Digital Raid Battle Assistant: Difference between revisions

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(Chief, I don't thing splitting the Battle Assistant from Raid Battle has any actual meaningful effect on the Raid Battle page. Mostly because this thing has its own intricacies.)
 
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The '''Digital Raid Battle Assistant''' is an web application on [[Pokémon.com]]. It serves as an alternative method of facilitating [[Raid Battle (TCG)|Pokémon Trading Card Game Raid Battle]] without needing to print out or otherwise obtain the required materials. It tracks the damage dealt to the {{DL|Raid Battle (TCG)|Boss Pokémon}}, its remaining {{TCG|HP}},  the attacks that the Boss Pokémon uses, which of the players' {{TCG|Pokémon}} are [[Knocked Out]], the number of times the players' Pokémon have been Knocked Out, and the Cheer cards. However, it does not provide Pokémon cards for the players, track the damage those Pokémon take, track the effects that the players or the Boss Pokémon inflict on each other, {{TCG|GX attack}} use, and {{TCG|retreat}}ing.
The '''Digital Raid Battle Assistant''' is a web application on [[Pokémon.com]] to facilitate [[Raid Battle (TCG)|Pokémon Trading Card Game Raid Battle]] games without needing to print out or otherwise obtain the required materials.


==Gameplay==
==Gameplay==
''This article is intended to supplement the information found on the [[Raid Battle (TCG)]] page, and assumes familiarity with the rules on that article.''
With the user's inputs, the application tracks the damage dealt to the {{DL|Raid Battle (TCG)|Boss Pokémon}}, Boss {{TCG|Attack}} and Cheer cards, which of the players' {{TCG|Pokémon}} are [[Knocked Out]] and the number of Knock Outs; Players will still need eight Pokémon cards, a {{TCG|coin}} for resolving effects and to track damage dealt to their Pokémon, effects of either Pokémon and mechanics such as {{TCG|Pokémon-GX|GX Attack}} usage and retreating. It is intended for use by up to four players, with a player or facilitator managing the software during the game, and assumes that all players have picked their Pokémon pair(s) before starting.


The Digital Raid Battle Assistant is an application which manages the behaviors of the {{DL|Raid Battle (TCG)|Boss Pokémon}} and other rules of Pokémon Trading Card Game Raid Battle without the need of any physical trackers. However, the players will still need eight {{TCG|Pokémon}} cards among them to use for the game, and {{TCG|damage counters}} for tracking the damage that those Pokémon take. The Digital Raid Battle Assistant is intended for use by four players, with one player managing the software as well as playing. However, as per the rules Pokémon Trading Card Game Raid Battle, it is possible for fewer than four players to use the Digital Raid Battle Assistant as long as there are still four pairs of Pokémon and a player or players designated to make decisions for the pairs of Pokémon that do not have their own player. It is techically also possible for a 5th person to operate the software without being one of the players, in a "facilitator" role.
Players start by choosing to battle against [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} or [[Drednaw VMAX (Raid Battle 2)|Drednaw]]{{VMAX}}, whose Level is automatically decided by inputting one the four Pokémon pair's highest Attack base damage. The sum of these values must be equal or higher than 250, and a pair's highest Attack base damage must be higher than zero.


Much like the Pokémon Trading Card Game Raid Battle, the Digital Raid Battle Assistant can be used when playing remotely.  
Player turns progress in order of the initial player number, with each submitting in the application the final damage of their Pokémon's Attacks. The players can also use a checkbox to toggle if their Pokémon have been Knocked Out, such as if that Pokémon's attack dealt enough damage to itself.  


The Digital Raid Battle Assistant assumes that before starting that all players have picked their pair of Pokémon, and have which ones occupy the slots of "Player 1", "Player 2", "Player 3", and "Player 4".
[[File:Digital Raid Battle Assistant Boss Turn.png|250px|thumb|left|A Level 3 [[Drednaw VMAX (Raid Battle 2)|Drednaw VMAX]] has attacked three times this turn and still has a fourth Attack left to perform. Player 2 and Player 4 both have a Knocked Out Pokémon.]]
On the Boss's turn, a number of Boss Attack cards related to its Level can be "drawn" to indicate its actions and at least one must be played to be able to end the turn. The program does accordingly implement Cheer cards that prevent using more than 1 Boss Attack on the following turn. Before selecting the end of this turn in the application (which loops back to the player turns), players can select if a Pokémon was Knocked Out and/or the Boss Pokémon has taken any damage.


The Digital Raid Battle Assistant starts by having players choose which Boss Pokémon to battle against, with the choice being between [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} and [[Drednaw VMAX (Raid Battle 2)|Drednaw]]{{VMAX}}. Then, the game decides on the [[Level]] of the Boss Pokémon. For each pair of Pokémon, the player inputs the base damage of the attack that has the highest base damage out of any of the attacks of the two Pokémon cards. This results in four numbers, which the program automatically totals then selects the appropriate Level for the Boss Pokémon. If the sum is lower than 250, then the program will not start; such a sum is too low to practically battle a Level 1 Boss Pokémon, and the players are required to select stronger Pokémon and substitute the highest base damage on those cards until the sum is 250 or greater
Players that had a Pokémon Knocked Out during their or the Boss Pokémon's previous turn will take their action before other players, in order of their numbers, to "draw" a Cheer card. While these do not get to attack and therefore input damage during the turn, the KO toggle can be flipped back to false at this point, which allows the player to take a normal turn albeit out of normal order. At the end of a turn where the player Cheered, their Pokémon is revived and the Knock Out counter cannot be reverted.


Note that this input is done through four text entry fields, as are all of the other numerical inputs in the game. These fields expect numbers that are multiples of 10, as per the convention of the [[Pokémon Trading Card Game]].  The arrows in the text fields default to incrementing and decrementing by 10. However, any whole number 0 or greater is acceptable and is processed accordingly, allowing the Boss Pokémon to have remaining HP that is not a multiple of ten like 2741. Negative values, on the other hand, do not get accepted and sometimes cause the Digital Raid Battle Assistant to become unresponsive. Decimal values cannot be inputted.
The game continues until a turn ends with the KO counter at 4, with the players losing, or the Boss Pokémon's HP reaches zero at any point, indicating the players' victory. Either way, a new game can be then started.


The interface of the Digital Raid Battle Assistant is different depending on if the players are taking their turns or the Boss Pokémon is taking its turn. At all times, the Boss Pokémon, its current HP and the number of times a player's Pokémon has been Knocked Out is displayed. On the player's turn, it shows a field for the current player and another field for the damage they are dealing. On the boss's turn, all four players are displayed, and there are is a field for the boss taking damage and a space for the "drawn" Boss Attack cards.
===Oddities===
*The application simplifies the Boss Pokémon Level calculation by asking the highest base damage on an Atack of either Pokémon in a pair rather than both Pokémon. As the game requires minimum base damage numbers of a Pokémon pair, it also implies that no pair of Pokémon can entirely lack attacks that have a base damage.


On the players' turn, the players take their turns in order of player number. Each turn, the player taking the turn is reminded that they are allowed to retreat. When that player attacks, the final damage of that attack is inputted into the Battle Assistant, and a confirmation button subtracts this damage from the Boss Pokémon's HP and moves to the next player's turn. (An input of "0" can represent an attack that does not have a base damage.) The players can also use a checkbox to toggle if their Pokémon has been Knocked Out, perhaps if that Pokémon's attack dealt damage to itself or to the Benched Pokémon of that pair.  
*While the text entry fields expect numbers that are multiples of 10 per usual TCG values, any whole number 0 or greater is acceptable and processed accordingly. This can allow the Boss Pokémon to have a remaining HP that is not a multiple of 10. Text entry fields also support the maximum number of 9999, rather than 9990.


(The Raid Battle Assistant does not differentiate between a Active Pokémon being Knocked Out or a Benched Pokémon being Knocked Out. This perhaps has to do with the fact no Boss Pokémon has an attack that inflicts damage to a Benched Pokémon, such an action would have to be taken by one of the player's cards.)
*The Raid Battle Assistant does not differentiate between an Active and a Benched Pokémon being Knocked Out, assuming in its interface that Pokémon is in the Active spot.


On the boss's turn, the player controlling the boss has to "draw" the Boss Attack cards, with the program enforcing the if they do or do not draw another Boss Attack card as per the instructions found on the card or by the maximum number of attacks per turn determined by the Level of the Boss Pokémon. (The program does remember the instruction implemented on the 4th Cheer card that prevents the Boss from drawing more than 1 Boss Attack card on the following turn, and implements it accordingly.) Unlike the regular game rules, a Boss Attack card with instructions to attack a Pokémon that is Knocked Out is not discarded. The card essentially has no effect, wasting one of the Boss Pokémon's attacks for the turn.)
*If a Boss Attack card that targets an already Knocked Out Pokémon is played, another card cannot be drawn rendering the action having no effect.


Damage calculation on for the Boss's attacks is done manually, and the damage dealt to each player must be tracked by the players rather than the program. If the boss takes any damage during its turn, perhaps because its [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} and it used the Volt Tackle attack, this can be subtracted from the Boss Pokémon's HP through the damage field. Should a player's Pokémon be Knocked Out during the Boss Pokémon's turn, each player portrait has a checkbox that can be toggled to indicate this, incrementing the counter for number of Knock Outs in the process.  
*The ability to end the Boss's turn after it attacks less times than ususal is not present in the Raid Battle rules.


Once the Boss has finished performing its final attack for the turn, its turn ends and the players take their turns again. This loop proceeds until the game ends. However, if one of a player's Pokémon is Knocked Out, turn order changes.
==In other languages==
 
{{langtable|color={{water color}}|bordercolor={{tcg colorless color}}
All players that have a Knocked Out Pokémon take their turn before the other players, in order of their numbers. The player gets to "draw" a Cheer card providing a helpful effect to the game state. They do not get to attack, and therefore do not get a entry field for that damage. However, the KO toggle can be flipped back to false in case of user error, which allows the player to take a normal turn albiet out of normal turn order. At the end of the turn, their Pokémon is revived, which also irrevocably increments the KO counter.
|fr=Assistant de Combat de raid numérique
|de=Digitaler Dyna-Raid-Assistent
|it=Assistente digitale del Raid Max
|pt_br=Assistente Digital de Batalha de Reide
|es=Asistente digital de Incursiones Max
}}


Play continues until one of two things happen. If a turn ends with the KO counter at 4, then the Boss Pokémon wins. The splash screen shows the Boss Pokémon If the Boss Pokémon's HP reaches 0 at any point, the players win. A splash screen is shown with the player's icons bouncing. Either way, the players may start a new game.
==Gallery==
==In other languages==


==References==
==References==
<references/>
<references/>
{{DoubleProjectTag|TCG|Mass Media}}
{{DoubleProjectTag|TCG|Mass Media}}
[[Category:Pokémon Trading Card Game video games]]
[[Category:Websites]]

Latest revision as of 17:53, 15 September 2024

Digital Raid Battle Assistant
Raid Battle TCG logo.png
Logo for Pokémon Trading Card Game Raid Battle
Basic info
Platform: PC, Mac, iOS, Android web browsers
Category: Application
Players: 1-4
Connectivity: None
Developer:
Publisher: The Pokémon Company International
Part of: Generation VIII miscellaneous
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: N/A
North America: July 27, 2020[1]
Australia:
Europe:
South Korea:
Hong Kong:
Taiwan:
Websites
Japanese: N/A
English: Game site

The Digital Raid Battle Assistant is a web application on Pokémon.com to facilitate Pokémon Trading Card Game Raid Battle games without needing to print out or otherwise obtain the required materials.

Gameplay

With the user's inputs, the application tracks the damage dealt to the Boss Pokémon, Boss Attack and Cheer cards, which of the players' Pokémon are Knocked Out and the number of Knock Outs; Players will still need eight Pokémon cards, a coin for resolving effects and to track damage dealt to their Pokémon, effects of either Pokémon and mechanics such as GX Attack usage and retreating. It is intended for use by up to four players, with a player or facilitator managing the software during the game, and assumes that all players have picked their Pokémon pair(s) before starting.

Players start by choosing to battle against PikachuVMAX or DrednawVMAX, whose Level is automatically decided by inputting one the four Pokémon pair's highest Attack base damage. The sum of these values must be equal or higher than 250, and a pair's highest Attack base damage must be higher than zero.

Player turns progress in order of the initial player number, with each submitting in the application the final damage of their Pokémon's Attacks. The players can also use a checkbox to toggle if their Pokémon have been Knocked Out, such as if that Pokémon's attack dealt enough damage to itself.

A Level 3 Drednaw VMAX has attacked three times this turn and still has a fourth Attack left to perform. Player 2 and Player 4 both have a Knocked Out Pokémon.

On the Boss's turn, a number of Boss Attack cards related to its Level can be "drawn" to indicate its actions and at least one must be played to be able to end the turn. The program does accordingly implement Cheer cards that prevent using more than 1 Boss Attack on the following turn. Before selecting the end of this turn in the application (which loops back to the player turns), players can select if a Pokémon was Knocked Out and/or the Boss Pokémon has taken any damage.

Players that had a Pokémon Knocked Out during their or the Boss Pokémon's previous turn will take their action before other players, in order of their numbers, to "draw" a Cheer card. While these do not get to attack and therefore input damage during the turn, the KO toggle can be flipped back to false at this point, which allows the player to take a normal turn albeit out of normal order. At the end of a turn where the player Cheered, their Pokémon is revived and the Knock Out counter cannot be reverted.

The game continues until a turn ends with the KO counter at 4, with the players losing, or the Boss Pokémon's HP reaches zero at any point, indicating the players' victory. Either way, a new game can be then started.

Oddities

  • The application simplifies the Boss Pokémon Level calculation by asking the highest base damage on an Atack of either Pokémon in a pair rather than both Pokémon. As the game requires minimum base damage numbers of a Pokémon pair, it also implies that no pair of Pokémon can entirely lack attacks that have a base damage.
  • While the text entry fields expect numbers that are multiples of 10 per usual TCG values, any whole number 0 or greater is acceptable and processed accordingly. This can allow the Boss Pokémon to have a remaining HP that is not a multiple of 10. Text entry fields also support the maximum number of 9999, rather than 9990.
  • The Raid Battle Assistant does not differentiate between an Active and a Benched Pokémon being Knocked Out, assuming in its interface that Pokémon is in the Active spot.
  • If a Boss Attack card that targets an already Knocked Out Pokémon is played, another card cannot be drawn rendering the action having no effect.
  • The ability to end the Boss's turn after it attacks less times than ususal is not present in the Raid Battle rules.

In other languages

Language Title
France Flag.png French Assistant de Combat de raid numérique
Germany Flag.png German Digitaler Dyna-Raid-Assistent
Italy Flag.png Italian Assistente digitale del Raid Max
Brazil Flag.png Brazilian Portuguese Assistente Digital de Batalha de Reide
Spain Flag.png Spanish Asistente digital de Incursiones Max


References

Project TCG logo.png This article is part of both Project TCG and Project Mass Media, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon TCG and Mass Media, respectively. Project Mass Media logo.png