Dive (move): Difference between revisions

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===Outside of battle===
===Outside of battle===
Dive allows the player to go [[underwater]] in dark patches of water. This requires the player to be travelling on water using {{m|Surf}}. Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above.
{{main|Underwater}}
Dive allows the player to go underwater in dark patches of water. This requires the player to be traveling on water using {{m|Surf}}. Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above.


Dive is usable either from the [[party]], or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above).
Dive is usable either from the [[party]], or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above).
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The only [[regions]] in which these spots (and the HM itself) have been seen are [[Hoenn]] and [[Unova]]. Thus, it is only an HM in Generations {{gen|III}}, {{gen|V}}, and {{gen|VI}}.  
The only [[regions]] in which these spots (and the HM itself) have been seen are [[Hoenn]] and [[Unova]]. Thus, it is only an HM in Generations {{gen|III}}, {{gen|V}}, and {{gen|VI}}.  


In {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}, the {{badge|Mind}} is required to use Dive outside of battle.
In {{game2|Ruby|Sapphire|Emerald|}}, {{g|Omega Ruby and Alpha Sapphire|Omega Rub, and Alpha Sapphire}}, the {{badge|Mind}} is required to use Dive outside of battle.
{{clear-left}}
{{clear-left}}


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{{movedescentry|{{gameabbrev6|XY}}|Diving on the first turn, the user floats up and attacks on the next turn.}}
{{movedescentry|{{gameabbrev6|XY}}|Diving on the first turn, the user floats up and attacks on the next turn.}}
{{movedescentry|{{gameabbrev6|ORAS}}|Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.}}
{{movedescentry|{{gameabbrev6|ORAS}}|Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|Diving on the first turn, the user floats up and attacks on the next turn.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|Diving on the first turn, the user floats up and attacks on the next turn.}}
{{movedescentry|{{gameabbrev9|SV}}|The user dives on the first turn, then floats up and attacks on the next turn.}}
{{movedescentry|{{gameabbrev9|SV}}|The user dives on the first turn, then floats up and attacks on the next turn.}}
|}
|}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Water|3}}
{{Movehead/Games|Water|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/7|086|Seel|type=Water|2|Water 1|Field||41|41|41|41|41{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/7|0086|Seel|type=Water|2|Water 1|Field|41|41|41|41||41|41|STAB='''}}
{{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field||41|45|45|45|45{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/7|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|41|45|45|45||45|45|STAB='''}}
{{Moveentry/7|320|Wailmer|type=Water|2|Field|Water 2||41|41|41{{sup/6|XY}}<br>33{{sup/6|ORAS}}|41|30|STAB='''}}
{{Moveentry/7|0320|Wailmer|type=Water|2|Field|Water 2|41|41|41{{sup/6|XY}}<br>33{{sup/6|ORAS}}|41|30|30|STAB='''}}
{{Moveentry/7|321|Wailord|type=Water|2|Field|Water 2||46|46|46{{sup/6|XY}}<br>44{{sup/6|ORAS}}|44|30|STAB='''}}
{{Moveentry/7|0321|Wailord|type=Water|2|Field|Water 2|46|46|46{{sup/6|XY}}<br>44{{sup/6|ORAS}}|44|30|30|STAB='''}}
{{Moveentry/7|367|Huntail|type=Water|1|Water 1|Water 1||37|37|37{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26|26{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/7|0367|Huntail|type=Water|1|Water 1|Water 1|37|37|37{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26||26|STAB='''}}
{{Moveentry/7|368|Gorebyss|type=Water|1|Water 1|Water 1||37|37|37{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26|26{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/7|0368|Gorebyss|type=Water|1|Water 1|Water 1|37|37|37{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26||26|STAB='''}}
{{Moveentry/7|369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||57|57|57{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26|20|STAB='''}}
{{Moveentry/7|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|57|57|57{{sup/6|XY}}<br>26{{sup/6|ORAS}}|26|20|20|STAB='''}}
{{Moveentry/7|489|Phione|type=Water|2|Water 1|Fairy||61|61|61|61|61{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/7|0489|Phione|type=Water|2|Water 1|Fairy|61|61|61|61||61|61|STAB='''}}
{{Moveentry/7|490|Manaphy|type=Water|2|Water 1|Fairy||61|61|61|61|61{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/7|0490|Manaphy|type=Water|2|Water 1|Fairy|61|61|61|61||61|61|STAB='''}}
{{Moveentry/7|746|Wishiwashi|type=Water|1|Water 2|Water 2|||||30|20|STAB='''}}
{{Moveentry/7|0746|Wishiwashi|type=Water|1|Water 2|Water 2||||30|20|STAB='''}}
{{Moveentry/7|845|Cramorant|type=Flying|type2=Water|2|Water 1|Flying||||||28|STAB='''}}
{{Moveentry/7|0845|Cramorant|type=Flying|type2=Water|2|Water 1|Flying|||||28||28|STAB='''}}
{{Moveentry/7|846|Arrokuda|type=Water|1|Water 2|Water 2||||||24|24|STAB='''}}
{{Moveentry/7|0846|Arrokuda|type=Water|1|Water 2|Water 2|||||24||24|STAB='''}}
{{Moveentry/7|847|Barraskewda|type=Water|1|Water 2|Water 2||||||24|24|STAB='''}}
{{Moveentry/7|0847|Barraskewda|type=Water|1|Water 2|Water 2|||||24||24|STAB='''}}
{{Moveentry/7|963|Finizen|type=Water|2|Field|Water 2|||||||21|STAB='''}}
{{Moveentry/7|0963|Finizen|type=Water|2|Field|Water 2|||||||21|STAB='''}}
{{Moveentry/7|964|Palafin|type=Water|2|Field|Water 2|||||||21|STAB='''}}
{{Moveentry/7|0964|Palafin|type=Water|2|Field|Water 2|||||||21|STAB='''}}
{{Moveentry/7|977|Dondozo|type=Water|1|Water 2|Water 2|||||||20|STAB='''}}
{{Moveentry/7|0977|Dondozo|type=Water|1|Water 2|Water 2|||||||20|STAB='''}}
{{Movefoot|Water|7}}
{{Movefoot|Water|7}}


