Circle Throw (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=509 | | |n=509 | ||
name= | |name=Circle Throw | ||
jname=ともえなげ| | |jname=ともえなげ | ||
jtrans=Overhead Throw| | |jtrans=Overhead Throw | ||
|jtranslit=Tomoenage | |||
|gameimage=Circle Throw IX.png | |||
type=Fighting| | |gameimagewidth=300 | ||
damagecategory=Physical| | |type=Fighting | ||
basepp=10| | |damagecategory=Physical | ||
maxpp=16 | | |basepp=10 | ||
power=60 | | |maxpp=16 | ||
accuracy=90 | | |power=60 | ||
priority=-6 | | |accuracy=90 | ||
gen=V | | |priority=-6 | ||
touches=yes | | |gen=V | ||
protect=yes | | |category6=Cool | ||
magiccoat=no | | |appeal6=3 | ||
snatch=no | | |jam6=0 | ||
|cdesc6=Causes the user to move later on the next turn. | |||
kingsrock=no | | |pokefordex=Circle%20Throw | ||
flag7=yes | | |touches=yes | ||
flag8=no | | |protect=yes | ||
sound=no | | |magiccoat=no | ||
target= | |snatch=no | ||
footnotes= }} | |mirrormove=yes | ||
|kingsrock=no | |||
|flag7=yes | |||
|flag8=no | |||
|sound=no | |||
|target=anyadjacent | |||
|footnotes= | |||
}} | |||
''' | '''Circle Throw''' (Japanese: '''ともえなげ''' ''{{wp|Tomoe nage|Overhead Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]]. | ||
==Effect== | ==Effect== | ||
Circle Throw inflicts damage and has decreased [[priority]]. In a Trainer battle, it will [[recall|switch out]] the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle. | |||
If using this move causes the user to faint (such as if the target is holding a [[Rocky Helmet]] or has the Ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch. | |||
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. | |||
Circle Throw can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if a certain move ({{m|Entrainment}}, {{m|Hold Hands}}, {{m|Play Nice}}, {{m|Spikes}}, {{m|Stealth Rock}}, or {{m|Toxic Spikes}}) was used in the prior turn. | |||
When used on a [[Dynamax]] or [[Gigantamax]] Pokémon, Circle Throw will deal damage but not force the target to switch out. | |||
==Description== | |||
{{movedesc|fighting}} | |||
{{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}} | |||
{{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | ||
{{Moveentry| | {{Moveentry/6|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|53|1, 53|1, 53|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB='''}} | ||
{{Moveentry| | {{Moveentry/6|0538|Throh|type=Fighting|1|Human-Like|Human-Like|37|37|29|10|STAB='''}} | ||
{{ | {{Moveentry/6|0674|Pancham|type=Fighting|2|Field|Human-Like||25|25|12|STAB='''}} | ||
{{Moveentry/6|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||25|25|12|STAB='''}} | |||
{{Moveentry/6|0917|Tarountula|type=Bug|1|Bug|Bug||||||36}} | |||
{{Moveentry/6|0918|Spidops|type=Bug|1|Bug|Bug||||||41}} | |||
{{Movefoot|Fighting|6}} | |||
===By {{pkmn|breeding}}=== | |||
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | |||
{{Moveentry/6|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|note=Chain breed}} | |||
{{Moveentry/6|0293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔|note=Chain breed in Gen V}} | |||
{{Moveentry/6|0427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔|STAB=''}} | |||
{{Moveentry/6|0447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|✔|✔|STAB='''}} | |||
{{Moveentry/6|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like||||✔|STAB='''}} | |||
{{Movefoot|Fighting|6}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles. | |||
{{MDMoveheader|type=fighting}} | |||
{{MDMoveRow|game=SMD|pow=3|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMovefoot|type=fighting|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Circle Throw|type=Fighting | |||
|stars=3 | |||
|pow=44.32761 | |||
|charge=0.76 | |||
|range=Dash | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|Fighting}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | |||
{{moveanime|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Cameron Riolu Circle Throw.png|image1p=Riolu|image2=Cameron Lucario Circle Throw.png|image2p=Lucario|image3=Montgomery Throh Circle Throw.png|image3p=Montgomery's Throh|image4=Rocket Prize Master Throh Circle Throw.png|image4p=Team Rocket's Throh}} | |||
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.}} | |||
{{movemid|type=fighting|user=Montgomery|user1=Montgomery's Throh|startcode=BW071|startname=Search for the Clubultimate!|notes=Debut}} | |||
{{movemid|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}} | |||
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}} | |||
{{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}} | |||
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}} | |||
{{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108|startname=A Unova League Evolution!}} | |||
==== | ==In the manga== | ||
{{ | ===Pokémon Adventures=== | ||
{{movemanga|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Team Plasma Throh Circle Throw Adventures.png|image1p=Throh}} | |||
{{ | {{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs the opponent and turns on his back, throwing them over his head.}} | ||
{{movebtmManga|type=fighting|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt's Throh|startcode=PS545|startname=Deduction Time|notes=Debut}} | |||
{{ | |||
{{ | ==In other generations== | ||
===Core series games=== | |||
{{Movegen | |||
|type=Fighting | |||
|genV=Circle Throw V | |||
|genVI=Circle Throw VI | |||
|genVI2=Circle Throw VI 2 | |||
|genVII=Circle Throw VII | |||
|genVII2=Circle Throw VII 2 | |||
|genVIII=Circle Throw VIII | |||
|genVIII2=Circle Throw VIII 2 | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Fighting | |||
|PSMD=Circle Throw PSMD | |||
}} | |||
==Trivia== | |||
* In the {{pkmn|anime}}, Circle Throw is depicted as a jujutsu/judo technique called "{{wp|Tomoe nage}}", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head. | |||
** This move has also similarities with a wrestling maneuver called "{{wp|Professional wrestling throws#Monkey flip|the monkey flip}}". | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}} | |||
|zh_yue=巴投 ''{{tt|Bātàuh|Circle Throw}}'' | |||
|zh_cmn=巴投 ''{{tt|Bātóu|Circle Throw}}'' | |||
|fr=Projection | |||
|de=Überkopfwurf | |||
|it=Ribaltiro | |||
|ko=배대뒤치기 ''Baedae Duichigi'' | |||
|pl=Rzut Obrotowy | |||
|pt_br=Lançamento Circular ([[BW104]]-present, TCG)<br>Arremesso Circular (Early anime) | |||
|pt_eu=Arremesso Circular | |||
|es_la=Tiro Circular | |||
|es_eu=Llave Giro | |||
|vi=Cú Ném Xoay Vòng | |||
}} | |||
{{-}} | |||
{{Dragon Tail|Fighting}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Decreased priority moves]] | |||
[[Category:Moves that switch the target out]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Überkopfwurf]] | |||
[[es:Llave giro]] | |||
[[fr:Projection]] | |||
[[it:Ribaltiro]] | |||
[[ja:ともえなげ]] | |||
[[zh:巴投(招式)]] |
Latest revision as of 15:56, 22 August 2024
Circle Throw ともえなげ Overhead Throw | ||||||||||||||
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Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.
Effect
Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.
If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.
Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock, or Toxic Spikes) was used in the prior turn.
When used on a Dynamax or Gigantamax Pokémon, Circle Throw will deal damage but not force the target to switch out.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0062 | ![]() |
![]() ![]() |
Water 1 | 53 | 1, 53 | 1, 53 | 1 | 1 | Rem. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0538 | ![]() |
![]() |
Human-Like | 37 | 37 | 29 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0674 | ![]() |
![]() |
Field | Human-Like | 25 | 25 | 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0675 | ![]() |
![]() ![]() |
Field | Human-Like | 25 | 25 | 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0917 | ![]() |
![]() |
Bug | 36 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0918 | ![]() |
![]() |
Bug | 41 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0115 | ![]() |
![]() |
Monster | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0293 | ![]() |
![]() |
Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0427 | ![]() |
![]() |
Field | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0447 | ![]() |
![]() |
Field | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0852 | ![]() |
![]() |
Water 1 | Human-Like | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.
|
Pokémon Rumble Rush
Description
|
In the anime
The user grabs the opponent and throws them over their head. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
![]() |
Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick. | ||
Montgomery's Throh | Search for the Clubultimate! | Debut | |
Team Rocket's Throh | A Close Call... Practically! | None | |
![]() |
Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick. | ||
Cameron's Riolu | Mission: Defeat Your Rival! | None | |
![]() |
Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick. | ||
Cameron's Lucario | A Unova League Evolution! | None |
In the manga
Pokémon Adventures
The user grabs the opponent and throws them over their head. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
![]() |
Throh grabs the opponent and turns on his back, throwing them over his head. | ||
A Team Plasma Grunt's Throh | Deduction Time | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- In the anime, Circle Throw is depicted as a jujutsu/judo technique called "Tomoe nage", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
- This move has also similarities with a wrestling maneuver called "the monkey flip".
In other languages
|
Variations of the move Dragon Tail | ||
---|---|---|
|
![]() |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Physical moves
- Generation V moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Decreased priority moves
- Moves that switch the target out
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet