Acupressure (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=367 |
|n=367
name=Acupressure |
|name=Acupressure
jname=つぼをつく |
|jname=つぼをつく
jtrans=Point Strike |
|jtrans=Pressure Point Poke
jtranslit=Tsubo o Tsuku|
|jtranslit=Tsubo o Tsuku
gameimage=Acupressure VIII.png |
|gameimage=Acupressure IX.png
gameimagewidth=300 |
|gameimagewidth=300
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=30 |
|basepp=30
maxpp=48 |
|maxpp=48
power=— |
|power=—
accuracy=— |
|accuracy=—
gen=IV |
|gen=IV
category=Cool |
|category=Cool
appealsc=0 |
|appealsc=0
scdesc=Earn double the score in the next turn. |
|scdesc=Earn double the score in the next turn.
category6=Tough |
|category6=Tough
appeal6=1 |
|appeal6=1
jam6=0 |
|jam6=0
cdesc6=Effectiveness varies depending on when it is used.|
|cdesc6=Effectiveness varies depending on when it is used.
pokefordex=acupressure |
|pokefordex=acupressure
touches=no |
|touches=no
protect=no |
|protect=no
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
mirrormove=no |
|mirrormove=no
kingsrock=no |
|kingsrock=no
flag7=yes |
|flag7=yes
flag8=no |
|flag8=no
sound=no |
|sound=no
target=selfadjacentally |
|target=selfadjacentally
footnotes=
|footnotes=
}}
}}


'''Acupressure''' (Japanese: '''つぼをつく''' ''Point Strike'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation IV]].
'''Acupressure''' (Japanese: '''つぼをつく''' ''Pressure Point Poke'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation IV]].


==Effect==
==Effect==
===Generation IV===
===Generation IV===
Acupressure chooses one of the target's [[stats]] at random and raises it by two stages. It can raise either the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}} or {{stat|evasion}} stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target is under the effects of {{m|Substitute}}.
Acupressure chooses one of the target's [[stats]] at random and raises it by two stages. It can raise either the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}} or {{stat|evasion}} stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target has a [[substitute (doll)|substitute]].


In this generation only, Acupressure can be stolen by {{m|Snatch}}. The move will apply to the user of Snatch regardless of the move's original target.
In this generation only, Acupressure can be stolen by {{m|Snatch}}. The move will apply to the user of Snatch regardless of the move's original target.
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{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user applies pressure to stress points, sharply boosting one of its stats.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user applies pressure to stress points, sharply boosting one of its stats.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user applies pressure to stress points, sharply boosting one of its or its allies' stats.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user applies pressure to stress points, sharply boosting one of its or its allies' stats.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|4}}
{{Movehead/Games|Normal|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|28|28|28{{sup/6|XY}}<br>29{{sup/6|ORAS}}|33{{sup/7|SMUSUM}}|33{{sup/8|BDSP}}}}
{{Moveentry/7|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|28|28|28{{sup/6|XY}}<br>29{{sup/6|ORAS}}|33||33|30}}
{{Moveentry/6|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|28|28|28{{sup/6|XY}}<br>29{{sup/6|ORAS}}|34{{sup/7|SMUSUM}}|34{{sup/8|BDSP}}}}
{{Moveentry/7|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|28|28|28{{sup/6|XY}}<br>29{{sup/6|ORAS}}|34||34|30}}
{{Moveentry/6|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|||||60|52}}
{{Moveentry/7|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|−|−|||60|60|52}}
{{Moveentry/6|211H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2||||||52|form=Hisuian Form}}
{{Moveentry/7|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||52}}
{{Moveentry/6|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||39|39{{sup/6|XY}}<br>33{{sup/6|ORAS}}|33|33{{sup/8|BDSP}}|33}}
{{Moveentry/7|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||39|39{{sup/6|XY}}<br>33{{sup/6|ORAS}}|33||33|33}}
{{Moveentry/6|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||42|42{{sup/6|XY}}<br>33{{sup/6|ORAS}}|33|33{{sup/8|BDSP}}|33}}
{{Moveentry/7|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||42|42{{sup/6|XY}}<br>33{{sup/6|ORAS}}|33||33|33}}
{{Moveentry/6|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|17|17{{sup/5|BW}}<br>13{{sup/5|B2W2}}|13|13|45{{sup/8|SwShBDSP}}}}
{{Moveentry/7|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|17|17{{sup/5|BW}}<br>13{{sup/5|B2W2}}|13|13|45|45}}
{{Moveentry/6|452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|17|17{{sup/5|BW}}<br>13{{sup/5|B2W2}}|13|13|49{{sup/8|SwShBDSP}}}}
{{Moveentry/7|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|17|17{{sup/5|BW}}<br>13{{sup/5|B2W2}}|13|13|49|49}}
{{Moveentry/6|556|Maractus|type=Grass|1|Grass|Grass||29|29|29|52}}
{{Moveentry/7|0556|Maractus|type=Grass|1|Grass|Grass||29|29|29|52}}
{{Moveentry/6|871|Pincurchin|type=Electric|2|Water 1|Amorphous|||||55|55}}
{{Moveentry/7|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|||||55||55}}
{{Moveentry/6|904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2||||||52}}
{{Moveentry/7|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||52}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|7}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Normal|4}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔|✔}}
{{Moveentry/7|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|118|Goldeen|type=Water|1|Water 2|Water 2|||||✔}}
{{Moveentry/7|0118|Goldeen|type=Water|1|Water 2|Water 2||||−|✔|✔}}
{{Moveentry/6|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔|✔|✔}}
{{Moveentry/7|0213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔{{sup/8|BDSP}}}}
{{Moveentry/7|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like||✔|✔|✔|−|✔|}}
{{Moveentry/6|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|||||✔}}
{{Moveentry/7|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|||−|−|✔||✔}}
{{Moveentry/6|761|Bounsweet|type=Grass|1|Grass|Grass||||✔|✔|✔}}
{{Moveentry/7|0761|Bounsweet|type=Grass|1|Grass|Grass||||✔|✔||✔}}
{{Moveentry/6|846|Arrokuda|type=Water|1|Water 2|Water 2|||||✔|✔}}
{{Moveentry/7|0846|Arrokuda|type=Water|1|Water 2|Water 2|||||✔||✔}}
{{Moveentry/6||Toedscool|type=Ground|type2=Grass|1|Grass|Grass||||||✔}}
{{Moveentry/7|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||✔}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|7}}


