Freeze Shock (move): Difference between revisions
Storm Aurora (talk | contribs) m (Text replacement - "<small>Cost in move-gauge slots</small>" to "Move gauge cost") |
|||
(169 intermediate revisions by 96 users not shown) | |||
Line 1: | Line 1: | ||
{{MoveInfobox| | {{MoveInfobox| | ||
n=553 | | n=553 | | ||
name=Freeze | name=Freeze Shock | | ||
jname=フリーズボルト | | jname=フリーズボルト | | ||
jtrans=Freeze Bolt | | jtrans=Freeze Bolt | | ||
jtranslit=Furīzu Boruto| | |||
gameimage=Freeze Shock IX.png | | |||
gameimage2=Freeze Shock IX 2.png | | |||
gameimagewidth=300px | | |||
type=Ice | | type=Ice | | ||
damagecategory=Physical| | damagecategory=Physical| | ||
Line 13: | Line 15: | ||
accuracy=90 | | accuracy=90 | | ||
gen=V | | gen=V | | ||
pokefordex= | category=Beautiful | | ||
appeal6=3 | | |||
jam6=0 | | |||
cdesc6=Affected by how well the previous Pokémon's move went. | | |||
pokefordex=Freeze%20Shock| | |||
touches=no | | touches=no | | ||
protect=yes | | protect=yes | | ||
magiccoat=no | | magiccoat=no | | ||
snatch=no | | snatch=no | | ||
mirrormove=yes | | |||
kingsrock=yes | | kingsrock=yes | | ||
flag7=no | | flag7=no | | ||
flag8=no | | flag8=no | | ||
sound=no | | sound=no | | ||
target= | target=anyadjacent | | ||
footnotes= }} | footnotes= | ||
(Japanese: '''フリーズボルト''' ''Freeze Bolt'') is a damage-dealing {{ | }} | ||
'''Freeze Shock''' (Japanese: '''フリーズボルト''' ''Freeze Bolt'') is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of [[List of Pokémon with form differences#Kyurem|Black]] {{p|Kyurem}}. | |||
==Effect== | ==Effect== | ||
Freeze | Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target. | ||
Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user will not be able to switch out until it is disrupted or fully executed. | |||
If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it cannot). | |||
{{status|Sleep}}, {{status|freeze}}, and [[flinch]]ing will pause but not disrupt the duration of Freeze Shock. | |||
===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Freeze Shock cannot be selected in a battle. | |||
{{ | ==Description== | ||
{{movedesc|ice}} | |||
{{movedescentry|{{gameabbrev5|BWB2W2}}|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.}} | |||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
{{Movehead/Games|Ice|g1=none|g2=none|g3=none|g4=none|g5g={{gameabbrev5|B2W2}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}} | |||
{{Moveentry/5|0646|formsig=B|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=Black Kyurem|50|50|50|80|80|STAB='''}} | |||
{{Movefoot|Ice|5}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Freeze Shock gives the user the {{DL|Status condition (Mystery Dungeon)|Freeze Shock}} status condition on the first turn, and then attacks the turn after. It may leave the target {{DL|Status condition (Mystery Dungeon)|paralyzed}}. | |||
{{MDMoveheader|type=ice}} | |||
{{MDMoveRow|game=GTI|pow=40|powmax=99|pp=20|ppmax=50|acc=100%|range=Others|target=All}} | |||
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=10|ppmax=30|acc=100%|range=10 tiles away (piercing)|target=Enemy|cuts=No}} | |||
{{MDMovefoot|type=ice|GTI=yes|SMD=yes}} | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{ice color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge cost | |||
! MP<br>(uses) | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |||
|Freeze Shock | |||
{{statustable|Physical}} | |||
|4 | |||
|— | |||
|300 | |||
|360 | |||
|90% | |||
|An opponent | |||
|— | |||
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack. | |||
|{{sync|N|Kyurem|sygna=y}} | |||
|- style="background:#{{ice color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move|Sync move}} | |||
|- style="background: #{{ice color light}}" | |||
!Name | |||
!{{color2|000|Damage category|Category}} | |||
!colspan="2" |State | |||
!Base {{color2|000|power}} | |||
!Max {{color2|000|power}} | |||
!colspan="2" |Target | |||
!Effect tag | |||
!Description | |||
!Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | World-Changing Freeze Shock | |||
{{statustable|Physical}} | |||
| colspan=2 | Default<hr>'''6★ EX''' | |||
| 200<hr>'''300''' | |||
| 240<hr>'''360''' | |||
| colspan=2 | An opponent | |||
| — | |||
| The more the target's Attack is lowered, the greater the power of this attack. | |||
| style="{{roundybr|5px}}" | {{sync|N|Kyurem|sygna=y}} | |||
|} | |||
===Description=== | |||
{{movedesc|Ice}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It damages even a faraway Pokémon. It could also cause the Paralysis status condition. With the Paralysis status, the Pokémon's Travel Speed goes down and it can't attack or use moves.<br>It damages even faraway Pokémon. It could also cause the Paralysis status condition. With the Paralysis status, their Travel Speed goes down and they can't attack or use moves.{{tt|*|Description for Gigantic Pokémon}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the Freeze Shock status condition, which lets you charge power to try a powerful attack on the next turn. It could also cause paralysis.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | |||
{{moveanime|type=ice|exp=yes|gen=The user creates a ball of electrically-charged ice and hurls it at the opponent|image1=M18 Black Kyurem Freeze Shock 1.png|image1p=Charging the move|image2=M18 Black Kyurem Freeze Shock 2.png|image2p=Firing the move|image3=Black Kyurem Freeze Shock.png|image3p=Black Kyurem}} | |||
{{movep|type=ice|ms=646B|pkmn=Kyurem|method=Black Kyurem puts its claws together, and a light bluish-white ball of energy surrounded by electricity is formed and becomes larger. Black Kyurem then separates its claws, and the ball is fired at the opponent. When the ball hits the opponent, it freezes it.}} | |||
{{movemid|type=ice|user=Kyurem (M15)|startcode=M15|startname=Kyurem VS. The Sword of Justice|notes=Debut}} | |||
{{movebtm|type=ice|user=Hoopa (anime)|user1=A Kyurem summoned by Hoopa|startcode=M18|startname=Hoopa and the Clash of Ages}} | |||
==In the manga== | |||
===Movie adaptations=== | |||
{{movemanga|type=ice|exp=yes|gen=The user releases electrical waves.|image1=Black Kyurem Freeze Shock M18 manga.png|image1p=Black Kyurem}} | |||
{{movep|type=ice|ms=646B|pkmn=Kyurem|method=Black Kyurem surrounds itself into a ball and releases electrical waves.}} | |||
{{movebtmManga|type=ice|user=Kyurem (Pokémon)|user1=A wild Kyurem|startcode=Hoopa and the Clash of Ages (manga)|startname=Hoopa and the Clash of Ages|notes=Debut}} | |||
===Pokémon Adventures=== | |||
{{movemanga|type=ice|exp=yes|gen=The user stores electricity, then releases it in a powerful blast of energy.|image1=Black Kyurem Freeze Shock Adventures.png|image1p=Black Kyurem}} | |||
{{movep|type=ice|ms=646B|pkmn=Kyurem|method=Black Kyurem fires a bright ray of electricity from its body at the opponent, freezing them solid.}} | |||
{{movebtmManga|type=ice|user=Tao trio (Adventures)#Kyurem|user1=Zinzolin's Kyurem|startcode=PS544|startname=Dream World|notes=Debut}} | |||
==In other generations== | |||
===Core series games=== | |||
{{-}} | |||
{{Movegen| | |||
type=ice| | |||
BW=Freeze Shock BW| | |||
B2W2=Freeze Shock B2W2| | |||
genVI=Freeze Shock VI| | |||
genVI2=Freeze Shock VI 2| | |||
genVII=Freeze Shock VII| | |||
genVII2=Freeze Shock VII 2| | |||
genVIII=Freeze Shock VIII| | |||
genVIII2=Freeze Shock VIII 2 | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Ice | |||
|PMDGTI=Freeze Shock PMD GTI | |||
|PSMD=Freeze Shock PSMD | |||
}} | |||
==Trivia== | ==Trivia== | ||
* This move seems to draw reference to both {{p|Zekrom}} and {{p|Kyurem}}, as it is Ice | * This move seems to draw reference to both {{p|Zekrom}} and {{p|Kyurem}}, as it is {{type|Ice}} and its name and side-effect are related to the {{t|Electric}} type. Furthermore, in {{game|Black and White|s}}, the animation for the actual attacking part resembles that of {{m|Bolt Strike}}, one of Zekrom's signature moves. | ||
** {{m|Ice Burn}}, a move variation of Freeze Shock, likewise references Kyurem and Reshiram. | |||
* Freeze Shock is tied with Ice Burn for the highest base power of all Ice-type moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s. | |||
* | ** A {{m|Subzero Slammer}} based on either of them has the highest base power of all Ice-type moves. | ||
* Freeze | * Freeze Shock is the only Ice-type move able to cause {{status|paralysis}} (excluding {{m|Body Slam}}, {{m|Tri Attack}}, and {{m|Secret Power}} under the effect of {{a|Refrigerate}}). | ||
* Freeze Shock and Ice Burn are programmed into {{game|Black and White|s}}, but were not legitimately usable prior to the release of Black 2 and White 2, in which a {{p|Smeargle}} that has {{m|Sketch}}ed the moves can be traded back to Black and White. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ice color}}|bordercolor={{ice color light}} | |||
|zh_yue=冰凍伏特 ''{{tt|Bīngdung Fuhkdahk|Freeze Volt}}'' | |||
|zh_cmn=冰凍伏特 / 冰冻伏特 ''{{tt|Bīngdòng Fútè|Freeze Volt}}'' | |||
|fr=Éclair Gelé | |||
|de=Frostvolt | |||
|it=Elettrogelo | |||
|ko=프리즈볼트 {{tt|''Peurijeubolteu''|Freeze Volt}} | |||
|pt_br=Choque Congelante | |||
|es=Rayo Gélido | |||
}} | |||
{{-}} | |||
{{Sky Attack|Ice}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Signature moves]] | |||
[[Category:Moves that can inflict paralysis]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de: | [[de:Frostvolt]] | ||
[[es:Rayo gélido]] | |||
[[fr:Éclair Gelé]] | |||
[[it:Elettrogelo]] | |||
[[ja:フリーズボルト]] | |||
[[zh:冰冻伏特(招式)]] |
Latest revision as of 00:37, 17 June 2024
Freeze Shock フリーズボルト Freeze Bolt | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
|
Freeze Shock (Japanese: フリーズボルト Freeze Bolt) is a damage-dealing Ice-type move introduced in Generation V. It is one of the signature moves of Black Kyurem.
Effect
Freeze Shock deals damage and has a 30% chance of paralyzing the target.
Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a Power Herb. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user will not be able to switch out until it is disrupted or fully executed.
If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it cannot).
Sleep, freeze, and flinching will pause but not disrupt the duration of Freeze Shock.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Freeze Shock cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0646 | Kyurem
Black Kyurem |
|
No Eggs Discovered | 50 | 50 | 50 | 80 | 80 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Freeze Shock gives the user the Freeze Shock status condition on the first turn, and then attacks the turn after. It may leave the target paralyzed.
|
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Freeze Shock | Physical | 4 | — | 300 | 360 | 90% | An opponent | — | The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack. | Sygna Suit N & Kyurem | |
Sync move | |||||||||||
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
World-Changing Freeze Shock | Physical | Default 6★ EX |
200 300 |
240 360 |
An opponent | — | The more the target's Attack is lowered, the greater the power of this attack. | Sygna Suit N & Kyurem |
Description
|
In the anime
The user creates a ball of electrically-charged ice and hurls it at the opponent | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Black Kyurem puts its claws together, and a light bluish-white ball of energy surrounded by electricity is formed and becomes larger. Black Kyurem then separates its claws, and the ball is fired at the opponent. When the ball hits the opponent, it freezes it. | |||
Kyurem (M15) | Kyurem VS. The Sword of Justice | Debut | |
A Kyurem summoned by Hoopa | Hoopa and the Clash of Ages | None |
In the manga
Movie adaptations
The user releases electrical waves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Black Kyurem surrounds itself into a ball and releases electrical waves. | |||
A wild Kyurem | Hoopa and the Clash of Ages | Debut |
Pokémon Adventures
The user stores electricity, then releases it in a powerful blast of energy. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Black Kyurem fires a bright ray of electricity from its body at the opponent, freezing them solid. | |||
Zinzolin's Kyurem | Dream World | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- This move seems to draw reference to both Zekrom and Kyurem, as it is Ice-type and its name and side-effect are related to the Electric type. Furthermore, in Pokémon Black and White, the animation for the actual attacking part resembles that of Bolt Strike, one of Zekrom's signature moves.
- Ice Burn, a move variation of Freeze Shock, likewise references Kyurem and Reshiram.
- Freeze Shock is tied with Ice Burn for the highest base power of all Ice-type moves, excluding Z-Moves, Max Moves, and G-Max Moves.
- A Subzero Slammer based on either of them has the highest base power of all Ice-type moves.
- Freeze Shock is the only Ice-type move able to cause paralysis (excluding Body Slam, Tri Attack, and Secret Power under the effect of Refrigerate).
- Freeze Shock and Ice Burn are programmed into Pokémon Black and White, but were not legitimately usable prior to the release of Black 2 and White 2, in which a Smeargle that has Sketched the moves can be traded back to Black and White.
In other languages
|
Variations of the move Sky Attack | ||||
---|---|---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |