10% of the user's maximum [[HP]] when their Pokémon takes an action
| |
| |-
| |
| | rowspan="16" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| |
| | Precognition 2
| |
| | Quickly charges the user's move gauge
| |
| |-style="background:#fff"
| |
| | Precognition 3
| |
| | Quickly charges the user's move gauge
| |
| |-style="background:#fff"
| |
| | Premonition 2
| |
| | Reduces damage that the user takes from attack moves by 20%
| |
| |-style="background:#fff"
| |
| | Psychic Freebie 9
| |
| | Grants the user the Free Move Next effect after their attack move is successful
| |
| |-style="background:#fff"
| |
| | Psychic Stasis
| |
| | Prevents the user's [[stat]]s from getting lowered
| |
| |-style="background:#fff"
| |
| | Psychic Terrain Debut & Extension 5
| |
| | Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
| |
| |-style="background:#fff"
| |
| | Psychic Terrain: Team [[Status condition|Condition]] Nullification
| |
| | Prevents all allied sync pairs from being inflicted with [[status condition]]s, [[flinch]]ing, becoming [[Confusion (status condition)|confused]], or becoming [[Bound|trapped]]
| |
| |-style="background:#fff"
| |
| | Team Weird {{stat|Special Defense|Sp. Def}} Drain 9
| |
| | Grants all the following effects if the user’s attack move against the target is successful: Raises the [[Special Defense]] of each allied [[sync pair]] by one stat rank. Lowers the [[Special Defense]] of each opponent by one stat rank.
| |
| |-style="background:#fff"
| |
| | Team Weird Vibes 2
| |
| | Powers up the attack moves of all allied [[sync pair]]s by 20%
| |
| |-style="background:#fff"
| |
| | Weird Charge 9
| |
| | Charges the user’s move gauge by one when they use a move
| |
| |-style="background:#fff"
| |
| | Weird Immunity
| |
| | Prevents [[status condition]]s from afflicting the user
| |
| |-style="background:#fff"
| |
| | Weird Might 4
| |
| | Has a 50% chance of increasing the user’s Physical Moves ↑ Next effect by one rank when their attack move is successful
| |
| |-style="background:#fff"
| |
| | Weird Recovery 1
| |
| | Restores 10% of the user's maximum [[HP]] (rounded down) when their Pokémon takes an action
| |
| |-style="background:#fff"
| |
| | Weird Shield
| |
| | Increases the user's [[Special Defense]] by 50%
| |
| |-style="background:#fff"
| |
| | Weird Vibes 1
| |
| | Powers up the user's attack moves by 10%
| |
| |-style="background:#fff"
| |
| | Weird Vibes 5
| |
| | Powers up the user's attack moves by 50%
| |
| |-
| |
| | rowspan="10" style="background-color:#{{normal color light}}" | Any Terrain
| |
| | Ally Sets WTZ: [[Special move|Special]] Boost ↑1 9
| |
| | Increases the user's Special Moves ↑ Next effect by one rank when an ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | Ally Sets WTZ: Team [[Speed]] ↑ 9
| |
| | Raises the [[Speed]] of each allied sync pair by one stat rank when an ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | [[Akala Island|Akala]] Ocean Breeze
| |
| | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | [[Melemele Island|Melemele]] Ocean Breeze
| |
| | Increases the Special Moves ↑ Next effect of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | [[Poni Island|Poni]] Ocean Breeze
| |
| | Raises the [[Defense]] and [[Special Defense]] of each allied [[sync pair]] by one rank per stat when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | Team Altered Field Dodge 9
| |
| | Raises the [[Evasion|evasiveness]] of each allied [[sync pair]] by one stat rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | Team Takes Hit From P-/[[Sync move|S-]]/[[Max Move#Pokémon Masters EX|Max]] [[G-Max Move#Pokémon Masters EX|Move]]: Ignore WTZ Power ↑
| |
| | Ignores the power-up effects of [[weather]] conditions, terrains, and {{mas|zone|zones}} when an ally is hit by an attack move, [[sync move]], or [[Max Move#Pokémon Masters EX|max]] [[G-Max Move#Pokémon Masters EX|move]].
| |
| |-style="background:#fff"
| |
| | Terrain [[Sync move|Sync-Up]] 9
| |
| | Powers up the user's [[sync move]] by 90%
| |
| |-style="background:#fff"
| |
| | [[Ula'ula Island|Ula'ula]] Ocean Breeze
| |
| | Increases the Physical Moves ↑ Next effect of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
| |
| |-style="background:#fff"
| |
| | WTZ Change: Team Moves ↑ 2
| |
| | Powers up the moves of all allied [[sync pair]]s when [[weather]] conditions, a terrain, or a {{mas|zone}} are/is in effect.
| |
| |-style="background:#fff"
| |
| |}
| |
|
| |
|
| ==Trivia== | | ==Trivia== |