===Special move===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|}}
{{Moveentry/1|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}|}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Acupressure is a move with 22PP that ignores accuracy and evasion checks. The user targets all team members in the room, raising their Attack, Defense, Special or Special Defense by 2 levels (picking randomly for each team member). The move will not raise a stat that is already at +10, failing if all four stats are maxed out. In hallways, this move targets Pokémon up two tiles away (or one in one-tile darkness). This move is affected by {{m|Snatch}} and {{m|Taunt}}.
Acupressure randomly raises the Attack, Defense, Sp. Attack or Sp. Defense of the user and all teammates in the same room by two stages (picking randomly for each team member). The move will not raise a stat that is already at +10, and fails if all four stats are maxed out.
 
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{MDMoveRow|game=SMD|pp=10|ppmax=30|acc=—%|range=Entire room|target=Party|cuts=Yes}}
{{MDMovefoot|type=normal|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
===Description===
{{movedesc|Normal}}
{{movedesc|Normal}}
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==In the manga==
==In the manga==
===Pokémon Adventures===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user stabs itself to improve its stats.|image1=Harry Skorupi Acupressure Adventures.png|image1p=Skorupi}}
{{movemanga|type=normal|exp=yes|gen=The user applies pressure to stress points, sharply boosting one of its stats.|image1=Harry Skorupi Acupressure Adventures.png|image1p=Skorupi}}
{{movep|type=normal|ms=451|pkmn=Skorupi|method=Skorupi stabs its head with the pincers on its tail, raising one of its stats at random.}}
{{movep|type=normal|ms=451|pkmn=Skorupi|method=Skorupi stabs its head with the pincers on its tail, boosting one of its stats at random.}}
{{movebtm|type=normal|user=Team Rocket Elite Trio|user1=Harry's Skorupi|startcode=PS460|startname=All About Arceus IX|notes=Debut}}
{{movebtm|type=normal|user=Team Rocket Elite Trio|user1=Harry's Skorupi|startcode=PS460|startname=All About Arceus IX|notes=Debut}}


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genVI=Acupressure VI|
genVI=Acupressure VI|
genVII=Acupressure VII|
genVII=Acupressure VII|
}}
{{Movegen
|type=Normal
|genVIII=Acupressure VIII
}}
}}
===Side series games===
===Side series games===
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|PSMD=Acupressure PSMD
|PSMD=Acupressure PSMD
}}
}}
==Trivia==
*No other move has the same [[range]], the user or an adjacent ally, as Acupressure. It is the only move to have a unique range.


