Great Marsh: Difference between revisions

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{{Infobox location
{{Infobox location
|image=Great Marsh Pt.png
|image=Great Marsh BDSP.png
|type=Marsh
|type=Marsh
|location_name=Great Marsh
|location_name=Great Marsh
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|location=[[Pastoria City]]
|location=[[Pastoria City]]
|region=Sinnoh
|region=Sinnoh
|generation={{Gen|IV}}
|generation={{Gen|IV}}, {{Gen|VIII}}
|map=Sinnoh Pastoria City Map.png
|map=Sinnoh Pastoria City Map.png
}}
}}


The '''Great Marsh''' (Japanese: '''{{tt|大湿原|だいしつげん}}''' ''Great Marsh'') is an area located in [[Pastoria City]]. It is [[Sinnoh]]'s [[Safari Zone]] and contains some {{OBP|Pokémon|species}} that cannot be found anywhere else in Sinnoh. It is filled with [[marsh tile|marshy areas]], which, unlike normal marsh tiles, have [[tall grass]] which are inhabited by [[wild Pokémon]].
The '''Great Marsh''' (Japanese: '''{{tt|大湿原|だいしつげん}}''' ''Great Marsh'') is an area located in [[Pastoria City]]. It is [[Sinnoh]]'s [[Safari Zone]] and contains some {{OBP|Pokémon|species}} that cannot be found anywhere else in Sinnoh. It is filled with [[marsh tile|marshy areas]], which, unlike normal marsh tiles, have [[tall grass]] inhabited by [[wild Pokémon]].


==Functioning==
==Functioning==
===Capturing Pokémon===
===Capturing Pokémon===
{{Incomplete|section|needs=Update for BDSP mechanics.<ref>https://twitter.com/Sibuna_Switch/status/1551411751803043840</ref>}}
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Safari Ball]]s and a limited number of steps (500) to catch all the Pokémon they can.
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Safari Ball]]s and a limited number of steps (500) to catch all the Pokémon they can.


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* '''Throw a [[Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw a [[Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw bait''' - Throwing Bait makes a Pokémon easier to catch, but makes it more likely to flee from battle.
* '''Throw bait''' - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle. (Increases catch rate and flee rate by one stage each)
* '''Throw mud''' - Throwing Mud does the reverse of throwing Bait, making a Pokémon less likely to run but harder to catch.
* '''Throw mud''' - Throwing mud does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle. (Decreases catch rate and flee rate by one stage each)<!--Note: Yes, that's reversed bait/mud mechanics compared to other Safari Zones; see talk.-->
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.


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===Changing Pokémon===
===Changing Pokémon===
[[File:Great Marsh binoculars view Pt.png|thumb|200px|Using the binoculars to spot Pokémon]]
[[File:Great Marsh binoculars view Pt.png|thumb|200px|Using the binoculars to spot a {{p|Yanma}}]]
Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change; therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas; some may not appear for a while, while others may appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the [[National Pokédex]]. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. [[Record mixing]] also changes the changing Pokémon of the day in the Great Marsh so that all players mixing records have the same Pokémon on the same day.
Some Pokémon will not always appear in the Great Marsh. Every day, a random Pokémon from a set list will be chosen by the game to appear in each area of the marsh, in addition to the Pokémon that can always be found there. Each possible Pokémon has a different chance of being chosen, but whichever one is chosen has a 10% encounter rate in its area. The same Pokémon can be chosen to appear in multiple areas on the same day, and, prior to obtaining the [[National Pokédex]], some of the Pokémon that can be chosen can already be encountered anyway. After obtaining the [[National Pokédex]], the list of changing Pokémon changes.


In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For {{PDollar}}100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.
The only way to tell which changing Pokémon is available in each area for the day is to use the lookout upstairs from the entrance. For {{PDollar}}100, the player can get a brief glimpse of the Great Marsh, showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area. However, the Pokémon that are shown are completely random, meaning that it is possible for the player to only see Pokémon that can always be found in each area anyway. [[Record mixing]] also changes the changing Pokémon of the day in the Great Marsh so that all players mixing records have the same Pokémon on the same day.


==Details==
==Details==
As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their [[catch rate]]s. An escape rate is also given for each Pokémon that appear in the Great Marsh. The escape rates for Pokémon are the same for all [[Generation IV]] games, except that those who do not appear in the Great Marsh or the [[Johto Safari Zone]] do not have their escape rates defined in the relevant games.
As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their [[catch rate]]s. An escape rate is also given for each Pokémon that appears in the Great Marsh. The escape rates for Pokémon are the same for all [[Generation IV]] games, except that those who do not appear in the Great Marsh or the [[Johto Safari Zone]] do not have their escape rates defined in the relevant games.


At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. When bait is thrown and the flee stage is not decreased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to {{stat|Stages|stat stages}}: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.
At the start of an encounter, both rates are set to their species defaults. Throwing Bait will increase the catch rate by one stage, but will also have a 90% chance of increasing the escape rate by one stage. Conversely, throwing Mud will decrease the escape rate by one stage, but will also have a 90% chance of decreasing the catch rate by one stage. When bait is thrown and the flee stage is not increased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to {{stat|Stage multipliers|stat stages}}: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.


At the end of each turn, a random number between 0 and 255 is generated, and if it is less than the modified escape rate, the Pokémon escapes.
At the end of each turn, a random number between 0 and 254 (inclusive) is generated, and if it is less than the or equal to the modified escape rate, the Pokémon escapes.


==Flee rates==
Due to a programming error, {{p|Whiscash}} does not have a flee rate programmed into the game, and thus only has a 1/255 chance to flee (if the generated random number is 0).
{| style="margin:left; text-align:center; {{roundy|10px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color}};"</noinclude>
 
Statistically, exclusively throwing Safari Balls provides the best chance of catching every Pokémon in the Great Marsh.
 
==Base flee rates==
These are the base flee rates. The Pokémon actual chance of fleeing each turn is affected by bait and mud.
 
{| class="roundtable sortable" style="border: 2px solid #{{locationcolor/dark|marsh}}; background: #{{locationcolor/light|marsh}};"
! #
! colspan=2 | Pokémon
! Base value
! {{tt|Base chance|Approximate}}
|-
| 024 || {{MSP/BDSP|024|Arbok}} || {{p|Arbok}} || 60 || 23.5%
|-
| 046 || {{MSP/BDSP|046|Paras}} || {{p|Paras}} || 120 || 47.1%
|-
| 054 || {{MSP/BDSP|054|Psyduck}} || {{p|Psyduck}} || 90 || 35.3%
|-
| 055 || {{MSP/BDSP|055|Golduck}} || {{p|Golduck}} || 60 || 23.5%
|-
| 102 || {{MSP/BDSP|102|Exeggcute}} || {{p|Exeggcute}} || 120 || 47.1%
|-
| 114 || {{MSP/BDSP|114|Tangela}} || {{p|Tangela}} || 90 || 35.3%
|-
| 115 || {{MSP/BDSP|115|Kangaskhan}} || {{p|Kangaskhan}} || 150 || 58.8%
|-
| 129 || {{MSP/BDSP|129|Magikarp}} || {{p|Magikarp}} || 90 || 35.3%
|-
| 130 || {{MSP/BDSP|130|Gyarados}} || {{p|Gyarados}} || 60 || 23.5%
|-
| 163 || {{MSP/BDSP|163|Hoothoot}} || {{p|Hoothoot}} || 90 || 35.3%
|-
| 164 || {{MSP/BDSP|164|Noctowl}} || {{p|Noctowl}} || 60 || 23.5%
|-
| 183 || {{MSP/BDSP|183|Marill}} || {{p|Marill}} || 60 || 23.5%
|-
| 193 || {{MSP/BDSP|193|Yanma}} || {{p|Yanma}} || 120 || 47.1%
|-
| 194 || {{MSP/BDSP|194|Wooper}} || {{p|Wooper}} || 120 || 47.1%
|-
| 195 || {{MSP/BDSP|195|Quagsire}} || {{p|Quagsire}} || 60 || 23.5%
|-
| 285 || {{MSP/BDSP|285|Shroomish}} || {{p|Shroomish}} || 120 || 47.1%
|-
| 298 || {{MSP/BDSP|298|Azurill}} || {{p|Azurill}} || 120 || 47.1%
|-
| 315 || {{MSP/BDSP|315|Roselia}} || {{p|Roselia}} || 60 || 23.5%
|-
| 316 || {{MSP/BDSP|316|Gulpin}} || {{p|Gulpin}} || 120 || 47.1%
|-
| 318 || {{MSP/BDSP|318|Carvanha}} || {{p|Carvanha}} || 90 || 35.3%
|-
| 339 || {{MSP/BDSP|339|Barboach}} || {{p|Barboach}} || 120 || 47.1%
|-
| 340 || {{MSP/BDSP|340|Whiscash}} || {{p|Whiscash}} || 0 || 0.4%
|-
| 352 || {{MSP/BDSP|352|Kecleon}} || {{p|Kecleon}} || 120 || 47.1%
|-
| 357 || {{MSP/BDSP|357|Tropius}} || {{p|Tropius}} || 60 || 23.5%
|-
| 396 || {{MSP/BDSP|396|Starly}} || {{p|Starly}} || 90 || 35.3%
|-
| 397 || {{MSP/BDSP|397|Staravia}} || {{p|Staravia}} || 60 || 23.5%
|-
| 399 || {{MSP/BDSP|399|Bidoof}} || {{p|Bidoof}} || 90 || 35.3%
|-
|-
! colspan="2" style="background:#ccffcc; {{roundytop|5px}}" | Base Flee Rates{{tt|*|These are the base flee rates and can be affected by bait or mud}}
| 400 || {{MSP/BDSP|400|Bibarel}} || {{p|Bibarel}} || 60 || 23.5%
|-
|-
| width="55px%" style="background:#FFFFFF;" |{{MSP|024|Arbok}}{{MSP|055|Golduck}}{{MSP|130|Gyarados}}{{MSP|164|Noctowl}}{{MSP|183|Marill}}{{MSP|195|Quagsire}}{{MSP|315|Roselia}}{{MSP|357|Tropius}}{{MSP|397|Staravia}}{{MSP|400|Bibarel}}{{MSP|452|Drapion}}{{MSP|455|Carnivine}}
| 406 || {{MSP/BDSP|406|Budew}} || {{p|Budew}} || 120 || 47.1%
| width="17%" style="background:#FFFFFF;" | 60
|-
|-
| width="32px" style="background:#FFFFFF;" |{{MSP|054|Psyduck}}{{MSP|114|Tangela}}{{MSP|129|Magikarp}}{{MSP|163|Hoothoot}}{{MSP|318|Carvanha}}{{MSP|396|Starly}}{{MSP|399|Bidoof}}
| 451 || {{MSP/BDSP|451|Skorupi}} || {{p|Skorupi}} || 120 || 47.1%
| width="17%" style="background:#FFFFFF;" | 90
|-
|-
| width="32px" style="background:#FFFFFF; | {{MSP|046|Paras}}{{MSP|102|Exeggcute}}{{MSP|193|Yanma}}{{MSP|194|Wooper}}{{MSP|285|Shroomish}}{{MSP|298|Azurill}}{{MSP|316|Gulpin}}{{MSP|339|Barboach}}{{MSP|352|Kecleon}}{{MSP|406|Budew}}{{MSP|451|Skorupi}}{{MSP|454|Toxicroak}}
| 452 || {{MSP/BDSP|452|Drapion}} || {{p|Drapion}} || 60 || 23.5%
| width="17%" style="background:#FFFFFF;" | 120
|-
|-
| width="32px" style="background:#FFFFFF;" |{{MSP|115|Kangaskhan}}{{MSP|453|Croagunk}}
| 453 || {{MSP/BDSP|453|Croagunk}} || {{p|Croagunk}} || 150 || 58.8%
| width="17%" style="background:#FFFFFF;" | 150
|-
|-
| 454 || {{MSP/BDSP|454|Toxicroak}} || {{p|Toxicroak}} || 120 || 47.1%
|-
| 455 || {{MSP/BDSP|455|Carnivine}} || {{p|Carnivine}} || 60 || 23.5%
|}
|}


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[[File:Great Marsh numbered DP.png|thumb|200px|Area divisions{{sup/4|DP}}]]
[[File:Great Marsh numbered DP.png|thumb|200px|Area divisions{{sup/4|DP}}]]
[[File:Great Marsh numbered Pt.png|thumb|200px|Area divisions{{sup/4|Pt}}]]
[[File:Great Marsh numbered Pt.png|thumb|200px|Area divisions{{sup/4|Pt}}]]
'''Entrance'''
===Entrance===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|Safari Ball|To be used during the Safari Game; cannot be kept|D=yes|P=yes|Pt=yes|display=[[Safari Ball]] ×30}}
{{Itemlist|Safari Ball BDSP|To be used during the Safari Game; cannot be kept|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[Safari Ball]] ×30}}
{{Itemlist|None|sprite=Dppt poketch {{#ifexpr: ({{#time: H}} mod 2) = 0|m|f}}|Reward for capturing five Pokémon in a single Safari game|Pt=yes|display={{DL|Pokétch|Matchup Checker}}}}
{{Itemlist|None|sprite=Pokétch|size=32px|From a {{tc|Cowgirl}} after catching five Pokémon in a single Safari Game|Pt=yes|display={{DL|Pokétch|Matchup Checker}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


'''Area 1'''
===Area 1===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|Potion|Near the train stop|D=yes|P=yes}}
{{Itemlist|Potion BDSP|Near the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Potion]]}}
{{itemlist|Poké Ball|Northwest of man wearing hat|Pt=yes|display={{i|Poké Ball}}}}
{{itemlist|Poké Ball|Northwest of man wearing a hat|Pt=yes|display={{i|Poké Ball}}}}
{{Itemlist|Super Repel|Northwest of the train stop|D=yes|P=yes}}
{{Itemlist|Super Repel BDSP|Northwest of the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Super Repel]]}}
{{Itemlist|Yellow Shard|West of the train stop|Pt=yes}}
{{Itemlist|Yellow Shard|West of the train stop|Pt=yes}}
{{Itemlist|Rare Candy|In the northwesternmost corner ''(hidden)''|D=yes|P=yes|Pt=yes}}
{{Itemlist|Rare Candy BDSP|In the northwesternmost corner ''(hidden)''|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[Rare Candy]]}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


'''Area 2'''
===Area 2===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|Great Ball|East of the train stop|D=yes|P=yes}}
{{Itemlist|Great Ball BDSP|East of the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Great Ball]]}}
{{itemlist|Blue Shard|North of the ledge|Pt=yes}}
{{itemlist|Blue Shard|North of the ledge|Pt=yes}}
{{Itemlist|Toxic Plate|In the trees on the northern edge, above the woman with the parasol ''(hidden)''|D=yes|P=yes}}
{{Itemlist|Toxic Plate BDSP|In the trees on the northern edge, north of the {{tc|Parasol Lady}} ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Toxic Plate]]}}
{{Itemlist|Toxic Plate|In the northeastern corner, 3 tiles north from the southern fallen tree ''(hidden)''|Pt=yes}}
{{Itemlist|Toxic Plate|In the northeastern corner, three tiles north from the southern fallen tree ''(hidden)''|Pt=yes}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


'''Area 3'''
===Area 3===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|Honey|On the far west side, north of the man who incorrectly describes Bait and Mud|D=yes|P=yes}}
{{Itemlist|Honey BDSP|On the far west side, north of the man who describes Bait and Mud|D=yes|P=yes|BD=yes|SP=yes|display=[[Honey]]}}
{{itemlist|Great Ball|South of the man who describes bait and mud|Pt=yes}}
{{itemlist|Great Ball|South of the man who describes bait and mud|Pt=yes}}
{{Itemlist|Ultra Ball|West of the train stop, about halfway across the area ''(hidden)''|D=yes|P=yes}}
{{Itemlist|Ultra Ball BDSP|West of the train stop, north of the column of trees in the middle the area ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Ultra Ball]]}}
{{itemlist|Leaf Stone|Near the center, in the middle of the large area of mud ''(hidden)''|Pt=yes}}
{{itemlist|Leaf Stone|Near the center, in the middle of the large area of mud ''(hidden)''|Pt=yes}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


'''Area 4'''
===Area 4===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|Super Potion|East side, above a ledge|D=yes|P=yes}}
{{Itemlist|Super Potion BDSP|East side, above a ledge|D=yes|P=yes|BD=yes|SP=yes|display=[[Super Potion]]}}
{{itemlist|Poké Ball|South of Bug Catcher, below a ledge|Pt=yes|display={{i|Poké Ball}}}}
{{itemlist|Poké Ball|South of the {{tc|Bug Catcher}}, below a ledge|Pt=yes|display={{i|Poké Ball}}}}
{{Itemlist|Poké Ball|Northeast of the train stop|D=yes|P=yes|display={{i|Poké Ball}}}}
{{Itemlist|Poké Ball BDSP|Northeast of the train stop|D=yes|P=yes|BD=yes|SP=yes|display={{i|Poké Ball}}}}
{{itemlist|Green Shard|Northwest of Bug Catcher|Pt=yes}}
{{itemlist|Green Shard|Northwest of the Bug Catcher|Pt=yes}}
{{Itemlist|Nugget|In the trees north-east of the large eastern pond ''(hidden)''|D=yes|P=yes}}
{{Itemlist|Nugget BDSP|In the trees northeast of the large eastern pond ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Nugget]]}}
{{itemlist|Hyper Potion|Northwest of Green Shard, at the end of a "dead-end" path of bog ''(hidden)''|Pt=yes}}
{{itemlist|Hyper Potion|Northwest of the Green Shard, at the end of a dead-end path of bog ''(hidden)''|Pt=yes}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


'''Area 5'''
===Area 5===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|Antidote|Near the train stop|D=yes|P=yes}}
{{Itemlist|Antidote BDSP|Near the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Antidote]]}}
{{itemlist|Great Ball|West of the train stop|Pt=yes}}
{{itemlist|Great Ball|West of the train stop|Pt=yes}}
{{Itemlist|Full Heal|Northwest of the Antidote ''(hidden)''|D=yes|P=yes}}
{{Itemlist|Full Heal BDSP|Northwest of the Antidote ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Full Heal]]}}
{{itemlist|Big Mushroom|On the south side, on the ground in the small corner without mud ''(hidden)''|Pt=yes}}
{{itemlist|Big Mushroom|On the south side, on the ground in the small corner without mud ''(hidden)''|Pt=yes}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


'''Area 6'''
===Area 6===
{{itlisth|Marsh}}
{{itlisth|Marsh}}
{{Itemlist|HM Normal|From the boy with green hair when entering the marsh|D=yes|P=yes|display={{HM|05|Defog}}}}
{{Itemlist|HM Flying|From the {{tc|Ace Trainer}} near the entrance when entering the marsh|D=yes|P=yes|display={{HM|05|Defog}}}}
{{Itemlist|Red Shard|Given at random from the boy with green hair when entering the marsh a different day|Pt=yes}}
{{Itemlist|TM Flying BDSP|From the Ace Trainer near the entrance when entering the marsh|BD=yes|SP=yes|display={{TM|97|Defog}} ×3}}
{{Itemlist|Green Shard|Given at random from the boy with green hair when entering the marsh a different day|Pt=yes}}
{{Itemlist|None|sprite=Pokétch|size=32px|From the Ace Trainer near the entrance when entering the marsh|BD=yes|SP=yes|display={{DL|Pokétch|Hidden Moves}} ({{m|Defog}})}}
{{Itemlist|Blue Shard|Given at random from the boy with green hair when entering the marsh a different day|Pt=yes}}
{{Itemlist|Red Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}}
{{Itemlist|Yellow Shard|Given at random from the boy with green hair when entering the marsh a different day|Pt=yes}}
{{Itemlist|Green Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}}
{{Itemlist|Paralyze Heal|Northeast corner of the pond|D=yes|P=yes|display=[[Paralyze Heal|Parlyz Heal]]}}
{{Itemlist|Blue Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}}
{{Itemlist|Yellow Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}}
{{Itemlist|Paralyze Heal BDSP|Northeast corner of the pond|D=yes|P=yes|BD=yes|SP=yes|display=[[Paralyze Heal]]}}
{{Itemlist|Red Shard|Southeast corner of the pond|Pt=yes}}
{{Itemlist|Red Shard|Southeast corner of the pond|Pt=yes}}
{{Itemlist|Hyper Potion|A couple of steps below the Parlyz Heal ''(hidden)''|D=yes|P=yes}}
{{Itemlist|Hyper Potion BDSP|A couple of steps below the Paralyze Heal ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Hyper Potion]]}}
{{itemlist|Max Repel|A couple of steps below the Red Shard, in the middle of the mud ''(hidden)''|Pt=yes}}
{{itemlist|Max Repel|A couple of steps below the Red Shard, in the middle of the mud ''(hidden)''|Pt=yes}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}


==Pokémon==
==Pokémon==
;All Areas{{tt|*|where surfing/fishing are possible}}
===Generation IV===
====All areas====
The following encounters are used for Surfing and fishing in all areas where they are possible.
{{catch/header|marsh|4}}
{{catch/header|marsh|4}}
{{catch/div|water|Surfing}}
{{catch/div|water|Surfing}}
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{{catch/footer|marsh}}
{{catch/footer|marsh}}


;Areas 1 and 2
====Areas 1 and 2====
{{catch/header|marsh}}
{{catch/header|marsh}}
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|24,26|all=8%|type1=Water}}
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|24,26|all=8%|type1=Water}}
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{{catch/footer|marsh}}
{{catch/footer|marsh}}


;Areas 3 and 4
====Areas 3 and 4====
{{catch/header|marsh}}
{{catch/header|marsh}}
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|22,24|all=8%|type1=Water}}
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|22,24|all=8%|type1=Water}}
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{{catch/footer|marsh}}
{{catch/footer|marsh}}


;Area 5
====Area 5====
{{catch/header|marsh}}
{{catch/header|marsh}}
{{catch/entry4|114|Tangela|no|no|yes|Grass|28-29|all=5%|type1=Grass}}
{{catch/entry4|114|Tangela|no|no|yes|Grass|28-29|all=5%|type1=Grass}}
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{{catch/footer|marsh}}
{{catch/footer|marsh}}


;Area 6
====Area 6====
{{catch/header|marsh}}
{{catch/header|marsh}}
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|20,22|all=8%|type1=Water}}
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|20,22|all=8%|type1=Water}}
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{{catch/footer|marsh}}
{{catch/footer|marsh}}


===Changing Pokémon===
====Changing Pokémon====
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of {{p|Marill}} and {{p|Quagsire}} in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of {{p|Wooper}} by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of {{p|Marill}} and {{p|Quagsire}} in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of {{p|Wooper}} by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.


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{{catch/entry4|455|Carnivine|yes|yes|no|Grass|22,24,26|all=5/32|type1=Grass}}
{{catch/entry4|455|Carnivine|yes|yes|no|Grass|22,24,26|all=5/32|type1=Grass}}
{{catch/entry4|455|Carnivine|no|no|yes|Grass|27-30|all=3/32|type1=Grass}}
{{catch/entry4|455|Carnivine|no|no|yes|Grass|27-30|all=3/32|type1=Grass}}
{{catch/div|marsh|Pre-National Pokédex only}}
{{catch/div|marsh|Pre–National Pokédex only}}
{{catch/entry4|183|Marill|yes|yes|no|Grass|22,24,26|all=1/32|type1=Water}}
{{catch/entry4|183|Marill|yes|yes|no|Grass|22,24,26|all=1/32|type1=Water}}
{{catch/entry4|194|Wooper|yes|yes|no|Grass|22,24,26|all=2/32|type1=Water|type2=Ground}}
{{catch/entry4|194|Wooper|yes|yes|no|Grass|22,24,26|all=2/32|type1=Water|type2=Ground}}
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{{catch/entry4|399|Bidoof|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal}}
{{catch/entry4|399|Bidoof|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal}}
{{catch/entry4|400|Bibarel|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal|type2=Water}}
{{catch/entry4|400|Bibarel|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal|type2=Water}}
{{catch/div|marsh|Post-National Pokédex}}
{{catch/div|marsh|Post–National Pokédex}}
{{catch/entry4|046|Paras|yes|yes|no|Grass|22,24,26|all=1/32|type1=Bug|type2=Grass}}
{{catch/entry4|046|Paras|yes|yes|no|Grass|22,24,26|all=1/32|type1=Bug|type2=Grass}}
{{catch/entry4|046|Paras|no|no|yes|Grass|27-30|all=2/32|type1=Bug|type2=Grass}}
{{catch/entry4|046|Paras|no|no|yes|Grass|27-30|all=2/32|type1=Bug|type2=Grass}}
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{{catch/entry4|454|Toxicroak|yes|yes|no|Grass|22,24,26|all=1/32|type1=Poison|type2=Fighting}}
{{catch/entry4|454|Toxicroak|yes|yes|no|Grass|22,24,26|all=1/32|type1=Poison|type2=Fighting}}
{{catch/entry4|454|Toxicroak|no|no|yes|Grass|27-30|all=1/32|type1=Poison|type2=Fighting}}
{{catch/entry4|454|Toxicroak|no|no|yes|Grass|27-30|all=1/32|type1=Poison|type2=Fighting}}
{{catch/footer|marsh}}
===Generation VIII===
====All areas====
The following encounters are used for Surfing and fishing in all areas where they are possible.
{{catch/header|marsh}}
{{catch/div|water|Surfing}}
{{catch/entrybdsp|054|Psyduck|yes|yes|Surf|20-40|all=5%|type1=Water}}
{{catch/entrybdsp|183|Marill|yes|yes|Surf|20-30|all=30%|type1=Water|type2=Fairy}}
{{catch/entrybdsp|194|Wooper|yes|yes|Surf|20-30|all=60%|type1=Water|type2=Ground}}
{{catch/entrybdsp|195|Quagsire|yes|yes|Surf|20-40|all=5%|type1=Water|type2=Ground}}
{{catch/div|water|Fishing}}
{{catch/entrybdsp|129|Magikarp|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
{{catch/entrybdsp|129|Magikarp|yes|yes|Fish Good|10-25|all=55%|type1=Water}}
{{catch/entrybdsp|130|Gyarados|yes|yes|Fish Good|15-30|all=5%|type1=Water|type2=Flying}}
{{catch/entrybdsp|339|Barboach|yes|yes|Fish Good|15-20|all=40%|type1=Water|type2=Ground}}
{{catch/entrybdsp|130|Gyarados|yes|yes|Fish Super|40-55|all=15%|type1=Water|type2=Flying}}
{{catch/entrybdsp|318|Carvanha|yes|yes|Fish Super|15-30|all=45%|type1=Water|type2=Dark}}
{{catch/entrybdsp|340|Whiscash|yes|yes|Fish Super|30-55|all=40%|type1=Water|type2=Ground}}
{{catch/footer|marsh}}
====Areas 1 and 2====
{{catch/header|marsh}}
{{catch/entrybdsp|054|Psyduck|yes|yes|Grass|24, 26|all=8%|type1=Water}}
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|24|0%|0%|10%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|164|Noctowl|yes|yes|Grass|26|0%|0%|10%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|183|Marill|yes|yes|Grass|25-26|all=15%|type1=Water|type2=Fairy}}
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|24|all=20%|type1=Water|type2=Ground}}
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|25-26|all=15%|type1=Water|type2=Ground}}
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|24|all=1%|type1=Normal|type2=Fairy}}
{{catch/entrybdsp|396|Starly|yes|yes|Grass|26|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|26|all=1%|type1=Normal}}
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|25|all=20%|type1=Normal|type2=Water}}
{{catch/entrybdsp|406|Budew|yes|yes|Grass|24|10%|10%|0%|type1=Grass|type2=Poison}}
{{catch/footer|marsh}}
====Areas 3 and 4====
{{catch/header|marsh}}
{{catch/entrybdsp|054|Psyduck|yes|yes|Grass|22, 24|all=8%|type1=Water}}
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|22, 24|0%|0%|20%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|183|Marill|yes|yes|Grass|23-24|all=15%|type1=Water|type2=Fairy}}
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|22|all=20%|type1=Water|type2=Ground}}
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|23-24|all=15%|type1=Water|type2=Ground}}
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|22|all=1%|type1=Normal|type2=Fairy}}
{{catch/entrybdsp|396|Starly|yes|yes|Grass|24|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|24|all=1%|type1=Normal}}
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|23|all=20%|type1=Normal|type2=Water}}
{{catch/entrybdsp|406|Budew|yes|yes|Grass|22|10%|10%|0%|type1=Grass|type2=Poison}}
{{catch/footer|marsh}}
====Area 5====
{{catch/header|marsh}}
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|20, 22|0%|0%|20%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|183|Marill|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Fairy}}
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|20|all=20%|type1=Water|type2=Ground}}
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Ground}}
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|20|all=5%|type1=Normal|type2=Fairy}}
{{catch/entrybdsp|396|Starly|yes|yes|Grass|22|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|22|all=5%|type1=Normal}}
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|21|all=20%|type1=Normal|type2=Water}}
{{catch/entrybdsp|406|Budew|yes|yes|Grass|20|10%|10%|0%|type1=Grass|type2=Poison}}
{{catch/footer|marsh}}
====Area 6====
{{catch/header|marsh}}
{{catch/entrybdsp|054|Psyduck|yes|yes|Grass|20, 22|all=8%|type1=Water}}
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|20, 22|0%|0%|20%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|183|Marill|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Fairy}}
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|20|all=20%|type1=Water|type2=Ground}}
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Ground}}
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|20|all=1%|type1=Normal|type2=Fairy}}
{{catch/entrybdsp|396|Starly|yes|yes|Grass|22|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|22|all=1%|type1=Normal}}
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|21|all=20%|type1=Normal|type2=Water}}
{{catch/entrybdsp|406|Budew|yes|yes|Grass|20|10%|10%|0%|type1=Grass|type2=Poison}}
{{catch/footer|marsh}}
====Changing Pokémon====
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. The changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of {{p|Marill}} and {{p|Quagsire}} in the same area (as seen above) by 5% each.
{{catch/header|marsh}}
{{catch/entrybdsp|055|Golduck|yes|yes|Grass|22, 24, 26|all=3/32|type1=Water}}
{{catch/entrybdsp|315|Roselia|yes|yes|Grass|22, 24, 26|all=3/32|type1=Grass|type2=Poison}}
{{catch/entrybdsp|397|Staravia|yes|yes|Grass|22, 24, 26|all=3/32|type1=Normal|type2=Flying}}
{{catch/entrybdsp|451|Skorupi|yes|yes|Grass|22, 24, 26|all=5/32|type1=Poison|type2=Bug}}
{{catch/entrybdsp|453|Croagunk|yes|yes|Grass|22, 24, 26|all=5/32|type1=Poison|type2=Fighting}}
{{catch/entrybdsp|455|Carnivine|yes|yes|Grass|22, 24, 26|all=5/32|type1=Grass}}
{{catch/div|marsh|Pre–National Pokédex only}}
{{catch/entrybdsp|183|Marill|yes|yes|Grass|22, 24, 26|all=1/32|type1=Water|type2=Fairy}}
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|22, 24, 26|all=2/32|type1=Water|type2=Ground}}
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|22, 24, 26|all=1/32|type1=Water|type2=Ground}}
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|22, 24, 26|all=2/32|type1=Normal|type2=Fairy}}
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|22, 24, 26|all=1/32|type1=Normal}}
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|22, 24, 26|all=1/32|type1=Normal|type2=Water}}
{{catch/div|marsh|Post–National Pokédex}}
{{catch/entrybdsp|046|Paras|yes|yes|Grass|22, 24, 26|all=1/32|type1=Bug|type2=Grass}}
{{catch/entrybdsp|102|Exeggcute|yes|yes|Grass|22, 24, 26|all=1/32|type1=Grass|type2=Psychic}}
{{catch/entrybdsp|115|Kangaskhan|yes|yes|Grass|22, 24, 26|all=1/32|type1=Normal}}
{{catch/entrybdsp|193|Yanma|yes|yes|Grass|22, 24, 26|all=1/32|type1=Bug|type2=Flying}}
{{catch/entrybdsp|285|Shroomish|yes|yes|Grass|22, 24, 26|all=1/32|type1=Grass}}
{{catch/entrybdsp|316|Gulpin|yes|yes|Grass|22, 24, 26|all=1/32|type1=Poison}}
{{catch/entrybdsp|452|Drapion|yes|yes|Grass|22, 24, 26|all=1/32|type1=Poison|type2=Dark}}
{{catch/entrybdsp|454|Toxicroak|yes|yes|Grass|22, 24, 26|all=1/32|type1=Poison|type2=Fighting}}
{{catch/footer|marsh}}
{{catch/footer|marsh}}


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==In the anime==
==In the anime==
[[File:Great Marsh anime.png|thumb|250px|The Great Marsh in the {{pkmn|anime}}]]
[[File:Great Marsh anime.png|thumb|220px|The Great Marsh in the {{pkmn|anime}}]]
As a boy, [[James]] was exploring the Great Marsh when he found a {{TP|James|Carnivine}} stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During {{TRT}}'s journey through Sinnoh, Carnivine traveled with James.
As a boy, [[James]] was exploring the Great Marsh when he found a {{TP|James|Carnivine}} stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During {{TRT}}'s journey through Sinnoh, Carnivine traveled with James.


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==In the manga==
==In the manga==
[[File:Great Marsh Adventures.png|thumb|200px|The Great Marsh in the Pokémon Adventures manga]]
[[File:Great Marsh Adventures.png|thumb|230px|The Great Marsh in [[Pokémon Adventures]]]]
===In the Pokémon Adventures manga===
===Pokémon Adventures===
In ''[[PS364|A Skuffle with Skorupi]]'', {{adv|Diamond}}, {{adv|Pearl}} and {{adv|Platinum}} came here after [[Crasher Wake]]'s assistant recommended Platinum to get a {{type|Grass}} Pokémon before challenging the [[Gym Leader]]. Platinum tried to catch various Pokémon, like {{p|Budew}} and {{p|Skorupi}}, with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked [[Chatler]] and {{adv|Lax}}, who fought it and won. [[Chimler]] saved Platinum from drowning in the mud, after which the group left the Great Marsh empty handed.
===={{MangaArc|Diamond & Pearl}}====
In ''[[PS364|A Skuffle with Skorupi]]'', {{adv|Diamond}}, {{adv|Pearl}} and {{adv|Platinum}} came here after [[Crasher Wake]]'s assistant recommended Platinum to get a {{type|Grass}} Pokémon before challenging the [[Gym Leader]]. Platinum tried to catch various Pokémon, like {{p|Budew}} and {{p|Skorupi}}, with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked [[Chatler]] and {{adv|Lax}}, who fought it and won. [[Chimler]] saved Platinum from drowning in the mud, after which the group left the Great Marsh empty-handed.
{{-}}
{{-}}
==In the TCG==
The following is a list of cards related to mentioning or featuring the Great Marsh in the [[Pokémon Trading Card Game]].
{{cardlist/header|Pokémon in the Great Marsh|Stadium|char=yes}}
{{cardlist/entry|cardname={{TCG ID|Ultra Prism|Gumshoos|113}}|type=Colorless|expanded=yes|enset=Ultra Prism|enrarity=Uncommon|ennum=113/156|jpset=Ultra Moon|jprarity=C|jpnum=051/056}}
{{cardlist/footer|Stadium}}


==Trivia==
==Trivia==
* In Diamond and Pearl, a man in the Great Marsh incorrectly states that both the Bait and the Mud make Pokémon more likely to run but easier to catch. In Platinum however, the man states that the Bait will make the Pokémon easier to catch and more likely to flee, and the Mud will make it harder to catch but less likely to flee.
* In Diamond and Pearl, a man in the Great Marsh incorrectly states that both bait and mud make Pokémon more likely to run but easier to catch.
* If the player uses the [[Cheating|walk through walls cheat]] to enter the Great Marsh, the changing Pokémon won't appear.
* If the player uses the [[Cheating|walk through walls cheat]] to enter the Great Marsh, the changing Pokémon won't appear.
* In {{v2|Platinum}}, if the player encounters a Pokémon when they would normally would "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
* If the player encounters a Pokémon while they are sunken in deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
* Despite the Galactic Bomb's successful detonation, no damage caused by it can be found at the Great Marsh.


==In other languages==
==In other languages==
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|zh_yue=大濕地 ''{{tt|Daaih Sāpdeih|Big Wetland}}'' {{tt|*|Games}}<br>大濕原 ''{{tt|Daaih Sāpyùhn|Big Wetland}}'' {{tt|*|Anime, Manga}}
|zh_yue=大濕地 ''{{tt|Daaih Sāpdeih|Big Wetland}}'' {{tt|*|Games}}<br>大濕原 ''{{tt|Daaih Sāpyùhn|Big Wetland}}'' {{tt|*|Anime, Manga}}
|zh_cmn=大濕地 / 大湿地 ''{{tt|Dà Shīdì|Big Wetland}}'' {{tt|*|Games}}<br>大溼地 ''{{tt|Dà Shīdì|Big Wetland}}'' {{tt|*|Anime}}<br>大溼原 ''{{tt|Dà Shīyuán|Big Wetland}}'' {{tt|*|Manga (Taiwan)}}<br>大湿原 ''{{tt|Dà Shīyuán|Big Wetland}}'' {{tt|*|Manga (Mainland China)}}
|zh_cmn=大濕地 / 大湿地 ''{{tt|Dà Shīdì|Big Wetland}}'' {{tt|*|Games}}<br>大溼地 ''{{tt|Dà Shīdì|Big Wetland}}'' {{tt|*|Anime}}<br>大溼原 ''{{tt|Dà Shīyuán|Big Wetland}}'' {{tt|*|Manga (Taiwan)}}<br>大湿原 ''{{tt|Dà Shīyuán|Big Wetland}}'' {{tt|*|Manga (Mainland China)}}
|cs=Velká blata
|fi=Suursuo
|fi=Suursuo
|fr_eu=Grand Marais
|fr_eu=Grand Marais
Line 360: Line 540:
[[Category:Diamond and Pearl locations]]
[[Category:Diamond and Pearl locations]]
[[Category:Platinum locations]]
[[Category:Platinum locations]]
[[Category:Brilliant Diamond and Shining Pearl locations]]
[[Category:Parks]]


[[de:Großmoor]]
[[de:Großmoor]]

Latest revision as of 12:40, 21 August 2024

Great Marsh 大湿原
Great Marsh
"Wild Missingno. appeared!"
Great Marsh BDSP.png
Map description: {{{mapdesc}}}
Location: Pastoria City
Region: Sinnoh
Generations: IV, VIII
Sinnoh Pastoria City Map.png
Location of Great Marsh in Sinnoh.
Pokémon world locations

The Great Marsh (Japanese: 大湿原 Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass inhabited by wild Pokémon.

Functioning

Capturing Pokémon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Update for BDSP mechanics.[1]

Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw bait - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle. (Increases catch rate and flee rate by one stage each)
  • Throw mud - Throwing mud does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle. (Decreases catch rate and flee rate by one stage each)
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze.

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

Using the binoculars to spot a Yanma

Some Pokémon will not always appear in the Great Marsh. Every day, a random Pokémon from a set list will be chosen by the game to appear in each area of the marsh, in addition to the Pokémon that can always be found there. Each possible Pokémon has a different chance of being chosen, but whichever one is chosen has a 10% encounter rate in its area. The same Pokémon can be chosen to appear in multiple areas on the same day, and, prior to obtaining the National Pokédex, some of the Pokémon that can be chosen can already be encountered anyway. After obtaining the National Pokédex, the list of changing Pokémon changes.

The only way to tell which changing Pokémon is available in each area for the day is to use the lookout upstairs from the entrance. For $100, the player can get a brief glimpse of the Great Marsh, showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area. However, the Pokémon that are shown are completely random, meaning that it is possible for the player to only see Pokémon that can always be found in each area anyway. Record mixing also changes the changing Pokémon of the day in the Great Marsh so that all players mixing records have the same Pokémon on the same day.

Details

As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates. An escape rate is also given for each Pokémon that appears in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.

At the start of an encounter, both rates are set to their species defaults. Throwing Bait will increase the catch rate by one stage, but will also have a 90% chance of increasing the escape rate by one stage. Conversely, throwing Mud will decrease the escape rate by one stage, but will also have a 90% chance of decreasing the catch rate by one stage. When bait is thrown and the flee stage is not increased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to stat stages: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.

At the end of each turn, a random number between 0 and 254 (inclusive) is generated, and if it is less than the or equal to the modified escape rate, the Pokémon escapes.

Due to a programming error, Whiscash does not have a flee rate programmed into the game, and thus only has a 1/255 chance to flee (if the generated random number is 0).

Statistically, exclusively throwing Safari Balls provides the best chance of catching every Pokémon in the Great Marsh.

Base flee rates

These are the base flee rates. The Pokémon actual chance of fleeing each turn is affected by bait and mud.

# Pokémon Base value Base chance
024 Arbok Arbok 60 23.5%
046 Paras Paras 120 47.1%
054 Psyduck Psyduck 90 35.3%
055 Golduck Golduck 60 23.5%
102 Exeggcute Exeggcute 120 47.1%
114 Tangela Tangela 90 35.3%
115 Kangaskhan Kangaskhan 150 58.8%
129 Magikarp Magikarp 90 35.3%
130 Gyarados Gyarados 60 23.5%
163 Hoothoot Hoothoot 90 35.3%
164 Noctowl Noctowl 60 23.5%
183 Marill Marill 60 23.5%
193 Yanma Yanma 120 47.1%
194 Wooper Wooper 120 47.1%
195 Quagsire Quagsire 60 23.5%
285 Shroomish Shroomish 120 47.1%
298 Azurill Azurill 120 47.1%
315 Roselia Roselia 60 23.5%
316 Gulpin Gulpin 120 47.1%
318 Carvanha Carvanha 90 35.3%
339 Barboach Barboach 120 47.1%
340 Whiscash Whiscash 0 0.4%
352 Kecleon Kecleon 120 47.1%
357 Tropius Tropius 60 23.5%
396 Starly Starly 90 35.3%
397 Staravia Staravia 60 23.5%
399 Bidoof Bidoof 90 35.3%
400 Bibarel Bibarel 60 23.5%
406 Budew Budew 120 47.1%
451 Skorupi Skorupi 120 47.1%
452 Drapion Drapion 60 23.5%
453 Croagunk Croagunk 150 58.8%
454 Toxicroak Toxicroak 120 47.1%
455 Carnivine Carnivine 60 23.5%

Items

Getting off the rail
Area divisionsDP
Area divisionsPt

Entrance

Item Location Games
Safari Ball BDSP Safari Ball ×30 To be used during the Safari Game; cannot be kept  D  P  Pt  BD  SP 
None Matchup Checker From a Cowgirl after catching five Pokémon in a single Safari Game  Pt 

Area 1

Item Location Games
Potion BDSP Potion Near the train stop  D  P  BD  SP 
Poké Ball Poké Ball Northwest of man wearing a hat  Pt 
Super Repel BDSP Super Repel Northwest of the train stop  D  P  BD  SP 
Yellow Shard Yellow Shard West of the train stop  Pt 
Rare Candy BDSP Rare Candy In the northwesternmost corner (hidden)  D  P  Pt  BD  SP 

Area 2

Item Location Games
Great Ball BDSP Great Ball East of the train stop  D  P  BD  SP 
Blue Shard Blue Shard North of the ledge  Pt 
Toxic Plate BDSP Toxic Plate In the trees on the northern edge, north of the Parasol Lady (hidden)  D  P  BD  SP 
Toxic Plate Toxic Plate In the northeastern corner, three tiles north from the southern fallen tree (hidden)  Pt 

Area 3

Item Location Games
Honey BDSP Honey On the far west side, north of the man who describes Bait and Mud  D  P  BD  SP 
Great Ball Great Ball South of the man who describes bait and mud  Pt 
Ultra Ball BDSP Ultra Ball West of the train stop, north of the column of trees in the middle the area (hidden)  D  P  BD  SP 
Leaf Stone Leaf Stone Near the center, in the middle of the large area of mud (hidden)  Pt 

Area 4

Item Location Games
Super Potion BDSP Super Potion East side, above a ledge  D  P  BD  SP 
Poké Ball Poké Ball South of the Bug Catcher, below a ledge  Pt 
Poké Ball BDSP Poké Ball Northeast of the train stop  D  P  BD  SP 
Green Shard Green Shard Northwest of the Bug Catcher  Pt 
Nugget BDSP Nugget In the trees northeast of the large eastern pond (hidden)  D  P  BD  SP 
Hyper Potion Hyper Potion Northwest of the Green Shard, at the end of a dead-end path of bog (hidden)  Pt 

Area 5

Item Location Games
Antidote BDSP Antidote Near the train stop  D  P  BD  SP 
Great Ball Great Ball West of the train stop  Pt 
Full Heal BDSP Full Heal Northwest of the Antidote (hidden)  D  P  BD  SP 
Big Mushroom Big Mushroom On the south side, on the ground in the small corner without mud (hidden)  Pt 

Area 6

Item Location Games
HM Flying HM05 (Defog) From the Ace Trainer near the entrance when entering the marsh  D  P 
TM Flying BDSP TM97 (Defog) ×3 From the Ace Trainer near the entrance when entering the marsh  BD  SP 
None Hidden Moves (Defog) From the Ace Trainer near the entrance when entering the marsh  BD  SP 
Red Shard Red Shard Given at random from the Ace Trainer when entering the marsh a different day  Pt 
Green Shard Green Shard Given at random from the Ace Trainer when entering the marsh a different day  Pt 
Blue Shard Blue Shard Given at random from the Ace Trainer when entering the marsh a different day  Pt 
Yellow Shard Yellow Shard Given at random from the Ace Trainer when entering the marsh a different day  Pt 
Paralyze Heal BDSP Paralyze Heal Northeast corner of the pond  D  P  BD  SP 
Red Shard Red Shard Southeast corner of the pond  Pt 
Hyper Potion BDSP Hyper Potion A couple of steps below the Paralyze Heal (hidden)  D  P  BD  SP 
Max Repel Max Repel A couple of steps below the Red Shard, in the middle of the mud (hidden)  Pt 

Pokémon

Generation IV

All areas

The following encounters are used for Surfing and fishing in all areas where they are possible.

Pokémon Games Location Levels Rate
Surfing
Psyduck Psyduck
D P Pt
Surfing Surfing
20-40 5%
Marill Marill
D P Pt
Surfing Surfing
20-30 30%
Wooper Wooper
D P Pt
Surfing Surfing
20-30 60%
Wooper Wooper
D P Pt
Surfing Surfing
20-30 90%
Quagsire Quagsire
D P Pt
Surfing Surfing
20-40 5%
Quagsire Quagsire
D P Pt
Surfing Surfing
20-40 10%
Fishing
Magikarp Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-10 100%
Magikarp Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-15 100%
Magikarp Magikarp
D P Pt
Good Rod Fishing
Good Rod
10-25 55%
Gyarados Gyarados
D P Pt
Good Rod Fishing
Good Rod
15-30 5%
Barboach Barboach
D P Pt
Good Rod Fishing
Good Rod
15-20 40%
Barboach Barboach
D P Pt
Good Rod Fishing
Good Rod
10-25 45%
Gyarados Gyarados
D P Pt
Super Rod Fishing
Super Rod
40-55 15%
Gyarados Gyarados
D P Pt
Super Rod Fishing
Super Rod
30-55 40%
Carvanha Carvanha
D P Pt
Super Rod Fishing
Super Rod
15-30 45%
Carvanha Carvanha
D P Pt
Super Rod Fishing
Super Rod
30-55 45%
Whiscash Whiscash
D P Pt
Super Rod Fishing
Super Rod
30-55 40%
Whiscash Whiscash
D P Pt
Super Rod Fishing
Super Rod
20-50 15%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Areas 1 and 2

Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
24,26 8%
Tangela Tangela
D P Pt
Grass Grass
30-31 5%
Hoothoot Hoothoot
D P Pt
Grass Grass
24 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
26 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
28,30 0% 0% 20%
Marill Marill
D P Pt
Grass Grass
25-26 15%
Yanma Yanma
D P Pt
Grass Grass
30-31 5%
Wooper Wooper
D P Pt
Grass Grass
24 20%
Wooper Wooper
D P Pt
Grass Grass
28-30 40%
Quagsire Quagsire
D P Pt
Grass Grass
25-26 15%
Quagsire Quagsire
D P Pt
Grass Grass
30 10%
Azurill Azurill
D P Pt
Grass Grass
24 1%
Tropius Tropius
D P Pt
Grass Grass
28,30 20% 20% 0%
Starly Starly
D P Pt
Grass Grass
26 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
26 1%
Bibarel Bibarel
D P Pt
Grass Grass
25 20%
Bibarel Bibarel
D P Pt
Grass Grass
28 20%
Budew Budew
D P Pt
Grass Grass
24 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
24,26 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
30 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Areas 3 and 4

Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
22,24 8%
Tangela Tangela
D P Pt
Grass Grass
27-30 25% 25% 0%
Tangela Tangela
D P Pt
Grass Grass
28-30 0% 0% 15%
Hoothoot Hoothoot
D P Pt
Grass Grass
22,24 0% 0% 20%
Hoothoot Hoothoot
D P Pt
Grass Grass
27 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
28 0% 0% 10%
Marill Marill
D P Pt
Grass Grass
23-24 15%
Yanma Yanma
D P Pt
Grass Grass
29-30 5%
Wooper Wooper
D P Pt
Grass Grass
22 20%
Wooper Wooper
D P Pt
Grass Grass
27-29 30%
Quagsire Quagsire
D P Pt
Grass Grass
23-24 15%
Quagsire Quagsire
D P Pt
Grass Grass
29 10%
Azurill Azurill
D P Pt
Grass Grass
22 1%
Starly Starly
D P Pt
Grass Grass
24 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
24 1%
Bibarel Bibarel
D P Pt
Grass Grass
23 20%
Bibarel Bibarel
D P Pt
Grass Grass
27-28 30% 30% 0%
Bibarel Bibarel
D P Pt
Grass Grass
27 0% 0% 20%
Budew Budew
D P Pt
Grass Grass
22 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
22,24 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
29 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 5

Pokémon Games Location Levels Rate
Morning Day Night
Tangela Tangela
D P Pt
Grass Grass
28-29 5%
Hoothoot Hoothoot
D P Pt
Grass Grass
20,22 0% 0% 20%
Hoothoot Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 20%
Marill Marill
D P Pt
Grass Grass
21-22 15%
Yanma Yanma
D P Pt
Grass Grass
26-29 25% 25% 0%
Yanma Yanma
D P Pt
Grass Grass
27-29 0% 0% 15%
Wooper Wooper
D P Pt
Grass Grass
20 20%
Wooper Wooper
D P Pt
Grass Grass
26-28 30%
Quagsire Quagsire
D P Pt
Grass Grass
21-22 15%
Quagsire Quagsire
D P Pt
Grass Grass
28 10%
Azurill Azurill
D P Pt
Grass Grass
20 5%
Starly Starly
D P Pt
Grass Grass
22 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
22 5%
Bibarel Bibarel
D P Pt
Grass Grass
21 20%
Bibarel Bibarel
D P Pt
Grass Grass
26-27 30% 30% 0%
Bibarel Bibarel
D P Pt
Grass Grass
26 0% 0% 20%
Budew Budew
D P Pt
Grass Grass
20 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
20,22 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
28 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 6

Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
20,22 8%
Tangela Tangela
D P Pt
Grass Grass
28-29 5%
Hoothoot Hoothoot
D P Pt
Grass Grass
20,22 0% 0% 20%
Hoothoot Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 20%
Marill Marill
D P Pt
Grass Grass
21-22 15%
Yanma Yanma
D P Pt
Grass Grass
26-29 25% 25% 0%
Yanma Yanma
D P Pt
Grass Grass
27-29 0% 0% 15%
Wooper Wooper
D P Pt
Grass Grass
20 20%
Wooper Wooper
D P Pt
Grass Grass
26-28 30%
Quagsire Quagsire
D P Pt
Grass Grass
21-22 15%
Quagsire Quagsire
D P Pt
Grass Grass
28 10%
Azurill Azurill
D P Pt
Grass Grass
20 1%
Starly Starly
D P Pt
Grass Grass
22 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
22 1%
Bibarel Bibarel
D P Pt
Grass Grass
21 20%
Bibarel Bibarel
D P Pt
Grass Grass
26-27 30% 30% 0%
Bibarel Bibarel
D P Pt
Grass Grass
26 0% 0% 20%
Budew Budew
D P Pt
Grass Grass
20 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
20,22 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
28 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Changing Pokémon

The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of Wooper by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.

Pokémon Games Location Levels Rate
Golduck Golduck
D P Pt
Grass Grass
22,24,26 3/32
Tangela Tangela
D P Pt
Grass Grass
27-30 1/32
Yanma Yanma
D P Pt
Grass Grass
27-30 1/32
Quagsire Quagsire
D P Pt
Grass Grass
27-30 2/32
Roselia Roselia
D P Pt
Grass Grass
22,24,26 3/32
Tropius Tropius
D P Pt
Grass Grass
27-30 1/32
Staravia Staravia
D P Pt
Grass Grass
22,24,26 3/32
Skorupi Skorupi
D P Pt
Grass Grass
22,24,26 5/32
Skorupi Skorupi
D P Pt
Grass Grass
27-30 5/32
Croagunk Croagunk
D P Pt
Grass Grass
22,24,26 5/32
Croagunk Croagunk
D P Pt
Grass Grass
27-30 4/32
Carnivine Carnivine
D P Pt
Grass Grass
22,24,26 5/32
Carnivine Carnivine
D P Pt
Grass Grass
27-30 3/32
Pre–National Pokédex only
Marill Marill
D P Pt
Grass Grass
22,24,26 1/32
Wooper Wooper
D P Pt
Grass Grass
22,24,26 2/32
Wooper Wooper
D P Pt
Grass Grass
27-30 15/32
Quagsire Quagsire
D P Pt
Grass Grass
22,24,26 1/32
Azurill Azurill
D P Pt
Grass Grass
22,24,26 2/32
Bidoof Bidoof
D P Pt
Grass Grass
22,24,26 1/32
Bibarel Bibarel
D P Pt
Grass Grass
22,24,26 1/32
Post–National Pokédex
Paras Paras
D P Pt
Grass Grass
22,24,26 1/32
Paras Paras
D P Pt
Grass Grass
27-30 2/32
Exeggcute Exeggcute
D P Pt
Grass Grass
22,24,26 1/32
Exeggcute Exeggcute
D P Pt
Grass Grass
27-30 2/32
Kangaskhan Kangaskhan
D P Pt
Grass Grass
22,24,26 1/32
Kangaskhan Kangaskhan
D P Pt
Grass Grass
27-30 2/32
Yanma Yanma
D P Pt
Grass Grass
22,24,26 1/32
Shroomish Shroomish
D P Pt
Grass Grass
22,24,26 1/32
Shroomish Shroomish
D P Pt
Grass Grass
27-30 2/32
Gulpin Gulpin
D P Pt
Grass Grass
22,24,26 1/32
Gulpin Gulpin
D P Pt
Grass Grass
27-30 2/32
Kecleon Kecleon
D P Pt
Grass Grass
27-30 2/32
Drapion Drapion
D P Pt
Grass Grass
22,24,26 1/32
Drapion Drapion
D P Pt
Grass Grass
27-30 2/32
Toxicroak Toxicroak
D P Pt
Grass Grass
22,24,26 1/32
Toxicroak Toxicroak
D P Pt
Grass Grass
27-30 1/32
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Generation VIII

All areas

The following encounters are used for Surfing and fishing in all areas where they are possible.

Pokémon Games Location Levels Rate
Morning Day Night
Surfing
BD SP
Surfing
20-40 5%
BD SP
Surfing
20-30 30%
BD SP
Surfing
20-30 60%
BD SP
Surfing
20-40 5%
Fishing
BD SP
Old Rod
Fishing
Old Rod
3-10 100%
BD SP
Good Rod
Fishing
Good Rod
10-25 55%
BD SP
Good Rod
Fishing
Good Rod
15-30 5%
BD SP
Good Rod
Fishing
Good Rod
15-20 40%
BD SP
Super Rod
Fishing
Super Rod
40-55 15%
BD SP
Super Rod
Fishing
Super Rod
15-30 45%
BD SP
Super Rod
Fishing
Super Rod
30-55 40%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Areas 1 and 2

Pokémon Games Location Levels Rate
Morning Day Night
BD SP
Grass
24, 26 8%
BD SP
Grass
24 0% 0% 10%
BD SP
Grass
26 0% 0% 10%
BD SP
Grass
25-26 15%
BD SP
Grass
24 20%
BD SP
Grass
25-26 15%
BD SP
Grass
24 1%
BD SP
Grass
26 10% 10% 0%
BD SP
Grass
26 1%
BD SP
Grass
25 20%
BD SP
Grass
24 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Areas 3 and 4

Pokémon Games Location Levels Rate
Morning Day Night
BD SP
Grass
22, 24 8%
BD SP
Grass
22, 24 0% 0% 20%
BD SP
Grass
23-24 15%
BD SP
Grass
22 20%
BD SP
Grass
23-24 15%
BD SP
Grass
22 1%
BD SP
Grass
24 10% 10% 0%
BD SP
Grass
24 1%
BD SP
Grass
23 20%
BD SP
Grass
22 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 5

Pokémon Games Location Levels Rate
Morning Day Night
BD SP
Grass
20, 22 0% 0% 20%
BD SP
Grass
21-22 15%
BD SP
Grass
20 20%
BD SP
Grass
21-22 15%
BD SP
Grass
20 5%
BD SP
Grass
22 10% 10% 0%
BD SP
Grass
22 5%
BD SP
Grass
21 20%
BD SP
Grass
20 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 6

Pokémon Games Location Levels Rate
Morning Day Night
BD SP
Grass
20, 22 8%
BD SP
Grass
20, 22 0% 0% 20%
BD SP
Grass
21-22 15%
BD SP
Grass
20 20%
BD SP
Grass
21-22 15%
BD SP
Grass
20 1%
BD SP
Grass
22 10% 10% 0%
BD SP
Grass
22 1%
BD SP
Grass
21 20%
BD SP
Grass
20 10% 10% 0%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Changing Pokémon

The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. The changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each.

Pokémon Games Location Levels Rate
Morning Day Night
BD SP
Grass
22, 24, 26 3/32
BD SP
Grass
22, 24, 26 3/32
BD SP
Grass
22, 24, 26 3/32
BD SP
Grass
22, 24, 26 5/32
BD SP
Grass
22, 24, 26 5/32
BD SP
Grass
22, 24, 26 5/32
Pre–National Pokédex only
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 2/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 2/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
Post–National Pokédex
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
BD SP
Grass
22, 24, 26 1/32
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Layout

Version Entrance 1F Entrance 2F Marsh
Diamond Great Marsh Entrance 1F DPPt.png Great Marsh Entrance 2F DPPt.png Great Marsh DP.png
Pearl
Platinum Great Marsh Pt.png
 

In the anime

The Great Marsh in the anime

As a boy, James was exploring the Great Marsh when he found a Carnivine stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During Team Rocket's journey through Sinnoh, Carnivine traveled with James.

Ash, Dawn, and Brock visited the Great Marsh in Cream of the Croagunk Crop!, in which Brock and his Croagunk participated in the Pastoria Croagunk Festival.

In A Crasher Course in Power!, Team Rocket were shown relaxing in the Great Marsh.

In the manga

The Great Marsh in Pokémon Adventures

Pokémon Adventures

Diamond & Pearl arc

In A Skuffle with Skorupi, Diamond, Pearl and Platinum came here after Crasher Wake's assistant recommended Platinum to get a Grass-type Pokémon before challenging the Gym Leader. Platinum tried to catch various Pokémon, like Budew and Skorupi, with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked Chatler and Lax, who fought it and won. Chimler saved Platinum from drowning in the mud, after which the group left the Great Marsh empty-handed.

In the TCG

The following is a list of cards related to mentioning or featuring the Great Marsh in the Pokémon Trading Card Game.

Pokémon in the Great Marsh
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Gumshoos Colorless Ultra Prism Uncommon 113/156 Ultra Moon C 051/056
 


Trivia

  • In Diamond and Pearl, a man in the Great Marsh incorrectly states that both bait and mud make Pokémon more likely to run but easier to catch.
  • If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
  • If the player encounters a Pokémon while they are sunken in deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
  • Despite the Galactic Bomb's successful detonation, no damage caused by it can be found at the Great Marsh.

In other languages

Language Title
Chinese Cantonese 大濕地 Daaih Sāpdeih *
大濕原 Daaih Sāpyùhn *
Mandarin 大濕地 / 大湿地 Dà Shīdì *
大溼地 Dà Shīdì *
大溼原 Dà Shīyuán *
大湿原 Dà Shīyuán *
The Czech Republic Flag.png Czech Velká blata
Finland Flag.png Finnish Suursuo
France Flag.png European French Grand Marais
Germany Flag.png German Großmoor
Italy Flag.png Italian Gran Palude
South Korea Flag.png Korean 대습초원 Dae Seupchoweon
Poland Flag.png Polish Wielkie Bagna
Portugal Flag.png Portuguese Grande Pântano*
Spain Flag.png European Spanish Gran Pantano
Vietnam Flag.png Vietnamese Đầm lầy lớn


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.