Scizor/Cherrim (TCG): Difference between revisions

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{{incomplete}}
{{ArchetypeInfobox
{{DeckInfobox
|title=Scizor/Cherrim
|title=Scizor/Cherrim
|image=ScizorStormfront25.jpg
|image2=CherrimStormfront14.jpg
|caption={{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}}
|cards={{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}}
|types={{e|Grass}}
|types={{e|Grass}}
|cards={{TCG ID|Platinum|Shaymin LV.X|126}}, {{TCG ID|Stormfront|Scizor|25}}, {{TCG ID|Stormfront|Cherrim|14}}/{{TCG ID|Arceus|Cherrim|15}}.
|era=2008-2010
}}
}}
'''Scizor/Cherrim''' was a {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] that centered around {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}}, both from the {{TCG|Stormfront}} expansion.  The deck was regarded as one of the best decks of the era for newer [[Pokémon Trading Card Game]] players because of its simple strategy and inexpensiveness.  Although it won only a handful of tournaments, Scizor/Cherrim variants were a part of organized play all the way from Stormfront's release until its eventual rotation in 2010.  Most builds ran a small Pokémon line to allow more room for {{TCG|Trainer card|Trainer}} and {{TCG|Supporter card}}s.  Because of this, it was easily countered by decks such as {{TCG|DialgaChomp}} and {{TCG|VileGar}} which could impose a Trainer lock.


'''Scizor/Cherrim''' is a {{TCG|deck archetype}} that uses {{TCG ID|Stormfront|Scizor|25}}, {{TCG ID|Stormfront|Cherrim|14}} (Sunny Form), {{TCG ID|Arceus|Cherrim|15}} (Overcast Form), and {{TCG ID|Platinum|Shaymin LV.X|126}}.
==History==
==Strategy==
==Strategy==
Shaymin LV.X gives Scizor +40 HP. The Overcast Form Cherrim reduces damage done to Scizor, while the Sunny Form Cherrim increases the damage that Scizor inflicts. {{TCG ID|Stormfront|Scizor|25}} is the main battler. The draw is that Scizor's attack, Accelerate makes the effects of all attacks fail during the opponent's next turn. Add an Expert Belt and Sunny Day and Scizor can be taking out even Stage 1 Pokémon in one attack with Accelerate. Pound Down has more power to kill the bigger attackers, but Accelerate is the main attack.
[[File:RoseanneResearchSecretWonders125.jpg|thumb|left|200px|{{TCG|Roseanne's Research}}]]
 
As mentioned above, Scizor/Cherrim employed an extremely basic strategy. The deck attempted to get many {{TCG ID|Stormfront|Scizor|25}} and {{TCG ID|Stormfront|Cherrim|14}} as quickly as possible, with {{e|Grass}}{{e|Grass}} and potentially {{TCG|Expert Belt}} attached to the former. One of Scizor/Cherrim's downsides was that, unlike many decks of the day, it could not rely on {{TCG|Poké-Power}}s such as {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up''. As such, its speed was dependent completely on Trainer and Supporter cards. {{TCG ID|Legends Awakened|Unown R|77}} was an exception, since its ''Retire'' Poké-Power forced the player to discard Unown R after use, meaning it did not affect Scizor's damage output.
The deck relies on Cherrim boosting Scizor's power, especially for Accelerate, but since Shaymin LV.X and Cherrim both have PokéBodies as opposed to PokéPowers, Scizor can still utilize Pound Down for some heavy damage. Cherrim and Shaymin also have low cost attacks and Retreat Costs of 1, so it's not a bad situation if they end up in the active.
 
==Cards==
'''Key Cards'''
*{{TCG ID|Platinum|Shaymin LV.X|126}}* - It's Poké-BODY ''Thankfulness'' gives the Grass Pokémon +40 HP.
*{{TCG ID|Stormfront|Scizor|25}} - Main attacker.
*{{TCG ID|Stormfront|Cherrim|14}}*** - Increases damage done to the opponent.
 
'''Other Pokémon'''
*{{TCG ID|Platinum|Shaymin|14}}* - Used specifically for leveling-up into Shaymin LV.X.
*{{TCG ID|Stormfront|Scyther|49}} - Used to evolve into Scizor.
*{{TCG ID|Diamond & Pearl|Cherubi|75}} - Used to evolve into Cherrim.
 
