Heal Order (move): Difference between revisions
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|name=Heal Order | |name=Heal Order | ||
|jname=かいふくしれい | |jname=かいふくしれい | ||
|jtrans= | |jtrans=Recovery Order | ||
|jtranslit= | |jtranslit=Kaifuku Shirei | ||
|gameimage=Heal Order VII.png | |gameimage=Heal Order VII.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
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|target=self | |target=self | ||
|footnotes= }} | |footnotes= }} | ||
'''Heal Order''' (Japanese: '''かいふくしれい''' '' | '''Heal Order''' (Japanese: '''かいふくしれい''' ''Recovery Order'') is a non-damaging {{type|Bug}} [[move]] introduced in [[Generation IV]]. It is one of the [[signature move]]s of {{p|Vespiquen}}, alongside {{m|Attack Order}} and {{m|Defend Order}}. | ||
==Effect== | ==Effect== | ||
=== | ===Generation IV=== | ||
Heal Order | Heal Order restores up to 50% of the user's maximum HP, rounded down. | ||
===Generation V to VII=== | |||
Heal Order now restores 50% of the user's maximum HP, rounded up. | |||
If powered up by a [[Buginium Z]] into Z-Heal Order, all of the user's lowered stats are reset. | If powered up by a [[Buginium Z]] into Z-Heal Order, all of the user's lowered stats are reset. | ||
===Generation VIII=== | ===Generation VIII onwards=== | ||
Heal Order cannot be selected in a battle. | Heal Order cannot be selected in a battle. | ||
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{{movedesc|Bug}} | {{movedesc|Bug}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user calls out its underlings to heal it. The user regains up to half of its max HP.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user calls out its underlings to heal it. The user regains up to half of its max HP.}} | ||
{{movedescentry|{{gameabbrev8| | {{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Bug|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/4|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|25|25{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29}} | ||
{{Movefoot|Bug| | {{Movefoot|Bug|4}} | ||
==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers | In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Heal Order restores 25% of the user's max HP. In the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move always restores 40 HP regardless of user's max HP. In [[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]], the move restores 40% of user's max HP. | ||
{{MDMoveheader|type=bug}} | |||
{{MDMoveRow|game=TDS|pp=12|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=BSL|pp=12|acc=—%|range=User|target=User}} | |||
{{MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}} | |||
{{MDMovefoot|type=bug|TDS=yes|BSL=yes|SMD=yes}} | |||
==={{g|Rumble Rush}}=== | |||
In {{g|Rumble Rush}}, all [[status move]]s including Heal Order could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Heal Order could be seen as a move used by Boss {{p|Vespiquen}}. | |||
{{RumbleRushOtherAttack|move=Heal Order|type=Bug | |||
|charge=1.9 | |||
|range=Circular (self) | |||
|target=Self | |||
|effect=Restores HP}} | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{bug color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge cost | |||
! MP<br>(uses) | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |||
|style="{{roundybl|5px}}"|Heal Order | |||
{{statustable|Status}} | |||
|1 | |||
|1 | |||
|— | |||
|— | |||
|—% | |||
|Self | |||
|Heals | |||
|Restores the user's HP by approximately 50% of its maximum HP. | |||
|style="{{roundybr|5px}}"|{{sync|Aaron|Vespiquen}} | |||
|} | |||
===Description=== | ===Description=== | ||
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==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
* ''[[PS381|Vexing Vespiquen & Unmanageable Mothim I]]'', a {{tc|Roughneck}} tried to tell his {{p|Vespiquen}} to use Heal Order, but Vespiquen's grubs were too confused to execute the command. | * In ''[[PS381|Vexing Vespiquen & Unmanageable Mothim I]]'', a {{tc|Roughneck}} tried to tell his {{p|Vespiquen}} to use Heal Order, but Vespiquen's grubs were too confused to execute the command. | ||
==In other generations== | ==In other generations== | ||
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|type=Bug | |type=Bug | ||
|PBR=Heal Order PBR | |PBR=Heal Order PBR | ||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Bug | |||
|PSMD=Heal Order PSMD | |||
|Masters=Heal Order Masters | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* In [[Generation VIII]], | * In [[Generation VIII]] and [[Generation IX|IX]], Heal Order is the only one of Vespiquen's signature moves that cannot be used in a battle. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{bug color}}|bordercolor={{bug color light}} | {{Langtable|color={{bug color}}|bordercolor={{bug color light}} | ||
|zh_yue=回復指令 ''{{tt|Wùihfuhk Jílihng|Heal Order}} | |zh_yue=回復指令 ''{{tt|Wùihfuhk Jílihng|Heal Order}}'' | ||
|zh_cmn=回復指令 / 回复指令 ''{{tt| | |zh_cmn=回復指令 / 回复指令 ''{{tt|Huífù Zhǐlìng|Heal Order}}'' | ||
|fr=Appel Soins | |fr=Appel Soins | ||
|de=Heilbefehl | |de=Heilbefehl | ||
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|ko=회복지령 ''{{tt|Hoebok Jiryeong|Heal Order}}'' | |ko=회복지령 ''{{tt|Hoebok Jiryeong|Heal Order}}'' | ||
|es=Auxilio | |es=Auxilio | ||
|vi=Lệnh Phục Hồi | |vi=Lệnh Phục Hồi | ||
}} | }} | ||
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[[Category:Moves that can jam]] | [[Category:Moves that can jam]] | ||
[[Category:Status moves that heal the user immediately]] | [[Category:Status moves that heal the user immediately]] | ||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Heilbefehl]] | [[de:Heilbefehl]] |
Latest revision as of 15:50, 22 August 2024
Heal Order かいふくしれい Recovery Order | ||||||||||||
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Heal Order (Japanese: かいふくしれい Recovery Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen, alongside Attack Order and Defend Order.
Effect
Generation IV
Heal Order restores up to 50% of the user's maximum HP, rounded down.
Generation V to VII
Heal Order now restores 50% of the user's maximum HP, rounded up.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII onwards
Heal Order cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0416 | |
Bug | 25 | 25BW 29B2W2 |
29 | 29 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Explorers series, Heal Order restores 25% of the user's max HP. In the Adventure Squad series, the move always restores 40 HP regardless of user's max HP. In Super Mystery Dungeon, the move restores 40% of user's max HP.
|
Pokémon Rumble Rush
In Pokémon Rumble Rush, all status moves including Heal Order could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Heal Order could be seen as a move used by Boss Vespiquen.
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) |
---|---|---|---|---|---|---|---|---|---|---|
Heal Order | Status | 1 | 1 | — | — | —% | Self | Heals | Restores the user's HP by approximately 50% of its maximum HP. | Aaron & Vespiquen |
Description
|
In the manga
Pokémon Adventures
- In Vexing Vespiquen & Unmanageable Mothim I, a Roughneck tried to tell his Vespiquen to use Heal Order, but Vespiquen's grubs were too confused to execute the command.
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation VIII and IX, Heal Order is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages
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Variations of the move Recover | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |