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{{move|Gameplay of Pokémon Mystery Dungeon}}
{{outdated|needs=adding information on mechanics that have been changed in Gates and Super}}
{{incomplete|needs=needs information on mechanics that have been changed in Gates, Super, and DX; missing hunger and friend rescue}}
The '''Pokémon Mystery Dungeon series mechanics''' differ from those used in the [[core series]] [[Pokémon games]]. The {{g|Mystery Dungeon series}} games are {{wp|dungeon crawl|dungeon-crawlers}} in nature; as a result, some staple elements of the [[Pokémon]] series have been altered or excluded entirely.
The '''Pokémon Mystery Dungeon series mechanics''' differ from those used in the [[core series]] [[Pokémon games]]. The {{pkmn|Mystery Dungeon series|Mystery Dungeon}} games are {{wp|dungeon crawl|dungeon-crawlers}} in nature; as a result, some staple elements of the main [[Pokémon]] series have been altered or excluded entirely.


==Pokémon==
==Pokémon==
There are a number of differences between the mechanics of Pokémon in the core games and those of Mystery Dungeon:
There are a number of differences between the mechanics of Pokémon in the core games and those of Mystery Dungeon.


===Base stats===
===Base stats===
* [[Effort values|Effort values (EVs)]] and [[Individual values|individual values (IVs)]] are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, [[Sitrus Berry|Sitrus Berries]], and other items, and may be increased to any arbitrary amount.
*[[Effort values]] (EVs) and [[individual values]] (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, [[Sitrus Berry|Sitrus Berries]], and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at most 500 in {{g|Mystery Dungeon: Rescue Team DX}}, or 999 in other games.
* Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
*Prior to {{g|Mystery Dungeon: Gates to Infinity}}, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* The {{Stat|Speed}} stat did not exist in Mystery Dungeon Games prior to Super Pokemon Mystery Dungeon where it returned, however, the stat varies in effect from the main series as it affects accuracy, along with having affects on moves like [[Electro Ball]]
*The {{Stat|Speed}} stat did not exist prior to {{g|Super Mystery Dungeon}}. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like {{m|Electro Ball}}. In Rescue Team DX, the Speed stat also affects the chance of a Pokémon using a move twice instead of once in a single turn.
* [[Movement Speed]] is an aspect of all Pokemon Mystery Dungeon Games though is not to be confused with the {{Stat|Speed}} stat. The Movement speed stat alters the number of tiles you can move in a turn, ranging from up to 4 times a turn, or just once every 2 turns. Movement speed can be altered by moves that affect Speed in the Main series such as [[Agility]] or [[Rock Polish]] and can be reduced similarly, by moves such as [[Rock Tomb]]. Paralysis also cuts Movement Speed in half. Movement Speed can be altered in many other ways however, such as having the Time Tripper [[IQ Skill]] or having the Speed Boost [[Ability]]. Furthermore, {{type|Ice}} Pokémon will have increased movement speed in snowy weather (a type of [[weather]] which itself is exclusive to Mystery Dungeon and is not to be confused with {{m|Hail}}).
*[[Travel Speed]] is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the {{Stat|Speed}} stat. Prior to Gates to Infinity, Travel Speed determines the number of actions that can be taken in a turn. Since Gates to Infinity, Travel Speed only affects the number of steps a Pokémon can take. However, if a Pokémon uses a move and gets a Travel Speed boost in the same turn, such as by linking a move with Agility or from a move like {{M|Ancient Power}} or {{m|Silver Wind}}, they will still get to take another turn. Travel Speed can be altered by moves and Abilities that affect Speed in the core series, such as {{m|Agility}}, {{m|Scary Face}}, or {{a|Speed Boost}}. [[Status condition (Mystery Dungeon)#Major status conditions|Paralysis]] cuts Travel Speed in half, and {{type|Ice}} Pokémon will have increased Travel Speed in [[Weather#In the Pokémon Mystery Dungeon series|snowy weather]].
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.
*[[Nature]]s do not exist in Pokémon Mystery Dungeon.
 
===Abilities===
Pokémon with two {{Abilities}} will be shown to have both (instead of just one). In [[Pokémon Super Mystery Dungeon]], Pokémon have only one ability, which can be changed at [[Hawlucha's Slam School]] if the player has a Hawlucha Token.
 
In addition, some Abilities differ from their counterparts in the core series:
* '''Different activation''' - {{a|Trace}} will only activate when hit by an attack, and the copied Ability is randomly chosen, while {{a|Truant}} only activates if a [[Wonder Orb]] or a special move is used.
* '''Minor changes''' - {{a|Torrent}}, {{a|Blaze}}, {{a|Overgrow}}, and {{a|Swarm}} will double the power of {{t|Water}}, {{t|Fire}}, {{t|Grass}}, and {{type|Bug}} moves, respectively, when the user has reached ¼ of their total HP.
* '''Changes to suit environment''' - {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%, while {{a|Huge Power}} and {{a|Pure Power}} will have a 1/3 chance of dealing 50% more damage.
* '''Entirely changed''' - {{a|Speed Boost}} increases movement speed by one level every 250 turns while {{a|Swift Swim}} and {{a|Chlorophyll}} use the same attack twice in one turn while it is {{Weather|raining}} or {{Weather|Harsh sunlight|sunny}}, respectively.


===Evolution===
===Evolution===
Evolution does not occur automatically; instead, it must be manually triggered. Evolution is explained in Story Mode as an effect of the world being in a state of danger. The ability of Pokémon to evolve must be unlocked through the course of Story Mode (in ''Blue Rescue Team'' and ''Red Rescue Team'', {{p|Rayquaza}} must be defeated, while in ''Explorers of Time'' and ''Explorers of Darkness'', the [[Wigglytuff's Guild]] must be defeated). Similarly, in both Gates to Infinity and Super PMD you can evolve after both completing the game and reuniting the Main Character and Partner. Most notably, evolution does not instantly make a Pokémon stronger, unlike in the core series games.
{{main|Evolution (Mystery Dungeon)}}
 
Evolution does not occur automatically; instead, it must be manually triggered. There are a number of evolution-related mechanics and items that are different from the [[core series]] games.
* Starting with Pokemon Mystery Dungeon Dates to Infinity, Enemy Pokemon will also be able to evolve, and will so if they defeat one of your party Pokémon. 
* Super Pokemon Mystery Dungeon was the first Generation VI game in the series and thus features [Mega Evolution]. It is achieved by attaching an Awakening [[Emera]] on to a [[Looplet]].
 
Because of the different mechanics of Pokémon evolution, certain evolutions have been modified to require particular [[Mystery Dungeon evolutionary items|items]]:
* Pokémon that {{DL|Mystery Dungeon evolutionary items|Link cable|must be traded}} in order to evolve instead require the '''Link Cable'''.
* {{p|Feebas}} requires the '''Beauty Scarf''' to evolve into {{p|Milotic}}.
* Pokémon that require high [[friendship]] to evolve instead require that their '''[[IQ]]''' be sufficiently high (which differs among Pokémon).
* {{p|Magneton}} and {{p|Nosepass}} require the '''Coronet Rock''' to evolve into {{p|Magnezone}} and {{p|Probopass}}, respectively.
* Pokémon that evolve in the daytime instead require the '''Sun Ribbon'''.
* Pokémon that evolve at night instead require the '''Lunar Ribbon'''.
* {{p|Eevee}} requires a '''Mossy Rock''' to evolve into {{p|Leafeon}} or an '''Icy Rock''' to evolve into {{p|Glaceon}}.
* In Super Pokemon Mystery Dungeon, evolutionary items do not exist however, and Pokemon that usually require these Items to evolve will not need them and be able to evolve regardless.
 