===By [[TM]]/[[HM]]===
===By {{pkmn|breeding}}===
{{Movehead/TM|Water|3|no|no|HM08|no|HM06|HM07|no|TM45|no}}
{{Movehead/Games|Water|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}}
{{Moveentry/7|007|Squirtle|type=Water|2|Monster|Water 1|✔{{sup/3|RSE}}||✔|✔{{sup/6|ORAS}}||✔|STAB='''}}
{{Moveentry/1|0580|Ducklett|type=Water|type2=Flying|2|Water 1|Flying|✔|STAB='''}}
{{Moveentry/7|008|Wartortle|type=Water|2|Monster|Water 1|✔{{sup/3|RSE}}||✔|✔{{sup/6|ORAS}}||✔|STAB='''}}
{{Movefoot|Water|1}}
{{Moveentry/7|009|Blastoise|type=Water|2|Monster|Water 1|✔{{sup/3|RSE}}||✔|✔{{sup/6|ORAS}}||✔|STAB='''}}
 
{{Moveentry/7|054|Psyduck|type=Water|2|Water 1
 
===By [[TM]]/[[HM]]/[[Move Tutor]]===
{{Movehead/TMGames|Water|g1=none|g2=none
|g3tm=08|tmhm3=HM
==Gallery==
==Gallery==
===Artwork===
===Artwork===
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|style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}"| [[File:Diving ORAS Concept Art.jpg|x250px]]
|style="{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}"| [[File:Diving ORAS Concept Art.jpg|x250px]]
|-
|-
| Concept Art of [[Wailmer]] Diving from {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}
| Concept art of {{pcolor|Wailmer|000}} Diving from {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}
|}
|}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Dive is a move with 12 base power, 100% accuracy, and 12 PP, attacking enemy in the front; this move's damage is doubled at the end of damage calculation. While the user is underwater, projectiles will pass the user as if their tile was empty. As in main series, the user can still be hit by Surf and Whirlpool. This move can be used only on a water tile (including the shallow water in water dungeons); it will fail if used on any other type of tile. If the water was drained with Drought Orb while in middle of Dive, the user will still attempt to attack, but fail due to not being on a water tile. Due to being a two-turn move, this move cannot be linked. In Explorers of Time, Darkness, and Sky, Dive is a TM. However, no Pokémon are technically compatible with it as it was not a TM in the Generation IV core series games; the only Pokémon who can use it are those who already learn Dive via level-up due to the game's logic allowing Pokémon to learn TM moves if they learn them via level-up, even if they are not actually compatible with the TM itself.
Dive gives the user the {{DL|Status condition (Mystery Dungeon)|diving}} status on the first turn. While the user is underwater, the Pokémon cannot be hit by moves, except with {{m|Surf}} and {{m|Whirlpool}}. Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks enemy in the front. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move's damage is doubled at the end of damage calculation.  
 
This move can be used only on a water tile (including the shallow water in water dungeons); it will fail if used on any other type of tile. If the water was drained with Drought Orb while in middle of Dive, the user will still attempt to attack, but fail due to not being on a water tile. Due to being a two-turn move, this move cannot be linked. Dive cannot be used in a {{OBP|Pokémon Tower|Mystery Dungeon}} in the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series.
 
In Explorers of Time, Darkness, and Sky, Dive is a TM. However, no Pokémon are technically compatible with it as it was not a TM in the Generation IV core series games; the only Pokémon who can use it are those who already learn Dive via level-up due to the game's logic allowing Pokémon to learn TM moves if they learn them via level-up, even if they are not actually compatible with the TM itself.
 
{{MDMoveheader|type=water}}
{{MDMoveRow|game=RB|pow=12|pp=12|acc=100%|range={{tt|Front|Indicated as User in-game}}|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=12|pp=12|acc=100%|range={{tt|Front|Indicated as User in-game}}|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=12|pp=12|acc=100%|range={{tt|Front|Indicated as User in-game}}|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=20|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=water|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Dive|type=Water
{{RumbleRushPhysicalAttack|move=Dive|type=Water
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==={{g|UNITE}}===
==={{g|UNITE}}===
In Pokémon UNITE, Dive is {{p|Cramorant}}'s first move. It is obtained by reaching level 6 and upgrading {{m|Whirlpool}} into it instead of {{m|Surf}}. The user turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. The user catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction. At level 13, the move's damage is increased.
In Pokémon UNITE, Dive is {{p|Cramorant}}'s first move. It is obtained by reaching level 6 and upgrading {{m|Whirlpool}} into it instead of {{m|Surf}}. The user turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. The user catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction. At level 13, the move's damage is increased.
{{p|Gyarados}}'s [[Unite Move]], [[Gyarados (UNITE)#Unite Move|Dragon Current]], is similar to Dive.


===Description===
===Description===
{{translation notice|Japanese}}
{{movedesc|Water}}
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can't be used without water.}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can't be used without water.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water.}}
{{movedescentry|{{gameabbrevmd|BSL}}|ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない|Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない|The user gains the Diving status, which causes it to charge power for one turn before releasing a powerful attack. You can't use this in a Pokemon Tower or without water.}}|Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You'll evade items or moves while you're underwater. But Surf and Whirlpool will hit you, so be careful!}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You'll evade items or moves while you're underwater. But Surf and Whirlpool will hit you, so be careful!}}
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[[Category:Moves that activate Gulp Missile]]
[[Category:Moves that activate Gulp Missile]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
 


[[de:Taucher]]
[[de:Taucher]]

Latest revision as of 15:55, 22 August 2024

Dive
ダイビング Diving
Dive IX.png
Dive IX 2.png
Type  Water
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Beauty
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Dive (Japanese: ダイビング Diving) is a damage-dealing Water-type move introduced in Generation III. It was HM08 in Generation III, HM06 in Generation V and HM07 in Pokémon Omega Ruby and Alpha Sapphire. In Generation VIII, it is TM45.

Effect

In battle

The user dives underwater and becomes protected against most moves during the first turn, known as a semi-invulnerable turn, and then the user deals damage in the second turn.

Surf and Whirlpool are able to hit a submerged Pokémon, dealing twice the regular damage in all generations except in Generation IV, where the move's power is doubled instead (resulting in virtually the same effect).

The user can also be hit underwater if it was previously targeted by Lock-On or Mind Reader, or if either the attacker or the submerged Pokémon has No Guard.

Sandstorm, hail, and Shadow Sky will not cause damage during the semi-invulnerable turn.

If the user is holding a Power Herb, this item is consumed and Dive will be executed in one turn.

If a Cramorant with Gulp Missile uses Dive (or Surf), it catches prey and changes forms, unless it already caught prey or is Dynamaxed.

Generation III

Dive's base power is 60.

Pokémon can be caught during the semi-invulnerable stage of Dive.

Dive can be used as the first move of a Pokémon Contest combination, causing Surf to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if Rain Dance or Surf was used in the previous turn.

Generation IV onwards

Dive's base power was raised to 80.

Pokémon can no longer be caught during the semi-invulnerable stage of Dive.

Outside of battle

Main article: Underwater

Dive allows the player to go underwater in dark patches of water. This requires the player to be traveling on water using Surf. Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above.

Dive is usable either from the party, or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above).

The only regions in which these spots (and the HM itself) have been seen are Hoenn and Unova. Thus, it is only an HM in Generations III, V, and VI.

In Pokémon Ruby, Sapphire, Emerald, Pokémon Omega Ruby and Alpha Sapphire, the Mind Badge is required to use Dive outside of battle.

Description

Games Description
RSEColoXD Dives underwater the first turn and strikes next turn.*
Dives underwater the 1st turn, then attacks next turn.*
FRLG The user dives underwater on the first turn and strikes next turn.*
A 2-turn attack in which the user dives underwater on the first turn, then strikes in the next turn.*
DPPtHGSSPBR A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
BWB2W2 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
XY Diving on the first turn, the user floats up and attacks on the next turn.
ORAS Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
SMUSUMPE
SwShBDSPLA
Diving on the first turn, the user floats up and attacks on the next turn.
SV The user dives on the first turn, then floats up and attacks on the next turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0086 Seel WaterIC Big.png Water 1 Field 41 41 41 41 41 41
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field 41 45 45 45 45 45
0320 Wailmer WaterIC Big.png Field Water 2 41 41 41XY
33ORAS
41 30 30
0321 Wailord WaterIC Big.png Field Water 2 46 46 46XY
44ORAS
44 30 30
0367 Huntail WaterIC Big.png Water 1 Water 1 37 37 37XY
26ORAS
26 26
0368 Gorebyss WaterIC Big.png Water 1 Water 1 37 37 37XY
26ORAS
26 26
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 57 57 57XY
26ORAS
26 20 20
0489 Phione WaterIC Big.png Water 1 Fairy 61 61 61 61 61 61
0490 Manaphy WaterIC Big.png Water 1 Fairy 61 61 61 61 61 61
0746 Wishiwashi WaterIC Big.png Water 2 Water 2 30 20
0845 Cramorant FlyingIC Big.png
WaterIC Big.png
Water 1 Flying 28 28
0846 Arrokuda WaterIC Big.png Water 2 Water 2 24 24
0847 Barraskewda WaterIC Big.png Water 2 Water 2 24 24
0963 Finizen WaterIC Big.png Field Water 2 21
0964 Palafin WaterIC Big.png Field Water 2 21
0977 Dondozo WaterIC Big.png Water 2 Water 2 20
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0580 Ducklett WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/HM/Move Tutor

# Pokémon Types Egg Groups Compatibility
HM07
0007 Squirtle WaterIC Big.png Monster Water 1
0008 Wartortle WaterIC Big.png Monster Water 1
0009 Blastoise WaterIC Big.png Monster Water 1
0054 Psyduck WaterIC Big.png Water 1 Field
0055 Golduck WaterIC Big.png Water 1 Field
0060 Poliwag WaterIC Big.png Water 1 Water 1
0061 Poliwhirl WaterIC Big.png Water 1 Water 1
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1
0072 Tentacool WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
0073 Tentacruel WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0079 Slowpoke
Slowpoke
Galarian Form
PsychicIC Big.png Monster Water 1
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0080 Slowbro
Slowbro
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field
0090 Shellder WaterIC Big.png Water 3 Water 3
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3
0098 Krabby WaterIC Big.png Water 3 Water 3
0099 Kingler WaterIC Big.png Water 3 Water 3
0116 Horsea WaterIC Big.png Water 1 Dragon
0117 Seadra WaterIC Big.png Water 1 Dragon
0118 Goldeen WaterIC Big.png Water 2 Water 2
0119 Seaking WaterIC Big.png Water 2 Water 2
0120 Staryu WaterIC Big.png Water 3 Water 3
0121 Starmie WaterIC Big.png
PsychicIC Big.png
Water 3 Water 3
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1
0134 Vaporeon WaterIC Big.png Field Field
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0141 Kabutops RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0158 Totodile WaterIC Big.png Monster Water 1
0159 Croconaw WaterIC Big.png Monster Water 1
0160 Feraligatr WaterIC Big.png Monster Water 1
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0186 Politoed WaterIC Big.png Water 1 Water 1
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
0195 Quagsire WaterIC Big.png
GroundIC Big.png
Water 1 Field
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0199 Slowking
Slowking
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2
0223 Remoraid WaterIC Big.png Water 1 Water 2
0224 Octillery WaterIC Big.png Water 1 Water 2
0226 Mantine WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
0230 Kingdra WaterIC Big.png
DragonIC Big.png
Water 1 Dragon
0245 Suicune WaterIC Big.png No Eggs Discovered No Eggs Discovered
0249 Lugia PsychicIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0258 Mudkip WaterIC Big.png Monster Water 1
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0318 Carvanha WaterIC Big.png
DarkIC Big.png
Water 2 Water 2
0319 Sharpedo WaterIC Big.png
DarkIC Big.png
Water 2 Water 2
0320 Wailmer WaterIC Big.png Field Water 2
0321 Wailord WaterIC Big.png Field Water 2
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0342 Crawdaunt WaterIC Big.png
DarkIC Big.png
Water 1 Water 3
0349 Feebas WaterIC Big.png Water 1 Dragon
0350 Milotic WaterIC Big.png Water 1 Dragon
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field
0366 Clamperl WaterIC Big.png Water 1 Water 1
0367 Huntail WaterIC Big.png Water 1 Water 1
0368 Gorebyss WaterIC Big.png Water 1 Water 1
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0370 Luvdisc WaterIC Big.png Water 2 Water 2
0380 Latias DragonIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0381 Latios DragonIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0382 Kyogre WaterIC Big.png No Eggs Discovered No Eggs Discovered
0384 Rayquaza DragonIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0393 Piplup WaterIC Big.png Water 1 Field
0394 Prinplup WaterIC Big.png Water 1 Field
0395 Empoleon WaterIC Big.png
SteelIC Big.png
Water 1 Field
0400 Bibarel NormalIC Big.png
WaterIC Big.png
Water 1 Field
0418 Buizel WaterIC Big.png Water 1 Field
0419 Floatzel WaterIC Big.png Water 1 Field
0422 Shellos
Shellos
All forms
WaterIC Big.png Water 1 Amorphous
0423 Gastrodon
Gastrodon
All forms
WaterIC Big.png
GroundIC Big.png
Water 1 Amorphous
0456 Finneon WaterIC Big.png Water 2 Water 2
0457 Lumineon WaterIC Big.png Water 2 Water 2
0458 Mantyke WaterIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered
0484 Palkia
Palkia
All available forms
WaterIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered
0489 Phione WaterIC Big.png Water 1 Fairy
0490 Manaphy WaterIC Big.png Water 1 Fairy
0493 Arceus
Arceus
All available forms
NormalIC Big.png No Eggs Discovered No Eggs Discovered
0501 Oshawott WaterIC Big.png Field Field
0502 Dewott WaterIC Big.png Field Field
0503 Samurott WaterIC Big.png Field Field
0515 Panpour WaterIC Big.png Field Field
0516 Simipour WaterIC Big.png Field Field
0537 Seismitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1
0550 Basculin
Basculin
Red- and
Blue-Striped Forms
WaterIC Big.png Water 2 Water 2
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0565 Carracosta WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0580 Ducklett WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0581 Swanna WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0592 Frillish
Frillish
All forms
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0593 Jellicent
Jellicent
All forms
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0594 Alomomola WaterIC Big.png Water 1 Water 2
0614 Beartic IceIC Big.png Field Field
0656 Froakie WaterIC Big.png Water 1 Water 1
0657 Frogadier WaterIC Big.png Water 1 Water 1
0658 Greninja
Greninja
All available forms
WaterIC Big.png
DarkIC Big.png
Water 1 Water 1
0689 Barbaracle RockIC Big.png
WaterIC Big.png
Water 3 Water 3
0690 Skrelp PoisonIC Big.png
WaterIC Big.png
Water 1 Dragon
0691 Dragalge PoisonIC Big.png
DragonIC Big.png
Water 1 Dragon
0692 Clauncher WaterIC Big.png Water 1 Water 3
0693 Clawitzer WaterIC Big.png Water 1 Water 3
0728 Popplio WaterIC Big.png Water 1 Field
0729 Brionne WaterIC Big.png Water 1 Field
0730 Primarina WaterIC Big.png
FairyIC Big.png
Water 1 Field
0746 Wishiwashi WaterIC Big.png Water 2 Water 2
0752 Araquanid WaterIC Big.png
BugIC Big.png
Water 1 Bug
0768 Golisopod BugIC Big.png
WaterIC Big.png
Bug Water 3
0816 Sobble WaterIC Big.png Water 1 Field
0817 Drizzile WaterIC Big.png Water 1 Field
0818 Inteleon WaterIC Big.png Water 1 Field
0833 Chewtle WaterIC Big.png Monster Water 1
0834 Drednaw WaterIC Big.png
RockIC Big.png
Monster Water 1
0845 Cramorant FlyingIC Big.png
WaterIC Big.png
Water 1 Flying
0846 Arrokuda WaterIC Big.png Water 2 Water 2
0847 Barraskewda WaterIC Big.png Water 2 Water 2
0852 Clobbopus FightingIC Big.png Water 1 Human-Like
0853 Grapploct FightingIC Big.png Water 1 Human-Like
0875 Eiscue IceIC Big.png Water 1 Field
0882 Dracovish WaterIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered
0883 Arctovish WaterIC Big.png
IceIC Big.png
No Eggs Discovered No Eggs Discovered
0886 Drakloak DragonIC Big.png
GhostIC Big.png
Amorphous Dragon
0887 Dragapult DragonIC Big.png
GhostIC Big.png
Amorphous Dragon
0892 Urshifu
Urshifu
Rapid Strike Style
FightingIC Big.png
WaterIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Gallery

Artwork

Diving ORAS Concept Art.jpg
Concept art of Wailmer Diving from Omega Ruby and Alpha Sapphire

In other games

Pokémon Mystery Dungeon series

Dive gives the user the diving status on the first turn. While the user is underwater, the Pokémon cannot be hit by moves, except with Surf and Whirlpool. Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks enemy in the front. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation.

This move can be used only on a water tile (including the shallow water in water dungeons); it will fail if used on any other type of tile. If the water was drained with Drought Orb while in middle of Dive, the user will still attempt to attack, but fail due to not being on a water tile. Due to being a two-turn move, this move cannot be linked. Dive cannot be used in a Pokémon Tower in the Adventure Squad series.

In Explorers of Time, Darkness, and Sky, Dive is a TM. However, no Pokémon are technically compatible with it as it was not a TM in the Generation IV core series games; the only Pokémon who can use it are those who already learn Dive via level-up due to the game's logic allowing Pokémon to learn TM moves if they learn them via level-up, even if they are not actually compatible with the TM itself.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 12 - 12 - 100% - Front Enemy No
MDTDS 12 - 12 - 100% - Front Enemy No
BSL 12 - 12 - 100% - Front Enemy No
SMD 37 99 20 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

WaterIC RR.png Dive
★★★★
Attack power 81.79109
Charge time 1.18 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Dive Rumble Rush.png

Pokémon UNITE

In Pokémon UNITE, Dive is Cramorant's first move. It is obtained by reaching level 6 and upgrading Whirlpool into it instead of Surf. The user turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. The user catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction. At level 13, the move's damage is increased.

Gyarados's Unite Move, Dragon Current, is similar to Dive.

Description

Games Description
MDRB The user gains the Diving status, making it attack strongly on the next turn. It is not possible to link this move. It can't be used without water.
MDTDS Gives the user a Diving status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water.
BSL ダイビングじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす このわざは ポケモンタワーでは くりだせない みずがないと つかえない
MDGtI IconKanji2MD.pngUNUSED
SMD You'll dive underwater, get the Dive status condition, and do damage to an enemy on the next turn. You'll evade items or moves while you're underwater. But Surf and Whirlpool will hit you, so be careful!


In the manga

Pokémon Adventures


Pokémon Battrio: Aim to be Battrio Master!


Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom


In other generations

In battle

Core series games

Side series games

Spin-off series games

Outside of battle


RSE
RSE Dive M.png RSE Dive F.png


Trivia

  • Unlike Whirlpool and Defog, which can be freely known by a Pokémon sent forward to Generation V when said Pokémon is transferred from a game they are not an HM in, a Pokémon with Dive will be prevented from being migrated to Generation IV even in Pokémon FireRed and LeafGreen, where Dive is not usable, required, or available to the player without trading.
  • Dive is the only HM move not to have been featured in the anime so far.
  • Dive has had the most individual numbers of any HM move, having been HM06, HM07, and HM08 in different generations.

In other languages

Language Title
Chinese Cantonese 潛水 Chìhmséui
Mandarin 潛水 / 潜水 Qiánshuǐ
Denmark Flag.png Danish Dykke*
Dyk*
The Netherlands Flag.png Dutch Duik
Duiken*
France Flag.png French Plongée
Germany Flag.png German Taucher
Greece Flag.png Greek Κατάδυση Katábusi
India Flag.png Hindi दूब जाओ Duub jao
Italy Flag.png Italian Sub
South Korea Flag.png Korean 다이빙 Daibing
Portuguese Brazil Flag.png Brazil Mergulho
Portugal Flag.png Portugal Mergulhar*
Russia Flag.png Russian Погружение Pogruzheniye
Serbia Flag.png Serbian Ronjenje
Spain Flag.png Spanish Buceo
Sweden Flag.png Swedish Dyka*
Turkey Flag.png Turkish Suya Dalma
Vietnam Flag.png Vietnamese Lặn


Variations of the move Dig
PhysicalIC HOME.png DigDive


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.