Acid rain: Difference between revisions
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'''Acid rain''' is a glitch in | {{cleanup}} | ||
'''Acid rain''' is a glitch in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} that results in the simultaneous occurrence of multiple types of [[weather]] at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is present in all versions of the mentioned games. | |||
==Cause== | ==Cause== | ||
If any weather effect (including Trick Room, Gravity, and Uproar, but excluding rain) is in effect, | If any weather effect (including {{m|Trick Room}}, {{m|Gravity}}, and {{m|Uproar}}, but excluding [[rain]]) is in effect, and a player of {{v2|Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold or SoulSilver}} uses {{m|Pursuit}} on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four types of [[weather]] will be occurring at once until the end of the battle. | ||
This will occur if the user of Pursuit is the host | This will occur if the user of {{m|Pursuit}} is the host and is not playing Diamond or Pearl. The glitch effects can still be seen in {{game|Diamond and Pearl|s}} if Platinum, HeartGold or SoulSilver hosts the battle. | ||
==Effects== | ==Effects== | ||
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# Sunshine (hurts after animation) | # Sunshine (hurts after animation) | ||
# Sandstorm (hurts after animation) | # Sandstorm (hurts after animation) | ||
# Rain ( | # Rain (hurts after animation; glitch cannot be activated using this [[weather]]) | ||
Other moves with multiple-turn effects, such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}}, will not be affected and work normally. | |||
Even if the Pokémon is normally immune to a type of weather due to its type ({{type|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with this message: | |||
{{sign|DPtip|header}} | |||
{{sign|DPtip|{{tt|The foe's|No prefix while referring to the player's Pokémon}} <Pokémon> is hurt}} | |||
{{sign|DPtip|by its <Ability>!}} | |||
{{sign|DPtip|footer}} | |||
However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}, that Pokémon will be immune to all the damaging effects of this glitch. | |||
Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. {{a|Dry Skin}}, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other. | |||
{{m|Thunder}} and {{m|Blizzard}} will ignore accuracy and evasion checks, due to simultaneous rain and hail. {{m|Solar Beam|SolarBeam}} will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather. | |||
If a {{p|Castform}} is brought into battle, its Ability will cause it to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[List of Pokémon with form differences#Castform|Sun and Rain forms]] due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field). | |||
{{m|Weather Ball}}'s [[type]] is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using [[Harsh sunlight]], Weather Ball would be {{t|Fire}} type. If it was performed using {{m|Gravity}}, it would be {{t|Ice}} type because {{weather|hail}} has the highest priority of the four present weather conditions. | |||
{{YouTubeEmbed|name=Planet Poké|fD2nQimbve8|user/planetpoke|HeartGold|SoulSilver}} | |||
==Related articles== | |||
{{Glitches}}<br> | |||
{{Project GlitchDex notice|no}} | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[de:Saurer Regen]] | [[de:Saurer Regen]] | ||
[[fr:Bug de la pluie acide]] | |||
[[it:Pioggia acida]] | |||
[[ja:裏技・バグ一覧#おいうちで異常気象]] | |||
[[zh:追打所造成的异常天气(漏洞)]] |
Latest revision as of 03:43, 4 February 2025
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This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions. |
Acid rain is a glitch in Pokémon Platinum, HeartGold and SoulSilver that results in the simultaneous occurrence of multiple types of weather at once, thus damaging all Pokémon on the field. Even though it was discovered before the English release of Platinum, it is present in all versions of the mentioned games.
Cause
If any weather effect (including Trick Room, Gravity, and Uproar, but excluding rain) is in effect, and a player of Platinum, HeartGold or SoulSilver uses Pursuit on a Pokémon that is switching out on that turn and causes it to faint, this glitch will activate. Upon sending out the next Pokémon, the weather will have changed, and all four types of weather will be occurring at once until the end of the battle.
This will occur if the user of Pursuit is the host and is not playing Diamond or Pearl. The glitch effects can still be seen in Pokémon Diamond and Pearl if Platinum, HeartGold or SoulSilver hosts the battle.
Effects
If Trick Room, Gravity, or Uproar is in effect when the glitch is activated, they will activate the glitch, along with any other effects with priority below it. The priority is:
- Trick Room
- Gravity
- Uproar
- Fog (hurts after animation)
- Hail (hurts after animation)
- Sunshine (hurts after animation)
- Sandstorm (hurts after animation)
- Rain (hurts after animation; glitch cannot be activated using this weather)
Other moves with multiple-turn effects, such as Mud Sport, Water Sport, Tailwind, and Perish Song, will not be affected and work normally.
Even if the Pokémon is normally immune to a type of weather due to its type (Ice-type Pokémon with hail, and Rock-, Ground-, and Steel-type Pokémon with a sandstorm), they will accumulate damage four times each turn, with this message:
However, if the Pokémon is immune to both Hail and Sandstorm, like Swinub, or if its Ability is Magic Guard, that Pokémon will be immune to all the damaging effects of this glitch.
Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as Ice Body or Rain Dish, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. Dry Skin, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other.
Thunder and Blizzard will ignore accuracy and evasion checks, due to simultaneous rain and hail. SolarBeam will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather.
If a Castform is brought into battle, its Ability will cause it to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its Sun and Rain forms due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field).
Weather Ball's type is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using Harsh sunlight, Weather Ball would be Fire type. If it was performed using Gravity, it would be Ice type because hail has the highest priority of the four present weather conditions.
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Related articles
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This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |