Circle Throw (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=509 |
|n=509
name=Overhead Throw|
|name=Circle Throw
jname=ともえなげ|
|jname=ともえなげ
jtrans=Overhead Throw|
|jtrans=Overhead Throw
desc={{tt|相手を 投げとばして 控えの ポケモンを ひきずりだす。 野生の 場合は 戦闘が 終わる。|It throws the opponent in the air and drags out the next Pokémon. In case of a wild battle, the battle ends.}} |
|jtranslit=Tomoenage
gameimage=|
|gameimage=Circle Throw IX.png
type=Fighting|
|gameimagewidth=300
damagecategory=Physical|
|type=Fighting
basepp=10|
|damagecategory=Physical
maxpp=16 |
|basepp=10
power=60 |
|maxpp=16
accuracy=90 |
|power=60
priority=-6 |
|accuracy=90
gen=V |
|priority=-6
touches=yes |
|gen=V
protect=yes |
|category6=Cool
magiccoat=no |
|appeal6=3
snatch=no |
|jam6=0
brightpowder=yes |
|cdesc6=Causes the user to move later on the next turn.
kingsrock=no |
|pokefordex=Circle%20Throw
flag7=yes |
|touches=yes
flag8=no |
|protect=yes
sound=no |
|magiccoat=no
target=any |
|snatch=no
footnotes= }}
|mirrormove=yes
|kingsrock=no
|flag7=yes
|flag8=no
|sound=no
|target=anyadjacent
|footnotes=
}}


'''Overhead Throw''' (Japanese: '''ともえなげ''' ''Overhead Throw'') is a damaging {{type2|Fighting}} [[move]] introduced in [[Generation V]].
'''Circle Throw''' (Japanese: '''ともえなげ''' ''{{wp|Tomoe nage|Overhead Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].


==Effect==
==Effect==
Overhead Throw does damage. Additionally, it will automatically end wild Pokémon battles or, in a trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. It also has decreased priority.
Circle Throw inflicts damage and has decreased [[priority]]. In a Trainer battle, it will [[recall|switch out]] the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.


Overhead Throw will fail to end wild Pokémon battles or switch out the opposing trainer Pokémon if it has the ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. In a trainer battle it will also fail to switch out the opposing Pokémon if there isn't another to take its place.
If using this move causes the user to faint (such as if the target is holding a [[Rocky Helmet]] or has the Ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch.
 
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up.
 
Circle Throw can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if a certain move ({{m|Entrainment}}, {{m|Hold Hands}}, {{m|Play Nice}}, {{m|Spikes}}, {{m|Stealth Rock}}, or {{m|Toxic Spikes}}) was used in the prior turn.
 
When used on a [[Dynamax]] or [[Gigantamax]] Pokémon, Circle Throw will deal damage but not force the target to switch out.
 
==Description==
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===[[Generation V]]===
===By [[Level|leveling up]]===
{{Learnlist|Fighting}}
{{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry|062|Poliwrath|2|Water|Fighting|53|'''}}
{{Moveentry/6|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|53|1, 53|1, 53|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB='''}}
{{Moveentry|538|Nageki|1|Fighting||37|'''}}
{{Moveentry/6|0538|Throh|type=Fighting|1|Human-Like|Human-Like|37|37|29|10|STAB='''}}
{{Learnlist/footer}}
{{Moveentry/6|0674|Pancham|type=Fighting|2|Field|Human-Like||25|25|12|STAB='''}}
{{Moveentry/6|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||25|25|12|STAB='''}}
{{Moveentry/6|0917|Tarountula|type=Bug|1|Bug|Bug||||||36}}
{{Moveentry/6|0918|Spidops|type=Bug|1|Bug|Bug||||||41}}
{{Movefoot|Fighting|6}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/6|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/6|0293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔|note=Chain breed in Gen V}}
{{Moveentry/6|0427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔|STAB=''}}
{{Moveentry/6|0447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/6|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||✔|STAB='''}}
{{Movefoot|Fighting|6}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.
 
{{MDMoveheader|type=fighting}}
{{MDMoveRow|game=SMD|pow=3|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=fighting|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Circle Throw|type=Fighting
|stars=3
|pow=44.32761
|charge=0.76
|range=Dash
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.}}
|}
|}{{left clear}}
 
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Cameron Riolu Circle Throw.png|image1p=Riolu|image2=Cameron Lucario Circle Throw.png|image2p=Lucario|image3=Montgomery Throh Circle Throw.png|image3p=Montgomery's Throh|image4=Rocket Prize Master Throh Circle Throw.png|image4p=Team Rocket's Throh}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.}}
{{movemid|type=fighting|user=Montgomery|user1=Montgomery's Throh|startcode=BW071|startname=Search for the Clubultimate!|notes=Debut}}
{{movemid|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}}
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}}
{{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}}
{{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108|startname=A Unova League Evolution!}}


====By {{pkmn|breeding}}====
==In the manga==
{{breedlist|Fighting}}
===Pokémon Adventures===
{{Moveentry|115|Kangaskhan|1|Normal||{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}||*}}
{{movemanga|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Team Plasma Throh Circle Throw Adventures.png|image1p=Throh}}
{{Moveentry|293|Whismur|1|Normal||{{p|Buneary}}, {{p|Lopunny}}<br>{{p|Lucario}}||*}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs the opponent and turns on his back, throwing them over his head.}}
{{Moveentry|427|Buneary|1|Normal||{{p|Nageki}}||}}
{{movebtmManga|type=fighting|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt's Throh|startcode=PS545|startname=Deduction Time|notes=Debut}}
{{Moveentry|447|Riolu|1|Fighting||{{p|Nageki}}|'''|}}
 
{{Learnlist/footer/breeding}}
==In other generations==
===Core series games===
{{Movegen
|type=Fighting
|genV=Circle Throw V
|genVI=Circle Throw VI
|genVI2=Circle Throw VI 2
|genVII=Circle Throw VII
|genVII2=Circle Throw VII 2
|genVIII=Circle Throw VIII
|genVIII2=Circle Throw VIII 2
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PSMD=Circle Throw PSMD
}}
==Trivia==
* In the {{pkmn|anime}}, Circle Throw is depicted as a jujutsu/judo technique called "{{wp|Tomoe nage}}", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
** This move has also similarities with a wrestling maneuver called "{{wp|Professional wrestling throws#Monkey flip|the monkey flip}}".


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}
|zh_yue=巴投 ''{{tt|Bātàuh|Circle Throw}}''
|zh_cmn=巴投 ''{{tt|Bātóu|Circle Throw}}''
|fr=Projection
|de=Überkopfwurf
|it=Ribaltiro
|ko=배대뒤치기 ''Baedae Duichigi''
|pl=Rzut Obrotowy
|pt_br=Lançamento Circular ([[BW104]]-present, TCG)<br>Arremesso Circular (Early anime)
|pt_eu=Arremesso Circular
|es_la=Tiro Circular
|es_eu=Llave Giro
|vi=Cú Ném Xoay Vòng
}}
{{-}}
{{Dragon Tail|Fighting}}
{{Project Moves and Abilities notice}}


{{Dragon Tail}}
[[Category:Decreased priority moves]]
{{Project Moves and Abilities notice}}
[[Category:Moves that switch the target out]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
 
[[de:Überkopfwurf]]
[[es:Llave giro]]
[[fr:Projection]]
[[it:Ribaltiro]]
[[ja:ともえなげ]]
[[zh:巴投(招式)]]

Latest revision as of 15:56, 22 August 2024

Circle Throw
ともえなげ Overhead Throw
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.

If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.

Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock, or Toxic Spikes) was used in the prior turn.

When used on a Dynamax or Gigantamax Pokémon, Circle Throw will deal damage but not force the target to switch out.

Description

Games Description
BW The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
B2W2 The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062 Poliwrath
Water 1 Water 1 53 1, 53 1, 53 1 1 Rem.
0538 Throh Human-Like Human-Like 37 37 29 10
0674 Pancham Field Human-Like 25 25 12
0675 Pangoro
Field Human-Like 25 25 12
0917 Tarountula Bug Bug 36
0918 Spidops Bug Bug 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0115 Kangaskhan Monster Monster
0293 Whismur Monster Field
0427 Buneary Field Human-Like
0447 Riolu Field Human-Like
0852 Clobbopus Water 1 Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 3 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Circle Throw
★★★
Attack power 44.32761
Charge time 0.76 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDGtI UNUSED
SMD
MDRTDX
It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.


In the anime


Montgomery's Throh

Riolu

Lucario

Team Rocket's Throh
The user grabs the opponent and throws them over their head.
Pokémon Method
User First Used In Notes
Throh Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.
Montgomery's Throh Search for the Clubultimate! Debut
Team Rocket's Throh A Close Call... Practically! None
Riolu Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Riolu Mission: Defeat Your Rival! None
Lucario Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Lucario A Unova League Evolution! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

  • In the anime, Circle Throw is depicted as a jujutsu/judo technique called "Tomoe nage", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
    • This move has also similarities with a wrestling maneuver called "the monkey flip".

In other languages

Language Title
Chinese Cantonese 巴投 Bātàuh
Mandarin 巴投 Bātóu
French Projection
German Überkopfwurf
Italian Ribaltiro
Korean 배대뒤치기 Baedae Duichigi
Polish Rzut Obrotowy
Portuguese Brazil Lançamento Circular (BW104-present, TCG)
Arremesso Circular (Early anime)
Portugal Arremesso Circular
Spanish Latin America Tiro Circular
Spain Llave Giro
Vietnamese Cú Ném Xoay Vòng


Variations of the move Dragon Tail
Dragon TailCircle Throw


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.