===Attacks===
All Pokémon have standard attacks (because of this, {{p|Shedinja}} may have more than one HP). Their regular attack does not expend PP when used, unlike other attacks. Pokémon may have four special attacks in addition to their regular attack. Special attacks may be [[linked move|linked]] together, wherein the linked moves are done in succession (in which case one PP is taken from each move).
* Some attacks that do specific HP damage (like {{m|SonicBoom}}) have different set HP.
* Prior to {{g|Super Mystery Dungeon}}, {{m|Transform}} only changes the form of the user, not their moves.
* {{m|Selfdestruct}} and {{m|Explosion}} will not necessarily knock out the user of the move. Instead, any team Pokémon within range (one tile for Selfdestruct, two for Explosion) will have their maximum HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion. Note that {{type|Fire}}s will receive only half damage from these moves. Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.
There are two attacks specific to the Mystery Dungeon series: {{m|Wide Slash}} and {{m|Vacuum-Cut}}. No Pokémon learn either naturally, but all Pokémon that can use [[TM]]s can learn them through TM.
 
In addition to the moves it learns, certain tactics are available to the team leader in order to direct its teammates, which are determined by the team leader's level.


The moves available to be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}} in ''Blue Rescue Team'' and ''Red Rescue Team'' and the {{DL|Treasure Town|Electivire Link Shop}} in ''Explorers of Time'' and ''Explorers of Darkness'' are greatly expanded when compared to the [[Move Reminder]]s in the core series games. Pokémon may also relearn moves from its previous forms up to the level in which evolution was performed.
===Recruitment ===
 
===Recruitment===
{{main|Recruitment}}
{{main|Recruitment}}
Instead of capturing Pokémon (as in the core series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means.
Instead of catching Pokémon (as in the core series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means. In Super Mystery Dungeon, Pokémon are no longer recruited, but must be connected with using the [[Connection Orb]]; this was changed in the game's successor, Rescue Team DX, going back to the previous method, as the Connection Orb does not exist in that game.


===Miscellaneous===
===Miscellaneous===
The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which wasn't introduced until [[Generation IV]] of the core series. This may occur for wild Pokémon or guest Pokémon, and in the sequels, new Pokémon who ask to join after a mission is done. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved.
The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which was not introduced until [[Generation IV]] of the core series. Wild Pokémon, guest Pokémon, or new Pokémon who ask to join after a {{OBP|Job|Mystery Dungeon|mission}} is completed may be level 1. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved. In Rescue Team DX, however, the minimum level that Pokémon can be is Level 5.  


Most {{type|Ghost}} Pokémon, as well as {{p|Darkrai}}, can walk through wall tiles. While on a wall tile, they cannot be attacked but can attack their foes. However, their belly empties at a rate of 5 per step.
Primary {{type|Ghost}} Pokémon, as well as {{p|Darkrai}}, can walk through wall tiles, whereas secondary Ghost type Pokémon cannot. While on a wall tile, they cannot be attacked by ordinary moves and attacks, but can attack their foes. Certain moves such as {{m|Vacuum-Cut}}, {{m|Lava Plume}}, and {{m|Thunderbolt}} can affect Pokémon that are on a wall tile. However, their belly empties at a rate of 5 per step.  


In the Mystery Dungeon series, the player's [[party]] size is limited to four Pokémon at a time, instead of the standard six.
{{type|Flying}} Pokémon can move over air tiles, while {{type|Water}} or {{type|Flying}} Pokémon can move over water tiles. {{type|Fire}} or {{type|Flying}} Pokémon can move through lava tiles, but Flying-type Pokémon will sustain a Burn if they do not also have a primary or secondary Fire typing. In addition, Pokémon that do not have the Flying type or Levitate but appear to be floating, such as {{p|Magnemite}} can also cross over water, lava, and air tiles.


==Status conditions==
In the Mystery Dungeon series, the player's [[party]] size is limited to four Pokémon at a time, instead of the standard six. Starting with Super Mystery Dungeon, this is reduced to three, but with a seemingly unlimited number of guest Pokémon at times. In Rescue Team DX, the player's main party is limited to three Pokémon, but escort or recruited Pokémon in a dungeon can increase the party size up to a maximum of eight members.  
{{main|Status ailments in Mystery Dungeon}}
Pokémon Mystery Dungeon introduced its own series of [[status condition]]s, of which any number may occur at once. These range from the {{DL|Status condition|Non-volatile status|conventional statuses}} (Paralysis, Poison, etc.) to "{{DL|Status condition|Volatile status|pseudo-statuses}}" (Confusion, Attraction, Flinching (here called Cringing), etc.).  Statuses may be inflicted to account for two-turn attacks (i.e. {{m|SolarBeam}} or {{m|Sky Attack}}), low-priority moves (i.e. {{m|Counter}}, {{m|Endure}}, or {{m|Vital Throw}}), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc.).
* Duration of status conditions may also differ between Mystery Dungeon and the core series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.


==Damage==
==Battles==
{{main|Damage modification (Mystery Dungeon)}}
{{main|Pokémon battle (Mystery Dungeon)}}
* {{DL|Damage modification|Type effectiveness}} has been greatly changed:
[[Pokémon battle|Battles]] in Pokémon Mystery Dungeon differ considerably from the [[core series]] games. [[Move|Attacks]], [[damage]], {{Abilities}}, [[status condition]]s, and [[experience]] all have mechanical differences, and items can be thrown to achieve varying effects.
**"'''Super effective'''" attacks will only deal 1.4× damage instead of 2× damage as in the core games.  
**Attacks that are "'''not very effective'''" will deal 0.7× damage instead of 0.5× as in the core games.
**Attacks to which the attacked Pokémon is "'''immune'''" (called "'''ineffective attacks'''" here) deal 0.5× damage instead of no damage as in the core games. However, as in the core games, Pokémon may be immune to certain status conditions based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of Abilities remain unchanged (for example, {{type|Ground}} attacks still have no effect against Pokémon who can {{a|Levitate}}).
* The damage bonus that [[critical hit]]s provide is only 1.5× instead of 2× in the core games prior to Generation VI.
* Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of {{m|Focus Energy}} ensures that special attacks used within a few turns become Critical Hits.


====Experience====
== Items ==
* Defeating a Pokémon using at least one special move will net twice as much experience. Note that an opposing Pokémon using moves on itself counts towards receiving the experience bonus, but using special moves that miss the opponent (or that hit, but do no damage) does not.
* Defeating a Pokémon using linked moves will net 50% more experience.
* If an enemy were to faint by means other than the [[party]] attacking it (such as by the effects of a {{Weather|sandstorm}}), the members of the party will '''not''' gain experience points.
* All Pokémon in the party gain experience whether or not they attack the opponent.
* In Gates To Infinity, all Pokémon on the player's team will receive experience, regardless of whether or not they were in the party that entered the dungeon.
 
==Items==
Held {{Berries}} take one turn to consume (which must be done manually in many cases), as opposed to being consumed automatically in the same turn that they are needed.
Held {{Berries}} take one turn to consume (which must be done manually in many cases), as opposed to being consumed automatically in the same turn that they are needed.


The {{b|Oran}} and {{b|Sitrus}} {{Berries}} play slightly different roles. The Oran Berry heals 100 HP (rather than 10 in the core series), while the Sitrus Berry heals '''all''' HP (rather than only 30 HP or ¼ of the Pokémon's total HP in the core series).  
The {{b|Oran}} and {{b|Sitrus}} {{Berries}} play slightly different roles. The Oran Berry heals 100 HP (rather than 10 HP in the core series), while the Sitrus Berry heals '''all''' HP (rather than only 30 HP or ¼ of the Pokémon's total HP in the core series).
* Sitrus Berries can also increase the player's total HP by 2 points if consumed at full health.
*Sitrus Berries can also increase the Pokémon's max HP permanently by 2 ('''[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|RB]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|TD]][[Pokémon Mystery Dungeon: Explorers of Sky|S]])''' or 5 ('''[[Pokémon Super Mystery Dungeon|SMD]], [[Pokémon Mystery Dungeon: Rescue Team DX|RTDX]]''') points if consumed at full health.
*Starting in Super Mystery Dungeon, eating an Oran Berry will increase maximum HP by 10 for the current adventure, but only if the Pokémon consuming the item has a maximum HP of less than 100, or is at full health.


The element of hunger and IQ led to the adoption of the concepts of {{OBP|Food|Mystery Dungeon}} and [[Gummi]]s, respectively. The only human-made items present that are also present in the core series games are [[Max Elixir]]s and [[TM]]s. Other items include [[Wonder Orb]]s and [[Scarf (Mystery Dungeon)|Scarves]].
The elements of hunger and IQ led to the adoption of the concepts of {{OBP|Food|Mystery Dungeon}} and [[Gummi]]s, respectively. The only human-made items present that are also present in the core series games are [[Max Elixir]]s and [[TM]]s. Other items include [[Wonder Orb]]s and [[Scarf (Mystery Dungeon)|Scarves]], the latter of which were removed and somewhat replaced by [[Looplet]]s in Super Mystery Dungeon.


In addition, any Pokémon can hold any item.
In addition, any Pokémon can hold any item.
Line 94: Line 47:
===Throwing items===
===Throwing items===
{{main|Throwing item}}
{{main|Throwing item}}
Much like in the [[Safari Zone]] of the core series games, where the player is able to toss Bait or throw a Rock (or Mud) at Pokémon, throwing items in Mystery Dungeon deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.
Throwing items are stackable items that can be thrown at foes to deal damage from a distance. Most throwing items are tossed in a straight line, and damage the first Pokémon they hit. Under normal conditions, they stop after flying 10 tiles or upon hitting a wall. Other items, such as Geo Pebbles, Gravelerocks, and Rare Fossils fly in arcs and over walls when thrown, and inflict fixed damage. Enemies are also capable of throwing items, and can occasionally catch thrown items, instead of being damaged by them.
* This does not apply to Unown Stones.


===Looplets and Emeras===
===Buried items===
In [[Pokémon Super Mystery Dungeon]], a new class of held items were introduced. Looplets are items to be held by a Pokémon which can boost certain stats, protect from status and weather, or other effects. In addition, each Looplet has a certain number of slots to equip Emeras onto. Emeras are items which can be found scattered around dungeons. They can be used to temporarily boost a particular stat for the duration of the dungeon, or equipped onto a Looplet for various effects. Emera effects can include boosting attack power, adding a chance to inflict status effects, or allowing the user to see all enemy Pokémon or items on the floor. All effects and stat boosts from Emeras disappear upon leaving the dungeon.
Buried items may appear in Sparkling Floor tiles in Rescue Team DX. They are also present in the [[Dungeon_tile#Wall|wall tiles]] of some dungeons. These items can be seen by equipping the [[X-Ray Specs]] and can be obtained by having most Ghost-type Pokémon walk over the tile. They can also be obtained by destroying the wall tile using the [[IQ|IQ skills]] Super Mobile (in Red and Blue Rescue Team) or Absolute Mover (in Explorers of Time, Darkness, and Sky), or the [[Rare Quality]] Forge a Path (in Rescue Team DX). However, if the walls are destroyed by explosions, buried items in the walls will also be destroyed.
* The Awakening Emera will enable certain Pokémon to Mega Evolve when equipped.
 
===Looplets and emeras===
{{main|Looplet}}
{{main|Emera}}
In {{g|Super Mystery Dungeon}}, a new class of held items were introduced. Looplets are items to be held by a Pokémon which can boost certain stats, protect from status and weather, or other effects. In addition, each Looplet has a certain number of slots to equip Emeras onto. Emeras are items which can be found scattered around dungeons. They can be used to temporarily boost a particular stat for the duration of the dungeon, or equipped onto a Looplet for various effects. Emera effects can include boosting attack power, adding a chance to inflict status effects, or allowing the user to see all enemy Pokémon or items on the floor. All effects and stat boosts from Emeras disappear upon leaving the dungeon.


{{-}}
{{Project Sidegames notice}}
{{Project Sidegames notice}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon Mystery Dungeon]]
[[Category:Pokémon Mystery Dungeon]]
[[it:Meccaniche di gioco di Pokémon Mystery Dungeon]]

Latest revision as of 06:15, 8 August 2024

018Pidgeot.png It has been suggested that this article be moved to Gameplay of Pokémon Mystery Dungeon.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: needs information on mechanics that have been changed in Gates, Super, and DX; missing hunger and friend rescue

The Pokémon Mystery Dungeon series mechanics differ from those used in the core series Pokémon games. The Mystery Dungeon games are dungeon-crawlers in nature; as a result, some staple elements of the main Pokémon series have been altered or excluded entirely.

Pokémon

There are a number of differences between the mechanics of Pokémon in the core games and those of Mystery Dungeon.

Base stats

  • Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus Berries, and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at most 500 in Pokémon Mystery Dungeon: Rescue Team DX, or 999 in other games.
  • Prior to Pokémon Mystery Dungeon: Gates to Infinity, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
  • The Speed stat did not exist prior to Pokémon Super Mystery Dungeon. The Speed stat varies in effect from the core series as it affects accuracy, along with affecting moves like Electro Ball. In Rescue Team DX, the Speed stat also affects the chance of a Pokémon using a move twice instead of once in a single turn.
  • Travel Speed is an aspect of all Pokémon Mystery Dungeon games, not to be confused with the Speed stat. Prior to Gates to Infinity, Travel Speed determines the number of actions that can be taken in a turn. Since Gates to Infinity, Travel Speed only affects the number of steps a Pokémon can take. However, if a Pokémon uses a move and gets a Travel Speed boost in the same turn, such as by linking a move with Agility or from a move like Ancient Power or Silver Wind, they will still get to take another turn. Travel Speed can be altered by moves and Abilities that affect Speed in the core series, such as Agility, Scary Face, or Speed Boost. Paralysis cuts Travel Speed in half, and Ice-type Pokémon will have increased Travel Speed in snowy weather.
  • Natures do not exist in Pokémon Mystery Dungeon.

Evolution

Main article: Evolution (Mystery Dungeon)

Evolution does not occur automatically; instead, it must be manually triggered. There are a number of evolution-related mechanics and items that are different from the core series games.

Recruitment

Main article: Recruitment

Instead of catching Pokémon (as in the core series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means. In Super Mystery Dungeon, Pokémon are no longer recruited, but must be connected with using the Connection Orb; this was changed in the game's successor, Rescue Team DX, going back to the previous method, as the Connection Orb does not exist in that game.

Miscellaneous

The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which was not introduced until Generation IV of the core series. Wild Pokémon, guest Pokémon, or new Pokémon who ask to join after a mission is completed may be level 1. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved. In Rescue Team DX, however, the minimum level that Pokémon can be is Level 5.

Primary Ghost-type Pokémon, as well as Darkrai, can walk through wall tiles, whereas secondary Ghost type Pokémon cannot. While on a wall tile, they cannot be attacked by ordinary moves and attacks, but can attack their foes. Certain moves such as Vacuum-Cut, Lava Plume, and Thunderbolt can affect Pokémon that are on a wall tile. However, their belly empties at a rate of 5 per step.

Flying-type Pokémon can move over air tiles, while Water-type or Flying-type Pokémon can move over water tiles. Fire-type or Flying-type Pokémon can move through lava tiles, but Flying-type Pokémon will sustain a Burn if they do not also have a primary or secondary Fire typing. In addition, Pokémon that do not have the Flying type or Levitate but appear to be floating, such as Magnemite can also cross over water, lava, and air tiles.

In the Mystery Dungeon series, the player's party size is limited to four Pokémon at a time, instead of the standard six. Starting with Super Mystery Dungeon, this is reduced to three, but with a seemingly unlimited number of guest Pokémon at times. In Rescue Team DX, the player's main party is limited to three Pokémon, but escort or recruited Pokémon in a dungeon can increase the party size up to a maximum of eight members.

Battles

Main article: Pokémon battle (Mystery Dungeon)

Battles in Pokémon Mystery Dungeon differ considerably from the core series games. Attacks, damage, Abilities, status conditions, and experience all have mechanical differences, and items can be thrown to achieve varying effects.

Items

Held Berries take one turn to consume (which must be done manually in many cases), as opposed to being consumed automatically in the same turn that they are needed.

The Oran and Sitrus Berries play slightly different roles. The Oran Berry heals 100 HP (rather than 10 HP in the core series), while the Sitrus Berry heals all HP (rather than only 30 HP or ¼ of the Pokémon's total HP in the core series).

  • Sitrus Berries can also increase the Pokémon's max HP permanently by 2 (RB, TDS) or 5 (SMD, RTDX) points if consumed at full health.
  • Starting in Super Mystery Dungeon, eating an Oran Berry will increase maximum HP by 10 for the current adventure, but only if the Pokémon consuming the item has a maximum HP of less than 100, or is at full health.

The elements of hunger and IQ led to the adoption of the concepts of Food and Gummis, respectively. The only human-made items present that are also present in the core series games are Max Elixirs and TMs. Other items include Wonder Orbs and Scarves, the latter of which were removed and somewhat replaced by Looplets in Super Mystery Dungeon.

In addition, any Pokémon can hold any item.

Throwing items

Main article: Throwing item

Throwing items are stackable items that can be thrown at foes to deal damage from a distance. Most throwing items are tossed in a straight line, and damage the first Pokémon they hit. Under normal conditions, they stop after flying 10 tiles or upon hitting a wall. Other items, such as Geo Pebbles, Gravelerocks, and Rare Fossils fly in arcs and over walls when thrown, and inflict fixed damage. Enemies are also capable of throwing items, and can occasionally catch thrown items, instead of being damaged by them.

Buried items

Buried items may appear in Sparkling Floor tiles in Rescue Team DX. They are also present in the wall tiles of some dungeons. These items can be seen by equipping the X-Ray Specs and can be obtained by having most Ghost-type Pokémon walk over the tile. They can also be obtained by destroying the wall tile using the IQ skills Super Mobile (in Red and Blue Rescue Team) or Absolute Mover (in Explorers of Time, Darkness, and Sky), or the Rare Quality Forge a Path (in Rescue Team DX). However, if the walls are destroyed by explosions, buried items in the walls will also be destroyed.

Looplets and emeras

Main article: Looplet
Main article: Emera

In Pokémon Super Mystery Dungeon, a new class of held items were introduced. Looplets are items to be held by a Pokémon which can boost certain stats, protect from status and weather, or other effects. In addition, each Looplet has a certain number of slots to equip Emeras onto. Emeras are items which can be found scattered around dungeons. They can be used to temporarily boost a particular stat for the duration of the dungeon, or equipped onto a Looplet for various effects. Emera effects can include boosting attack power, adding a chance to inflict status effects, or allowing the user to see all enemy Pokémon or items on the floor. All effects and stat boosts from Emeras disappear upon leaving the dungeon.

Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.