Glitch dimension: Difference between revisions

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<!--There should be an image for each glitch. It shouldn't be too hard, they are all "graphical".-->
{{Unknown name}}
This article is about the '''graphical glitches''' which can occur in the Pokémon games.
The '''glitch dimension''' (as it is often referred to by fans) is a [[glitch]] in {{v|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or delete the saved file once it is executed.


==Glitch dimension==
==Results==
The '''glitch dimension''' (as it is often referred to by fans) is a [[glitch]] in {{game|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or erase the saved file once it is executed.
Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small pink rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in, to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player's [[party]] Pokémon when not in battle. Pitch black places like [[Dark Cave]] will be illuminated without the use of the move {{m|Flash}}. The '''<sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>''' in [[Pokégear]] changes to ど◀ when the player enters their Pokémon selection. All fade-in and fade-out transitions are disabled.


===Results===
Interestingly, the {{p|Ho-Oh}} on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon.
Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small purple rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player's [[party]] Pokémon when not in battle. The "Poké" in [[Pokégear]] changes to randomly placed Japanese symbols. Interestingly, the {{p|Lugia}} and {{p|Ho-Oh}} on the title screens change from silhouettes to fully colored Pokémon.


===Performing the glitch===
 
====Coin Case method====
{{YouTubeVid|P-aK0sOXGdc|Zachtheglitchbuster|Johto}}
 
==Performing the glitch==
===Coin Case method===
{{main|Coin Case glitches}}
{{main|Coin Case glitches}}
Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} then use the [[Coin Case]] will cause the game to enter the glitch dimension.
Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} and using the [[Coin Case]] immediately afterwards, will cause the game to enter the glitch dimension.
 
===Ditto method===
Trading a Pokémon with the glitch move {{m|--}} onto a [[Pokémon Gold and Silver Versions|Gold, Silver]] or {{v2|Crystal}}, then using -- in battle will cause the game to enter the glitch dimension.


====Ditto method====
{{incomplete|section|Figure out if hex:FE can be done on other systems}}
Trading a Pokémon with the glitch move {{m|--}} onto a [[Pokémon Gold and Silver Versions|Gold, Silver]] or {{v|Crystal}}, then using {{m|--}} in battle will cause the game to enter the glitch dimension.
===Other methods===
Move hex:FE (a move with a blank name, thus is referred to here as its hexadecimal identifier) has also been found to cause glitch dimension, but this has not been confirmed outside of Crystal on emulator, as in this video.


===Explanation===
{{YouTubeVid|GnvZXutzb1Y|Alexherobrine45|Johto}}
The glitch causes the game to reset unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]].


This can be confirmed by talking to the girl in the [[Goldenrod Department Store]] who enables [[Mystery Gift#Generation II|Mystery Gift]]; she will explain that it requires a [[Game Boy Color]].
==Explanation==
The glitch dimension is the result of the game resetting unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]]. Because of this, the game is trying to ensure backward compatibility by disabling all changes in color palettes, since the original Game Boy did not support them.


===External links===
As the game thinks that it is running on the first model of Game Boy, certain features will be disabled. For example, talking to the girl in the [[Goldenrod Department Store]] who enables [[Mystery Gift#Generation II|Mystery Gift]] will tell the player that Mystery Gift requires a [[Game Boy Color]].
* [http://www.trsrockin.com/glitchdimension.html TR's Rockin's Glitch Dimension page]
{{game|Crystal}} completely abandoned any backward compatibility with the original Game Boy, so performing this glitch on Crystal will cause the game to show an error message, explaining that a Game Boy Color is necessary to play the game.
* [http://www.marriland.com/phpbb/viewtopic.php?f=3&t=387479 Marriland: The glitch dimension (Gen. 2) Topic]
* [http://glitchcity.info/docs/regions/glitchdimension Glitch City Laboratories' page on the Glitch dimension]


==Sprite glitch==
==In [[Generation I]]==
[[File:FemaleSymbol4.PNG‎|thumb|170px|right|The Sprite Glitch as seen in [[Generation I]] games]]
An effect similar to Glitch dimension can occur in {{game2|Red|Blue|Yellow}}, when running the game on [[Game Boy Color]] or in SGB mode. In {{2v2|Red|Blue}} the glitch happens most commonly as a side-effect of [[Save#Corruption|corrupting the memory]], or after performing the [[ZZAZZ glitch]]. In {{game|Yellow}} the effect can be rarely activated by encountering certain glitch Pokémon, like [[MissingNo.#Yellow_forms|MissingNo.]] or [[4 4]].
The '''sprite glitch''' is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.


In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon.
There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player's Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.


In other generations, it may occur when a [[Cheating|cheating device]] is used.
{{youtubevid|eTuIocHmGVM|Kobzinfinity|Kanto}}


==Honey shop glitch==
==Gallery==
This glitch is only present in {{v|Diamond and Pearl|s}}. This is caused by the {{player}} using {{m|Sweet Scent}} or [[Honey]] in a [[Poké Mart]]. When the player talks to the shopkeeper and selects "buy", no names or descriptions for any of the [[item]]s in stock will be displayed.
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh showing its true colors, in a "clean" Glitch Dimension.]]


==3D problems==
==External links==
In {{3v|HeartGold|SoulSilver|Platinum}}, standing in certain places in areas such as the [[Great Marsh]], [[Ribbon Syndicate]], or the [[Fight Area]] may cause the foliage or walls to bend and merge into other graphics near them. This is most likely because they run on a 3D game engine.
* [http://web.archive.org/web/20120823021932/http://www.marriland.com/phpbb/viewtopic.php?f=3&t=387479 Marriland: The glitch dimension (Gen. 2) Topic (via Internet Archive, original page does not exist)]
* [http://web.archive.org/web/20101002142718/http://glitchcity.info/docs/regions/glitchdimension Glitch City Laboratories' page on the Glitch dimension (via Internet Archive, original page does not exist)]
* [http://www.facebook.com/media/set/?set=a.450900121685885.1073741829.441008592675038&type=3 SuperGameFreakBros: Album titled "Pokemon Gold - Glitch Dimension"]
* [https://www.youtube.com/watch?v=-WvI0ex7FcY Poketips: "What happens if you encounter a wild Pokémon egg?" shows a method for accessing a glitch dimension]
{{Glitches}}<br>
{{Project GlitchDex notice|no}}


==Invisible grass==
[[Category:Glitch effects]]
This glitch occurs in {{game|HeartGold and SoulSilver|s}}. Three tiles on {{rt|44|Johto}} appear to be empty at first glance, but when the player (or his or her [[walking Pokémon|partner Pokémon]]) walks over the tiles, [[tall grass]] will appear underfoot. At most two of the three tiles will be grassy, allowing for comparisons to be made between the tiles.


{{Glitches}}
[[it:Dimensione glitch]]
[[Category:Glitches]]
[[zh:错误维度(漏洞)]]
{{Project GlitchDex notice}}

Latest revision as of 03:42, 1 December 2021

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

The glitch dimension (as it is often referred to by fans) is a glitch in Gold and Silver Versions. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or delete the saved file once it is executed.

Results

Several different things can happen upon activating this glitch, one being that the game freezes upon activating it. The other is that the screen turns white with a small pink rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the player walks around in, to the wild and Trainer battles. Also, it slows the processing speed when trying to view the player's party Pokémon when not in battle. Pitch black places like Dark Cave will be illuminated without the use of the move Flash. The Poké in Pokégear changes to ど◀ when the player enters their Pokémon selection. All fade-in and fade-out transitions are disabled.

Interestingly, the Ho-Oh on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon.


By Zachtheglitchbuster
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Performing the glitch

Coin Case method

Main article: Coin Case glitches

Either talking to the Machop in Vermilion City, the Machoke in the Goldenrod Department Store or viewing the Pokédex entry of Machop, Machoke or Machamp and using the Coin Case immediately afterwards, will cause the game to enter the glitch dimension.

Ditto method

Trading a Pokémon with the glitch move -- onto a Gold, Silver or Crystal, then using -- in battle will cause the game to enter the glitch dimension.

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out if hex:FE can be done on other systems

Other methods

Move hex:FE (a move with a blank name, thus is referred to here as its hexadecimal identifier) has also been found to cause glitch dimension, but this has not been confirmed outside of Crystal on emulator, as in this video.

By Alexherobrine45
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Explanation

The glitch dimension is the result of the game resetting unexpectedly. When this happens it repeats the process used at startup to determine what type of Game Boy it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a classic Game Boy. Because of this, the game is trying to ensure backward compatibility by disabling all changes in color palettes, since the original Game Boy did not support them.

As the game thinks that it is running on the first model of Game Boy, certain features will be disabled. For example, talking to the girl in the Goldenrod Department Store who enables Mystery Gift will tell the player that Mystery Gift requires a Game Boy Color. Pokémon Crystal completely abandoned any backward compatibility with the original Game Boy, so performing this glitch on Crystal will cause the game to show an error message, explaining that a Game Boy Color is necessary to play the game.

In Generation I

An effect similar to Glitch dimension can occur in Pokémon Red, Blue, and Yellow, when running the game on Game Boy Color or in SGB mode. In Red and Blue the glitch happens most commonly as a side-effect of corrupting the memory, or after performing the ZZAZZ glitch. In Pokémon Yellow the effect can be rarely activated by encountering certain glitch Pokémon, like MissingNo. or 4 4.


By Kobzinfinity
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Gallery

Ho-Oh showing its true colors, in a "clean" Glitch Dimension.

External links


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.