Palmer (Masters): Difference between revisions
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|desc=This {{tc|Tower Tycoon}} awaits challengers at the {{si|Battle Tower}} in [[Sinnoh]] and is also {{mas|Barry}}’s father. He is highly skilled and is respected by the other [[Frontier Brain]]s. | |desc=This {{tc|Tower Tycoon}} awaits challengers at the {{si|Battle Tower}} in [[Sinnoh]] and is also {{mas|Barry}}’s father. He is highly skilled and is respected by the other [[Frontier Brain]]s. | ||
}} | }} | ||
'''Palmer''' (Japanese: '''クロツグ''' ''Kurotsugu'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Palmer|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with [[Reg]]igigas, which is capable of [[Dynamax]]ing. This pair was first made available through a Poké Fair sync pair scout beginning on September 16, 2023. This pair can be raised to {{6EX}} since it first released. | '''Palmer''' (Japanese: '''クロツグ''' ''Kurotsugu'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Palmer|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with [[Reg]]igigas, which is capable of [[Dynamax]]ing. This pair was first made available through a Poké Fair [[sync pair scout]] beginning on September 16, 2023. This pair can be raised to {{6EX}} since it first released. | ||
==In the games== | ==In the games== | ||
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; started at 15:00 UTC}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; started at 15:00 UTC}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could receive up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could receive up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|normal}} | {{MastersAvailability/foot|normal}} | ||
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|Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | |Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move is successful while its team has a sync buff. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sync Freebie | |{{sk|Sync Freebie}} | ||
|Applies the Free Move Next effect to the user after using its sync move. | |Applies the Free Move Next effect to the user after using its sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Max Move: Free Move Next | |{{sk|Max Move: Free Move Next}} | ||
|Applies the Free Move Next effect to the user after using its max move. | |Applies the Free Move Next effect to the user after using its max move. | ||
|- style="background: #{{normal color light}}" | |- style="background: #{{normal color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Crush Grip: Move Gauge Refresh 2 | | Crush Grip: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Crush Grip: Move Gauge Refresh 4 | | Crush Grip: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Normal Wish: Move Gauge Refresh 3 | | Normal Wish: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Normal Wish: MP Refresh 2 | | Normal Wish: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You've Come This Far!: MP Refresh 2 | | You've Come This Far!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Normal Zone: HP Recovery 1 | | Normal Zone: {{sk|HP Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Chase Down 1 | | {{sk|Chase Down|1}} | ||
| Powers up the user's moves when the target's Speed is lowered. | | Powers up the user's moves when the target's Speed is lowered. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Slo-pponent Sync 2 | | {{sk|Slo-pponent Sync|2}} | ||
| Powers up the user's sync move when the target's Speed is lowered. | | Powers up the user's sync move when the target's Speed is lowered. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brawn | | {{sk|Furious Brawn}} | ||
| The more the user's Attack is raised, the more it powers up the user's moves. | | The more the user's Attack is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Countdown 2 | | {{sk|MAX Countdown|2}} | ||
| Reduces the user's sync move countdown by 2 after using its max move. | | Reduces the user's sync move countdown by 2 after using its max move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack is raised, the more it powers up the user's sync move. | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Combo Freebie 2 | | {{sk|Combo Freebie|2}} | ||
| Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| MAX Slip Up 2 | | {{sk|MAX Slip Up|2}} | ||
| Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mighty Command 9 | | {{sk|Mighty Command|9}} | ||
| Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | ||
| 10 | | 10 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Impervious | | {{sk|Impervious}} | ||
| The user's stats cannot be lowered. | | The user's stats cannot be lowered. | ||
| 10 | | 10 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soften Up 1 | | {{sk|Soften Up|1}} | ||
| Critical hits land more easily when the user attacks with a sync move. | | Critical hits land more easily when the user attacks with a sync move. | ||
| 10 | | 10 | ||
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| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Defense ↓ All 2 | | {{sk|Sync Defense ↓ All|2}} | ||
| Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. | | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. | ||
| 10 | | 10 | ||
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===Story appearances=== | ===Story appearances=== | ||
Palmer appears in his normal outfit in the following story areas: | Palmer appears in his normal outfit in the following story areas: | ||
* [[Story event]]: [[Tower Tycoon and Hall Matron]] | * [[Story event]]s: | ||
** [[Tower Tycoon and Hall Matron]] | |||
** [[Ancient Visitor]] | |||
* [[Solo event]]: [[Challenge from Passionate Spirits]] | * [[Solo event]]: [[Challenge from Passionate Spirits]] | ||
* [[Costume event]]: [[New Heroes Are Born]] | * [[Costume event]]: [[New Heroes Are Born]] | ||
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==Gallery== | ==Gallery== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSPalmer Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSPalmer Masters.png|120px]] | ||
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| 6★ model<br>(EX colors) | | 6★ model<br>(EX colors) | ||
| VS model<br>(EX colors) | | VS model<br>(EX colors) | ||
| Palmer's sync move mindscape<br>({{color2| | | Palmer's sync move mindscape<br>({{color2|000|Battle Tower (Sinnoh)|Battle Tower}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Palmer Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Palmer Emote 1 Masters.png|80px]] |
Revision as of 00:33, 6 September 2024
Palmer クロツグ Kurotsugu | |
![]() Palmer's model | |
No. | 181 |
---|---|
English voice actor | Brook Chalmers[1] |
Japanese voice actor | Takanori Hoshino |
Description | This Tower Tycoon awaits challengers at the Battle Tower in Sinnoh and is also Barry’s father. He is highly skilled and is respected by the other Frontier Brains. |
Palmer (Japanese: クロツグ Kurotsugu) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Regigigas, which is capable of Dynamaxing. This pair was first made available through a Poké Fair sync pair scout beginning on September 16, 2023. This pair can be raised to 6★ EX since it first released.
In the games
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Regigigas
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Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
EX Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Regigigas | Weakness | ![]() | |||||
It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 689 | 336 | 161 | 224 | 161 | 297 | |
Lv. 140, Max Potential | 849 | 396 | 221 | 284 | 221 | 337 |
Availability
Palmer is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Palmer Poké Fair Scout | September 16 to October 6, 2023 | Debut |
Triple Feature Poké Fair Scout B | April 27 to May 9, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; started at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could receive up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (B) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Crush Grip | Normal![]() |
Physical | 4 | 260 | 312 | 100% | An opponent | The smaller the target's percentage of remaining HP, the lower the power of this attack becomes. |
Normal Wish | None | Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.) |
G Giga Impact | Normal![]() |
Physical | 4 (1 use) |
400 | 480 | 100% | An opponent | Activation Condition: When the user uses any moves, sync move, or max move a total of five times. Deactivation Condition: When this move is used. Lowers the target's Defense by 6 stat ranks. Restores the user's HP by approximately 50% of its maximum HP. |
You've Come This Far! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Towering Tower Tycoon Normal Impact | Normal![]() |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: Sync move targets all opponents) (EX role effect: Power of sync move increases 50%) |
Max moves | ||||||||
Max Strike* | Normal![]() |
Physical | — | 450 | 540 | — | An opponent | Lowers the Speed of all opposing sync pairs by 2 stat ranks. |
Max Strike* | Normal![]() |
Physical | — | 450 | 540 | — | An opponent | Lowers the Speed of all opposing sync pairs by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Sync Buff & Hit: Physical Boost ↑3 9 | Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move is successful while its team has a sync buff. |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. |
Max Move: Free Move Next | Applies the Free Move Next effect to the user after using its max move. |
Theme Skills | |
![]() |
Raises allies' Attack and Sp. Atk by 15 when using Normal-type attacks. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
![]() ![]() |
Raises the following discovery level by 2: • ![]() Lowers the following discovery level by 2: • ![]() |
Sync grid
The sync grid for Palmer & Regigigas is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 2 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 2 |
Crush Grip: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Crush Grip: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 2 |
Normal Wish: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Normal Wish: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
You've Come This Far!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Normal Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 7 | 84 | 2 |
Normal Zone: MG → 2 | Quickly charges the move gauge when the zone is a Normal Zone. | 7 | 84 | 2 |
Chase Down 1 | Powers up the user's moves when the target's Speed is lowered. | 7 | 84 | 2 |
Slo-pponent Sync 2 | Powers up the user's sync move when the target's Speed is lowered. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Combo Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 3 |
Mighty Command 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Sync Defense ↓ All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. | 10 | 120 | 5 |
Max Strike: Power +100 | Max Strike: Power ↑ +100 | 8 | 96 | 3 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 2 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 2 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Palmer & Regigigas can be battled against in:
- Ultimate Battle: Palmer's Rumbling Might (since March 9, 2024)
- Battle Rally (Area 10)
Story appearances
Palmer appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Palmer
Quotes
- Main article: Palmer/Quotes → Pokémon Masters EX
In the anime
![](https://staging.archives.bulbagarden.net/media/upload/thumb/3/3e/Sinnoh_Frontier_Masters_Trailer.png/250px-Sinnoh_Frontier_Masters_Trailer.png)
Pokémon Masters Animated Trailer
Palmer briefly appeared in the Pokémon Masters Animated Trailer as part of a team with Thorton and Caitlin.
Gallery
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![]() |
![]() |
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![]() |
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Palmer's sync move mindscape (Battle Tower) |
![]() |
![]() |
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![]() | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
![]() |
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Medal 1★ Tower Tycoon and Hall Matron |
Medal 2★ Tower Tycoon and Hall Matron |
Medal 3★ Tower Tycoon and Hall Matron |
Medal The Ultimate Tower and Hall |
Trivia
- Palmer is the last Trainer presented in the Pokémon Masters Animated Trailer to be added into Pokémon Masters EX, four years after the game's release (though he is not the last to become playable, as Cilan, Chili, and Cress remain unplayable).
- Palmer & Regigigas's buddy move G Giga Impact likely references Regigigas's Ability Slow Start, as it requires Regigigas to move five times before being able to be used, similar to how Slow Start requires five turns to pass for Regigigas's stats to return to normal in the core series games.
Origin
Palmer's design is based on his appearance in Pokémon Diamond, Pearl, Platinum, HeartGold, SoulSilver, Brilliant Diamond, and Shining Pearl. Regigigas is a Pokémon that Palmer uses on his team during the 49th consecutive Battle Tower battle in the core series games. Regigigas's Dex entry comes from Pokémon Platinum.
In other languages
G Giga Impact
|
You've Come This Far!
|
Towering Tower Tycoon Normal Impact
|
References
![]() |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |