Vital Throw (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=233 | | |n=233 | ||
name=Vital Throw | | |name=Vital Throw | ||
jname=あてみなげ | | |jname=あてみなげ | ||
jtrans=Strike Throw | | |jtrans=Strike Throw | ||
|jtranslit=Ateminage | |||
gameimage= | |gameimage=Vital Throw VIII.png | ||
type=Fighting | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Fighting | ||
basepp=10 | | |damagecategory=Physical | ||
maxpp=16 | | |basepp=10 | ||
power=70 | | |maxpp=16 | ||
accuracy=— | | |power=70 | ||
priority=-1 | | |accuracy=— | ||
gen=II | | |priority=-1 | ||
category=Cool | | |gen=II | ||
appeal=3 | | |category=Cool | ||
jam=0 | | |appeal=3 | ||
cdesc=The | |jam=0 | ||
appealsc=2 | | |cdesc=The next appeal can be made later next turn. | ||
scdesc=Enables the user to perform last in the next turn. | | |appealsc=2 | ||
|scdesc=Enables the user to perform last in the next turn. | |||
touches=yes | | |appeal6=2 | ||
protect=yes | | |jam6=0 | ||
magiccoat=no | | |cdesc6=Works great if the user goes last this turn. | ||
snatch=no | | |touches=yes | ||
|protect=yes | |||
kingsrock=yes | |magiccoat=no | ||
|snatch=no | |||
|mirrormove=yes | |||
|kingsrock=yes | |||
target= | |sound=no | ||
|target=anyadjacent | |||
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{ | }} | ||
'''Vital Throw''' (Japanese: '''あてみなげ''' ''{{wp|Atemi|Strike Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Machop}}'s [[evolution]]ary line. | |||
==Effect== | ==Effect== | ||
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw | Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
Vital Throw can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Fake Out}} was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Entrainment}}, {{m|Hold Hands}} or {{m|Play Nice}} was used in the prior turn. | |||
===Generation IX=== | |||
Vital Throw cannot be selected in a battle. | |||
==Description== | |||
{{movedesc|fighting}} | |||
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}} | |||
{{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}} | |||
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}} | |||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}} | |||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks last. In return, this throw move never misses.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | |||
{{Movehead/Games|Fighting|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}} | |||
{{ | {{Moveentry/8|0066|Machop|type=Fighting|1|Human-Like|Human-Like|31|31|25|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}} | ||
{{Moveentry| | {{Moveentry/8|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}} | ||
{{Moveentry| | {{Moveentry/8|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}} | ||
{{Moveentry| | {{Moveentry/8|0127|Pinsir|type=Bug|1|Bug|Bug|−|−|25|25{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>18{{sup/6|ORAS}}|18|28|28}} | ||
{{ | {{Moveentry/8|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}} | ||
{{Moveentry/8|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}} | |||
{{Moveentry/8|0538|Throh|type=Fighting|1|Human-Like|Human-Like||||17|17|9|35|STAB='''}} | |||
{{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like|||||27|27|28|STAB='''}} | |||
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||27|27|28|STAB='''}} | |||
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||19|15|STAB='''}} | |||
{{Movefoot|Fighting|8}} | |||
===By {{pkmn|breeding}}=== | |||
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}} | |||
{{Moveentry/4|0619|Mienfoo|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB='''}} | |||
{{Moveentry/4|0766|Passimian|type=Fighting|1|Field|Field|||✔|✔|STAB='''}} | |||
{{Movefoot|Fighting|4}} | |||
== | ==In other games== | ||
=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Vital Throw is a status move. The user gains the {{DL|Status condition (Mystery Dungeon)|Vital Throw}} status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room. | |||
{{ | |||
=== | From {{g|Super Mystery Dungeon}}, Vital Throw is a regular move which deals damage. | ||
==== | |||
{{ | {{MDMoveheader|type=fighting}} | ||
{{ | {{MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=SMD|pow=7|powmax=99|pp=13|ppmax=30|acc=—%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | ||
{{ | |||
{{ | ==={{g|Rumble Rush}}=== | ||
{{RumbleRushPhysicalAttack|move=Vital Throw|type=Fighting | |||
|stars=4 | |||
|pow=37.10708 | |||
|charge=0.58 | |||
|range=Arc (melee) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|fighting}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. It never misses.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1= | {{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1=Brawly Hariyama Vital Throw.png|image1p=Hariyama|image2=Gavin Machamp Vital Throw.png|image2p=Machamp|image3=Brawly Makuhita Vital Throw1.png|image3p=Makuhita|image4=Rocket Prize Master Throh Vital Throw.png|image4p=Throh}} | ||
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}} | {{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}} | ||
{{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}} | {{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}} | ||
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | {{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | ||
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | {{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | ||
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws | {{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}} | ||
{{ | {{movemid|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}} | ||
{{movep|type=fighting|ms=538|pkmn=Throh|method=One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.}} | |||
{{movebtm|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
{{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Chuck Machamp Vital Throw Adventures.png|image1p=Machamp}} | |||
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}} | |||
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname=Entranced by Entei|notes=Debut}} | |||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Fighting | |||
|genII=Vital Throw II | |||
|genIII=Vital Throw III | |||
|genIV=Vital Throw IV | |||
|genV=Vital Throw V | |||
}} | |||
{{Movegen | |||
|type=Fighting | |||
|genVI=Vital Throw VI | |||
|genVII=Vital Throw VII | |||
}} | |||
===Side series games=== | |||
{{movegen | |||
|type=Fighting | |||
|Stad2=Vital Throw Stad2 | |||
|Colo=Vital Throw Colo | |||
|XD=Vital Throw XD | |||
|PBR=Vital Throw PBR | |||
}} | |||
===Spin-off series games=== | |||
{{movegen | |||
|type=Fighting | |||
|PMDRB=Vital Throw PMD RB | |||
|PSMD=Vital Throw PSMD | |||
}} | |||
==Trivia== | ==Trivia== | ||
[[File:Vital Throw wrong display.png|thumb|Description in Generation III with erroneous accuracy data]] | |||
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks. | |||
* | * In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}. | ||
* | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | |||
|zh_cmn=借力摔 ''{{tt|Jièlì Shuāi|Leveraged Slam}}'' {{tt|*|Games}}<br>一招制敵 ''{{tt|Yīzhāo Zhìdí|One Move Subdue}}'' {{tt|*|AG series, Adventures}} | |||
* | |zh_yue=借力摔 ''{{tt|Jelihk Sēui|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yātjīu Jaidihk|One Move Subdue}}'' {{tt|*|AG series), Adventures}} | ||
* | |nl=Vitale worp | ||
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]]) | |||
{{Project | |fr=Corps Perdu | ||
|de=Überwurf | |||
|el=Ζωτικό Ρίψιμο | |||
|it=Vitaltiro | |||
|ko=받아던지기 ''Badadeonjigi'' | |||
|pl=Życiowy Cios<!--{{tt|*|Journeys onwards}}<br>Ostateczny Rzut{{tt|*|AG031}}<br>Atak Życia{{tt|*|AG020}}--> | |||
|pt_br=Lançamento Vital ([[AG127]]–present, TCG, manga)<br>Nocaute{{tt|*|Mistake; same name as Knock Off in the episode}} ([[AG031]])<br>Arremesso ([[AG020]]) | |||
|pt_eu=Lançamento Vital ([[AG127]]–present)<br>Arremesso Vital ([[AG020]]–[[AG031]]) | |||
|sr=Vitalno bacanje | |||
|es_eu=Llave Vital<sup>{{gen|IX}}+</sup><br>Tiro Vital<sup>{{gen|III}}–{{gen|VIII}}</sup> | |||
|es_la=Tiro Vital<br>Combinacion ([[AG020]])<br>Fuerza Vital ([[AG031]]) | |||
|vi=Đòn Đánh Chí Mệnh | |||
}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:moves that cannot miss]] | [[Category:Decreased priority moves]] | ||
[[Category:Moves that cannot miss]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Überwurf]] | [[de:Überwurf]] | ||
[[es:Llave vital]] | |||
[[fr:Corps Perdu]] | [[fr:Corps Perdu]] | ||
[[it:Vitaltiro]] | |||
[[ja:あてみなげ]] | [[ja:あてみなげ]] | ||
[[ | [[zh:借力摔(招式)]] | ||
Latest revision as of 16:08, 22 August 2024
Vital Throw あてみなげ Strike Throw | ||||||||||||||
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Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Machop's evolutionary line.
Effect
Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Vital Throw can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Fake Out was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.
Generation IX
Vital Throw cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0066 | Human-Like | 31 | 31 | 25 | 31 | 31XY 25ORAS |
25 | 24 | 24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0067 | Human-Like | 34 | 33 | 25 | 32 | 32XY 25ORAS |
25 | 24 | 24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0068 | Human-Like | 34 | 33 | 25 | 32 | 32XY 25ORAS |
25 | 24 | 24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0127 | Bug | − | − | 25 | 25BW 22B2W2 |
22XY 18ORAS |
18 | 28 | 28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0296 | Human-Like | 13 | 10 | 10 | 10XY 22ORAS |
22 | 22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0297 | Human-Like | 13 | 10 | 10 | 10XY 22ORAS |
22 | 22 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0538 | Human-Like | 17 | 17 | 9 | 35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0674 | Field | Human-Like | 27 | 27 | 28 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0675 | |
Field | Human-Like | 27 | 27 | 28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0794 | |
No Eggs Discovered | 19 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0619 | Field | Human-Like | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0766 | Field | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Rescue Team, Explorers, and Adventure Squad series, Vital Throw is a status move. The user gains the Vital Throw status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
From Pokémon Super Mystery Dungeon, Vital Throw is a regular move which deals damage.
|
Pokémon Rumble Rush
Description
|
In the anime
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground. | |||
Brawly's Makuhita | Brave the Wave | Debut | |
Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground. | |||
Brawly's Hariyama | Just One of the Geysers | None | |
Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent. | |||
Gavin's Machamp | From Brags to Riches | None | |
One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them. | |||
Team Rocket's Throh | A Close Call... Practically! | None |
In the manga
Pokémon Adventures
The user lets the opponent attack it first, then throws it to the ground. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground. | |||
Chuck's Machamp | Entranced by Entei | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
- In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Cool moves
- Physical moves
- Generation II moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Decreased priority moves
- Moves that cannot miss
- Moves usable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet