Digital Raid Battle Assistant: Difference between revisions
(Chief, I don't thing splitting the Battle Assistant from Raid Battle has any actual meaningful effect on the Raid Battle page. Mostly because this thing has its own intricacies.) |
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The '''Digital Raid Battle Assistant''' is | The '''Digital Raid Battle Assistant''' is a web application on [[Pokémon.com]] to facilitate [[Raid Battle (TCG)|Pokémon Trading Card Game Raid Battle]] games without needing to print out or otherwise obtain the required materials. | ||
==Gameplay== | ==Gameplay== | ||
' | With the user's inputs, the application tracks the damage dealt to the {{DL|Raid Battle (TCG)|Boss Pokémon}}, Boss {{TCG|Attack}} and Cheer cards, which of the players' {{TCG|Pokémon}} are [[Knocked Out]] and the number of Knock Outs; Players will still need eight Pokémon cards, a {{TCG|coin}} for resolving effects and to track damage dealt to their Pokémon, effects of either Pokémon and mechanics such as {{TCG|Pokémon-GX|GX Attack}} usage and retreating. It is intended for use by up to four players, with a player or facilitator managing the software during the game, and assumes that all players have picked their Pokémon pair(s) before starting. | ||
Players start by choosing to battle against [[Pikachu VMAX (Raid Battle 1)|Pikachu]]{{VMAX}} or [[Drednaw VMAX (Raid Battle 2)|Drednaw]]{{VMAX}}, whose Level is automatically decided by inputting one the four Pokémon pair's highest Attack base damage. The sum of these values must be equal or higher than 250, and a pair's highest Attack base damage must be higher than zero. | |||
Player turns progress in order of the initial player number, with each submitting in the application the final damage of their Pokémon's Attacks. The players can also use a checkbox to toggle if their Pokémon have been Knocked Out, such as if that Pokémon's attack dealt enough damage to itself. | |||
[[File:Digital Raid Battle Assistant Boss Turn.png|250px|thumb|left|A Level 3 [[Drednaw VMAX (Raid Battle 2)|Drednaw VMAX]] has attacked three times this turn and still has a fourth Attack left to perform. Player 2 and Player 4 both have a Knocked Out Pokémon.]] | |||
On the Boss's turn, a number of Boss Attack cards related to its Level can be "drawn" to indicate its actions and at least one must be played to be able to end the turn. The program does accordingly implement Cheer cards that prevent using more than 1 Boss Attack on the following turn. Before selecting the end of this turn in the application (which loops back to the player turns), players can select if a Pokémon was Knocked Out and/or the Boss Pokémon has taken any damage. | |||
Players that had a Pokémon Knocked Out during their or the Boss Pokémon's previous turn will take their action before other players, in order of their numbers, to "draw" a Cheer card. While these do not get to attack and therefore input damage during the turn, the KO toggle can be flipped back to false at this point, which allows the player to take a normal turn albeit out of normal order. At the end of a turn where the player Cheered, their Pokémon is revived and the Knock Out counter cannot be reverted. | |||
The game continues until a turn ends with the KO counter at 4, with the players losing, or the Boss Pokémon's HP reaches zero at any point, indicating the players' victory. Either way, a new game can be then started. | |||
The | ===Oddities=== | ||
*The application simplifies the Boss Pokémon Level calculation by asking the highest base damage on an Atack of either Pokémon in a pair rather than both Pokémon. As the game requires minimum base damage numbers of a Pokémon pair, it also implies that no pair of Pokémon can entirely lack attacks that have a base damage. | |||
*While the text entry fields expect numbers that are multiples of 10 per usual TCG values, any whole number 0 or greater is acceptable and processed accordingly. This can allow the Boss Pokémon to have a remaining HP that is not a multiple of 10. Text entry fields also support the maximum number of 9999, rather than 9990. | |||
*The Raid Battle Assistant does not differentiate between an Active and a Benched Pokémon being Knocked Out, assuming in its interface that Pokémon is in the Active spot. | |||
*If a Boss Attack card that targets an already Knocked Out Pokémon is played, another card cannot be drawn rendering the action having no effect. | |||
*The ability to end the Boss's turn after it attacks less times than ususal is not present in the Raid Battle rules. | |||
==In other languages== | |||
{{langtable|color={{water color}}|bordercolor={{tcg colorless color}} | |||
|fr=Assistant de Combat de raid numérique | |||
|de=Digitaler Dyna-Raid-Assistent | |||
|it=Assistente digitale del Raid Max | |||
