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| The '''Digital Raid Battle Assistant''' is an web application on [[Pokémon.com]]. It serves as an alternative method of facilitating [[Raid Battle (TCG)|Pokémon Trading Card Game Raid Battle]] without needing to print out or otherwise obtain the required materials. It tracks the damage dealt to the {{DL|Raid Battle (TCG)|Boss Pokémon}}, its remaining {{TCG|HP}}, the {{TCG|attack}}s that the Boss Pokémon uses, which of the players' {{TCG|Pokémon}} are [[Knocked Out]], the number of times the players' Pokémon have been Knocked Out, and the Cheer cards. However, it does not provide Pokémon cards for the players, track the damage those Pokémon take, track the effects that the players or the Boss Pokémon inflict on each other, provide randomization in place of a {{TCG|coin}}, keep track of {{TCG|GX attack}} use, or track {{TCG|retreat}}ing. | | The '''Digital Raid Battle Assistant''' is an web application on [[Pokémon.com]] to facilitate [[Raid Battle (TCG)|Pokémon Trading Card Game Raid Battle]] games without needing to print out or otherwise obtain the required materials. |
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| ==Gameplay== | | ==Gameplay== |
| [[File:Digital Raid Battle Assistant Attack.png|250px|thumb|left|Player 2 is about to inflict 60 damage on Drednaw VMAX]]
| | With the user's inputs, the application tracks the damage dealt to the {{DL|Raid Battle (TCG)|Boss Pokémon}}, Boss {{TCG|Attack}} and Cheer cards, which of the players' {{TCG|Pokémon}} are [[Knocked Out]] and the number of Knock Outs; Players will still need eight Pokémon cards, a {{TCG|coin}} for resolving effects and to track damage dealt to their Pokémon, effects of either Pokémon and mechanics such as {{TCG|Pokémon-GX|GX Attack}} usage and retreating. It is intended for use by up to four players, with a player or facilitator managing the software during the game, and assumes that all players have picked their Pokémon pair(s) before starting. |
| ''This article is intended to supplement the information found on the [[Raid Battle (TCG)]] page, and assumes familiarity with the rules on that article.''
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| The Digital Raid Battle Assistant is an application which manages the behaviors of the {{DL|Raid Battle (TCG)|Boss Pokémon}} and other rules of Pokémon Trading Card Game Raid Battle without the need of any physical trackers. However, the players will still need eight {{TCG|Pokémon}} cards among them to use for the game, a {{TCG|coin}} for resolving various effects, and {{TCG|damage counter}}s for tracking the damage that those Pokémon take. The Digital Raid Battle Assistant is intended for use by four players, with one player managing the software as well as playing. However, as per the rules Pokémon Trading Card Game Raid Battle, it is possible for fewer than four players to use the Digital Raid Battle Assistant as long as there are still four pairs of Pokémon and a player or players designated to make decisions for the pairs of Pokémon that do not have their own player. It is technically also possible for a 5th person to operate the software without being one of the players, in a "facilitator" role.
| | Players start by choosing to battle against [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} or [[Drednaw VMAX (Raid Battle 2)|Drednaw]]{{VMAX}}, whose Level is automatically decided by inputting one the four Pokémon pair's highest Attack base damage. The sum of these values must be equal or higher than 250, and a pair's highest Attack base damage must be higher than zero. |
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| Much like the Pokémon Trading Card Game Raid Battle, the Digital Raid Battle Assistant can be used when playing remotely.
| | Player turns progress in order of the initial player number, with each submitting in the application the final damage of their Pokémon's Attacks. The players can also use a checkbox to toggle if their Pokémon have been Knocked Out, such as if that Pokémon's attack dealt enough damage to itself. |
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| The Digital Raid Battle Assistant assumes that before starting that all players have picked their pair of Pokémon, and have which ones occupy the slots of "Player 1", "Player 2", "Player 3", and "Player 4".
| | [[File:Digital Raid Battle Assistant Boss Turn.png|250px|thumb|left|A Level 3 [[Drednaw VMAX (Raid Battle 2)|Drednaw VMAX]] has attacked three times this turn and still has a fourth Attack left to perform. Player 2 and Player 4 both have a Knocked Out Pokémon.]] |
| | On the Boss's turn, a number of Boss Attack cards related to its Level can be "drawn" to indicate its actions and at least one must be played to be able to end the turn. The program does accordingly implement Cheer cards that prevent using more than 1 Boss Attack on the following turn. Before selecting the end of this turn in the application (which loops back to the player turns), players can select if a Pokémon was Knocked Out and/or the Boss Pokémon has taken any damage. |
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| ===Setup===
| | Players that had a Pokémon Knocked Out during their or the Boss Pokémon's previous turn will take their action before other players, in order of their numbers, to "draw" a Cheer card. While these do not get to attack and therefore input damage during the turn, the KO toggle can be flipped back to false at this point, which allows the player to take a normal turn albeit out of normal order. At the end of a turn where the player Cheered, their Pokémon is revived and the Knock Out counter cannot be reverted. |
| [[File:Digital Raid Battle Assistant Game Setup.png|250px|thumb|right|The players input their highest base damage to determine the Level of Pikachu VMAX]]
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| The Digital Raid Battle Assistant starts by having players choose which Boss Pokémon to battle against, with the choice being between [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} and [[Drednaw VMAX (Raid Battle 2)|Drednaw]]{{VMAX}}. Then, the game decides on the [[Level]] of the Boss Pokémon. For each pair of Pokémon, the player picks one of them and inputs the base damage of the attack that has the highest base damage out of that cards attacks. This results in four numbers, which the program automatically totals then selects the appropriate Level for the Boss Pokémon. If the sum is lower than 250, then the program will not start; such a sum is too low to practically battle a Level 1 Boss Pokémon, and the players are required to select stronger Pokémon and substitute the highest base damage on those cards until the sum is 250 or greater. Also note that the program cannot start until there is a non-zero amount of damage in all four fields.
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| This input is done through four text entry fields, as are all of the other numerical inputs in the game. These fields expect numbers that are multiples of 10, as per the convention of the [[Pokémon Trading Card Game]]. The arrows in the text fields default to incrementing and decrementing by 10. The maximum value is 9990.
| | The game continues until a turn ends with the KO counter at 4, with the players losing, or the Boss Pokémon's HP reaches zero at any point, indicating the players' victory. Either way, a new game can be then started. |
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| ===Game Loop===
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| The interface of the Digital Raid Battle Assistant is different depending on if the players are taking their turns or the Boss Pokémon is taking its turn. At all times, the Boss Pokémon, its current HP and the number of times a player's Pokémon has been Knocked Out is displayed.
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| *On the player's turn, it shows a portrait for the current player and a field for the damage they are dealing. The portraits are colored for each player: Green for Player 1, red for Player 2, blue for Player 3, and orange for Player 4. If the player has a Knocked Out Pokémon, the portrait takes on a grey color and an "X" design to indicate this.
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| *On the boss's turn, all four players are displayed, and there are is a field for the boss taking damage and a space for the "drawn" Boss Attack cards.
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| On the players' turn, the players take their turns in order of player number. Each turn, the player taking the turn is reminded that they are allowed to retreat. When that player attacks, the final damage of that attack is inputted into the Battle Assistant, and a confirmation button subtracts this damage from the Boss Pokémon's HP and moves to the next player's turn. An input of "0" can represent an attack that does not deal damage. An animation of a yellow "slash" plays on confirmation if the attack dealt any damage. The players can also use a checkbox to toggle if their Pokémon has been Knocked Out, perhaps if that Pokémon's attack dealt damage to itself.
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| [[File:Digital Raid Battle Assistant Boss Turn.png|250px|thumb|left|Drednaw VMAX has attacked three times this turn, and still has a fourth attack left to perform. Player 2 and Player 4 both have a Knocked Out Pokémon.]]
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| On the boss's turn, the player controlling the boss has to "draw" the Boss Attack cards, with the program enforcing the if they do or do not draw another Boss Attack card as per the instructions found on the card or by the maximum number of attacks per turn determined by the Level of the Boss Pokémon. After resolving the effect on a Boss Attack card, the program plays an animation of a blue "hit". The program does remember the instruction implemented on the 4th Cheer card that prevents the Boss from drawing more than 1 Boss Attack card on the following turn, and implements it accordingly. The players can also choose to end the boss's turn after it has used at least one attack.
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| Damage calculation on for the Boss's attacks is done manually, and the damage dealt to each player must be tracked by the players rather than the program. If the boss takes any damage during its turn, perhaps because its [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} and it used the Volt Tackle attack, this can be subtracted from the Boss Pokémon's HP through the damage field. This is also indicated with the yellow slash animation. Should a player's Pokémon be Knocked Out during the Boss Pokémon's turn, each player portrait has a checkbox that can be toggled to indicate this. When this flag is set, the counter for number of Knock Outs in is incremented. It can also be untoggled in case of user error, decrementing the counter accordingly.
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| [[File:Digital Raid Battle Assistant Cheer Menu.png|250px|thumb|right|Player 2 had one of their Pokémon Knocked Out last turn, so they get a special interface where they Cheer in place of attacking.]]
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| Once the Boss has finished performing its final attack for the turn, its turn ends and the players take their turns again. This loop proceeds until the game ends. However, if one of a player's Pokémon is Knocked Out, turn order changes.
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| All players that have a Knocked Out Pokémon take their turn before the other players, in order of their numbers. The player gets to "draw" a Cheer card providing a helpful effect to the game state. This is accompanied by a blue "burst" animation. That player does not get to attack, and therefore does not get a entry field for inputting damage. However, the KO toggle can be flipped back to false at this point as well, which allows the player to take a normal turn albeit out of normal turn order. At the end of a turn where the player Cheered, their Pokémon is revived. This also means the Knock Out is permanent and cannot be reverted.
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| ===Ending the game===
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| Play continues until one of two things happen. If a turn ends with the KO counter at 4, then the players lose. (Notably, this means the players cannot "take back" the final KO when they go to Cheer.) The splash screen shows the Boss Pokémon. If the Boss Pokémon's HP reaches 0 at any point, the players win. A splash screen is shown with the player's icons bouncing. Either way, the players may start a new game.
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| ===Oddities=== | | ===Oddities=== |
| [[File:Digital Raid Battle Assistant Damage Bug.png|250px|thumb|right|This screenshot shows Drednaw VMAX with 404 HP and Player 4 about to inflict 44 damage. While the TCG does not have cards inflict damage in anything other than multiples of 10, the Digital Raid Battle Assistant will accept any positive whole number even if it does not match that rule.]]
| | *The application simplifies the Boss Pokémon Level calculation by asking the highest base damage on an Atack of either Pokémon in a pair rather than both Pokémon. As the game requires minimum base damage numbers of a Pokémon pair, it also implies that no pair of Pokémon can entirely lack attacks that have a base damage. |
| As stated earlier, the program cannot start until there is a non-zero amount of damage in the field for the base damage of the attack among each Pokémon pair with the highest base damage. This may imply that no pair of Pokémon can entirely lack attacks that have a base damage. The game also simplifies the damage values used, by asking for the highest base damage on an attack of either Pokémon in a pair, rather than the highest base damage out of the attacks of both Pokémon. | |
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| While the text entry fields expect numbers that are multiples of 10, any whole number 0 or greater is acceptable and is processed accordingly. This can allow the Boss Pokémon to have remaining HP that is not a multiple of ten like 2741. The arrows do not allow the numbers to go below 0, and negative numbers cannot be inputted. The "-" symbol is removed when it is followed by a non-0 digit. Similarly, if a number is followed by a ".", then the next digit inputted will remove the "." This means that decimal values cannot be used. If an input has a character that is not a digit in it, the input is treated as though it is blank. The Digital Raid Battle Assistant sometimes becomes unresponsive when "-" and "." are used. | | *While the text entry fields expect numbers that are multiples of 10 per TCG usual values, any whole number 0 or greater is acceptable and is processed accordingly. This can allow the Boss Pokémon to have a remaining HP that is not a multiple of 10. Text entry fields also support the maximum number of 9999, rather than 9990. |
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| The true maximum value the software supports is actually 9999, rather than 9990. While the arrows stop at 9990, text entry can go higher than that. An input of an number higher than 9999 is converted to 9999. | | *The Raid Battle Assistant does not differentiate between an Active and a Benched Pokémon being Knocked Out, assuming in its interface that Pokémon is in the Active spot. |
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| The Raid Battle Assistant does not differentiate between a Active Pokémon being Knocked Out or a Benched Pokémon being Knocked Out, essentially assuming that if a Pokémon is Knocked Out, it must be that player's Active Pokémon. This perhaps has to do with the fact neither Boss Pokémon has an attack that inflicts damage to a Benched Pokémon; the only way for a Benched Pokémon to be Knocked Out would be by an effect of one of the players' cards.
| | *If a Boss Attack card that targets an already Knocked Out Pokémon is played, another card cannot be drawn rendering the action having no effect. |
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| If the Boss Pokémon player draws a Boss Attack card with instructions to attack a Pokémon that is Knocked Out, the card is not discarded. The card essentially has no effect, wasting one of the Boss Pokémon's attacks for the turn.
| | *The ability to end the Boss's turn after it attacks less times than ususal is not present in the Raid Battle rules. |
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| The ability to end the boss's turn after it attacks once is odd because it does not have a basis in the game outside of the Cheer card that prevents the boss from attacking more than once. The effect of that card is already enforced by the software.
| | ==In other languages== |
| | {{langtable|color={{water color}}|bordercolor={{tcg colorless color}} |
| | |fr=Assistant de Combat de raid numérique |
| | |de=Digitaler Dyna-Raid-Assistent |
| | |it=Assistente digitale del Raid Max |
| | |pt_br=Assistente Digital de Batalha de Reide |
| | |es=Asistente digital de Incursiones Max |
| | }} |
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| ==Gallery==
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| <gallery>
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| Digital Raid Battle Assistant Attack Card.png|A Boss Attack card for attack 1 was drawn, which is translated to Pikachu VMAX using Quick Attack.
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| Digital Raid Battle Assistant Cheer Card.png|Player 1 draws a Cheer Card
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| Digital Raid Battle Assistant Win.png|The players win
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| Digital Raid Battle Assistant Lose.png|The players lost to Drednaw VMAX
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| Digital Raid Battle Assistant Card Back.png|If the players wait on the loss screen, the Boss Pokémon card spins to show a custom card back.
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| </gallery>
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| ==In other languages==
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| {{incomplete|section|needs=names in other languages}}
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| ==References== | | ==References== |
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| [[Category:Pokémon Trading Card Game video games]] | | [[Category:Pokémon Trading Card Game video games]] |
| | [[Category:Websites]] |
Digital Raid Battle Assistant
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Logo for Pokémon Trading Card Game Raid Battle
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Basic info
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Platform:
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PC, Mac, iOS, Android web browsers
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Category:
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Application
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Players:
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1-4
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Connectivity:
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None
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Developer:
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Publisher:
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The Pokémon Company International
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Part of:
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Generation VIII miscellaneous
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Ratings
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CERO:
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N/A
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ESRB:
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N/A
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ACB:
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N/A
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OFLC:
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N/A
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PEGI:
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N/A
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GRAC:
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N/A
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GSRR:
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N/A
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Release dates
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Japan:
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N/A
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North America:
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July 27, 2020[1]
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Australia:
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Europe:
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South Korea:
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Hong Kong:
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Taiwan:
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Websites
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Japanese:
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N/A
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English:
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Game site
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The Digital Raid Battle Assistant is an web application on Pokémon.com to facilitate Pokémon Trading Card Game Raid Battle games without needing to print out or otherwise obtain the required materials.
Gameplay
With the user's inputs, the application tracks the damage dealt to the Boss Pokémon, Boss Attack and Cheer cards, which of the players' Pokémon are Knocked Out and the number of Knock Outs; Players will still need eight Pokémon cards, a coin for resolving effects and to track damage dealt to their Pokémon, effects of either Pokémon and mechanics such as GX Attack usage and retreating. It is intended for use by up to four players, with a player or facilitator managing the software during the game, and assumes that all players have picked their Pokémon pair(s) before starting.
Players start by choosing to battle against Pikachu or Drednaw, whose Level is automatically decided by inputting one the four Pokémon pair's highest Attack base damage. The sum of these values must be equal or higher than 250, and a pair's highest Attack base damage must be higher than zero.
Player turns progress in order of the initial player number, with each submitting in the application the final damage of their Pokémon's Attacks. The players can also use a checkbox to toggle if their Pokémon have been Knocked Out, such as if that Pokémon's attack dealt enough damage to itself.
A Level 3
Drednaw VMAX has attacked three times this turn and still has a fourth Attack left to perform. Player 2 and Player 4 both have a Knocked Out Pokémon.
On the Boss's turn, a number of Boss Attack cards related to its Level can be "drawn" to indicate its actions and at least one must be played to be able to end the turn. The program does accordingly implement Cheer cards that prevent using more than 1 Boss Attack on the following turn. Before selecting the end of this turn in the application (which loops back to the player turns), players can select if a Pokémon was Knocked Out and/or the Boss Pokémon has taken any damage.
Players that had a Pokémon Knocked Out during their or the Boss Pokémon's previous turn will take their action before other players, in order of their numbers, to "draw" a Cheer card. While these do not get to attack and therefore input damage during the turn, the KO toggle can be flipped back to false at this point, which allows the player to take a normal turn albeit out of normal order. At the end of a turn where the player Cheered, their Pokémon is revived and the Knock Out counter cannot be reverted.
The game continues until a turn ends with the KO counter at 4, with the players losing, or the Boss Pokémon's HP reaches zero at any point, indicating the players' victory. Either way, a new game can be then started.
Oddities
- The application simplifies the Boss Pokémon Level calculation by asking the highest base damage on an Atack of either Pokémon in a pair rather than both Pokémon. As the game requires minimum base damage numbers of a Pokémon pair, it also implies that no pair of Pokémon can entirely lack attacks that have a base damage.
- While the text entry fields expect numbers that are multiples of 10 per TCG usual values, any whole number 0 or greater is acceptable and is processed accordingly. This can allow the Boss Pokémon to have a remaining HP that is not a multiple of 10. Text entry fields also support the maximum number of 9999, rather than 9990.
- The Raid Battle Assistant does not differentiate between an Active and a Benched Pokémon being Knocked Out, assuming in its interface that Pokémon is in the Active spot.
- If a Boss Attack card that targets an already Knocked Out Pokémon is played, another card cannot be drawn rendering the action having no effect.
- The ability to end the Boss's turn after it attacks less times than ususal is not present in the Raid Battle rules.
In other languages
Language
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Title
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French
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Assistant de Combat de raid numérique
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German
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Digitaler Dyna-Raid-Assistent
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Italian
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Assistente digitale del Raid Max
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Brazilian Portuguese
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Assistente Digital de Batalha de Reide
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Spanish
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Asistente digital de Incursiones Max
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References