==In other languages==
==In other languages==
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|it=Acupressione
|it=Acupressione
|ko=경혈찌르기 ''Gyeonghyeol Jjireugi''
|ko=경혈찌르기 ''Gyeonghyeol Jjireugi''
|pt_br=Acupuntura
|es=Acupresión
|es=Acupresión
|sr=Akupritisak
|sr=Akupritisak
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[[Category:Moves that can raise the target's accuracy]]
[[Category:Moves that can raise the target's accuracy]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Akupressur]]
[[de:Akupressur]]

Revision as of 15:53, 22 August 2024

Acupressure
つぼをつく Pressure Point Poke
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self/Ally: May affect the user or an adjacent ally
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Acupressure (Japanese: つぼをつく Pressure Point Poke) is a non-damaging Normal-type move introduced in Generation IV.

Effect

Generation IV

Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target has a substitute.

In this generation only, Acupressure can be stolen by Snatch. The move will apply to the user of Snatch regardless of the move's original target.

Generation V onwards

Acupressure will no longer fail if the target is the user and the user is behind a substitute; it will still fail if targeting an ally behind a Substitute. Acupressure can no longer be stolen by Snatch.

If a Pokémon selected Acupressure as its move, but when executing the move it is in a different position (due to shifting in a Triple Battle or Ally Switch), Acupressure will be used on the Pokémon currently in the targeted position (even if the user targeted itself initially); however, if the user now targets itself but did not initially, Acupressure fails.

If the user's side of the field is protected by Crafty Shield, Acupressure will fail if executed on an ally but succeed if executed on the user.

If powered up by a Normalium Z into Z-Acupressure, the user's critical hit rate is increased by two stages.

Description

Games Description
DPPtHGSSPBR
BWB2W2
The user applies pressure to stress points, sharply boosting one of its stats.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0084 Doduo
Flying Flying 28 28 28XY
29ORAS
33 33 30
0085 Dodrio
Flying Flying 28 28 28XY
29ORAS
34 34 30
0211 Qwilfish
Water 2 Water 2 60 60 52
0211 Qwilfish
Qwilfish
Hisuian Form

Water 2 Water 2 52
0307 Meditite
Human-Like Human-Like 39 39XY
33ORAS
33 33 33
0308 Medicham
Human-Like Human-Like 42 42XY
33ORAS
33 33 33
0451 Skorupi
Bug Water 3 17 17BW
13B2W2
13 13 45 45
0452 Drapion
Bug Water 3 17 17BW
13B2W2
13 13 49 49
0556 Maractus Grass Grass 29 29 29 52
0871 Pincurchin Water 1 Amorphous 55 55
0904 Overqwil
Water 2 Water 2 52
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0072 Tentacool
Water 3 Water 3
0118 Goldeen Water 2 Water 2
0213 Shuckle
Bug Bug
0453 Croagunk
Human-Like Human-Like
0686 Inkay
Water 1 Water 2
0761 Bounsweet Grass Grass
0846 Arrokuda Water 2 Water 2
0948 Toedscool
Grass Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0072 Tentacool
Water 3 Water 3 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Acupressure randomly raises the Attack, Defense, Sp. Attack or Sp. Defense of the user and all teammates in the same room by two stages (picking randomly for each team member). The move will not raise a stat that is already at +10, and fails if all four stats are maxed out.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS - - 22 - —% - Entire room Party Yes
BSL - - 22 - —% - Entire room Party Yes
SMD - - 10 30 —% - Entire room Party Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDTDS Boosts Attack, Defense, Special Attack, or Special Defense by 2 levels, but which gets boosted is random. Affects all team members in the room.
BSL おなじへやの なかまポケモンと じぶんの こうげき ぼうぎょ とくこう とくぼうの どれかを ランダムで えらんで 2だんかいあげる
MDGtI UNUSED
SMD It sharply boosts the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, accuracy, or Travel Speed of you and you teammates. The stat returns to normal when you go to the next floor or step on a Wonder Tile.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • No other move has the same range, the user or an adjacent ally, as Acupressure. It is the only move to have a unique range.

In other languages

Language Title
Chinese Cantonese 點穴 Dímyuht
Mandarin 點穴 / 点穴 Diǎnxuè / Diǎnxué
French Acupression
German Akupressur
Greek Πιεσοθεραπεία
Italian Acupressione
Korean 경혈찌르기 Gyeonghyeol Jjireugi
Serbian Akupritisak
Spanish Acupresión
Vietnamese Điểm Huyệt


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.