|pt_br=Assistente Digital de Batalha de Reide | |||
|es=Asistente digital de Incursiones Max | |||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DoubleProjectTag|TCG|Mass Media}} | {{DoubleProjectTag|TCG|Mass Media}} | ||
[[Category:Pokémon Trading Card Game video games]] | |||
[[Category:Websites]] |
Latest revision as of 17:53, 15 September 2024
Digital Raid Battle Assistant | |
---|---|
Logo for Pokémon Trading Card Game Raid Battle | |
Basic info
| |
Platform: | PC, Mac, iOS, Android web browsers |
Category: | Application |
Players: | 1-4 |
Connectivity: | None |
Developer: | |
Publisher: | The Pokémon Company International |
Part of: | Generation VIII miscellaneous |
Ratings
| |
CERO: | N/A |
ESRB: | N/A |
ACB: | N/A |
OFLC: | N/A |
PEGI: | N/A |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | N/A |
North America: | July 27, 2020[1] |
Australia: | |
Europe: | |
South Korea: | |
Hong Kong: | |
Taiwan: | |
Websites
| |
Japanese: | N/A |
English: | Game site |
The Digital Raid Battle Assistant is a web application on Pokémon.com to facilitate Pokémon Trading Card Game Raid Battle games without needing to print out or otherwise obtain the required materials.
Gameplay
With the user's inputs, the application tracks the damage dealt to the Boss Pokémon, Boss Attack and Cheer cards, which of the players' Pokémon are Knocked Out and the number of Knock Outs; Players will still need eight Pokémon cards, a coin for resolving effects and to track damage dealt to their Pokémon, effects of either Pokémon and mechanics such as GX Attack usage and retreating. It is intended for use by up to four players, with a player or facilitator managing the software during the game, and assumes that all players have picked their Pokémon pair(s) before starting.
Players start by choosing to battle against Pikachu or Drednaw, whose Level is automatically decided by inputting one the four Pokémon pair's highest Attack base damage. The sum of these values must be equal or higher than 250, and a pair's highest Attack base damage must be higher than zero.
Player turns progress in order of the initial player number, with each submitting in the application the final damage of their Pokémon's Attacks. The players can also use a checkbox to toggle if their Pokémon have been Knocked Out, such as if that Pokémon's attack dealt enough damage to itself.
On the Boss's turn, a number of Boss Attack cards related to its Level can be "drawn" to indicate its actions and at least one must be played to be able to end the turn. The program does accordingly implement Cheer cards that prevent using more than 1 Boss Attack on the following turn. Before selecting the end of this turn in the application (which loops back to the player turns), players can select if a Pokémon was Knocked Out and/or the Boss Pokémon has taken any damage.
Players that had a Pokémon Knocked Out during their or the Boss Pokémon's previous turn will take their action before other players, in order of their numbers, to "draw" a Cheer card. While these do not get to attack and therefore input damage during the turn, the KO toggle can be flipped back to false at this point, which allows the player to take a normal turn albeit out of normal order. At the end of a turn where the player Cheered, their Pokémon is revived and the Knock Out counter cannot be reverted.
The game continues until a turn ends with the KO counter at 4, with the players losing, or the Boss Pokémon's HP reaches zero at any point, indicating the players' victory. Either way, a new game can be then started.
Oddities
- The application simplifies the Boss Pokémon Level calculation by asking the highest base damage on an Atack of either Pokémon in a pair rather than both Pokémon. As the game requires minimum base damage numbers of a Pokémon pair, it also implies that no pair of Pokémon can entirely lack attacks that have a base damage.
- While the text entry fields expect numbers that are multiples of 10 per usual TCG values, any whole number 0 or greater is acceptable and processed accordingly. This can allow the Boss Pokémon to have a remaining HP that is not a multiple of 10. Text entry fields also support the maximum number of 9999, rather than 9990.
- The Raid Battle Assistant does not differentiate between an Active and a Benched Pokémon being Knocked Out, assuming in its interface that Pokémon is in the Active spot.
- If a Boss Attack card that targets an already Knocked Out Pokémon is played, another card cannot be drawn rendering the action having no effect.
- The ability to end the Boss's turn after it attacks less times than ususal is not present in the Raid Battle rules.
In other languages
|
References
This article is part of both Project TCG and Project Mass Media, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon TCG and Mass Media, respectively. |