'''Trainers/Supporters/Stadiums'''
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Used for searching for Basic Energy Cards and/or Basic Pokémon.
*{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} - Used to get several Basic Pokémon out.
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Used to search for Pokémon.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like Bebe's Search, can only be used once per game, though.
*{{TCG ID|Great Encounters|Premier Ball|101}} - Searches Deck/Discard Pile for Shaymin LV.X.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Useful for 'field control'.
*{{TCG ID|Platinum|Broken Time-Space|104}} - Allows a faster set-up, since it allows the Basics to evolve into their Stage Ones a single turn.
*{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} - Quickly finds the Basics needed to evolve, sparing Roseanne to find Energy.
*{{TCG ID|Majestic Dawn|Quick Ball|86}} - Used for pulling a missing Pokémon quickly.
*{{TCG ID|Arceus|Expert Belt|87}} - Boosts HP and offense.
 
'''Energy Cards'''
*{{TCG ID|Base Set|Double Colorless Energy|96}} - Provides {{e|Colorless}}{{e|Colorless}}
*{{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} - Provides the required Energy to attack.


==Decklist==
Scizor/Cherrim compensated for this handicap by utilizing a strong Trainer and Supporter {{TCG|engine}}. Cards such as {{TCG|Quick Ball}}, {{TCG|Luxury Ball}}, {{TCG|Poké Drawer +}}, and {{TCG|Pokémon Collector}} helped the deck set up quickly.  As the deck could not do as much damage as many other archetypes of the day, and did not have the disruption of a deck such as  {{TCG|LuxChomp}}, speed was its most essential aspect.  The deck aimed to have a Scizor ready to attack by turn two, at which point it attempted to take six prizes as quickly as possible so as not to prolong the game.  Rather than keeping its main attacker alive, as {{TCG|Regigigas archetype|Regigigas}} and certain other decks did, an aggressive Scizor/Cherrim build sacrificed sturdiness for speed and power.  {{TCG ID|Mysterious Treasures|Night Maintenance|113}} and {{TCG ID|Supreme Victors|Palmer's Contribution|139}} provided a means of recovery.
Keep in mind that the decklist appearing below is not official, and being that this is merely a deck archetype, any player may wish to change any part of this deck when building their own version.
{| {{graytable}}
|- style="background: #eaeaea;"
!Quantity
!Card Name
!Type
!Rarity
|-
| 1x || {{TCG ID|Platinum|Shaymin|14}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 1x || {{TCG ID|Platinum|Shaymin LV.X|126}} || {{e|Grass}} || {{Rar|Rare Holo LV.X}}
|-
| 4x || {{TCG ID|Diamond & Pearl|Cherubi|75}} || {{e|Grass}} || {{Rar|Common}}
|-
| 4x || {{TCG ID|Stormfront|Cherrim|14}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 4x || {{TCG ID|Stormfront|Scyther|49}} || {{e|Grass}} || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Stormfront|Scizor|25}} || {{e|Grass}} || {{Rar|Rare}}
|-
| 3x || {{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}} || Su || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Secret Wonders|Bebe's Search|119}} || Su || {{Rar|Uncommon}}
|-
| 1x || {{TCG ID|Stormfront|Luxury Ball|86}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|EX Crystal Guardians|Warp Point|84}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Platinum|Pokémon Rescue|115}} || T || {{Rar|Uncommon}}
|-
| 4x || {|TCG ID|Secret Wonders|Roseanne's Research|125}} || Su || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|Majestic Dawn|Quick Ball|86}} || T || {{Rar|Uncommon}}
|-
| 2x || {{TCG ID|Platinum|Broken Time-Space|104}} || St || {{Rar|Uncommon}}
|-
| 3x || {{TCG ID|Arceus|Expert Belt|87}} || T || {{Rar|Uncommon}}
|-
| 4x || {{TCG ID|HeartGold & SoulSilver|Pokémon Communication|98}} || T || {{Rar|Uncommon}}
|-
| 12x || {{TCG ID|HeartGold & SoulSilver|Grass Energy|115}} || E || {{Rar|Common}}
|-
| 2x || {{TCG ID|Base Set|Double Colorless Energy|96}} || E || {{Rar|Uncommon}}


|}
==Key Cards==
[[File:BrokenTimeSpacePlatinum104.jpg|thumb|right|200px|{{TCG|Broken Time-Space}}]]
* '''{{TCG ID|Stormfront|Scizor|25}}''' - Scizor was the deck's main attacker.  For {{e|Grass}}{{e|Grass}}, Scizor's ''Pound Down'' attack did 70 damage if the player had no Pokémon with {{TCG|Poké-Power}}s in play.  Factoring in the effects of Cherrim's ''Sunny Day'' {{TCG|Poké-Body}} and {{TCG|Expert Belt}}, ''Pound Down'' could hit for significant damage.  Scizor's ''Accelerate'' attack, which cost {{e|Colorless}}{{e|Colorless}}, did a mediocre 30 damage.  However, it was useful in that, if it knocked out the Defending Pokémon, it prevented all damage done to Scizor during the opponent's next turn.  Scizor also had a Poké-Body called ''Honeycomb Defender'', which decreased damage done to it by 40 when Scizor already had six or more damage counters on it.  Combined with Scizor's already decent 100 HP and Expert Belt, which increased Scizor's HP to 120, ''Honeycomb Defender'' made it difficult to knock Scizor out.
* '''{{TCG ID|Stormfront|Cherrim|14}}''' - Cherrim was the deck's primary support Pokémon.  Its ''Sunny Day'' Poké-Body increased the damage dealt by the player's {{TCG|Grass|Grass-type}} Pokémon by 10.  ''Sunny Day'' Bodies could be stacked, meaning a ''Pound Down'' with four Cherrim in play did 110 damage without Expert Belt.  Cherrim also made a decent attacker in a pinch, with ''Salty-Sweet Pollen'' doing at least 20 damage for no energy cost.  The attack also removed two damage counters from one of the Scizor/Cherrim player's Pokémon.
* '''{{TCG|Bebe's Search}}''' - Bebe's Search allowed Scizor/Cherrim to set up faster by searching out a Pokémon from the deck.
* '''{{TCG|Roseanne's Research}}''' - Scizor/Cherrim relied on {{TCG|Grass|Grass-type}} energies to attack.  As such, Roseanne's Research was a versatile card that could be used to either grab the necessary energies to attack or search out Basic Pokémon from the deck.
* '''{{TCG|Broken Time-Space}}''' - Scizor/Cherrim relied completely on Stage 1 evolution cards, and Broken Time-Space provided a means to get them out quickly.  Instead of waiting a turn to evolve, this {{TCG|Stadium card}} permitted players to evolve their Pokémon immediately.


==Restriction==
==Typical Decklist==
All cards in ''Scizor/Cherrim'' are currently legal in the [[Pokémon Organized Play]].
{{DeckArchetype}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Stormfront|Scizor|25}}|Grass||Rare}}
{{decklist/entry|4|{{TCG ID|Stormfront|Scyther|49}}|Grass||Uncommon}}
{{decklist/entry|4|{{TCG ID|Stormfront|Cherrim|14}}|Grass||Rare}}
{{decklist/entry|4|{{TCG ID|Supreme Victors|Cherubi|96}}|Grass||Common}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Unown R|77}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Chatot|55}}|Colorless||Common}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Cynthia's Feelings}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Quick Ball}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
{{decklist/entry|12|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/footer}}


==Variable Tech Cards==
==Possible Tech Cards==
These are cards that may or may not be in the deck build depending on the player's style:
[[File:UnownGGreatEncounters57.jpg|thumb|left|200px|{{TCG ID|Great Encounters|Unown G|57}}]]
*{{TCG ID|Great Encounters|Unown G|57}} - Protects Pokémon from {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack and {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack.
* '''{{TCG ID|Great Encounters|Unown G|57}}''' - Unown G prevents Scizor/Cherrim's Pokémon from being affected by the attacks of certain main archetypes of the day, such as {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack and {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack, from the {{TCG|Mother Gengar}} and {{TCG|Machamp archetype|Machamp}} archetypes, respectively.
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Allows extra drawing.
* '''{{TCG|Pokédex HANDY910is}}''' - This card was a plausible alternative to Poké Drawer +.  Although Poké Drawer + provided a stronger effect when two were played together, Pokédex could be played immediately and without reservation.  Players who played Pokédex over Poké Drawer + essentially sacrificed power for consistency.
* '''{{TCG|Victory Medal}}''' - Although Victory Medal was relatively difficult to obtain (it was available only to winners of [[Play! Pokémon#Battle Road Tournaments|Battle Road]] tournaments), it was another alternative to Poké Drawer +.
<br>
<br>
[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
{{Project TCG notice}}
{{Project TCG notice}}

Latest revision as of 21:28, 7 March 2021

Scizor/Cherrim
ScizorStormfront25.jpg
CherrimStormfront14.jpg
Scizor and Cherrim
Types used Grass
Major cards Scizor and Cherrim
Era 2008-2010

Scizor/Cherrim was a deck archetype in the Pokémon Trading Card Game that centered around Scizor and Cherrim, both from the Stormfront expansion. The deck was regarded as one of the best decks of the era for newer Pokémon Trading Card Game players because of its simple strategy and inexpensiveness. Although it won only a handful of tournaments, Scizor/Cherrim variants were a part of organized play all the way from Stormfront's release until its eventual rotation in 2010. Most builds ran a small Pokémon line to allow more room for Trainer and Supporter cards. Because of this, it was easily countered by decks such as DialgaChomp and VileGar which could impose a Trainer lock.

Strategy

As mentioned above, Scizor/Cherrim employed an extremely basic strategy. The deck attempted to get many Scizor and Cherrim as quickly as possible, with GrassGrass and potentially Expert Belt attached to the former. One of Scizor/Cherrim's downsides was that, unlike many decks of the day, it could not rely on Poké-Powers such as Uxie's Set Up. As such, its speed was dependent completely on Trainer and Supporter cards. Unown R was an exception, since its Retire Poké-Power forced the player to discard Unown R after use, meaning it did not affect Scizor's damage output.

Scizor/Cherrim compensated for this handicap by utilizing a strong Trainer and Supporter engine. Cards such as Quick Ball, Luxury Ball, Poké Drawer +, and Pokémon Collector helped the deck set up quickly. As the deck could not do as much damage as many other archetypes of the day, and did not have the disruption of a deck such as LuxChomp, speed was its most essential aspect. The deck aimed to have a Scizor ready to attack by turn two, at which point it attempted to take six prizes as quickly as possible so as not to prolong the game. Rather than keeping its main attacker alive, as Regigigas and certain other decks did, an aggressive Scizor/Cherrim build sacrificed sturdiness for speed and power. Night Maintenance and Palmer's Contribution provided a means of recovery.

Key Cards

  • Scizor - Scizor was the deck's main attacker. For GrassGrass, Scizor's Pound Down attack did 70 damage if the player had no Pokémon with Poké-Powers in play. Factoring in the effects of Cherrim's Sunny Day Poké-Body and Expert Belt, Pound Down could hit for significant damage. Scizor's Accelerate attack, which cost ColorlessColorless, did a mediocre 30 damage. However, it was useful in that, if it knocked out the Defending Pokémon, it prevented all damage done to Scizor during the opponent's next turn. Scizor also had a Poké-Body called Honeycomb Defender, which decreased damage done to it by 40 when Scizor already had six or more damage counters on it. Combined with Scizor's already decent 100 HP and Expert Belt, which increased Scizor's HP to 120, Honeycomb Defender made it difficult to knock Scizor out.
  • Cherrim - Cherrim was the deck's primary support Pokémon. Its Sunny Day Poké-Body increased the damage dealt by the player's Grass-type Pokémon by 10. Sunny Day Bodies could be stacked, meaning a Pound Down with four Cherrim in play did 110 damage without Expert Belt. Cherrim also made a decent attacker in a pinch, with Salty-Sweet Pollen doing at least 20 damage for no energy cost. The attack also removed two damage counters from one of the Scizor/Cherrim player's Pokémon.
  • Bebe's Search - Bebe's Search allowed Scizor/Cherrim to set up faster by searching out a Pokémon from the deck.
  • Roseanne's Research - Scizor/Cherrim relied on Grass-type energies to attack. As such, Roseanne's Research was a versatile card that could be used to either grab the necessary energies to attack or search out Basic Pokémon from the deck.
  • Broken Time-Space - Scizor/Cherrim relied completely on Stage 1 evolution cards, and Broken Time-Space provided a means to get them out quickly. Instead of waiting a turn to evolve, this Stadium card permitted players to evolve their Pokémon immediately.

Typical Decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Scizor Grass Rare
Scyther Grass Uncommon
Cherrim Grass Rare
Cherubi Grass Common
Unown R Psychic Uncommon
Chatot Colorless Common
Unown Q Psychic Uncommon
Bebe's Search Su Uncommon
Roseanne's Research Su Uncommon
Pokémon Collector Su Uncommon
Cynthia's Feelings Su Uncommon
Professor Oak's New Theory Su Uncommon
Poké Drawer + T Uncommon
Pokémon Communication T Uncommon
Quick Ball T Uncommon
Night Maintenance T Uncommon
Expert Belt T Uncommon
Luxury Ball T Uncommon
Broken Time-Space St Uncommon
12× Grass Energy Grass E


Possible Tech Cards

  • Unown G - Unown G prevents Scizor/Cherrim's Pokémon from being affected by the attacks of certain main archetypes of the day, such as Gengar's Shadow Room attack and Machamp's Take Out attack, from the Mother Gengar and Machamp archetypes, respectively.
  • Pokédex HANDY910is - This card was a plausible alternative to Poké Drawer +. Although Poké Drawer + provided a stronger effect when two were played together, Pokédex could be played immediately and without reservation. Players who played Pokédex over Poké Drawer + essentially sacrificed power for consistency.
  • Victory Medal - Although Victory Medal was relatively difficult to obtain (it was available only to winners of Battle Road tournaments), it was another alternative to Poké Drawer +.



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